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Diffstat (limited to 'src/Makefile.am')
-rw-r--r-- | src/Makefile.am | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/Makefile.am b/src/Makefile.am new file mode 100644 index 0000000..44c7cc1 --- /dev/null +++ b/src/Makefile.am @@ -0,0 +1,19 @@ +bin_PROGRAMS = game + +common_sources = state.h + +# -fwhole-program allows cross-file inlining, but only works when you put all +# the source files on one gcc command-line. -flto is another way to get the +# same effect. (Link-Time Optimization). clang supports -flto but not +# -fwhole-program. + +# If your program doesn't depend on strict FP rounding +# behaviour, use -ffast-math. If it does, you can usually still use +# -fno-math-errno and stuff like that, without enabling +# -funsafe-math-optimizations. Some FP code can get big speedups from +# fast-math, like auto-vectorization. +AM_CFLAGS = -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -DVKDEBUG +# AM_CFLAGS = -O0 -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -fsanitize=address + +game_SOURCES = game.c cplusplus.cpp $(common_sources) +game_LDADD = -lSDL2 -lm -lSDL2_image -lvulkan -lshaderc_shared -lstdc++ |