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authorgramanas <anastasis.gramm2@gmail.com>2024-05-19 04:06:41 +0300
committergramanas <anastasis.gramm2@gmail.com>2024-05-19 04:06:41 +0300
commit9ead62940aecb7793b3d82c9c8eb73bc9eb4f60f (patch)
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+bin_PROGRAMS = game
+
+common_sources = state.h
+
+# -fwhole-program allows cross-file inlining, but only works when you put all
+# the source files on one gcc command-line. -flto is another way to get the
+# same effect. (Link-Time Optimization). clang supports -flto but not
+# -fwhole-program.
+
+# If your program doesn't depend on strict FP rounding
+# behaviour, use -ffast-math. If it does, you can usually still use
+# -fno-math-errno and stuff like that, without enabling
+# -funsafe-math-optimizations. Some FP code can get big speedups from
+# fast-math, like auto-vectorization.
+AM_CFLAGS = -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -DVKDEBUG
+# AM_CFLAGS = -O0 -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -fsanitize=address
+
+game_SOURCES = game.c cplusplus.cpp $(common_sources)
+game_LDADD = -lSDL2 -lm -lSDL2_image -lvulkan -lshaderc_shared -lstdc++