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| author | grm <grm@eyesin.space> | 2026-03-15 15:34:48 +0200 |
|---|---|---|
| committer | grm <grm@eyesin.space> | 2026-03-15 15:34:48 +0200 |
| commit | be76c15a8e9e32485bbfafa1efa7c26400910b8f (patch) | |
| tree | 3da3dbfb7c009f8bf157d6465dcc6b4e76303916 /src/shader.frag | |
| parent | 650e5afde271d22b3653832daf339e1bd09a10d6 (diff) | |
| download | cgame-be76c15a8e9e32485bbfafa1efa7c26400910b8f.tar.gz cgame-be76c15a8e9e32485bbfafa1efa7c26400910b8f.tar.bz2 cgame-be76c15a8e9e32485bbfafa1efa7c26400910b8f.zip | |
Diffstat (limited to 'src/shader.frag')
| -rw-r--r-- | src/shader.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader.frag b/src/shader.frag index 0b45743..cba9365 100644 --- a/src/shader.frag +++ b/src/shader.frag @@ -17,9 +17,9 @@ layout(binding = 0) uniform UniformBufferObject { } ubo; void main() { - float pulse = sin(ubo.time * 20) * .5 + .5; - outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0); - //outColor = texture(texSampler, fragTexCoord); + float pulse = sin(ubo.time * 2) * .5 + .5; + // outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0); + outColor = texture(texSampler, fragTexCoord); //outColor = vec4(fragColor, 1); //float repeat = 10; //float f = zmod(ubo.time, repeat); |
