diff options
Diffstat (limited to 'src/shader.frag')
| -rw-r--r-- | src/shader.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader.frag b/src/shader.frag index 0b45743..cba9365 100644 --- a/src/shader.frag +++ b/src/shader.frag @@ -17,9 +17,9 @@ layout(binding = 0) uniform UniformBufferObject { } ubo; void main() { - float pulse = sin(ubo.time * 20) * .5 + .5; - outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0); - //outColor = texture(texSampler, fragTexCoord); + float pulse = sin(ubo.time * 2) * .5 + .5; + // outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0); + outColor = texture(texSampler, fragTexCoord); //outColor = vec4(fragColor, 1); //float repeat = 10; //float f = zmod(ubo.time, repeat); |
