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authorgrm <grm@eyesin.space>2026-03-15 15:34:48 +0200
committergrm <grm@eyesin.space>2026-03-15 15:34:48 +0200
commitbe76c15a8e9e32485bbfafa1efa7c26400910b8f (patch)
tree3da3dbfb7c009f8bf157d6465dcc6b4e76303916
parent650e5afde271d22b3653832daf339e1bd09a10d6 (diff)
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better vma debugHEADmaster
-rw-r--r--src/shader.frag6
-rw-r--r--src/vksetup.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/shader.frag b/src/shader.frag
index 0b45743..cba9365 100644
--- a/src/shader.frag
+++ b/src/shader.frag
@@ -17,9 +17,9 @@ layout(binding = 0) uniform UniformBufferObject {
} ubo;
void main() {
- float pulse = sin(ubo.time * 20) * .5 + .5;
- outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0);
- //outColor = texture(texSampler, fragTexCoord);
+ float pulse = sin(ubo.time * 2) * .5 + .5;
+ // outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0);
+ outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(fragColor, 1);
//float repeat = 10;
//float f = zmod(ubo.time, repeat);
diff --git a/src/vksetup.h b/src/vksetup.h
index a659136..715fef7 100644
--- a/src/vksetup.h
+++ b/src/vksetup.h
@@ -46,7 +46,7 @@
#include <shaderc/shaderc.h>
-#define VMA_DEBUG_LOG(...) printf(__VA_ARGS__)
+#define VMA_DEBUG_LOG(...) printf(__VA_ARGS__); printf("\n")
#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
#define VMA_DEBUG_MARGIN 16
#include "vk_mem_alloc.h"