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bin_PROGRAMS = game

common_sources = state.h

# -fwhole-program allows cross-file inlining, but only works when you put all
# the source files on one gcc command-line. -flto is another way to get the
# same effect. (Link-Time Optimization). clang supports -flto but not
# -fwhole-program.

# If your program doesn't depend on strict FP rounding
# behaviour, use -ffast-math. If it does, you can usually still use
# -fno-math-errno and stuff like that, without enabling
# -funsafe-math-optimizations. Some FP code can get big speedups from
# fast-math, like auto-vectorization.
AM_CFLAGS = -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -DVKDEBUG
# AM_CFLAGS = -O0 -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -fsanitize=address

game_SOURCES = game.c cplusplus.cpp $(common_sources)
game_LDADD = -lSDL2 -lm -lSDL2_image -lvulkan -lshaderc_shared -lstdc++