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-rw-r--r--src/shader.vert17
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diff --git a/src/shader.vert b/src/shader.vert
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+#version 450
+
+layout(binding = 0) uniform UniformBufferObject {
+ mat4 model;
+ mat4 view;
+ mat4 proj;
+} ubo;
+
+layout(location = 0) in vec2 inPosition;
+layout(location = 1) in vec3 inColor;
+
+layout(location = 0) out vec3 fragColor;
+
+void main() {
+ gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
+ fragColor = inColor;
+}