summaryrefslogtreecommitdiffstats
path: root/src/shader.vert
diff options
context:
space:
mode:
authorgrm <grm@eyesin.space>2024-05-21 11:56:12 +0300
committergrm <grm@eyesin.space>2024-05-21 11:56:12 +0300
commit2017b06f2d3fc254a188352f8b3ca7266a99ec09 (patch)
tree91be243faa9c06f22379e8e774b14463b285a47b /src/shader.vert
parentaf064c2411f101c500628b791e712f586953e84b (diff)
downloadcgame-2017b06f2d3fc254a188352f8b3ca7266a99ec09.tar.gz
cgame-2017b06f2d3fc254a188352f8b3ca7266a99ec09.tar.bz2
cgame-2017b06f2d3fc254a188352f8b3ca7266a99ec09.zip
hot reload shaders bby
Diffstat (limited to 'src/shader.vert')
-rw-r--r--src/shader.vert5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader.vert b/src/shader.vert
index 76de53c..f3355d1 100644
--- a/src/shader.vert
+++ b/src/shader.vert
@@ -4,6 +4,7 @@ layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
+ vec2 resolution;
} ubo;
layout(location = 0) in vec2 inPosition;
@@ -13,8 +14,8 @@ layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragPos;
void main() {
- gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
- //gl_Position = vec4(inPosition * 1.5, 1.0, 1.0);
+ //gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition * 2, 0.0, 1.0);
+ gl_Position = vec4(inPosition * 2, 0.0, 1.0);
fragColor = inColor;
fragPos = inPosition;
}