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author | grm <grm@eyesin.space> | 2024-05-21 01:35:20 +0300 |
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committer | grm <grm@eyesin.space> | 2024-05-21 01:35:20 +0300 |
commit | af064c2411f101c500628b791e712f586953e84b (patch) | |
tree | 0fe3f3ff8cdd0d728f15f6cec4cca4d39aa8cb71 /src/shader.vert | |
parent | 5f0de3a300e4c432272285de84b298ab29f1c07a (diff) | |
download | cgame-af064c2411f101c500628b791e712f586953e84b.tar.gz cgame-af064c2411f101c500628b791e712f586953e84b.tar.bz2 cgame-af064c2411f101c500628b791e712f586953e84b.zip |
ez going
Diffstat (limited to 'src/shader.vert')
-rw-r--r-- | src/shader.vert | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader.vert b/src/shader.vert index 7ce15ef..76de53c 100644 --- a/src/shader.vert +++ b/src/shader.vert @@ -10,8 +10,11 @@ layout(location = 0) in vec2 inPosition; layout(location = 1) in vec3 inColor; layout(location = 0) out vec3 fragColor; +layout(location = 1) out vec2 fragPos; void main() { gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); + //gl_Position = vec4(inPosition * 1.5, 1.0, 1.0); fragColor = inColor; + fragPos = inPosition; } |