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| author | grm <grm@eyesin.space> | 2026-03-13 22:05:58 +0200 |
|---|---|---|
| committer | grm <grm@eyesin.space> | 2026-03-13 22:05:58 +0200 |
| commit | 21edd2596ff657fc2de61e8848e74cf3c5c9ef01 (patch) | |
| tree | b62cac3c8433cca716bb5c699552d9c3ff386af3 /src/shader.frag | |
| parent | 67eec36945ed1706f23d0fe6d3017a09516dc42b (diff) | |
| download | cgame-21edd2596ff657fc2de61e8848e74cf3c5c9ef01.tar.gz cgame-21edd2596ff657fc2de61e8848e74cf3c5c9ef01.tar.bz2 cgame-21edd2596ff657fc2de61e8848e74cf3c5c9ef01.zip | |
not sure
Diffstat (limited to 'src/shader.frag')
| -rw-r--r-- | src/shader.frag | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/shader.frag b/src/shader.frag index 6f5abb6..0b45743 100644 --- a/src/shader.frag +++ b/src/shader.frag @@ -21,14 +21,14 @@ void main() { outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0); //outColor = texture(texSampler, fragTexCoord); //outColor = vec4(fragColor, 1); -// float repeat = 10; -// float f = zmod(ubo.time, repeat); -// if (f < repeat / 2) { -// outColor = vec4(fragColor * radians(f) ,1); -// } else { -// outColor = vec4(fragColor * radians(1 - f) ,1); -// } -// //outColor = (vec4(1) * ubo.model + vec4(1)) * vec4(texture(texSampler, fragTexCoord).rgb * fragColor, 1.0); + //float repeat = 10; + //float f = zmod(ubo.time, repeat); + //if (f < repeat / 2) { + // outColor = vec4(fragColor * radians(f) ,1); + //} else { + // outColor = vec4(fragColor * radians(1 - f) ,1); + //} + //outColor = (vec4(1) * ubo.model + vec4(1)) * vec4(texture(texSampler, fragTexCoord).rgb * fragColor, 1.0); } float noise(vec2 p) { |
