diff options
author | grm <grm@eyesin.space> | 2025-01-03 02:14:17 +0200 |
---|---|---|
committer | grm <grm@eyesin.space> | 2025-01-03 02:14:17 +0200 |
commit | 67eec36945ed1706f23d0fe6d3017a09516dc42b (patch) | |
tree | f1cb425c31aee5d30a813a6fdf6e0df82394c9d5 /src/shader.frag | |
parent | bbcc41762f335e90dc850dd9d4a6cc5e51631c7c (diff) | |
download | cgame-67eec36945ed1706f23d0fe6d3017a09516dc42b.tar.gz cgame-67eec36945ed1706f23d0fe6d3017a09516dc42b.tar.bz2 cgame-67eec36945ed1706f23d0fe6d3017a09516dc42b.zip |
Diffstat (limited to 'src/shader.frag')
-rw-r--r-- | src/shader.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader.frag b/src/shader.frag index fc16ceb..6f5abb6 100644 --- a/src/shader.frag +++ b/src/shader.frag @@ -18,8 +18,8 @@ layout(binding = 0) uniform UniformBufferObject { void main() { float pulse = sin(ubo.time * 20) * .5 + .5; - outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb * pulse, 1.0); - // outColor = texture(texSampler, fragTexCoord); + outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0); + //outColor = texture(texSampler, fragTexCoord); //outColor = vec4(fragColor, 1); // float repeat = 10; // float f = zmod(ubo.time, repeat); |