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authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.92.6/examples/example_null/main.cpp
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
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Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.92.6/examples/example_null/main.cpp')
-rw-r--r--lib/imgui-1.92.6/examples/example_null/main.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/lib/imgui-1.92.6/examples/example_null/main.cpp b/lib/imgui-1.92.6/examples/example_null/main.cpp
new file mode 100644
index 0000000..eba6756
--- /dev/null
+++ b/lib/imgui-1.92.6/examples/example_null/main.cpp
@@ -0,0 +1,43 @@
+// dear imgui: "null" example application
+// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
+// This is useful to test building, but you cannot interact with anything here!
+#include "imgui.h"
+#include <stdio.h>
+
+// For imgui_impl_null: use relative filename + embed implementation directly by including the .cpp file.
+// This is to simplify casual building of this example from all sorts of test scripts.
+#include "../../backends/imgui_impl_null.h"
+#include "../../backends/imgui_impl_null.cpp"
+
+int main(int, char**)
+{
+ IMGUI_CHECKVERSION();
+
+ ImGui::CreateContext();
+ ImGuiIO& io = ImGui::GetIO();
+
+ ImGui_ImplNullPlatform_Init();
+ ImGui_ImplNullRender_Init();
+
+ for (int n = 0; n < 20; n++)
+ {
+ printf("NewFrame() %d\n", n);
+ ImGui_ImplNullPlatform_NewFrame();
+ ImGui_ImplNullRender_NewFrame();
+ ImGui::NewFrame();
+
+ static float f = 0.0f;
+ ImGui::Text("Hello, world!");
+ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+ ImGui::ShowDemoWindow(nullptr);
+
+ ImGui::Render();
+ }
+
+ printf("DestroyContext()\n");
+ ImGui_ImplNullRender_Shutdown();
+ ImGui_ImplNullPlatform_Shutdown();
+ ImGui::DestroyContext();
+ return 0;
+}