diff options
| author | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
|---|---|---|
| committer | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
| commit | 650e5afde271d22b3653832daf339e1bd09a10d6 (patch) | |
| tree | cc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.92.6/examples/example_null | |
| parent | 20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff) | |
| download | cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2 cgame-650e5afde271d22b3653832daf339e1bd09a10d6.zip | |
Diffstat (limited to 'lib/imgui-1.92.6/examples/example_null')
5 files changed, 373 insertions, 0 deletions
diff --git a/lib/imgui-1.92.6/examples/example_null/Makefile b/lib/imgui-1.92.6/examples/example_null/Makefile new file mode 100644 index 0000000..4a67cec --- /dev/null +++ b/lib/imgui-1.92.6/examples/example_null/Makefile @@ -0,0 +1,92 @@ +# +# Cross Platform Makefile +# Compatible with MSYS2/MINGW, Ubuntu 14.04.1+ and Mac OS X +# +# Important: This is a "null backend" application, with no visible output or interaction! +# This is used for testing purpose and continuous integration, and has little use for end-user. +# + +# Options +WITH_EXTRA_WARNINGS ?= 0 +WITH_FREETYPE ?= 0 + +EXE = example_null +IMGUI_DIR = ../.. +SOURCES = main.cpp +SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) +UNAME_S := $(shell uname -s) + +CXXFLAGS += -std=c++11 -I$(IMGUI_DIR) +CXXFLAGS += -g -Wall -Wformat +LIBS = + +# We use the WITH_EXTRA_WARNINGS flag on our CI setup to eagerly catch zealous warnings +ifeq ($(WITH_EXTRA_WARNINGS), 1) + CXXFLAGS += -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros +endif + +# We use the WITH_FREETYPE flag on our CI setup to test compiling misc/freetype/imgui_freetype.cpp +# (only supported on Linux, and note that the imgui_freetype code currently won't be executed) +ifeq ($(WITH_FREETYPE), 1) + SOURCES += $(IMGUI_DIR)/misc/freetype/imgui_freetype.cpp + CXXFLAGS += $(shell pkg-config --cflags freetype2) + LIBS += $(shell pkg-config --libs freetype2) +endif + +##--------------------------------------------------------------------- +## BUILD FLAGS PER PLATFORM +##--------------------------------------------------------------------- + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + ifeq ($(WITH_EXTRA_WARNINGS), 1) + CXXFLAGS += -Wextra -Wpedantic + ifeq ($(shell $(CXX) -v 2>&1 | grep -c "clang version"), 1) + CXXFLAGS += -Wshadow -Wsign-conversion + endif + endif + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + ifeq ($(WITH_EXTRA_WARNINGS), 1) + CXXFLAGS += -Weverything -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-padded -Wno-poison-system-directories + endif + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(OS), Windows_NT) + ECHO_MESSAGE = "MinGW" + ifeq ($(WITH_EXTRA_WARNINGS), 1) + CXXFLAGS += -Wextra -Wpedantic + endif + LIBS += -limm32 + CFLAGS = $(CXXFLAGS) +endif + +##--------------------------------------------------------------------- +## BUILD RULES +##--------------------------------------------------------------------- + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:$(IMGUI_DIR)/%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:$(IMGUI_DIR)/backends/%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:$(IMGUI_DIR)/misc/freetype/%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/lib/imgui-1.92.6/examples/example_null/build_win32.bat b/lib/imgui-1.92.6/examples/example_null/build_win32.bat new file mode 100644 index 0000000..be81d80 --- /dev/null +++ b/lib/imgui-1.92.6/examples/example_null/build_win32.bat @@ -0,0 +1,3 @@ +@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. +mkdir Debug +cl /nologo /Zi /MD /utf-8 /I ..\.. %* *.cpp ..\..\*.cpp /FeDebug/example_null.exe /FoDebug/ /link gdi32.lib shell32.lib imm32.lib diff --git a/lib/imgui-1.92.6/examples/example_null/example_null.vcxproj b/lib/imgui-1.92.6/examples/example_null/example_null.vcxproj new file mode 100644 index 0000000..8ef991f --- /dev/null +++ b/lib/imgui-1.92.6/examples/example_null/example_null.vcxproj @@ -0,0 +1,178 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{1A0BF63C-18EF-4BAE-A8DA-055481B11F5D}</ProjectGuid> + <RootNamespace>example_win32_directx11</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <OutDir>$(ProjectDir)$(Configuration)\</OutDir> + <IntDir>$(ProjectDir)$(Configuration)\</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <OutDir>$(ProjectDir)$(Configuration)\</OutDir> + <IntDir>$(ProjectDir)$(Configuration)\</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <OutDir>$(ProjectDir)$(Configuration)\</OutDir> + <IntDir>$(ProjectDir)$(Configuration)\</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <OutDir>$(ProjectDir)$(Configuration)\</OutDir> + <IntDir>$(ProjectDir)$(Configuration)\</IntDir> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories> + <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories> + <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories> + <BufferSecurityCheck>false</BufferSecurityCheck> + <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories> + <BufferSecurityCheck>false</BufferSecurityCheck> + <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="..\..\backends\imgui_impl_null.h" /> + <ClInclude Include="..\..\imconfig.h" /> + <ClInclude Include="..\..\imgui.h" /> + <ClInclude Include="..\..\imgui_internal.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\backends\imgui_impl_null.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\imgui.cpp" /> + <ClCompile Include="..\..\imgui_demo.cpp" /> + <ClCompile Include="..\..\imgui_draw.cpp" /> + <ClCompile Include="..\..\imgui_tables.cpp" /> + <ClCompile Include="..\..\imgui_widgets.cpp" /> + <ClCompile Include="main.cpp" /> + </ItemGroup> + <ItemGroup> + <None Include="..\..\misc\debuggers\imgui.natstepfilter" /> + <None Include="..\..\misc\debuggers\imgui.natvis" /> + <None Include="..\README.txt" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/lib/imgui-1.92.6/examples/example_null/example_null.vcxproj.filters b/lib/imgui-1.92.6/examples/example_null/example_null.vcxproj.filters new file mode 100644 index 0000000..6d575a8 --- /dev/null +++ b/lib/imgui-1.92.6/examples/example_null/example_null.vcxproj.filters @@ -0,0 +1,57 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="imgui"> + <UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier> + </Filter> + <Filter Include="sources"> + <UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\imconfig.h"> + <Filter>imgui</Filter> + </ClInclude> + <ClInclude Include="..\..\imgui.h"> + <Filter>imgui</Filter> + </ClInclude> + <ClInclude Include="..\..\imgui_internal.h"> + <Filter>imgui</Filter> + </ClInclude> + <ClInclude Include="..\..\backends\imgui_impl_null.h"> + <Filter>sources</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\imgui.cpp"> + <Filter>imgui</Filter> + </ClCompile> + <ClCompile Include="main.cpp"> + <Filter>sources</Filter> + </ClCompile> + <ClCompile Include="..\..\imgui_demo.cpp"> + <Filter>imgui</Filter> + </ClCompile> + <ClCompile Include="..\..\imgui_draw.cpp"> + <Filter>imgui</Filter> + </ClCompile> + <ClCompile Include="..\..\imgui_tables.cpp"> + <Filter>imgui</Filter> + </ClCompile> + <ClCompile Include="..\..\imgui_widgets.cpp"> + <Filter>imgui</Filter> + </ClCompile> + <ClCompile Include="..\..\backends\imgui_impl_null.cpp"> + <Filter>sources</Filter> + </ClCompile> + </ItemGroup> + <ItemGroup> + <None Include="..\README.txt" /> + <None Include="..\..\misc\debuggers\imgui.natvis"> + <Filter>imgui</Filter> + </None> + <None Include="..\..\misc\debuggers\imgui.natstepfilter"> + <Filter>imgui</Filter> + </None> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/lib/imgui-1.92.6/examples/example_null/main.cpp b/lib/imgui-1.92.6/examples/example_null/main.cpp new file mode 100644 index 0000000..eba6756 --- /dev/null +++ b/lib/imgui-1.92.6/examples/example_null/main.cpp @@ -0,0 +1,43 @@ +// dear imgui: "null" example application +// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT) +// This is useful to test building, but you cannot interact with anything here! +#include "imgui.h" +#include <stdio.h> + +// For imgui_impl_null: use relative filename + embed implementation directly by including the .cpp file. +// This is to simplify casual building of this example from all sorts of test scripts. +#include "../../backends/imgui_impl_null.h" +#include "../../backends/imgui_impl_null.cpp" + +int main(int, char**) +{ + IMGUI_CHECKVERSION(); + + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); + + ImGui_ImplNullPlatform_Init(); + ImGui_ImplNullRender_Init(); + + for (int n = 0; n < 20; n++) + { + printf("NewFrame() %d\n", n); + ImGui_ImplNullPlatform_NewFrame(); + ImGui_ImplNullRender_NewFrame(); + ImGui::NewFrame(); + + static float f = 0.0f; + ImGui::Text("Hello, world!"); + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); + ImGui::ShowDemoWindow(nullptr); + + ImGui::Render(); + } + + printf("DestroyContext()\n"); + ImGui_ImplNullRender_Shutdown(); + ImGui_ImplNullPlatform_Shutdown(); + ImGui::DestroyContext(); + return 0; +} |
