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| author | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
|---|---|---|
| committer | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
| commit | 650e5afde271d22b3653832daf339e1bd09a10d6 (patch) | |
| tree | cc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.90.7/backends/imgui_impl_osx.h | |
| parent | 20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff) | |
| download | cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2 cgame-650e5afde271d22b3653832daf339e1bd09a10d6.zip | |
Diffstat (limited to 'lib/imgui-1.90.7/backends/imgui_impl_osx.h')
| -rw-r--r-- | lib/imgui-1.90.7/backends/imgui_impl_osx.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/lib/imgui-1.90.7/backends/imgui_impl_osx.h b/lib/imgui-1.90.7/backends/imgui_impl_osx.h deleted file mode 100644 index 4033ad9..0000000 --- a/lib/imgui-1.90.7/backends/imgui_impl_osx.h +++ /dev/null @@ -1,51 +0,0 @@ -// dear imgui: Platform Backend for OSX / Cocoa -// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) -// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. -// - Requires linking with the GameController framework ("-framework GameController"). - -// Implemented features: -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Mouse support. Can discriminate Mouse/Pen. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: IME support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -#ifdef __OBJC__ - -@class NSEvent; -@class NSView; - -IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view); -IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view); - -#endif - -//----------------------------------------------------------------------------- -// C++ API -//----------------------------------------------------------------------------- - -#ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS -// #include <AppKit/AppKit.hpp> -#ifndef __OBJC__ - -IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view); -IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view); - -#endif -#endif - -#endif // #ifndef IMGUI_DISABLE |
