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authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.90.7/backends/imgui_impl_android.h
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
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Migrate to imgui 1.92.6 and SDL3HEADmaster
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-// dear imgui: Platform Binding for Android native app
-// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
-
-// Implemented features:
-// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
-// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
-// Missing features:
-// [ ] Platform: Clipboard support.
-// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
-// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
-// Important:
-// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
-// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
-// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
-
-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
-// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#pragma once
-#include "imgui.h" // IMGUI_IMPL_API
-#ifndef IMGUI_DISABLE
-
-struct ANativeWindow;
-struct AInputEvent;
-
-IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
-IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
-IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
-
-#endif // #ifndef IMGUI_DISABLE