From 650e5afde271d22b3653832daf339e1bd09a10d6 Mon Sep 17 00:00:00 2001 From: grm Date: Sat, 14 Mar 2026 02:29:15 +0200 Subject: Migrate to imgui 1.92.6 and SDL3 --- lib/imgui-1.90.7/backends/imgui_impl_android.h | 36 -------------------------- 1 file changed, 36 deletions(-) delete mode 100644 lib/imgui-1.90.7/backends/imgui_impl_android.h (limited to 'lib/imgui-1.90.7/backends/imgui_impl_android.h') diff --git a/lib/imgui-1.90.7/backends/imgui_impl_android.h b/lib/imgui-1.90.7/backends/imgui_impl_android.h deleted file mode 100644 index 557bf0e..0000000 --- a/lib/imgui-1.90.7/backends/imgui_impl_android.h +++ /dev/null @@ -1,36 +0,0 @@ -// dear imgui: Platform Binding for Android native app -// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) - -// Implemented features: -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. -// Missing features: -// [ ] Platform: Clipboard support. -// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. -// Important: -// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. -// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) -// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -struct ANativeWindow; -struct AInputEvent; - -IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window); -IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event); -IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame(); - -#endif // #ifndef IMGUI_DISABLE -- cgit v1.2.3