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# Must init the autoconf setup
# The first parameter is project name
# second is version number
# third is bug report address
AC_INIT([game],[0.0.1])

# Safety checks in case user overwritten --srcdir
AC_CONFIG_SRCDIR([src/game.c])

# Store the auxiliary build tools (e.g., install-sh, config.sub, config.guess)
# in this dir (build-aux)
AC_CONFIG_AUX_DIR([build-aux])

# Init automake, and specify this program use relaxed structures.
# i.e. this program doesn't follow the gnu coding standards, and doesn't have
# ChangeLog, COPYING, AUTHORS, INSTALL, README etc. files.
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects dist-xz])

AC_LANG([C])
AC_LANG([C++])
AC_PROG_CXX([clang])
AC_PROG_CC([clang])

# Set default cflags
#: ${CFLAGS="-O3 -pedantic"}

# Checks for header files.
AC_CHECK_HEADERS([SDL2/SDL.h])

# Tells automake to create a Makefile
# See https://www.gnu.org/software/automake/manual/html_node/Requirements.html
AC_CONFIG_FILES([Makefile
                 src/Makefile])

dnl AC_REQUIRE_AUX_FILE([tap-driver.sh])
# Generate the output
AC_OUTPUT