1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
#include "synth_gui.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//#include "raylib.h"
void
set_note(void *synthData, float note, PaTime time, int key)
{
synth_t * synth = (synth_t *)synthData;
synth->n.key = key;
synth->n.freq = note;
synth->n.noteOn = time;
synth->n.noteOff = 0;
synth->n.elapsed = 0;
synth->adsr.elapsed = 0;
synth->active = 1;
}
void
keyboard(void *synthData, PaStream *stream)
{
synth_t * synth = (synth_t *)synthData;
int keys[] = {KEY_Q, KEY_TWO, KEY_W, KEY_THREE, KEY_E, KEY_R, KEY_FIVE, KEY_T, KEY_SIX, KEY_Y, KEY_SEVEN, KEY_U, KEY_I, KEY_NINE, KEY_O, KEY_ZERO, KEY_P, KEY_LEFT_BRACKET, KEY_EQUAL, KEY_RIGHT_BRACKET, 0};
float note;
for (int i = 0; keys[i]; i++) {
if (IsKeyPressed(keys[i])) {
note = notes[i % 12][(synth->octave + (i / 12)) % 8];
if (note) {
set_note(synth, note, Pa_GetStreamTime(stream), keys[i]);
//printf("Note On : %s[%d] %fHz\n", int_to_note(i % 12), (synth->octave + (i / 12)) % 8, note);
}
}
}
for (int i = 0; keys[i]; i++) {
if (IsKeyReleased(keys[i])) {
note = notes[i % 12][(synth->octave + (i / 12)) % 8];
if (synth->n.key == keys[i]) {
synth->n.noteOff = Pa_GetStreamTime(stream);
//printf("Note Off: %s[%d]\n", int_to_note(i % 12), (synth->octave + (i / 12)) % 8);
}
}
}
}
void
draw_adsr_sliders(synth_t * synth, int x, int y, int width, int height, int offset)
{
char buf[64];
int count = 0;
snprintf(buf, sizeof buf, "%.3f", synth->adsr.a);
synth->adsr.a = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "A: ", buf, synth->adsr.a , 0.0f, 2.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.peak);
synth->adsr.peak = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "P: ", buf, synth->adsr.peak , 0.0f, 1.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.d);
synth->adsr.d = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "D: ", buf, synth->adsr.d , 0.001f, 2.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.s);
synth->adsr.s = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "S: ", buf, synth->adsr.s , 0.0f, 1.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.r);
synth->adsr.r = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "R: ", buf, synth->adsr.r , -0.001f, 3.0f);
snprintf(buf, sizeof buf, "%.3f", synth->cutoff);
synth->cutoff = GuiSliderBar((Rectangle){ x, y + count++ * (height + offset), width, height }, "fC: ", buf, synth->cutoff , 0.0f, 11000.0f);
snprintf(buf, sizeof buf, "%.3f", synth->resonance);
synth->resonance = GuiSliderBar((Rectangle){ x, y + count++ * (height + offset), width, height }, "fR: ", buf, synth->resonance , 0.001f, 5.0f);
}
void
draw_signals(synth_t * synth, int x, int y, int width, int height)
{
DrawRectangleLines(x, y, width, height, BLACK);
int point_radius = 1.5;
GuiSpinner((Rectangle){ x+ 100, y - 24 - 6, 100, 24 }, "rate divider: ", &(synth->viz.sample_rate_divider), 1, 10, 0);
int period = (1 / (synth->n.freq + 1)) * SAMPLE_RATE / synth->viz.sample_rate_divider;
for (int i = x; i < WIDTH - x; i++) {
DrawCircle(i , y + height / 2 + floor(50 * synth->viz.wave[x * (SAMPLE_RATE / 2)]), point_radius, MAGENTA);
}
if (synth->multi) {
for (int i = x; i < WIDTH - x; i++) {
DrawCircle(i , y + height / 2 + floor(50 * make_sample(i - x, synth, SAMPLE_RATE / synth->viz.sample_rate_divider, 1)), point_radius, RED);
}
} else {
for (int i = x; i < WIDTH - x; i++) {
DrawCircle(i , y + height / 2 + floor(50 * make_sample((i - x) % period, synth, SAMPLE_RATE / synth->viz.sample_rate_divider, 1)), point_radius, RED);
}
}
for (int i = x; i < WIDTH - x; i++) {
DrawCircle(i , y + height - 1+ floor((WIDTH / 24) * - adsr_amplitude(synth, synth->adsr.elapsed)), point_radius, GREEN);
}
float adsr_duration = synth->adsr.a + synth->adsr.d + (synth->adsr.a + synth->adsr.d + synth->adsr.r) / 3.0 + synth->adsr.r;
for (int i = x; i < WIDTH - x; i++) {
DrawCircle(i , y + height - 1 + floor((WIDTH / 24) * - adsr_amplitude(synth, (i - x) * (adsr_duration * SAMPLE_RATE) / WIDTH)), point_radius, BLUE);
}
}
void
rayrun(void *synthData, PaStream *stream)
{
synth_t * synth = (synth_t *)synthData;
PaTime current_time = 0;
PaTime prev_time = 0;
InitWindow(WIDTH, HEIGHT, "Raylib synth");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
while (!WindowShouldClose()) {
keyboard(synth, stream);
int prec = 100000;
if (IsKeyPressed(KEY_ENTER)) {
synth->multi = !synth->multi;
}
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// GUI
char buf[64];
draw_adsr_sliders(synth, 30, 20, 256, 20, 4);
if ( GuiButton((Rectangle){ WIDTH / 2 - 108, 150 - 42 - 6 - 6, 216, 6 }, "")) {
synth->freq_offset = 0;
}
snprintf(buf, sizeof buf, "%.1f", synth->freq_offset);
synth->freq_offset = GuiSlider((Rectangle){ WIDTH / 2 - 108, 150 - 42, 216, 24 }, "fine", buf, synth->freq_offset , -20.0f, 20.0f);
if ( GuiButton((Rectangle){ WIDTH / 2 - 108, 150 - 6 - 6, 216, 6 }, "")) {
synth->gain = 1;
}
snprintf(buf, sizeof buf, "%.1f", synth->gain);
synth->gain = GuiSlider((Rectangle){ WIDTH / 2 - 108, 150, 216, 24 }, "gain", buf, synth->gain , 0.0f, 2.0f);
if ( GuiButton((Rectangle){ WIDTH / 2 - 108, 150 - 6 - 6 + 42, 216, 6 }, "")) {
synth->x = 1;
}
snprintf(buf, sizeof buf, "%.1f", synth->x);
synth->x = GuiSlider((Rectangle){ WIDTH / 2 - 108, 150 + 42, 216, 24 }, "x", buf, synth->x , 0.0f, 2.0f);
synth->multi = GuiToggle((Rectangle){ WIDTH - 100 - 50 - 100 - 50 , 50, 100, 24 }, "!MULTI!", synth->multi);
synth->filter = GuiToggle((Rectangle){ WIDTH - 100 - 50 - 100 - 50 , 50 + 24 + 6, 100, 24 }, "FILTER", synth->filter);
synth->poly = GuiToggle((Rectangle){ WIDTH - 100 - 50 - 100 - 50 , 50 + 24 + 6 + 24 + 6, 100, 24 }, "POLY", synth->poly);
GuiSpinner((Rectangle){ WIDTH - 100 - 50 , 50, 100, 24 }, "oct: ", &(synth->octave), 0, 7, 0);
snprintf(buf, sizeof buf, "generator %d --> ", synth->geni);
GuiSpinner((Rectangle){ WIDTH - 100 - 50 , 50 + 24 + 6, 100, 24 }, buf, &(synth->geni), 0, 3, 0);
synth->clamp = GuiToggle((Rectangle){ WIDTH - 100 - 50, 50 + 24 + 6 + 24 + 6, 100, 24 }, "clamp", synth->clamp);
// signals
draw_signals(synth, 20, 390, WIDTH - 2*20, 200);
DrawText("THE SYNTH!!!!!!!!!!!!!!!!!!1", WIDTH / 2 - 100, 50, 20, LIGHTGRAY);
DrawText("KEYBOARD: Q .. ] TOGGLE MULTI: ENTER", WIDTH / 2 -300, HEIGHT - 20 - 50, 20, LIGHTGRAY);
snprintf(buf, sizeof buf, "time?: %lld adsr: %lld note: %lld", synth->adsr.elapsed / SAMPLE_RATE, synth->adsr.elapsed, synth->n.elapsed);
DrawText(buf, WIDTH / 2 -300, HEIGHT - 40 - 50, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
current_time = Pa_GetStreamTime(stream);
//printf("%f :: %ld\n", current_time - prev_time, phase);
prev_time = current_time;
}
CloseWindow();
}
|