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#ifndef SOUND_H
#define SOUND_H

#include <portaudio.h>
#include "synth_engine.h"

/* #define SAMPLE_RATE       (44100) */
/* #define FRAMES_PER_BUFFER (256) */

void init_sound(synth_t * synth, PaStreamCallback *streamCallback, const char * device_name);

char *get_soundcards();
int get_soundcard_id(const char * name);

void destroy_sound(synth_t * synth);

#endif /* SOUND_H */