#include "synth_gui.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//#include "raylib.h"
void
draw_text(synth_t * synth, Font f, int x, int y)
{
char buf[64];
int count = 0;
float text_size = 10;
int offset = 12;
snprintf(buf, sizeof buf, "lfo freq %.4f", synth->cc_lfo_freq.value);
DrawText(buf, x, y + offset * count++, text_size, GRAY);
snprintf(buf, sizeof buf, "lfo amp %.4f", synth->cc_lfo_amp.value);
DrawText(buf, x, y + offset * count++, text_size, GRAY);
snprintf(buf, sizeof buf, "filter reso %.4f", synth->cc_resonance.value);
DrawText(buf, x, y + offset * count++, text_size, GRAY);
snprintf(buf, sizeof buf, "filter cutoff %.1f", synth->cc_cutoff.value);
DrawText(buf, x, y + offset * count++, text_size, GRAY);
snprintf(buf, sizeof buf, "extra pitch %.4f", synth->cc_pitch.value);
DrawText(buf, x, y + offset * count++, text_size, GRAY);
DrawRectangleLines(x - 6, y - 3, 120, 3 + (count * offset) + 3, GRAY);
}
void
mouse(void *synthData, PaStream *stream)
{
synth_t * synth = (synth_t *)synthData;
float m = GetMouseWheelMove();
int x = 0;
if (m < 0) x = -1;
else if (m > 0) x = 1;
int y = GetMouseY();
if (x) {
if (y > 20 && y <= 32) {
cc_step(&synth->cc_lfo_freq, x);
} else if (y > 32 && y <= 44) {
cc_step(&synth->cc_lfo_amp, x);
} else if (y > 44 && y <= 56) {
cc_step(&synth->cc_resonance, x);
} else if (y > 56 && y <= 68) {
cc_step(&synth->cc_cutoff, x);
} else if (y > 68 && y <= 80) {
cc_step(&synth->cc_pitch, x);
}
}
}
void
keyboard(void *synthData, PaStream *stream)
{
synth_t * synth = (synth_t *)synthData;
int keys[] = {KEY_Q, KEY_TWO, KEY_W, KEY_THREE, KEY_E, KEY_R, KEY_FIVE, KEY_T, KEY_SIX, KEY_Y, KEY_SEVEN, KEY_U, KEY_I, KEY_NINE, KEY_O, KEY_ZERO, KEY_P, KEY_LEFT_BRACKET, KEY_EQUAL, KEY_RIGHT_BRACKET, 0};
float note;
for (int i = 0; keys[i]; i++) {
if (IsKeyPressed(keys[i])) {
//printf("Note On : %s[%d] %fHz\n", int_to_note(i % 12), (synth->octave + (i / 12)) % 8, note);
synth->midi_note[i].freq = 16.35160 * pow(2, (synth->octave + i / 12.0));
//synth->midi_note[i].freq = notes[i % 12][(synth->octave + (i / 12)) % 8];
synth->midi_note[i].channel = -1;
synth->midi_note[i].noteOn = Pa_GetStreamTime(synth->stream);
synth->midi_note[i].noteOff = 0;
synth->midi_note[i].velocity = 1.0;
synth->midi_note[i].elapsed = 0;
synth->midi_note[i].active = 1;
//synth->adsr.elapsed = 0;
synth->active = 1;
}
}
for (int i = 0; keys[i]; i++) {
if (IsKeyReleased(keys[i])) {
synth->midi_note[i].noteOff = Pa_GetStreamTime(synth->stream);
synth->midi_note[i].noteOffSample = synth->midi_note[i].elapsed;
note = notes[i % 12][(synth->octave + (i / 12)) % 8];
}
}
int mods[] = {KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, 0};
synth->modi = 0;
for (int i = 0; mods[i]; i++) {
if (IsKeyDown(mods[i])) {
synth->modifiers[synth->modi++] = mods[i];
}
}
if (IsKeyDown(265)) { // up
for (int i = 0; i < synth->modi; i++) {
if (synth->modifiers[i] == KEY_Z) {
cc_step(&synth->cc_cutoff, 1);
}
if (synth->modifiers[i] == KEY_X) {
cc_step(&synth->cc_resonance, 1);
}
if (synth->modifiers[i] == KEY_C) {
cc_step(&synth->cc_pitch, 1);
}
if (synth->modifiers[i] == KEY_V) {
cc_step(&synth->cc_lfo_freq, 1);
}
if (synth->modifiers[i] == KEY_B) {
cc_step(&synth->cc_lfo_amp, 1);
}
}
}
if (IsKeyDown(264)) { // down
for (int i = 0; i < synth->modi; i++) {
if (synth->modifiers[i] == KEY_Z) {
cc_step(&synth->cc_cutoff, -1);
}
if (synth->modifiers[i] == KEY_X) {
cc_step(&synth->cc_resonance, -1);
}
if (synth->modifiers[i] == KEY_C) {
cc_step(&synth->cc_pitch, -1);
}
if (synth->modifiers[i] == KEY_V) {
cc_step(&synth->cc_lfo_freq, -1);
}
if (synth->modifiers[i] == KEY_B) {
cc_step(&synth->cc_lfo_amp, -1);
}
}
}
if (IsKeyDown(KEY_ENTER)) { // down
for (int i = 0; i < synth->modi; i++) {
if (synth->modifiers[i] == KEY_Z) {
cc_reset(&synth->cc_cutoff);
}
if (synth->modifiers[i] == KEY_X) {
cc_reset(&synth->cc_resonance);
}
if (synth->modifiers[i] == KEY_C) {
cc_reset(&synth->cc_pitch);
}
if (synth->modifiers[i] == KEY_V) {
cc_reset(&synth->cc_lfo_freq);
}
if (synth->modifiers[i] == KEY_B) {
cc_reset(&synth->cc_lfo_amp);
}
}
}
}
void
draw_bars(synth_t * synth, int x, int y, int width, int height, int offset)
{
char buf[64];
int count = 0;
snprintf(buf, sizeof buf, "%.3f", synth->adsr.a);
synth->adsr.a = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "A: ", buf, synth->adsr.a , 0.00001f, 2.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.peak);
synth->adsr.peak = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "P: ", buf, synth->adsr.peak , 0.0f, 1.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.d);
synth->adsr.d = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "D: ", buf, synth->adsr.d , 0.001f, 2.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.s);
synth->adsr.s = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "S: ", buf, synth->adsr.s , 0.0f, 1.0f);
snprintf(buf, sizeof buf, "%.3f", synth->adsr.r);
synth->adsr.r = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "R: ", buf, synth->adsr.r , 0.001f, 3.0f);
snprintf(buf, sizeof buf, "%.3f", synth->gain);
synth->gain = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "gain: ", buf, synth->gain , 0.0f, 2.0f);
snprintf(buf, sizeof buf, "%.3f", synth->del_feedback);
synth->del_feedback = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "fb: ", buf, synth->del_feedback , 0.0f, 1.0f);
snprintf(buf, sizeof buf, "%.3f", synth->del_time);
synth->del_time = GuiSlider((Rectangle){ x, y + count++ * (height + offset), width, height }, "del_time: ", buf, synth->del_time , 0.0f, 0.1f);
}
void
draw_signals(synth_t * synth, int x, int y, int width, int height)
{
DrawRectangleLines(x, y, width, height, BLACK);
int point_radius = 1.5;
//GuiSpinner((Rectangle){ x+ 100, y - 24 - 6, 100, 24 }, "rate divider: ", &(synth->viz.sample_rate_divider), 1, 10, 0);
for (int i = x; i < WIDTH - x; i++) {
if (synth->viz.wave[i - x] > 1 || synth->viz.wave[i - x] < -1)
DrawCircle(i , y + height / 2 + floor(50 * synth->viz.wave[i - x]), point_radius, RED);
else if (synth->viz.wave[i - x] >= 0.99 || synth->viz.wave[i - x] <= -0.99)
DrawCircle(i , y + height / 2 + floor(50 * synth->viz.wave[i - x]), point_radius, MAGENTA);
else
DrawCircle(i , y + height / 2 + floor(50 * synth->viz.wave[i - x]), point_radius, RAYWHITE);
}
int c = 0;
for (int i = 0; i < MIDI_NOTES; i++) {
if (!synth->midi_note[i].active) continue;
c++;
}
int x_prev = x;
for (int i = 0; i < MIDI_NOTES; i++) {
if (!synth->midi_note[i].active)
continue;
int rec_y = y + height - 1 +
4.5 * floor( (WIDTH / 24) *
- fix_adsr(&synth->adsr,
synth->midi_note[i].noteOn,
synth->midi_note[i].noteOff,
synth->midi_note[i].elapsed,
synth->midi_note[i].noteOffSample));
int rec_width = (WIDTH - x - x) / c;
int rec_height = HEIGHT - rec_y;
//DrawLine(x_prev, v, x_prev + (WIDTH - x) / c, v , WHITE);
DrawRectangleGradientV(x_prev, rec_y, rec_width, rec_height, ColorAlpha(GREEN, .2) ,ColorAlpha(RED, .2));
DrawRectangleLines(x_prev, rec_y, rec_width, rec_height, GRAY);
x_prev += rec_width;
}
}
void
rayrun(void *synthData){
synth_t * synth = (synth_t *)synthData;
PaTime current_time = 0;
PaTime prev_time = 0;
InitWindow(WIDTH, HEIGHT, "Raylib synth");
Font f = LoadFont("/usr/share/fonts/TTF/DejaVuSans.ttf");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
while (!WindowShouldClose()) {
keyboard(synth, synth->stream);
mouse(synth, synth->stream);
int prec = 100000;
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(BLACK);
// GUI
char buf[64];
draw_bars(synth, 33, 20, 256, 20, 4);
draw_text(synth, f, WIDTH / 2 - 108, 20);
if ( GuiButton((Rectangle){ WIDTH / 2 - 108, 150 - 6 - 6 + 42, 216, 6 }, "")) {
synth->x = 1;
}
snprintf(buf, sizeof buf, "%.1f", synth->x);
synth->x = GuiSlider((Rectangle){ WIDTH / 2 - 108, 150 + 42, 216, 24 }, "x", buf, synth->x , 0.0f, 2.0f);
synth->filter = GuiToggle((Rectangle){ WIDTH - 100 - 50 - 100 - 50 , 50 , 100, 24 }, "FILTER", synth->filter);
GuiSpinner((Rectangle){ WIDTH - 100 - 50 , 50, 100, 24 }, "oct: ", &(synth->octave), 0, 7, 0);
snprintf(buf, sizeof buf, "generator %d --> ", synth->geni);
GuiSpinner((Rectangle){ WIDTH - 100 - 50 , 50 + 24 + 6, 100, 24 }, buf, &(synth->geni), 0, 6, 0);
synth->clamp = GuiToggle((Rectangle){ WIDTH - 100 - 50, 50 + 24 + 6 + 24 + 6, 100, 24 }, "clamp", synth->clamp);
synth->delay = GuiToggle((Rectangle){ WIDTH - 100 - 50, 50 + 24 + 6 + 24 + 6 + 24 + 6, 100, 24 }, "delay", synth->delay);
// signals
draw_signals(synth, 20, 390, WIDTH - 2*20, 200);
//DrawText("THE SYNTH!!!!!!!!!!!!!!!!!!1", WIDTH / 2 - 100, 50, 20, LIGHTGRAY);
/* DrawText("KEYBOARD: Q .. ]", WIDTH / 2 -300, HEIGHT - 300 - 50, 20, LIGHTGRAY); */
/* snprintf(buf, sizeof buf, "stream time: %f", Pa_GetStreamTime(synth->stream)); */
/* DrawText(buf, WIDTH / 2 -300, HEIGHT - 300, 11, LIGHTGRAY); */
EndDrawing();
//----------------------------------------------------------------------------------
current_time = Pa_GetStreamTime(synth->stream);
//printf("%f :: %ld\n", current_time - prev_time, phase);
prev_time = current_time;
}
CloseWindow();
}