#include "synth_engine.h"
#include "synth_math.h"
#include "lowpass.h"
#include "filter.h"
#include "control.h"
#include "sound.h"
#include "osc.h"
#include <string.h>
#include <time.h>
float
gen0(float f, midi_note_t * midi_note, float x, unsigned int sample_rate)
{
float sample = osc_sin(midi_note->wvt_index);
midi_note->wvt_index = osc_sin_next(f, midi_note->wvt_index);
return sample;
}
float
gen1(float f, midi_note_t * midi_note, float x, unsigned int sample_rate)
{
float sample = osc_saw(midi_note->wvt_index);
midi_note->wvt_index = osc_saw_next(f, midi_note->wvt_index);
return sample;
}
float
gen2(float f, midi_note_t * midi_note, float x, unsigned int sample_rate)
{
float sample = osc_weird(midi_note->wvt_index);
midi_note->wvt_index = osc_weird_next(f, midi_note->wvt_index);
return sample;
}
float
gen3(float f, midi_note_t * midi_note, float x, unsigned int sample_rate)
{
float sample = osc_tri(midi_note->wvt_index);
midi_note->wvt_index = osc_tri_next(f, midi_note->wvt_index);
return sample;
}
float
gen4(float f, midi_note_t * midi_note, float x, unsigned int sample_rate)
{
float sample = osc_sound(midi_note->wvt_index);
midi_note->wvt_index = osc_sound_next(f, midi_note->wvt_index);
return sample;
}
float
gen5(float f, midi_note_t * midi_note, float x, unsigned int sample_rate)
{
float sample = osc_digisaw(midi_note->wvt_index);
midi_note->wvt_index = osc_digisaw_next(f, midi_note->wvt_index);
return sample;
}
float
gen6(float f, midi_note_t * midi_note, float x, unsigned int sample_rate)
{
float sample = osc_sqr(midi_note->wvt_index);
midi_note->wvt_index = osc_sqr_next(f, midi_note->wvt_index);
return sample;
}
void deactivate_midi_note(midi_note_t * note)
{
note->freq = 0;
note->channel = -1;
note->noteOn = -1;
note->noteOff = -1;
note->wvt_index = 0;
note->lfo_index = 0;
note->velocity = -1;
note->elapsed = -1;
note->noteOffSample = 0;
note->active = 0;
}
int
notes_active(synth_t *synth)
{
midi_note_t * note;
int j;
for (int i = 0; i < synth->midi_active_n; i++) {
note = synth->midi_active[i];
if (!fix_adsr(&synth->adsr,
(float)note->noteOn,
(float)note->noteOff,
note->elapsed,
note->noteOffSample)
&& note->noteOff != 0) {
deactivate_midi_note(note);
j = i + 1;
for (; j < synth->midi_active_n; j++) {
synth->midi_active[j - 1] = synth->midi_active[j];
}
synth->midi_active[j - 1] = NULL;
synth->midi_active_n--;
}
}
return synth->midi_active_n;
}
#define CC_GET(name) cc_iget(&synth->cc_##name, frame, FRAMES_PER_BUFFER)
float prev_sample = 0.0f;
float
do_fliter(synth_t *synth, float *sample, unsigned int sample_rate, int frame)
{
if (synth->filter) {
// ALLL THE FILTERS
float cutoff = CC_GET(cutoff);
float reso = CC_GET(resonance);
if (cutoff == 0) cutoff = 0.001;
lpf_update(reso, cutoff, sample_rate);
*sample = lpf_filter(*sample);
update_bw_low_pass_filter(synth->fff, SAMPLE_RATE, cutoff, reso);
*sample = bw_low_pass(synth->fff, *sample);
}
}
float
get_max_sample(synth_t *synth, int test_size)
{
float osc_wave[test_size];
for (int i = 0; i < test_size; i++) {
osc_wave[i] = 0;
}
for (int i = 0; i < synth->midi_active_n; i++) {
midi_note_t * note = synth->midi_active[i];
midi_note_t note_dup;
note_dup.freq = note->freq;
note_dup.channel = note->channel;
note_dup.noteOn = note->noteOn;
note_dup.noteOff = note->noteOff;
note_dup.velocity = note->velocity;
note_dup.wvt_index = 0;
note_dup.lfo_index = note->lfo_index;
note_dup.elapsed = note->elapsed;
note_dup.noteOffSample = note->noteOffSample;
note_dup.adsr = note->adsr;
note_dup.active = note->active;
for (int i = 0; i < test_size; i++) {
osc_wave[i] += synth->gen[synth->geni](note_dup.freq * 3, ¬e_dup, synth->x, SAMPLE_RATE);
}
}
float max = 0;
for (int i = 0; i < test_size; i++) {
if (fabs(osc_wave[i]) > max) max = fabs(osc_wave[i]);
}
return max;
}
float
make_sample(synth_t * synth, unsigned int sample_rate, int frame)
{
float sample = 0.0f;
midi_note_t * note;
if (synth->midi_active_n == 0) return sample;
float rms = 0;
for (int i = 0; i < synth->midi_active_n; i++) {
rms += synth->midi_active[i]->velocity * synth->midi_active[i]->velocity;
}
rms = sqrt(rms / (float)synth->midi_active_n);
//float max = get_max_sample(synth, 20);
synth->adsr.a = CC_GET(adsr_a);
synth->adsr.d = CC_GET(adsr_d);
synth->adsr.s = CC_GET(adsr_s);
synth->adsr.r = CC_GET(adsr_r);
for (int i = 0; i < synth->midi_active_n; i++) {
note = synth->midi_active[i];
float adsr = fix_adsr(&synth->adsr,
note->noteOn,
note->noteOff,
note->elapsed,
note->noteOffSample);
float targ_freq = note->freq * CC_GET(pitch);
targ_freq = targ_freq + targ_freq * CC_GET(lfo_amp) * osc_sin(note->lfo_index);
note->lfo_index = osc_sin_next(CC_GET(lfo_freq), note->lfo_index);
sample += rms * note->velocity * adsr * synth->gen[synth->geni](targ_freq,
note,
synth->x,
sample_rate);
}
/* filter */
do_fliter(synth, &sample, sample_rate, frame);
sample = synth->gain * sample;
// band stop for high freqs
//sample = bw_band_stop(synth->fff2, sample);
if (synth->clamp) sample = clamp(sample, -1, 1);
//printf("CLICK! %f\n", fabsf(prev_sample) - fabsf(sample));
//if (fabsf(fabsf(prev_sample) - fabsf(sample)) > 0.03) printf("CLICK! (diff: %f)\n", fabsf(prev_sample) - fabsf(sample));
prev_sample = sample;
return sample;
}
void
add_to_delay(synth_t *synth, float sample)
{
synth->del[synth->deli++] = sample;
if (synth->deli >= SAMPLE_RATE * 10) {
synth->deli = 0;
}
}
void
increment_synth(synth_t *synth)
{
synth->lfo.elapsed++;
synth->adsr.elapsed++;
for (int i = 0; i < synth->midi_active_n; i++) {
if (synth->midi_active[i])
synth->midi_active[i]->elapsed++;
}
}
void
get_frame(void *outputBuffer, synth_t *synth, int i)
{
float *out = (float*)outputBuffer + 2 * i;
float s = 0.0f;
if (!notes_active(synth)) {
synth->active = 0;
}
if (!synth->delay) {
synth->counter = 0;
}
s = make_sample(synth, SAMPLE_RATE, i);
synth->counter++;
if (synth->counter >= (int)(synth->del_time * SAMPLE_RATE * 10)) {
int idx = (synth->deli - (int)(synth->del_time * SAMPLE_RATE * 10)) % (SAMPLE_RATE * 10);
float tmp;
if (idx >= 0) {
tmp = synth->del[idx];
} else {
tmp = synth->del[SAMPLE_RATE * 10 + idx];
}
s = clamp(s + synth->del_feedback * tmp, -1, 1);
}
add_to_delay(synth, s);
*out++ = s;
*out++ = s;
// move time
increment_synth(synth);
// viz
PaUtil_WriteRingBuffer(&synth->viz.wave_buffer, &s, 1);
}
int
sound_gen(const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *synthData)
{
synth_t *synth = (synth_t*)synthData;
float *out = (float*)outputBuffer;
float buffer[2 * FRAMES_PER_BUFFER];
float buffer2[2 * FRAMES_PER_BUFFER];
(void) timeInfo;
(void) statusFlags;
(void) inputBuffer;
clock_t begin = clock();
// get_changes();
for (int i = 0; i < synth->cci; i++) {
cc_prep(synth->ccs[i]);
}
// fill buffer
for( unsigned long i=0; i<framesPerBuffer; i++ ) {
// use iget inside
get_frame(buffer, synth, i);
}
// output buffer
for( unsigned long i=0; i<framesPerBuffer * 2; i += 2 ) {
// use iget inside
*out++ = buffer[i];
*out++ = buffer[i+1];
}
// finalize_changes();
for (int i = 0; i < synth->cci; i++) {
cc_fix(synth->ccs[i]);
}
clock_t end = clock();
double time_spent = (double)(end - begin) / CLOCKS_PER_SEC;
if (time_spent > (double)FRAMES_PER_BUFFER / SAMPLE_RATE) {
printf("To generate %d samples per second we need to generate a sample every 1 / %d second. Since we generate samples by batching them in groups of %d, each group should take longer than %f. This one took %f\n", SAMPLE_RATE, SAMPLE_RATE, FRAMES_PER_BUFFER, (float)FRAMES_PER_BUFFER / SAMPLE_RATE, time_spent);
}
return paContinue;
}
void
m_init_synth(synth_t * synth)
{
synth = (synth_t *)malloc(sizeof(synth_t));
}
synth_t *
init_synth(void)
{
synth_t * synth = (synth_t *)malloc(sizeof(synth_t));
if (!synth) return NULL;
synth->cci = 0;
// CC(SYNTH, NAME, MIN, MAX, STEP, DEF)
CC(synth->cc_cutoff, "cutoff", 10, 22000, 30, 5000);
CC(synth->cc_resonance, "resonance", 1, 10, .02, 1);
CC(synth->cc_lfo_freq, "lfo_freq", 1, 1000, 2, 1);
CC(synth->cc_lfo_amp, "lfo_amp", 0, 1, .01f, 0);
CC(synth->cc_pitch, "pitch", -3, 4, 0.01f, 1);
CC(synth->cc_adsr_a, "attack", 0, 3, 0.01f, 0.00);
CC(synth->cc_adsr_d, "decay", 0, 2, 0.01f, 0.3);
CC(synth->cc_adsr_s, "sustain", 0, 1.0f, 0.01f, 0.7f);
CC(synth->cc_adsr_r, "release", 0, 5, 0.01f, 0.2f);
synth->modi = 0;
synth->gain = 0.5;
synth->x = 1;
synth->adsr.a = 0.00001f;
synth->adsr.peak = 1.0f;
synth->adsr.d = 0.3;
synth->adsr.s = 0.7;
synth->adsr.r = 0.4;
synth->adsr.elapsed = 0;
synth->lfo.freq = 1.0f;
synth->lfo.amp = 0.0f;
synth->lfo.elapsed = 0;
synth->midi_active_n = 0;
for (int i = 0; i < MIDI_NOTES; i++) {
synth->midi_active[i] = NULL;
synth->midi_note[i].freq = 0;
synth->midi_note[i].channel = -1;
synth->midi_note[i].noteOn = -1;
synth->midi_note[i].noteOff = -1;
synth->midi_note[i].velocity = -1;
synth->midi_note[i].elapsed = -1;
synth->midi_note[i].active = 0;
synth->midi_note[i].wvt_index = 0;
synth->midi_note[i].lfo_index = 0;
synth->midi_note[i].adsr = &(synth->adsr);
}
synth->octave = 3;
synth->delay = 0;
synth->del = (float *) calloc(sizeof(float), SAMPLE_RATE * 30);
synth->deli = 0;
synth->del_time = .1;
synth->del_feedback = 0.5f;
synth->counter;
synth->filter = 1;
synth->clamp = 1;
synth->gen[0] = gen0;
synth->gen[1] = gen1;
synth->gen[2] = gen2;
synth->gen[3] = gen3;
synth->gen[4] = gen4;
synth->gen[5] = gen5;
synth->gen[6] = gen6;
synth->geni = 3;
synth->active = 0;
lpf_init();
synth->fff = create_bw_low_pass_filter(2, SAMPLE_RATE, 400);
synth->fff2 = create_bw_band_stop_filter(8, SAMPLE_RATE, 15000, 22000);
init_sound(synth, sound_gen);
synth->osctri = make_tri("triangle");
synth->viz.rate_divider = 15;
// for (int i = 0; i < RING_SIZE; i++) synth->viz.wave_buffer_data[i] = 0;
synth->viz.wave_buffer_data = (float *)calloc(sizeof(float), RING_SIZE);
PaUtil_InitializeRingBuffer(&synth->viz.wave_buffer, sizeof(float), RING_SIZE, synth->viz.wave_buffer_data);
// for (int i = 0; i < RING_SIZE; i++) synth->viz.fft_buffer_data[i] = 0;
synth->viz.fft_buffer_data = (float *)calloc(sizeof(float), RING_SIZE);
PaUtil_InitializeRingBuffer(&synth->viz.fft_buffer, sizeof(float), RING_SIZE, synth->viz.fft_buffer_data);
synth->viz.tmp_buffer = (float *)calloc(sizeof(float), RING_SIZE * 8);
synth->viz.wave_viz_buffer = (float *)calloc(sizeof(float), RING_SIZE * 8);
synth->viz.fft_input_buffer = (float *)calloc(sizeof(float), RING_SIZE * 8);
synth->viz.fft_output_buffer = (float *)calloc(sizeof(float), RING_SIZE * 8);
synth->viz.fft_smooth_buffer = (float *)calloc(sizeof(float), RING_SIZE * 8);
synth->viz.spectrum_enabled = 0;
synth->viz.wave_enabled = 0;
synth->viz.adsr_enabled = 0;
synth->viz.adsr_graph_enabled = 1;
synth->viz.osc_enabled = 0;
synth->viz.freeze = 0;
synth->viz.tmp_index = 0;
synth->wvt_pos = 0;
}
void
free_synth(synth_t * synth)
{
destroy_sound(synth);
free(synth->viz.wave_buffer_data);
free(synth->viz.fft_buffer_data);
free(synth->viz.tmp_buffer);
free(synth->viz.wave_viz_buffer);
free(synth->viz.fft_input_buffer);
free(synth->viz.fft_output_buffer);
free(synth->viz.fft_smooth_buffer);
free_bw_low_pass(synth->fff);
free_bw_band_stop(synth->fff2);
free(synth->del);
free(synth);
}