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#ifndef OSC_H
#define OSC_H

#include <math.h>
  
/**
 * The main idea of the osc is the following:
 * The root of the sound is a periodic wave function.
 * This can be a stored period of a wave in a wavetable
 * or a function like sin(). In order to play a sound with
 * the wave an external float offset is kept that points to the
 * next sample, a function is provided to advance this offset
 * a calucalted step amount, depending on the desired frequency.
 * Linear interpolation is used so that a float offset can work
 * and provide autosmoothing.
 */

enum osc_type {
  WAVE,
  SAMPLE
};

typedef struct osc_t {
  char name[16];
  float * data;
  long len;
  long start;
  long end;
  enum osc_type type;
} osc_t;

/* Initializes the wavetables and functions for the oscilators */
void init_osc();

float osc_interpolate(float offset, float start, float end);
float osc_next_offset(osc_t * osc, float f, float offset);
int osc_next_index(osc_t * osc, float offset);

int osc_load_wav(osc_t * osc, const char * path);

/***************/
/* OSCILATORS  */
/***************/

#define OSC_COMMON(osc)         \
  void                          \
  set_##osc##_start(long start) \
  { OSC_##osc.start = start; }  \
  void                          \
  set_##osc##_end(long end)     \
  { OSC_##osc.end = end; }

#define OSC_COMMON_H(osc)        \
  void                           \
  set_##osc##_start(long start); \
  void                           \
  set_##osc##_end(long end);     \
  float                          \
  osc_##osc(float offset);       \
  float                          \
  osc_##osc##_next(float f, float offset);

/*****************/
/* osc functions */
/*****************/

OSC_COMMON_H(tri)
OSC_COMMON_H(sin)
OSC_COMMON_H(weird)
OSC_COMMON_H(sound)

#endif /* OSC_H */