blob: 3890694dd9b31cc3a7b833c3599bedf668acfa1b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
#include <SDL2/SDL.h>
#include "../lib/cglm/include/cglm/cglm.h"
#include <vulkan/vulkan.h>
#pragma once
#define MAX_FRAMES_IN_FLIGHT 2
typedef struct {
vec3 pos;
vec3 front;
vec3 up;
float yaw;
float pitch;
float lastX;
float lastY;
float fov;
} camera3d;
typedef struct {
mat4 model;
mat4 view;
mat4 proj;
} UniformBufferObject;
typedef struct {
VkCommandBuffer vk_command_buffer;
VkSemaphore image_available_semaphore;
VkSemaphore render_finished_semaphore;
VkFence in_flight_fence;
VkBuffer vk_uniform_buffer;
VkDeviceMemory vk_uniform_buffer_memory;
void * vk_uniform_buffer_mapped;
VkDescriptorSet vk_descriptor_set;
} frame_data;
typedef struct state {
camera3d camera;
int window_w, window_h;
int cell_w, cell_h;
int grid_w, grid_h;
int char_w, char_h;
int char_x, char_y;
int rotate;
int mouse_pressed;
UniformBufferObject ubo;
float x;
int zoom;
SDL_Window* sdl_window;
VkInstance vk_instance;
VkDebugUtilsMessengerEXT vk_debug_messenger;
PFN_vkCreateDebugUtilsMessengerEXT pfnCreateDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT pfnDestroyDebugUtilsMessengerEXT;
VkPhysicalDevice vk_physical_device;
VkDevice vk_device;
VkQueue vk_graphics_queue;
VkSurfaceKHR vk_surface;
VkQueue vk_present_queue;
VkSwapchainKHR vk_swap_chain;
uint32_t vk_swap_chain_image_count;
// LIST vk_swap_chain_images; // VkImage
VkImage vk_swap_chain_images[1024];
VkFormat vk_swap_chain_image_format;
VkExtent2D vk_swap_chain_extent;
//LIST vk_swap_chain_image_views; // VkImageView
VkImageView vk_swap_chain_image_views[1000];
VkRenderPass vk_render_pass;
VkDescriptorSetLayout vk_descriptor_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkPipeline vk_graphics_pipeline;
VkFramebuffer vk_swap_chain_framebuffers[1000];
uint32_t vk_swap_chain_framebuffers_count;
VkCommandPool vk_command_pool;
frame_data frames[MAX_FRAMES_IN_FLIGHT];
VkBuffer vk_vertex_buffer;
VkDeviceMemory vk_vertex_buffer_memory;
VkBuffer vk_index_buffer;
VkDeviceMemory vk_index_buffer_memory;
VkDescriptorPool vk_descriptor_pool;
} state_t ;
static void
init_state(state_t * s)
{
s->camera.pos[0] = 1.0f;
s->camera.pos[1] = 1.0f;
s->camera.pos[2] = 1.0f;
s->camera.front[0] = 0.0f;
s->camera.front[1] = 0.0f;
s->camera.front[2] = 0.0f;
s->camera.up[0] = 0.0f;
s->camera.up[1] = 0.0f;
s->camera.up[2] = 1.0f;
s->camera.yaw = 0.0f;
s->camera.pitch = -90.0f;
s->camera.lastX = 400.0f;
s->camera.lastY = 300.0f;
s->camera.fov = 45.0f;
s->rotate = 0;
s->mouse_pressed = 0;
s->window_w = 800;
s->window_h = 600;
s->cell_w = 10;
s->cell_h = 10;
s->grid_w = 0;
s->grid_h = 0;
s->char_w = 0;
s->char_h = 0;
s->char_x = 0;
s->char_y = 0;
s->zoom = 10;
s->x = 0.0f;
s->sdl_window = NULL;
s->vk_swap_chain_image_count = 0;
s->vk_physical_device = VK_NULL_HANDLE;
s->vk_swap_chain_framebuffers_count = 0;
}
|