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bin_PROGRAMS = game
common_sources = state.h
debug_flags = -O2 -DVKDEBUG
release_flags = -O3
common_flags = $(release_flags) -Wall -Wextra -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -Wno-string-plus-int
AM_LDFLAGS = -fuse-ld=lld -flto
# -fwhole-program allows cross-file inlining, but only works when you put all
# the source files on one gcc command-line. -flto is another way to get the
# same effect. (Link-Time Optimization). clang supports -flto but not
# -fwhole-program.
# If your program doesn't depend on strict FP rounding
# behaviour, use -ffast-math. If it does, you can usually still use
# -fno-math-errno and stuff like that, without enabling
# -funsafe-math-optimizations. Some FP code can get big speedups from
# fast-math, like auto-vectorization.
AM_CFLAGS = $(common_flags)
# AM_CFLAGS = -O0 -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -fsanitize=address
AM_CXXFLAGS = $(common_flags) -std=c++17
game_SOURCES = render.c cplusplus.cpp $(common_sources)
game_LDADD = -lSDL2 -lm -lvulkan -lshaderc_shared -lstdc++
cplusplus.$(OBJEXT) : CXXFLAGS += -Wno-nullability-completeness -Wno-unused-function -Wno-missing-field-initializers -Wno-unused-parameter -Wno-unused-variable
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