summaryrefslogtreecommitdiffstats
path: root/lib/imgui-1.90.7/imgui_demo.cpp
blob: 92f4291c825a6e06fafccbf4aea23e0ead95699c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
// dear imgui, v1.90.7
// (demo code)

// Help:
// - Read FAQ at http://dearimgui.com/faq
// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that.
// - Need help integrating Dear ImGui in your codebase?
//   - Read Getting Started https://github.com/ocornut/imgui/wiki/Getting-Started
//   - Read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
// Read top of imgui.cpp and imgui.h for many details, documentation, comments, links.
// Get the latest version at https://github.com/ocornut/imgui

// How to easily locate code?
// - Use the Item Picker to debug break in code by clicking any widgets: https://github.com/ocornut/imgui/wiki/Debug-Tools
// - Browse an online version the demo with code linked to hovered widgets: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html
// - Find a visible string and search for it in the code!

//---------------------------------------------------
// PLEASE DO NOT REMOVE THIS FILE FROM YOUR PROJECT!
//---------------------------------------------------
// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase:
// Think again! It is the most useful reference code that you and other coders will want to refer to and call.
// Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of your game/app!
// Also include Metrics! ItemPicker! DebugLog! and other debug features.
// Removing this file from your project is hindering access to documentation for everyone in your team,
// likely leading you to poorer usage of the library.
// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow().
// If you want to link core Dear ImGui in your shipped builds but want a thorough guarantee that the demo will not be
// linked, you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty.
// In another situation, whenever you have Dear ImGui available you probably want this to be available for reference.
// Thank you,
// -Your beloved friend, imgui_demo.cpp (which you won't delete)

//--------------------------------------------
// ABOUT THE MEANING OF THE 'static' KEYWORD:
//--------------------------------------------
// In this demo code, we frequently use 'static' variables inside functions.
// A static variable persists across calls. It is essentially a global variable but declared inside the scope of the function.
// Think of "static int n = 0;" as "global int n = 0;" !
// We do this IN THE DEMO because we want:
// - to gather code and data in the same place.
// - to make the demo source code faster to read, faster to change, smaller in size.
// - it is also a convenient way of storing simple UI related information as long as your function
//   doesn't need to be reentrant or used in multiple threads.
// This might be a pattern you will want to use in your code, but most of the data you would be working
// with in a complex codebase is likely going to be stored outside your functions.

//-----------------------------------------
// ABOUT THE CODING STYLE OF OUR DEMO CODE
//-----------------------------------------
// The Demo code in this file is designed to be easy to copy-and-paste into your application!
// Because of this:
// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace.
// - We try to declare static variables in the local scope, as close as possible to the code using them.
// - We never use any of the helpers/facilities used internally by Dear ImGui, unless available in the public API.
// - We never use maths operators on ImVec2/ImVec4. For our other sources files we use them, and they are provided
//   by imgui.h using the IMGUI_DEFINE_MATH_OPERATORS define. For your own sources file they are optional
//   and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h.
//   Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp.

// Navigating this file:
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.

/*

Index of this file:

// [SECTION] Forward Declarations
// [SECTION] Helpers
// [SECTION] Demo Window / ShowDemoWindow()
// - ShowDemoWindow()
// - sub section: ShowDemoWindowWidgets()
// - sub section: ShowDemoWindowLayout()
// - sub section: ShowDemoWindowPopups()
// - sub section: ShowDemoWindowTables()
// - sub section: ShowDemoWindowInputs()
// [SECTION] About Window / ShowAboutWindow()
// [SECTION] Style Editor / ShowStyleEditor()
// [SECTION] User Guide / ShowUserGuide()
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
// [SECTION] Example App: Long Text / ShowExampleAppLongText()
// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles()
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()

*/

#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif

#include "imgui.h"
#ifndef IMGUI_DISABLE

// System includes
#include <ctype.h>          // toupper
#include <limits.h>         // INT_MIN, INT_MAX
#include <math.h>           // sqrtf, powf, cosf, sinf, floorf, ceilf
#include <stdio.h>          // vsnprintf, sscanf, printf
#include <stdlib.h>         // NULL, malloc, free, atoi
#include <stdint.h>         // intptr_t
#if !defined(_MSC_VER) || _MSC_VER >= 1800
#include <inttypes.h>       // PRId64/PRIu64, not avail in some MinGW headers.
#endif

// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning (disable: 4127)     // condition expression is constant
#pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to an 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
#endif

// Clang/GCC warnings with -Weverything
#if defined(__clang__)
#if __has_warning("-Wunknown-warning-option")
#pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                     // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
#endif
#pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
#pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                           // yes, they are more terse.
#pragma clang diagnostic ignored "-Wdeprecated-declarations"        // warning: 'xx' is deprecated: The POSIX name for this..   // for strdup used in demo code (so user can copy & paste the code)
#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast"       // warning: cast to 'void *' from smaller integer type
#pragma clang diagnostic ignored "-Wformat-security"                // warning: format string is not a string literal
#pragma clang diagnostic ignored "-Wexit-time-destructors"          // warning: declaration requires an exit-time destructor    // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
#pragma clang diagnostic ignored "-Wunused-macros"                  // warning: macro is not used                               // we define snprintf/vsnprintf on Windows so they are available, but not always used.
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                   // some standard header variations use #define NULL 0
#pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
#pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"            // warning: 'xxx' is an unsafe pointer used for buffer access
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"      // warning: cast to pointer from integer of different size
#pragma GCC diagnostic ignored "-Wformat-security"          // warning: format string is not a string literal (potentially insecure)
#pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#pragma GCC diagnostic ignored "-Wmisleading-indentation"   // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement      // GCC 6.0+ only. See #883 on GitHub.
#endif

// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!)
#ifdef _WIN32
#define IM_NEWLINE  "\r\n"
#else
#define IM_NEWLINE  "\n"
#endif

// Helpers
#if defined(_MSC_VER) && !defined(snprintf)
#define snprintf    _snprintf
#endif
#if defined(_MSC_VER) && !defined(vsnprintf)
#define vsnprintf   _vsnprintf
#endif

// Format specifiers for 64-bit values (hasn't been decently standardized before VS2013)
#if !defined(PRId64) && defined(_MSC_VER)
#define PRId64 "I64d"
#define PRIu64 "I64u"
#elif !defined(PRId64)
#define PRId64 "lld"
#define PRIu64 "llu"
#endif

// Helpers macros
// We normally try to not use many helpers in imgui_demo.cpp in order to make code easier to copy and paste,
// but making an exception here as those are largely simplifying code...
// In other imgui sources we can use nicer internal functions from imgui_internal.h (ImMin/ImMax) but not in the demo.
#define IM_MIN(A, B)            (((A) < (B)) ? (A) : (B))
#define IM_MAX(A, B)            (((A) >= (B)) ? (A) : (B))
#define IM_CLAMP(V, MN, MX)     ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V))

// Enforce cdecl calling convention for functions called by the standard library,
// in case compilation settings changed the default to e.g. __vectorcall
#ifndef IMGUI_CDECL
#ifdef _MSC_VER
#define IMGUI_CDECL __cdecl
#else
#define IMGUI_CDECL
#endif
#endif

//-----------------------------------------------------------------------------
// [SECTION] Forward Declarations, Helpers
//-----------------------------------------------------------------------------

#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)

// Forward Declarations
static void ShowExampleAppMainMenuBar();
static void ShowExampleAppConsole(bool* p_open);
static void ShowExampleAppCustomRendering(bool* p_open);
static void ShowExampleAppDocuments(bool* p_open);
static void ShowExampleAppLog(bool* p_open);
static void ShowExampleAppLayout(bool* p_open);
static void ShowExampleAppPropertyEditor(bool* p_open);
static void ShowExampleAppSimpleOverlay(bool* p_open);
static void ShowExampleAppAutoResize(bool* p_open);
static void ShowExampleAppConstrainedResize(bool* p_open);
static void ShowExampleAppFullscreen(bool* p_open);
static void ShowExampleAppLongText(bool* p_open);
static void ShowExampleAppWindowTitles(bool* p_open);
static void ShowExampleMenuFile();

// We split the contents of the big ShowDemoWindow() function into smaller functions
// (because the link time of very large functions grow non-linearly)
static void ShowDemoWindowWidgets();
static void ShowDemoWindowLayout();
static void ShowDemoWindowPopups();
static void ShowDemoWindowTables();
static void ShowDemoWindowColumns();
static void ShowDemoWindowInputs();

//-----------------------------------------------------------------------------
// [SECTION] Helpers
//-----------------------------------------------------------------------------

// Helper to display a little (?) mark which shows a tooltip when hovered.
// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.md)
static void HelpMarker(const char* desc)
{
    ImGui::TextDisabled("(?)");
    if (ImGui::BeginItemTooltip())
    {
        ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
        ImGui::TextUnformatted(desc);
        ImGui::PopTextWrapPos();
        ImGui::EndTooltip();
    }
}

// Helper to wire demo markers located in code to an interactive browser
typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section, void* user_data);
extern ImGuiDemoMarkerCallback      GImGuiDemoMarkerCallback;
extern void*                        GImGuiDemoMarkerCallbackUserData;
ImGuiDemoMarkerCallback             GImGuiDemoMarkerCallback = NULL;
void*                               GImGuiDemoMarkerCallbackUserData = NULL;
#define IMGUI_DEMO_MARKER(section)  do { if (GImGuiDemoMarkerCallback != NULL) GImGuiDemoMarkerCallback(__FILE__, __LINE__, section, GImGuiDemoMarkerCallbackUserData); } while (0)

//-----------------------------------------------------------------------------
// [SECTION] Demo Window / ShowDemoWindow()
//-----------------------------------------------------------------------------
// - ShowDemoWindow()
// - ShowDemoWindowWidgets()
// - ShowDemoWindowLayout()
// - ShowDemoWindowPopups()
// - ShowDemoWindowTables()
// - ShowDemoWindowColumns()
// - ShowDemoWindowInputs()
//-----------------------------------------------------------------------------

// Demonstrate most Dear ImGui features (this is big function!)
// You may execute this function to experiment with the UI and understand what it does.
// You may then search for keywords in the code when you are interested by a specific feature.
void ImGui::ShowDemoWindow(bool* p_open)
{
    // Exceptionally add an extra assert here for people confused about initial Dear ImGui setup
    // Most functions would normally just assert/crash if the context is missing.
    IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing Dear ImGui context. Refer to examples app!");

    // Verify ABI compatibility between caller code and compiled version of Dear ImGui. This helps detects some build issues.
    IMGUI_CHECKVERSION();

    // Examples Apps (accessible from the "Examples" menu)
    static bool show_app_main_menu_bar = false;
    static bool show_app_console = false;
    static bool show_app_custom_rendering = false;
    static bool show_app_documents = false;
    static bool show_app_log = false;
    static bool show_app_layout = false;
    static bool show_app_property_editor = false;
    static bool show_app_simple_overlay = false;
    static bool show_app_auto_resize = false;
    static bool show_app_constrained_resize = false;
    static bool show_app_fullscreen = false;
    static bool show_app_long_text = false;
    static bool show_app_window_titles = false;

    if (show_app_main_menu_bar)       ShowExampleAppMainMenuBar();
    if (show_app_documents)           ShowExampleAppDocuments(&show_app_documents);
    if (show_app_console)             ShowExampleAppConsole(&show_app_console);
    if (show_app_custom_rendering)    ShowExampleAppCustomRendering(&show_app_custom_rendering);
    if (show_app_log)                 ShowExampleAppLog(&show_app_log);
    if (show_app_layout)              ShowExampleAppLayout(&show_app_layout);
    if (show_app_property_editor)     ShowExampleAppPropertyEditor(&show_app_property_editor);
    if (show_app_simple_overlay)      ShowExampleAppSimpleOverlay(&show_app_simple_overlay);
    if (show_app_auto_resize)         ShowExampleAppAutoResize(&show_app_auto_resize);
    if (show_app_constrained_resize)  ShowExampleAppConstrainedResize(&show_app_constrained_resize);
    if (show_app_fullscreen)          ShowExampleAppFullscreen(&show_app_fullscreen);
    if (show_app_long_text)           ShowExampleAppLongText(&show_app_long_text);
    if (show_app_window_titles)       ShowExampleAppWindowTitles(&show_app_window_titles);

    // Dear ImGui Tools (accessible from the "Tools" menu)
    static bool show_tool_metrics = false;
    static bool show_tool_debug_log = false;
    static bool show_tool_id_stack_tool = false;
    static bool show_tool_style_editor = false;
    static bool show_tool_about = false;

    if (show_tool_metrics)
        ImGui::ShowMetricsWindow(&show_tool_metrics);
    if (show_tool_debug_log)
        ImGui::ShowDebugLogWindow(&show_tool_debug_log);
    if (show_tool_id_stack_tool)
        ImGui::ShowIDStackToolWindow(&show_tool_id_stack_tool);
    if (show_tool_style_editor)
    {
        ImGui::Begin("Dear ImGui Style Editor", &show_tool_style_editor);
        ImGui::ShowStyleEditor();
        ImGui::End();
    }
    if (show_tool_about)
        ImGui::ShowAboutWindow(&show_tool_about);

    // Demonstrate the various window flags. Typically you would just use the default!
    static bool no_titlebar = false;
    static bool no_scrollbar = false;
    static bool no_menu = false;
    static bool no_move = false;
    static bool no_resize = false;
    static bool no_collapse = false;
    static bool no_close = false;
    static bool no_nav = false;
    static bool no_background = false;
    static bool no_bring_to_front = false;
    static bool unsaved_document = false;

    ImGuiWindowFlags window_flags = 0;
    if (no_titlebar)        window_flags |= ImGuiWindowFlags_NoTitleBar;
    if (no_scrollbar)       window_flags |= ImGuiWindowFlags_NoScrollbar;
    if (!no_menu)           window_flags |= ImGuiWindowFlags_MenuBar;
    if (no_move)            window_flags |= ImGuiWindowFlags_NoMove;
    if (no_resize)          window_flags |= ImGuiWindowFlags_NoResize;
    if (no_collapse)        window_flags |= ImGuiWindowFlags_NoCollapse;
    if (no_nav)             window_flags |= ImGuiWindowFlags_NoNav;
    if (no_background)      window_flags |= ImGuiWindowFlags_NoBackground;
    if (no_bring_to_front)  window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus;
    if (unsaved_document)   window_flags |= ImGuiWindowFlags_UnsavedDocument;
    if (no_close)           p_open = NULL; // Don't pass our bool* to Begin

    // We specify a default position/size in case there's no data in the .ini file.
    // We only do it to make the demo applications a little more welcoming, but typically this isn't required.
    const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
    ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver);
    ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);

    // Main body of the Demo window starts here.
    if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
    {
        // Early out if the window is collapsed, as an optimization.
        ImGui::End();
        return;
    }

    // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details.
    // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align)
    //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f);
    // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets.
    ImGui::PushItemWidth(ImGui::GetFontSize() * -12);

    // Menu Bar
    if (ImGui::BeginMenuBar())
    {
        if (ImGui::BeginMenu("Menu"))
        {
            IMGUI_DEMO_MARKER("Menu/File");
            ShowExampleMenuFile();
            ImGui::EndMenu();
        }
        if (ImGui::BeginMenu("Examples"))
        {
            IMGUI_DEMO_MARKER("Menu/Examples");
            ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar);

            ImGui::SeparatorText("Mini apps");
            ImGui::MenuItem("Console", NULL, &show_app_console);
            ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
            ImGui::MenuItem("Documents", NULL, &show_app_documents);
            ImGui::MenuItem("Log", NULL, &show_app_log);
            ImGui::MenuItem("Property editor", NULL, &show_app_property_editor);
            ImGui::MenuItem("Simple layout", NULL, &show_app_layout);
            ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay);

            ImGui::SeparatorText("Concepts");
            ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
            ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
            ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen);
            ImGui::MenuItem("Long text display", NULL, &show_app_long_text);
            ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);

            ImGui::EndMenu();
        }
        //if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar!
        if (ImGui::BeginMenu("Tools"))
        {
            IMGUI_DEMO_MARKER("Menu/Tools");
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
            const bool has_debug_tools = true;
#else
            const bool has_debug_tools = false;
#endif
            ImGui::MenuItem("Metrics/Debugger", NULL, &show_tool_metrics, has_debug_tools);
            ImGui::MenuItem("Debug Log", NULL, &show_tool_debug_log, has_debug_tools);
            ImGui::MenuItem("ID Stack Tool", NULL, &show_tool_id_stack_tool, has_debug_tools);
            ImGui::MenuItem("Style Editor", NULL, &show_tool_style_editor);
            bool is_debugger_present = ImGui::GetIO().ConfigDebugIsDebuggerPresent;
            if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools && is_debugger_present))
                ImGui::DebugStartItemPicker();
            if (!is_debugger_present)
                ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable the menu option to avoid casual users crashing the application.\n\nYou can however always access the Item Picker in Metrics->Tools.");
            ImGui::Separator();
            ImGui::MenuItem("About Dear ImGui", NULL, &show_tool_about);
            ImGui::EndMenu();
        }
        ImGui::EndMenuBar();
    }

    ImGui::Text("dear imgui says hello! (%s) (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
    ImGui::Spacing();

    IMGUI_DEMO_MARKER("Help");
    if (ImGui::CollapsingHeader("Help"))
    {
        ImGui::SeparatorText("ABOUT THIS DEMO:");
        ImGui::BulletText("Sections below are demonstrating many aspects of the library.");
        ImGui::BulletText("The \"Examples\" menu above leads to more demo contents.");
        ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n"
                          "and Metrics/Debugger (general purpose Dear ImGui debugging tool).");

        ImGui::SeparatorText("PROGRAMMER GUIDE:");
        ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!");
        ImGui::BulletText("See comments in imgui.cpp.");
        ImGui::BulletText("See example applications in the examples/ folder.");
        ImGui::BulletText("Read the FAQ at https://www.dearimgui.com/faq/");
        ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.");
        ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.");

        ImGui::SeparatorText("USER GUIDE:");
        ImGui::ShowUserGuide();
    }

    IMGUI_DEMO_MARKER("Configuration");
    if (ImGui::CollapsingHeader("Configuration"))
    {
        ImGuiIO& io = ImGui::GetIO();

        if (ImGui::TreeNode("Configuration##2"))
        {
            ImGui::SeparatorText("General");
            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard",    &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
            ImGui::SameLine(); HelpMarker("Enable keyboard controls.");
            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad",     &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
            ImGui::SameLine(); HelpMarker("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
            ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
            ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
            ImGui::CheckboxFlags("io.ConfigFlags: NoMouse",              &io.ConfigFlags, ImGuiConfigFlags_NoMouse);
            if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)
            {
                // The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it:
                if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f)
                {
                    ImGui::SameLine();
                    ImGui::Text("<<PRESS SPACE TO DISABLE>>");
                }
                if (ImGui::IsKeyPressed(ImGuiKey_Space))
                    io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
            }
            ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
            ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility.");
            ImGui::Checkbox("io.ConfigInputTrickleEventQueue", &io.ConfigInputTrickleEventQueue);
            ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.");
            ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
            ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");

            ImGui::SeparatorText("Widgets");
            ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
            ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting).");
            ImGui::Checkbox("io.ConfigInputTextEnterKeepActive", &io.ConfigInputTextEnterKeepActive);
            ImGui::SameLine(); HelpMarker("Pressing Enter will keep item active and select contents (single-line only).");
            ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText);
            ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving).");
            ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
            ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
            ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
            ImGui::Checkbox("io.ConfigMacOSXBehaviors", &io.ConfigMacOSXBehaviors);
            ImGui::SameLine(); HelpMarker("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors.");
            ImGui::Text("Also see Style->Rendering for rendering options.");

            ImGui::SeparatorText("Debug");
            ImGui::Checkbox("io.ConfigDebugIsDebuggerPresent", &io.ConfigDebugIsDebuggerPresent);
            ImGui::SameLine(); HelpMarker("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.");
            ImGui::BeginDisabled();
            ImGui::Checkbox("io.ConfigDebugBeginReturnValueOnce", &io.ConfigDebugBeginReturnValueOnce); // .
            ImGui::EndDisabled();
            ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover.");
            ImGui::Checkbox("io.ConfigDebugBeginReturnValueLoop", &io.ConfigDebugBeginReturnValueLoop);
            ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.");
            ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss);
            ImGui::SameLine(); HelpMarker("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.");
            ImGui::Checkbox("io.ConfigDebugIniSettings", &io.ConfigDebugIniSettings);
            ImGui::SameLine(); HelpMarker("Option to save .ini data with extra comments (particularly helpful for Docking, but makes saving slower).");

            ImGui::TreePop();
            ImGui::Spacing();
        }

        IMGUI_DEMO_MARKER("Configuration/Backend Flags");
        if (ImGui::TreeNode("Backend Flags"))
        {
            HelpMarker(
                "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n"
                "Here we expose them as read-only fields to avoid breaking interactions with your backend.");

            // FIXME: Maybe we need a BeginReadonly() equivalent to keep label bright?
            ImGui::BeginDisabled();
            ImGui::CheckboxFlags("io.BackendFlags: HasGamepad",           &io.BackendFlags, ImGuiBackendFlags_HasGamepad);
            ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors",      &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
            ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos",       &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos);
            ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
            ImGui::EndDisabled();
            ImGui::TreePop();
            ImGui::Spacing();
        }

        IMGUI_DEMO_MARKER("Configuration/Style");
        if (ImGui::TreeNode("Style"))
        {
            HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.");
            ImGui::ShowStyleEditor();
            ImGui::TreePop();
            ImGui::Spacing();
        }

        IMGUI_DEMO_MARKER("Configuration/Capture, Logging");
        if (ImGui::TreeNode("Capture/Logging"))
        {
            HelpMarker(
                "The logging API redirects all text output so you can easily capture the content of "
                "a window or a block. Tree nodes can be automatically expanded.\n"
                "Try opening any of the contents below in this window and then click one of the \"Log To\" button.");
            ImGui::LogButtons();

            HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output.");
            if (ImGui::Button("Copy \"Hello, world!\" to clipboard"))
            {
                ImGui::LogToClipboard();
                ImGui::LogText("Hello, world!");
                ImGui::LogFinish();
            }
            ImGui::TreePop();
        }
    }

    IMGUI_DEMO_MARKER("Window options");
    if (ImGui::CollapsingHeader("Window options"))
    {
        if (ImGui::BeginTable("split", 3))
        {
            ImGui::TableNextColumn(); ImGui::Checkbox("No titlebar", &no_titlebar);
            ImGui::TableNextColumn(); ImGui::Checkbox("No scrollbar", &no_scrollbar);
            ImGui::TableNextColumn(); ImGui::Checkbox("No menu", &no_menu);
            ImGui::TableNextColumn(); ImGui::Checkbox("No move", &no_move);
            ImGui::TableNextColumn(); ImGui::Checkbox("No resize", &no_resize);
            ImGui::TableNextColumn(); ImGui::Checkbox("No collapse", &no_collapse);
            ImGui::TableNextColumn(); ImGui::Checkbox("No close", &no_close);
            ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav);
            ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background);
            ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front);
            ImGui::TableNextColumn(); ImGui::Checkbox("Unsaved document", &unsaved_document);
            ImGui::EndTable();
        }
    }

    // All demo contents
    ShowDemoWindowWidgets();
    ShowDemoWindowLayout();
    ShowDemoWindowPopups();
    ShowDemoWindowTables();
    ShowDemoWindowInputs();

    // End of ShowDemoWindow()
    ImGui::PopItemWidth();
    ImGui::End();
}

static void ShowDemoWindowWidgets()
{
    IMGUI_DEMO_MARKER("Widgets");
    if (!ImGui::CollapsingHeader("Widgets"))
        return;

    static bool disable_all = false; // The Checkbox for that is inside the "Disabled" section at the bottom
    if (disable_all)
        ImGui::BeginDisabled();

    IMGUI_DEMO_MARKER("Widgets/Basic");
    if (ImGui::TreeNode("Basic"))
    {
        ImGui::SeparatorText("General");

        IMGUI_DEMO_MARKER("Widgets/Basic/Button");
        static int clicked = 0;
        if (ImGui::Button("Button"))
            clicked++;
        if (clicked & 1)
        {
            ImGui::SameLine();
            ImGui::Text("Thanks for clicking me!");
        }

        IMGUI_DEMO_MARKER("Widgets/Basic/Checkbox");
        static bool check = true;
        ImGui::Checkbox("checkbox", &check);

        IMGUI_DEMO_MARKER("Widgets/Basic/RadioButton");
        static int e = 0;
        ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine();
        ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
        ImGui::RadioButton("radio c", &e, 2);

        // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
        IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Colored)");
        for (int i = 0; i < 7; i++)
        {
            if (i > 0)
                ImGui::SameLine();
            ImGui::PushID(i);
            ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f));
            ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f));
            ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f));
            ImGui::Button("Click");
            ImGui::PopStyleColor(3);
            ImGui::PopID();
        }

        // Use AlignTextToFramePadding() to align text baseline to the baseline of framed widgets elements
        // (otherwise a Text+SameLine+Button sequence will have the text a little too high by default!)
        // See 'Demo->Layout->Text Baseline Alignment' for details.
        ImGui::AlignTextToFramePadding();
        ImGui::Text("Hold to repeat:");
        ImGui::SameLine();

        // Arrow buttons with Repeater
        IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Repeating)");
        static int counter = 0;
        float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
        ImGui::PushButtonRepeat(true);
        if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; }
        ImGui::SameLine(0.0f, spacing);
        if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; }
        ImGui::PopButtonRepeat();
        ImGui::SameLine();
        ImGui::Text("%d", counter);

        ImGui::Button("Tooltip");
        ImGui::SetItemTooltip("I am a tooltip");

        ImGui::LabelText("label", "Value");

        ImGui::SeparatorText("Inputs");

        {
            // To wire InputText() with std::string or any other custom string type,
            // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file.
            IMGUI_DEMO_MARKER("Widgets/Basic/InputText");
            static char str0[128] = "Hello, world!";
            ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
            ImGui::SameLine(); HelpMarker(
                "USER:\n"
                "Hold SHIFT or use mouse to select text.\n"
                "CTRL+Left/Right to word jump.\n"
                "CTRL+A or Double-Click to select all.\n"
                "CTRL+X,CTRL+C,CTRL+V clipboard.\n"
                "CTRL+Z,CTRL+Y undo/redo.\n"
                "ESCAPE to revert.\n\n"
                "PROGRAMMER:\n"
                "You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() "
                "to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated "
                "in imgui_demo.cpp).");

            static char str1[128] = "";
            ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1));

            IMGUI_DEMO_MARKER("Widgets/Basic/InputInt, InputFloat");
            static int i0 = 123;
            ImGui::InputInt("input int", &i0);

            static float f0 = 0.001f;
            ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f");

            static double d0 = 999999.00000001;
            ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f");

            static float f1 = 1.e10f;
            ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e");
            ImGui::SameLine(); HelpMarker(
                "You can input value using the scientific notation,\n"
                "  e.g. \"1e+8\" becomes \"100000000\".");

            static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
            ImGui::InputFloat3("input float3", vec4a);
        }

        ImGui::SeparatorText("Drags");

        {
            IMGUI_DEMO_MARKER("Widgets/Basic/DragInt, DragFloat");
            static int i1 = 50, i2 = 42;
            ImGui::DragInt("drag int", &i1, 1);
            ImGui::SameLine(); HelpMarker(
                "Click and drag to edit value.\n"
                "Hold SHIFT/ALT for faster/slower edit.\n"
                "Double-click or CTRL+click to input value.");

            ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp);

            static float f1 = 1.00f, f2 = 0.0067f;
            ImGui::DragFloat("drag float", &f1, 0.005f);
            ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
        }

        ImGui::SeparatorText("Sliders");

        {
            IMGUI_DEMO_MARKER("Widgets/Basic/SliderInt, SliderFloat");
            static int i1 = 0;
            ImGui::SliderInt("slider int", &i1, -1, 3);
            ImGui::SameLine(); HelpMarker("CTRL+click to input value.");

            static float f1 = 0.123f, f2 = 0.0f;
            ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
            ImGui::SliderFloat("slider float (log)", &f2, -10.0f, 10.0f, "%.4f", ImGuiSliderFlags_Logarithmic);

            IMGUI_DEMO_MARKER("Widgets/Basic/SliderAngle");
            static float angle = 0.0f;
            ImGui::SliderAngle("slider angle", &angle);

            // Using the format string to display a name instead of an integer.
            // Here we completely omit '%d' from the format string, so it'll only display a name.
            // This technique can also be used with DragInt().
            IMGUI_DEMO_MARKER("Widgets/Basic/Slider (enum)");
            enum Element { Element_Fire, Element_Earth, Element_Air, Element_Water, Element_COUNT };
            static int elem = Element_Fire;
            const char* elems_names[Element_COUNT] = { "Fire", "Earth", "Air", "Water" };
            const char* elem_name = (elem >= 0 && elem < Element_COUNT) ? elems_names[elem] : "Unknown";
            ImGui::SliderInt("slider enum", &elem, 0, Element_COUNT - 1, elem_name); // Use ImGuiSliderFlags_NoInput flag to disable CTRL+Click here.
            ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer.");
        }

        ImGui::SeparatorText("Selectors/Pickers");

        {
            IMGUI_DEMO_MARKER("Widgets/Basic/ColorEdit3, ColorEdit4");
            static float col1[3] = { 1.0f, 0.0f, 0.2f };
            static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
            ImGui::ColorEdit3("color 1", col1);
            ImGui::SameLine(); HelpMarker(
                "Click on the color square to open a color picker.\n"
                "Click and hold to use drag and drop.\n"
                "Right-click on the color square to show options.\n"
                "CTRL+click on individual component to input value.\n");

            ImGui::ColorEdit4("color 2", col2);
        }

        {
            // Using the _simplified_ one-liner Combo() api here
            // See "Combo" section for examples of how to use the more flexible BeginCombo()/EndCombo() api.
            IMGUI_DEMO_MARKER("Widgets/Basic/Combo");
            const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" };
            static int item_current = 0;
            ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items));
            ImGui::SameLine(); HelpMarker(
                "Using the simplified one-liner Combo API here.\n"
                "Refer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API.");
        }

        {
            // Using the _simplified_ one-liner ListBox() api here
            // See "List boxes" section for examples of how to use the more flexible BeginListBox()/EndListBox() api.
            IMGUI_DEMO_MARKER("Widgets/Basic/ListBox");
            const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
            static int item_current = 1;
            ImGui::ListBox("listbox", &item_current, items, IM_ARRAYSIZE(items), 4);
            ImGui::SameLine(); HelpMarker(
                "Using the simplified one-liner ListBox API here.\n"
                "Refer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API.");
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Tooltips");
    if (ImGui::TreeNode("Tooltips"))
    {
        // Tooltips are windows following the mouse. They do not take focus away.
        ImGui::SeparatorText("General");

        // Typical use cases:
        // - Short-form (text only):      SetItemTooltip("Hello");
        // - Short-form (any contents):   if (BeginItemTooltip()) { Text("Hello"); EndTooltip(); }

        // - Full-form (text only):       if (IsItemHovered(...)) { SetTooltip("Hello"); }
        // - Full-form (any contents):    if (IsItemHovered(...) && BeginTooltip()) { Text("Hello"); EndTooltip(); }

        HelpMarker(
            "Tooltip are typically created by using a IsItemHovered() + SetTooltip() sequence.\n\n"
            "We provide a helper SetItemTooltip() function to perform the two with standards flags.");

        ImVec2 sz = ImVec2(-FLT_MIN, 0.0f);

        ImGui::Button("Basic", sz);
        ImGui::SetItemTooltip("I am a tooltip");

        ImGui::Button("Fancy", sz);
        if (ImGui::BeginItemTooltip())
        {
            ImGui::Text("I am a fancy tooltip");
            static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
            ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr));
            ImGui::Text("Sin(time) = %f", sinf((float)ImGui::GetTime()));
            ImGui::EndTooltip();
        }

        ImGui::SeparatorText("Always On");

        // Showcase NOT relying on a IsItemHovered() to emit a tooltip.
        // Here the tooltip is always emitted when 'always_on == true'.
        static int always_on = 0;
        ImGui::RadioButton("Off", &always_on, 0);
        ImGui::SameLine();
        ImGui::RadioButton("Always On (Simple)", &always_on, 1);
        ImGui::SameLine();
        ImGui::RadioButton("Always On (Advanced)", &always_on, 2);
        if (always_on == 1)
            ImGui::SetTooltip("I am following you around.");
        else if (always_on == 2 && ImGui::BeginTooltip())
        {
            ImGui::ProgressBar(sinf((float)ImGui::GetTime()) * 0.5f + 0.5f, ImVec2(ImGui::GetFontSize() * 25, 0.0f));
            ImGui::EndTooltip();
        }

        ImGui::SeparatorText("Custom");

        HelpMarker(
            "Passing ImGuiHoveredFlags_ForTooltip to IsItemHovered() is the preferred way to standardize"
            "tooltip activation details across your application. You may however decide to use custom"
            "flags for a specific tooltip instance.");

        // The following examples are passed for documentation purpose but may not be useful to most users.
        // Passing ImGuiHoveredFlags_ForTooltip to IsItemHovered() will pull ImGuiHoveredFlags flags values from
        // 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav' depending on whether mouse or gamepad/keyboard is being used.
        // With default settings, ImGuiHoveredFlags_ForTooltip is equivalent to ImGuiHoveredFlags_DelayShort + ImGuiHoveredFlags_Stationary.
        ImGui::Button("Manual", sz);
        if (ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip))
            ImGui::SetTooltip("I am a manually emitted tooltip.");

        ImGui::Button("DelayNone", sz);
        if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNone))
            ImGui::SetTooltip("I am a tooltip with no delay.");

        ImGui::Button("DelayShort", sz);
        if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayShort | ImGuiHoveredFlags_NoSharedDelay))
            ImGui::SetTooltip("I am a tooltip with a short delay (%0.2f sec).", ImGui::GetStyle().HoverDelayShort);

        ImGui::Button("DelayLong", sz);
        if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal | ImGuiHoveredFlags_NoSharedDelay))
            ImGui::SetTooltip("I am a tooltip with a long delay (%0.2f sec).", ImGui::GetStyle().HoverDelayNormal);

        ImGui::Button("Stationary", sz);
        if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
            ImGui::SetTooltip("I am a tooltip requiring mouse to be stationary before activating.");

        // Using ImGuiHoveredFlags_ForTooltip will pull flags from 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav',
        // which default value include the ImGuiHoveredFlags_AllowWhenDisabled flag.
        // As a result, Set
        ImGui::BeginDisabled();
        ImGui::Button("Disabled item", sz);
        ImGui::EndDisabled();
        if (ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip))
            ImGui::SetTooltip("I am a a tooltip for a disabled item.");

        ImGui::TreePop();
    }

    // Testing ImGuiOnceUponAFrame helper.
    //static ImGuiOnceUponAFrame once;
    //for (int i = 0; i < 5; i++)
    //    if (once)
    //        ImGui::Text("This will be displayed only once.");

    IMGUI_DEMO_MARKER("Widgets/Tree Nodes");
    if (ImGui::TreeNode("Tree Nodes"))
    {
        IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic trees");
        if (ImGui::TreeNode("Basic trees"))
        {
            for (int i = 0; i < 5; i++)
            {
                // Use SetNextItemOpen() so set the default state of a node to be open. We could
                // also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing!
                if (i == 0)
                    ImGui::SetNextItemOpen(true, ImGuiCond_Once);

                // Here we use PushID() to generate a unique base ID, and then the "" used as TreeNode id won't conflict.
                // An alternative to using 'PushID() + TreeNode("", ...)' to generate a unique ID is to use 'TreeNode((void*)(intptr_t)i, ...)',
                // aka generate a dummy pointer-sized value to be hashed. The demo below uses that technique. Both are fine.
                ImGui::PushID(i);
                if (ImGui::TreeNode("", "Child %d", i))
                {
                    ImGui::Text("blah blah");
                    ImGui::SameLine();
                    if (ImGui::SmallButton("button")) {}
                    ImGui::TreePop();
                }
                ImGui::PopID();
            }
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced, with Selectable nodes");
        if (ImGui::TreeNode("Advanced, with Selectable nodes"))
        {
            HelpMarker(
                "This is a more typical looking tree with selectable nodes.\n"
                "Click to select, CTRL+Click to toggle, click on arrows or double-click to open.");
            static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
            static bool align_label_with_current_x_position = false;
            static bool test_drag_and_drop = false;
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow",       &base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth",    &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth",     &base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth",     &base_flags, ImGuiTreeNodeFlags_SpanTextWidth); ImGui::SameLine(); HelpMarker("Reduce hit area to the text label and a bit of margin.");
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns",    &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only.");
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap",      &base_flags, ImGuiTreeNodeFlags_AllowOverlap);
            ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed",            &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)");
            ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
            ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
            ImGui::Text("Hello!");
            if (align_label_with_current_x_position)
                ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());

            // 'selection_mask' is dumb representation of what may be user-side selection state.
            //  You may retain selection state inside or outside your objects in whatever format you see fit.
            // 'node_clicked' is temporary storage of what node we have clicked to process selection at the end
            /// of the loop. May be a pointer to your own node type, etc.
            static int selection_mask = (1 << 2);
            int node_clicked = -1;
            for (int i = 0; i < 6; i++)
            {
                // Disable the default "open on single-click behavior" + set Selected flag according to our selection.
                // To alter selection we use IsItemClicked() && !IsItemToggledOpen(), so clicking on an arrow doesn't alter selection.
                ImGuiTreeNodeFlags node_flags = base_flags;
                const bool is_selected = (selection_mask & (1 << i)) != 0;
                if (is_selected)
                    node_flags |= ImGuiTreeNodeFlags_Selected;
                if (i < 3)
                {
                    // Items 0..2 are Tree Node
                    bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
                    if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
                        node_clicked = i;
                    if (test_drag_and_drop && ImGui::BeginDragDropSource())
                    {
                        ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
                        ImGui::Text("This is a drag and drop source");
                        ImGui::EndDragDropSource();
                    }
                    if (i == 2)
                    {
                        // Item 2 has an additional inline button to help demonstrate SpanTextWidth.
                        ImGui::SameLine();
                        if (ImGui::SmallButton("button")) {}
                    }
                    if (node_open)
                    {
                        ImGui::BulletText("Blah blah\nBlah Blah");
                        ImGui::TreePop();
                    }
                }
                else
                {
                    // Items 3..5 are Tree Leaves
                    // The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can
                    // use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text().
                    node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet
                    ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i);
                    if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
                        node_clicked = i;
                    if (test_drag_and_drop && ImGui::BeginDragDropSource())
                    {
                        ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
                        ImGui::Text("This is a drag and drop source");
                        ImGui::EndDragDropSource();
                    }
                }
            }
            if (node_clicked != -1)
            {
                // Update selection state
                // (process outside of tree loop to avoid visual inconsistencies during the clicking frame)
                if (ImGui::GetIO().KeyCtrl)
                    selection_mask ^= (1 << node_clicked);          // CTRL+click to toggle
                else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection
                    selection_mask = (1 << node_clicked);           // Click to single-select
            }
            if (align_label_with_current_x_position)
                ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
            ImGui::TreePop();
        }
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Collapsing Headers");
    if (ImGui::TreeNode("Collapsing Headers"))
    {
        static bool closable_group = true;
        ImGui::Checkbox("Show 2nd header", &closable_group);
        if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None))
        {
            ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered());
            for (int i = 0; i < 5; i++)
                ImGui::Text("Some content %d", i);
        }
        if (ImGui::CollapsingHeader("Header with a close button", &closable_group))
        {
            ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered());
            for (int i = 0; i < 5; i++)
                ImGui::Text("More content %d", i);
        }
        /*
        if (ImGui::CollapsingHeader("Header with a bullet", ImGuiTreeNodeFlags_Bullet))
            ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered());
        */
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Bullets");
    if (ImGui::TreeNode("Bullets"))
    {
        ImGui::BulletText("Bullet point 1");
        ImGui::BulletText("Bullet point 2\nOn multiple lines");
        if (ImGui::TreeNode("Tree node"))
        {
            ImGui::BulletText("Another bullet point");
            ImGui::TreePop();
        }
        ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)");
        ImGui::Bullet(); ImGui::SmallButton("Button");
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Text");
    if (ImGui::TreeNode("Text"))
    {
        IMGUI_DEMO_MARKER("Widgets/Text/Colored Text");
        if (ImGui::TreeNode("Colorful Text"))
        {
            // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility.
            ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink");
            ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow");
            ImGui::TextDisabled("Disabled");
            ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle.");
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Text/Word Wrapping");
        if (ImGui::TreeNode("Word Wrapping"))
        {
            // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
            ImGui::TextWrapped(
                "This text should automatically wrap on the edge of the window. The current implementation "
                "for text wrapping follows simple rules suitable for English and possibly other languages.");
            ImGui::Spacing();

            static float wrap_width = 200.0f;
            ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f");

            ImDrawList* draw_list = ImGui::GetWindowDrawList();
            for (int n = 0; n < 2; n++)
            {
                ImGui::Text("Test paragraph %d:", n);
                ImVec2 pos = ImGui::GetCursorScreenPos();
                ImVec2 marker_min = ImVec2(pos.x + wrap_width, pos.y);
                ImVec2 marker_max = ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight());
                ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
                if (n == 0)
                    ImGui::Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width);
                else
                    ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee   ffffffff. gggggggg!hhhhhhhh");

                // Draw actual text bounding box, following by marker of our expected limit (should not overlap!)
                draw_list->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255, 255, 0, 255));
                draw_list->AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255));
                ImGui::PopTextWrapPos();
            }

            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Text/UTF-8 Text");
        if (ImGui::TreeNode("UTF-8 Text"))
        {
            // UTF-8 test with Japanese characters
            // (Needs a suitable font? Try "Google Noto" or "Arial Unicode". See docs/FONTS.md for details.)
            // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8
            // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. in Visual Studio, you
            //   can save your source files as 'UTF-8 without signature').
            // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8
            //   CHARACTERS IN THIS SOURCE FILE. Instead we are encoding a few strings with hexadecimal constants.
            //   Don't do this in your application! Please use u8"text in any language" in your application!
            // Note that characters values are preserved even by InputText() if the font cannot be displayed,
            // so you can safely copy & paste garbled characters into another application.
            ImGui::TextWrapped(
                "CJK text will only appear if the font was loaded with the appropriate CJK character ranges. "
                "Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. "
                "Read docs/FONTS.md for details.");
            ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)");
            ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
            static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e";
            //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis
            ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf));
            ImGui::TreePop();
        }
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Images");
    if (ImGui::TreeNode("Images"))
    {
        ImGuiIO& io = ImGui::GetIO();
        ImGui::TextWrapped(
            "Below we are displaying the font texture (which is the only texture we have access to in this demo). "
            "Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. "
            "Hover the texture for a zoomed view!");

        // Below we are displaying the font texture because it is the only texture we have access to inside the demo!
        // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that
        // will be passed to the rendering backend via the ImDrawCmd structure.
        // If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top
        // of their respective source file to specify what they expect to be stored in ImTextureID, for example:
        // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer
        // - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc.
        // More:
        // - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers
        //   to ImGui::Image(), and gather width/height through your own functions, etc.
        // - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer,
        //   it will help you debug issues if you are confused about it.
        // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage().
        // - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md
        // - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
        ImTextureID my_tex_id = io.Fonts->TexID;
        float my_tex_w = (float)io.Fonts->TexWidth;
        float my_tex_h = (float)io.Fonts->TexHeight;
        {
            static bool use_text_color_for_tint = false;
            ImGui::Checkbox("Use Text Color for Tint", &use_text_color_for_tint);
            ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
            ImVec2 pos = ImGui::GetCursorScreenPos();
            ImVec2 uv_min = ImVec2(0.0f, 0.0f);                 // Top-left
            ImVec2 uv_max = ImVec2(1.0f, 1.0f);                 // Lower-right
            ImVec4 tint_col = use_text_color_for_tint ? ImGui::GetStyleColorVec4(ImGuiCol_Text) : ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint
            ImVec4 border_col = ImGui::GetStyleColorVec4(ImGuiCol_Border);
            ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col);
            if (ImGui::BeginItemTooltip())
            {
                float region_sz = 32.0f;
                float region_x = io.MousePos.x - pos.x - region_sz * 0.5f;
                float region_y = io.MousePos.y - pos.y - region_sz * 0.5f;
                float zoom = 4.0f;
                if (region_x < 0.0f) { region_x = 0.0f; }
                else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; }
                if (region_y < 0.0f) { region_y = 0.0f; }
                else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; }
                ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y);
                ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz);
                ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h);
                ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h);
                ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col);
                ImGui::EndTooltip();
            }
        }

        IMGUI_DEMO_MARKER("Widgets/Images/Textured buttons");
        ImGui::TextWrapped("And now some textured buttons..");
        static int pressed_count = 0;
        for (int i = 0; i < 8; i++)
        {
            // UV coordinates are often (0.0f, 0.0f) and (1.0f, 1.0f) to display an entire textures.
            // Here are trying to display only a 32x32 pixels area of the texture, hence the UV computation.
            // Read about UV coordinates here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
            ImGui::PushID(i);
            if (i > 0)
                ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(i - 1.0f, i - 1.0f));
            ImVec2 size = ImVec2(32.0f, 32.0f);                         // Size of the image we want to make visible
            ImVec2 uv0 = ImVec2(0.0f, 0.0f);                            // UV coordinates for lower-left
            ImVec2 uv1 = ImVec2(32.0f / my_tex_w, 32.0f / my_tex_h);    // UV coordinates for (32,32) in our texture
            ImVec4 bg_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);             // Black background
            ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);           // No tint
            if (ImGui::ImageButton("", my_tex_id, size, uv0, uv1, bg_col, tint_col))
                pressed_count += 1;
            if (i > 0)
                ImGui::PopStyleVar();
            ImGui::PopID();
            ImGui::SameLine();
        }
        ImGui::NewLine();
        ImGui::Text("Pressed %d times.", pressed_count);
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Combo");
    if (ImGui::TreeNode("Combo"))
    {
        // Combo Boxes are also called "Dropdown" in other systems
        // Expose flags as checkbox for the demo
        static ImGuiComboFlags flags = 0;
        ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", &flags, ImGuiComboFlags_PopupAlignLeft);
        ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo");
        if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", &flags, ImGuiComboFlags_NoArrowButton))
            flags &= ~ImGuiComboFlags_NoPreview;     // Clear incompatible flags
        if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", &flags, ImGuiComboFlags_NoPreview))
            flags &= ~(ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_WidthFitPreview); // Clear incompatible flags
        if (ImGui::CheckboxFlags("ImGuiComboFlags_WidthFitPreview", &flags, ImGuiComboFlags_WidthFitPreview))
            flags &= ~ImGuiComboFlags_NoPreview;

        // Override default popup height
        if (ImGui::CheckboxFlags("ImGuiComboFlags_HeightSmall", &flags, ImGuiComboFlags_HeightSmall))
            flags &= ~(ImGuiComboFlags_HeightMask_ & ~ImGuiComboFlags_HeightSmall);
        if (ImGui::CheckboxFlags("ImGuiComboFlags_HeightRegular", &flags, ImGuiComboFlags_HeightRegular))
            flags &= ~(ImGuiComboFlags_HeightMask_ & ~ImGuiComboFlags_HeightRegular);
        if (ImGui::CheckboxFlags("ImGuiComboFlags_HeightLargest", &flags, ImGuiComboFlags_HeightLargest))
            flags &= ~(ImGuiComboFlags_HeightMask_ & ~ImGuiComboFlags_HeightLargest);

        // Using the generic BeginCombo() API, you have full control over how to display the combo contents.
        // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
        // stored in the object itself, etc.)
        const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
        static int item_current_idx = 0; // Here we store our selection data as an index.

        // Pass in the preview value visible before opening the combo (it could technically be different contents or not pulled from items[])
        const char* combo_preview_value = items[item_current_idx];

        if (ImGui::BeginCombo("combo 1", combo_preview_value, flags))
        {
            for (int n = 0; n < IM_ARRAYSIZE(items); n++)
            {
                const bool is_selected = (item_current_idx == n);
                if (ImGui::Selectable(items[n], is_selected))
                    item_current_idx = n;

                // Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
                if (is_selected)
                    ImGui::SetItemDefaultFocus();
            }
            ImGui::EndCombo();
        }

        ImGui::Spacing();
        ImGui::SeparatorText("One-liner variants");
        HelpMarker("Flags above don't apply to this section.");

        // Simplified one-liner Combo() API, using values packed in a single constant string
        // This is a convenience for when the selection set is small and known at compile-time.
        static int item_current_2 = 0;
        ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");

        // Simplified one-liner Combo() using an array of const char*
        // This is not very useful (may obsolete): prefer using BeginCombo()/EndCombo() for full control.
        static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview
        ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items));

        // Simplified one-liner Combo() using an accessor function
        static int item_current_4 = 0;
        ImGui::Combo("combo 4 (function)", &item_current_4, [](void* data, int n) { return ((const char**)data)[n]; }, items, IM_ARRAYSIZE(items));

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/List Boxes");
    if (ImGui::TreeNode("List boxes"))
    {
        // BeginListBox() is essentially a thin wrapper to using BeginChild()/EndChild()
        // using the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
        // You may be tempted to simply use BeginChild() directly. However note that BeginChild() requires EndChild()
        // to always be called (inconsistent with BeginListBox()/EndListBox()).

        // Using the generic BeginListBox() API, you have full control over how to display the combo contents.
        // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
        // stored in the object itself, etc.)
        const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
        static int item_current_idx = 0; // Here we store our selection data as an index.
        if (ImGui::BeginListBox("listbox 1"))
        {
            for (int n = 0; n < IM_ARRAYSIZE(items); n++)
            {
                const bool is_selected = (item_current_idx == n);
                if (ImGui::Selectable(items[n], is_selected))
                    item_current_idx = n;

                // Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
                if (is_selected)
                    ImGui::SetItemDefaultFocus();
            }
            ImGui::EndListBox();
        }
        ImGui::SameLine(); HelpMarker("Here we are sharing selection state between both boxes.");

        // Custom size: use all width, 5 items tall
        ImGui::Text("Full-width:");
        if (ImGui::BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui::GetTextLineHeightWithSpacing())))
        {
            for (int n = 0; n < IM_ARRAYSIZE(items); n++)
            {
                const bool is_selected = (item_current_idx == n);
                if (ImGui::Selectable(items[n], is_selected))
                    item_current_idx = n;

                // Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
                if (is_selected)
                    ImGui::SetItemDefaultFocus();
            }
            ImGui::EndListBox();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Selectables");
    if (ImGui::TreeNode("Selectables"))
    {
        // Selectable() has 2 overloads:
        // - The one taking "bool selected" as a read-only selection information.
        //   When Selectable() has been clicked it returns true and you can alter selection state accordingly.
        // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases)
        // The earlier is more flexible, as in real application your selection may be stored in many different ways
        // and not necessarily inside a bool value (e.g. in flags within objects, as an external list, etc).
        IMGUI_DEMO_MARKER("Widgets/Selectables/Basic");
        if (ImGui::TreeNode("Basic"))
        {
            static bool selection[5] = { false, true, false, false };
            ImGui::Selectable("1. I am selectable", &selection[0]);
            ImGui::Selectable("2. I am selectable", &selection[1]);
            ImGui::Selectable("3. I am selectable", &selection[2]);
            if (ImGui::Selectable("4. I am double clickable", selection[3], ImGuiSelectableFlags_AllowDoubleClick))
                if (ImGui::IsMouseDoubleClicked(0))
                    selection[3] = !selection[3];
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Selectables/Single Selection");
        if (ImGui::TreeNode("Selection State: Single Selection"))
        {
            static int selected = -1;
            for (int n = 0; n < 5; n++)
            {
                char buf[32];
                sprintf(buf, "Object %d", n);
                if (ImGui::Selectable(buf, selected == n))
                    selected = n;
            }
            ImGui::TreePop();
        }
        IMGUI_DEMO_MARKER("Widgets/Selectables/Multiple Selection");
        if (ImGui::TreeNode("Selection State: Multiple Selection"))
        {
            HelpMarker("Hold CTRL and click to select multiple items.");
            static bool selection[5] = { false, false, false, false, false };
            for (int n = 0; n < 5; n++)
            {
                char buf[32];
                sprintf(buf, "Object %d", n);
                if (ImGui::Selectable(buf, selection[n]))
                {
                    if (!ImGui::GetIO().KeyCtrl)    // Clear selection when CTRL is not held
                        memset(selection, 0, sizeof(selection));
                    selection[n] ^= 1;
                }
            }
            ImGui::TreePop();
        }
        IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more items on the same line");
        if (ImGui::TreeNode("Rendering more items on the same line"))
        {
            // (1) Using SetNextItemAllowOverlap()
            // (2) Using the Selectable() override that takes "bool* p_selected" parameter, the bool value is toggled automatically.
            static bool selected[3] = { false, false, false };
            ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("main.c",    &selected[0]); ImGui::SameLine(); ImGui::SmallButton("Link 1");
            ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(); ImGui::SmallButton("Link 2");
            ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.h",   &selected[2]); ImGui::SameLine(); ImGui::SmallButton("Link 3");
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Selectables/In columns");
        if (ImGui::TreeNode("In columns"))
        {
            static bool selected[10] = {};

            if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders))
            {
                for (int i = 0; i < 10; i++)
                {
                    char label[32];
                    sprintf(label, "Item %d", i);
                    ImGui::TableNextColumn();
                    ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap
                }
                ImGui::EndTable();
            }
            ImGui::Spacing();
            if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders))
            {
                for (int i = 0; i < 10; i++)
                {
                    char label[32];
                    sprintf(label, "Item %d", i);
                    ImGui::TableNextRow();
                    ImGui::TableNextColumn();
                    ImGui::Selectable(label, &selected[i], ImGuiSelectableFlags_SpanAllColumns);
                    ImGui::TableNextColumn();
                    ImGui::Text("Some other contents");
                    ImGui::TableNextColumn();
                    ImGui::Text("123456");
                }
                ImGui::EndTable();
            }
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Selectables/Grid");
        if (ImGui::TreeNode("Grid"))
        {
            static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } };

            // Add in a bit of silly fun...
            const float time = (float)ImGui::GetTime();
            const bool winning_state = memchr(selected, 0, sizeof(selected)) == NULL; // If all cells are selected...
            if (winning_state)
                ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f)));

            for (int y = 0; y < 4; y++)
                for (int x = 0; x < 4; x++)
                {
                    if (x > 0)
                        ImGui::SameLine();
                    ImGui::PushID(y * 4 + x);
                    if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50)))
                    {
                        // Toggle clicked cell + toggle neighbors
                        selected[y][x] ^= 1;
                        if (x > 0) { selected[y][x - 1] ^= 1; }
                        if (x < 3) { selected[y][x + 1] ^= 1; }
                        if (y > 0) { selected[y - 1][x] ^= 1; }
                        if (y < 3) { selected[y + 1][x] ^= 1; }
                    }
                    ImGui::PopID();
                }

            if (winning_state)
                ImGui::PopStyleVar();
            ImGui::TreePop();
        }
        IMGUI_DEMO_MARKER("Widgets/Selectables/Alignment");
        if (ImGui::TreeNode("Alignment"))
        {
            HelpMarker(
                "By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item "
                "basis using PushStyleVar(). You'll probably want to always keep your default situation to "
                "left-align otherwise it becomes difficult to layout multiple items on a same line");
            static bool selected[3 * 3] = { true, false, true, false, true, false, true, false, true };
            for (int y = 0; y < 3; y++)
            {
                for (int x = 0; x < 3; x++)
                {
                    ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f);
                    char name[32];
                    sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y);
                    if (x > 0) ImGui::SameLine();
                    ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment);
                    ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80));
                    ImGui::PopStyleVar();
                }
            }
            ImGui::TreePop();
        }
        ImGui::TreePop();
    }

    // To wire InputText() with std::string or any other custom string type,
    // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file.
    IMGUI_DEMO_MARKER("Widgets/Text Input");
    if (ImGui::TreeNode("Text Input"))
    {
        IMGUI_DEMO_MARKER("Widgets/Text Input/Multi-line Text Input");
        if (ImGui::TreeNode("Multi-line Text Input"))
        {
            // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize
            // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings.
            static char text[1024 * 16] =
                "/*\n"
                " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n"
                " the hexadecimal encoding of one offending instruction,\n"
                " more formally, the invalid operand with locked CMPXCHG8B\n"
                " instruction bug, is a design flaw in the majority of\n"
                " Intel Pentium, Pentium MMX, and Pentium OverDrive\n"
                " processors (all in the P5 microarchitecture).\n"
                "*/\n\n"
                "label:\n"
                "\tlock cmpxchg8b eax\n";

            static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
            HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include <string> in here)");
            ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
            ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput);
            ImGui::SameLine(); HelpMarker("When _AllowTabInput is set, passing through the widget with Tabbing doesn't automatically activate it, in order to also cycling through subsequent widgets.");
            ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
            ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags);
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Text Input/Filtered Text Input");
        if (ImGui::TreeNode("Filtered Text Input"))
        {
            struct TextFilters
            {
                // Modify character input by altering 'data->Eventchar' (ImGuiInputTextFlags_CallbackCharFilter callback)
                static int FilterCasingSwap(ImGuiInputTextCallbackData* data)
                {
                    if (data->EventChar >= 'a' && data->EventChar <= 'z')       { data->EventChar -= 'a' - 'A'; } // Lowercase becomes uppercase
                    else if (data->EventChar >= 'A' && data->EventChar <= 'Z')  { data->EventChar += 'a' - 'A'; } // Uppercase becomes lowercase
                    return 0;
                }

                // Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i', otherwise return 1 (filter out)
                static int FilterImGuiLetters(ImGuiInputTextCallbackData* data)
                {
                    if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar))
                        return 0;
                    return 1;
                }
            };

            static char buf1[32] = ""; ImGui::InputText("default",     buf1, 32);
            static char buf2[32] = ""; ImGui::InputText("decimal",     buf2, 32, ImGuiInputTextFlags_CharsDecimal);
            static char buf3[32] = ""; ImGui::InputText("hexadecimal", buf3, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
            static char buf4[32] = ""; ImGui::InputText("uppercase",   buf4, 32, ImGuiInputTextFlags_CharsUppercase);
            static char buf5[32] = ""; ImGui::InputText("no blank",    buf5, 32, ImGuiInputTextFlags_CharsNoBlank);
            static char buf6[32] = ""; ImGui::InputText("casing swap", buf6, 32, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterCasingSwap); // Use CharFilter callback to replace characters.
            static char buf7[32] = ""; ImGui::InputText("\"imgui\"",   buf7, 32, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); // Use CharFilter callback to disable some characters.
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Text Input/Password input");
        if (ImGui::TreeNode("Password Input"))
        {
            static char password[64] = "password123";
            ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
            ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
            ImGui::InputTextWithHint("password (w/ hint)", "<password>", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
            ImGui::InputText("password (clear)", password, IM_ARRAYSIZE(password));
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Text Input/Completion, History, Edit Callbacks");
        if (ImGui::TreeNode("Completion, History, Edit Callbacks"))
        {
            struct Funcs
            {
                static int MyCallback(ImGuiInputTextCallbackData* data)
                {
                    if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
                    {
                        data->InsertChars(data->CursorPos, "..");
                    }
                    else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory)
                    {
                        if (data->EventKey == ImGuiKey_UpArrow)
                        {
                            data->DeleteChars(0, data->BufTextLen);
                            data->InsertChars(0, "Pressed Up!");
                            data->SelectAll();
                        }
                        else if (data->EventKey == ImGuiKey_DownArrow)
                        {
                            data->DeleteChars(0, data->BufTextLen);
                            data->InsertChars(0, "Pressed Down!");
                            data->SelectAll();
                        }
                    }
                    else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit)
                    {
                        // Toggle casing of first character
                        char c = data->Buf[0];
                        if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32;
                        data->BufDirty = true;

                        // Increment a counter
                        int* p_int = (int*)data->UserData;
                        *p_int = *p_int + 1;
                    }
                    return 0;
                }
            };
            static char buf1[64];
            ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback);
            ImGui::SameLine(); HelpMarker(
                "Here we append \"..\" each time Tab is pressed. "
                "See 'Examples>Console' for a more meaningful demonstration of using this callback.");

            static char buf2[64];
            ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback);
            ImGui::SameLine(); HelpMarker(
                "Here we replace and select text each time Up/Down are pressed. "
                "See 'Examples>Console' for a more meaningful demonstration of using this callback.");

            static char buf3[64];
            static int edit_count = 0;
            ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count);
            ImGui::SameLine(); HelpMarker(
                "Here we toggle the casing of the first character on every edit + count edits.");
            ImGui::SameLine(); ImGui::Text("(%d)", edit_count);

            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Text Input/Resize Callback");
        if (ImGui::TreeNode("Resize Callback"))
        {
            // To wire InputText() with std::string or any other custom string type,
            // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper
            // using your preferred type. See misc/cpp/imgui_stdlib.h for an implementation of this using std::string.
            HelpMarker(
                "Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n"
                "See misc/cpp/imgui_stdlib.h for an implementation of this for std::string.");
            struct Funcs
            {
                static int MyResizeCallback(ImGuiInputTextCallbackData* data)
                {
                    if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
                    {
                        ImVector<char>* my_str = (ImVector<char>*)data->UserData;
                        IM_ASSERT(my_str->begin() == data->Buf);
                        my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1
                        data->Buf = my_str->begin();
                    }
                    return 0;
                }

                // Note: Because ImGui:: is a namespace you would typically add your own function into the namespace.
                // For example, you code may declare a function 'ImGui::InputText(const char* label, MyString* my_str)'
                static bool MyInputTextMultiline(const char* label, ImVector<char>* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0)
                {
                    IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
                    return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str);
                }
            };

            // For this demo we are using ImVector as a string container.
            // Note that because we need to store a terminating zero character, our size/capacity are 1 more
            // than usually reported by a typical string class.
            static ImVector<char> my_str;
            if (my_str.empty())
                my_str.push_back(0);
            Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16));
            ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity());
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Text Input/Miscellaneous");
        if (ImGui::TreeNode("Miscellaneous"))
        {
            static char buf1[16];
            static ImGuiInputTextFlags flags = ImGuiInputTextFlags_EscapeClearsAll;
            ImGui::CheckboxFlags("ImGuiInputTextFlags_EscapeClearsAll", &flags, ImGuiInputTextFlags_EscapeClearsAll);
            ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
            ImGui::CheckboxFlags("ImGuiInputTextFlags_NoUndoRedo", &flags, ImGuiInputTextFlags_NoUndoRedo);
            ImGui::InputText("Hello", buf1, IM_ARRAYSIZE(buf1), flags);
            ImGui::TreePop();
        }

        ImGui::TreePop();
    }

    // Tabs
    IMGUI_DEMO_MARKER("Widgets/Tabs");
    if (ImGui::TreeNode("Tabs"))
    {
        IMGUI_DEMO_MARKER("Widgets/Tabs/Basic");
        if (ImGui::TreeNode("Basic"))
        {
            ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
            if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
            {
                if (ImGui::BeginTabItem("Avocado"))
                {
                    ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
                    ImGui::EndTabItem();
                }
                if (ImGui::BeginTabItem("Broccoli"))
                {
                    ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
                    ImGui::EndTabItem();
                }
                if (ImGui::BeginTabItem("Cucumber"))
                {
                    ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
                    ImGui::EndTabItem();
                }
                ImGui::EndTabBar();
            }
            ImGui::Separator();
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Tabs/Advanced & Close Button");
        if (ImGui::TreeNode("Advanced & Close Button"))
        {
            // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
            static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
            ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable);
            ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
            ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
            ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
            if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
                tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
            if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
                tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
            if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
                tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);

            // Tab Bar
            const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" };
            static bool opened[4] = { true, true, true, true }; // Persistent user state
            for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
            {
                if (n > 0) { ImGui::SameLine(); }
                ImGui::Checkbox(names[n], &opened[n]);
            }

            // Passing a bool* to BeginTabItem() is similar to passing one to Begin():
            // the underlying bool will be set to false when the tab is closed.
            if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
            {
                for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
                    if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None))
                    {
                        ImGui::Text("This is the %s tab!", names[n]);
                        if (n & 1)
                            ImGui::Text("I am an odd tab.");
                        ImGui::EndTabItem();
                    }
                ImGui::EndTabBar();
            }
            ImGui::Separator();
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Tabs/TabItemButton & Leading-Trailing flags");
        if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags"))
        {
            static ImVector<int> active_tabs;
            static int next_tab_id = 0;
            if (next_tab_id == 0) // Initialize with some default tabs
                for (int i = 0; i < 3; i++)
                    active_tabs.push_back(next_tab_id++);

            // TabItemButton() and Leading/Trailing flags are distinct features which we will demo together.
            // (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags...
            // but they tend to make more sense together)
            static bool show_leading_button = true;
            static bool show_trailing_button = true;
            ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
            ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);

            // Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs
            static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
            ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
            if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
                tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
            if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
                tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);

            if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
            {
                // Demo a Leading TabItemButton(): click the "?" button to open a menu
                if (show_leading_button)
                    if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
                        ImGui::OpenPopup("MyHelpMenu");
                if (ImGui::BeginPopup("MyHelpMenu"))
                {
                    ImGui::Selectable("Hello!");
                    ImGui::EndPopup();
                }

                // Demo Trailing Tabs: click the "+" button to add a new tab.
                // (In your app you may want to use a font icon instead of the "+")
                // We submit it before the regular tabs, but thanks to the ImGuiTabItemFlags_Trailing flag it will always appear at the end.
                if (show_trailing_button)
                    if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
                        active_tabs.push_back(next_tab_id++); // Add new tab

                // Submit our regular tabs
                for (int n = 0; n < active_tabs.Size; )
                {
                    bool open = true;
                    char name[16];
                    snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]);
                    if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None))
                    {
                        ImGui::Text("This is the %s tab!", name);
                        ImGui::EndTabItem();
                    }

                    if (!open)
                        active_tabs.erase(active_tabs.Data + n);
                    else
                        n++;
                }

                ImGui::EndTabBar();
            }
            ImGui::Separator();
            ImGui::TreePop();
        }
        ImGui::TreePop();
    }

    // Plot/Graph widgets are not very good.
    // Consider using a third-party library such as ImPlot: https://github.com/epezent/implot
    // (see others https://github.com/ocornut/imgui/wiki/Useful-Extensions)
    IMGUI_DEMO_MARKER("Widgets/Plotting");
    if (ImGui::TreeNode("Plotting"))
    {
        static bool animate = true;
        ImGui::Checkbox("Animate", &animate);

        // Plot as lines and plot as histogram
        static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
        ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
        ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f));
        //ImGui::SameLine(); HelpMarker("Consider using ImPlot instead!");

        // Fill an array of contiguous float values to plot
        // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float
        // and the sizeof() of your structure in the "stride" parameter.
        static float values[90] = {};
        static int values_offset = 0;
        static double refresh_time = 0.0;
        if (!animate || refresh_time == 0.0)
            refresh_time = ImGui::GetTime();
        while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo
        {
            static float phase = 0.0f;
            values[values_offset] = cosf(phase);
            values_offset = (values_offset + 1) % IM_ARRAYSIZE(values);
            phase += 0.10f * values_offset;
            refresh_time += 1.0f / 60.0f;
        }

        // Plots can display overlay texts
        // (in this example, we will display an average value)
        {
            float average = 0.0f;
            for (int n = 0; n < IM_ARRAYSIZE(values); n++)
                average += values[n];
            average /= (float)IM_ARRAYSIZE(values);
            char overlay[32];
            sprintf(overlay, "avg %f", average);
            ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f));
        }

        // Use functions to generate output
        // FIXME: This is actually VERY awkward because current plot API only pass in indices.
        // We probably want an API passing floats and user provide sample rate/count.
        struct Funcs
        {
            static float Sin(void*, int i) { return sinf(i * 0.1f); }
            static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; }
        };
        static int func_type = 0, display_count = 70;
        ImGui::SeparatorText("Functions");
        ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
        ImGui::Combo("func", &func_type, "Sin\0Saw\0");
        ImGui::SameLine();
        ImGui::SliderInt("Sample count", &display_count, 1, 400);
        float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
        ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
        ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
        ImGui::Separator();

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Progress Bars");
    if (ImGui::TreeNode("Progress Bars"))
    {
        // Animate a simple progress bar
        static float progress = 0.0f, progress_dir = 1.0f;
        progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
        if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
        if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }

        // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
        // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
        ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f));
        ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
        ImGui::Text("Progress Bar");

        float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f);
        char buf[32];
        sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753);
        ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf);

        // Pass an animated negative value, e.g. -1.0f * (float)ImGui::GetTime() is the recommended value.
        // Adjust the factor if you want to adjust the animation speed.
        ImGui::ProgressBar(-1.0f * (float)ImGui::GetTime(), ImVec2(0.0f, 0.0f), "Searching..");
        ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
        ImGui::Text("Indeterminate");

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Color");
    if (ImGui::TreeNode("Color/Picker Widgets"))
    {
        static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f);

        static bool alpha_preview = true;
        static bool alpha_half_preview = false;
        static bool drag_and_drop = true;
        static bool options_menu = true;
        static bool hdr = false;
        ImGui::SeparatorText("Options");
        ImGui::Checkbox("With Alpha Preview", &alpha_preview);
        ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
        ImGui::Checkbox("With Drag and Drop", &drag_and_drop);
        ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
        ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
        ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);

        IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit");
        ImGui::SeparatorText("Inline color editor");
        ImGui::Text("Color widget:");
        ImGui::SameLine(); HelpMarker(
            "Click on the color square to open a color picker.\n"
            "CTRL+click on individual component to input value.\n");
        ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);

        IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (HSV, with Alpha)");
        ImGui::Text("Color widget HSV with Alpha:");
        ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags);

        IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (float display)");
        ImGui::Text("Color widget with Float Display:");
        ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);

        IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with Picker)");
        ImGui::Text("Color button with Picker:");
        ImGui::SameLine(); HelpMarker(
            "With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\n"
            "With the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only "
            "be used for the tooltip and picker popup.");
        ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags);

        IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with custom Picker popup)");
        ImGui::Text("Color button with Custom Picker Popup:");

        // Generate a default palette. The palette will persist and can be edited.
        static bool saved_palette_init = true;
        static ImVec4 saved_palette[32] = {};
        if (saved_palette_init)
        {
            for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++)
            {
                ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f,
                    saved_palette[n].x, saved_palette[n].y, saved_palette[n].z);
                saved_palette[n].w = 1.0f; // Alpha
            }
            saved_palette_init = false;
        }

        static ImVec4 backup_color;
        bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags);
        ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
        open_popup |= ImGui::Button("Palette");
        if (open_popup)
        {
            ImGui::OpenPopup("mypicker");
            backup_color = color;
        }
        if (ImGui::BeginPopup("mypicker"))
        {
            ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!");
            ImGui::Separator();
            ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
            ImGui::SameLine();

            ImGui::BeginGroup(); // Lock X position
            ImGui::Text("Current");
            ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40));
            ImGui::Text("Previous");
            if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40)))
                color = backup_color;
            ImGui::Separator();
            ImGui::Text("Palette");
            for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++)
            {
                ImGui::PushID(n);
                if ((n % 8) != 0)
                    ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);

                ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip;
                if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20, 20)))
                    color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha!

                // Allow user to drop colors into each palette entry. Note that ColorButton() is already a
                // drag source by default, unless specifying the ImGuiColorEditFlags_NoDragDrop flag.
                if (ImGui::BeginDragDropTarget())
                {
                    if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
                        memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3);
                    if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
                        memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4);
                    ImGui::EndDragDropTarget();
                }

                ImGui::PopID();
            }
            ImGui::EndGroup();
            ImGui::EndPopup();
        }

        IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (simple)");
        ImGui::Text("Color button only:");
        static bool no_border = false;
        ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border);
        ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80));

        IMGUI_DEMO_MARKER("Widgets/Color/ColorPicker");
        ImGui::SeparatorText("Color picker");
        static bool alpha = true;
        static bool alpha_bar = true;
        static bool side_preview = true;
        static bool ref_color = false;
        static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f);
        static int display_mode = 0;
        static int picker_mode = 0;
        ImGui::Checkbox("With Alpha", &alpha);
        ImGui::Checkbox("With Alpha Bar", &alpha_bar);
        ImGui::Checkbox("With Side Preview", &side_preview);
        if (side_preview)
        {
            ImGui::SameLine();
            ImGui::Checkbox("With Ref Color", &ref_color);
            if (ref_color)
            {
                ImGui::SameLine();
                ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags);
            }
        }
        ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0");
        ImGui::SameLine(); HelpMarker(
            "ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, "
            "but the user can change it with a right-click on those inputs.\n\nColorPicker defaults to displaying RGB+HSV+Hex "
            "if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
        ImGui::SameLine(); HelpMarker("When not specified explicitly (Auto/Current mode), user can right-click the picker to change mode.");
        ImGuiColorEditFlags flags = misc_flags;
        if (!alpha)            flags |= ImGuiColorEditFlags_NoAlpha;        // This is by default if you call ColorPicker3() instead of ColorPicker4()
        if (alpha_bar)         flags |= ImGuiColorEditFlags_AlphaBar;
        if (!side_preview)     flags |= ImGuiColorEditFlags_NoSidePreview;
        if (picker_mode == 1)  flags |= ImGuiColorEditFlags_PickerHueBar;
        if (picker_mode == 2)  flags |= ImGuiColorEditFlags_PickerHueWheel;
        if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;       // Disable all RGB/HSV/Hex displays
        if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB;     // Override display mode
        if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV;
        if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex;
        ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);

        ImGui::Text("Set defaults in code:");
        ImGui::SameLine(); HelpMarker(
            "SetColorEditOptions() is designed to allow you to set boot-time default.\n"
            "We don't have Push/Pop functions because you can force options on a per-widget basis if needed,"
            "and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid"
            "encouraging you to persistently save values that aren't forward-compatible.");
        if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
            ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar);
        if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
            ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);

        // Always display a small version of both types of pickers
        // (that's in order to make it more visible in the demo to people who are skimming quickly through it)
        ImGui::Text("Both types:");
        float w = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.y) * 0.40f;
        ImGui::SetNextItemWidth(w);
        ImGui::ColorPicker3("##MyColor##5", (float*)&color, ImGuiColorEditFlags_PickerHueBar | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha);
        ImGui::SameLine();
        ImGui::SetNextItemWidth(w);
        ImGui::ColorPicker3("##MyColor##6", (float*)&color, ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha);

        // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0)
        static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV!
        ImGui::Spacing();
        ImGui::Text("HSV encoded colors");
        ImGui::SameLine(); HelpMarker(
            "By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV"
            "allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the"
            "added benefit that you can manipulate hue values with the picker even when saturation or value are zero.");
        ImGui::Text("Color widget with InputHSV:");
        ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float);
        ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float);
        ImGui::DragFloat4("Raw HSV values", (float*)&color_hsv, 0.01f, 0.0f, 1.0f);

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Drag and Slider Flags");
    if (ImGui::TreeNode("Drag/Slider Flags"))
    {
        // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same!
        static ImGuiSliderFlags flags = ImGuiSliderFlags_None;
        ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp);
        ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click.");
        ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic);
        ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values).");
        ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat);
        ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits).");
        ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput);
        ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget.");

        // Drags
        static float drag_f = 0.5f;
        static int drag_i = 50;
        ImGui::Text("Underlying float value: %f", drag_f);
        ImGui::DragFloat("DragFloat (0 -> 1)", &drag_f, 0.005f, 0.0f, 1.0f, "%.3f", flags);
        ImGui::DragFloat("DragFloat (0 -> +inf)", &drag_f, 0.005f, 0.0f, FLT_MAX, "%.3f", flags);
        ImGui::DragFloat("DragFloat (-inf -> 1)", &drag_f, 0.005f, -FLT_MAX, 1.0f, "%.3f", flags);
        ImGui::DragFloat("DragFloat (-inf -> +inf)", &drag_f, 0.005f, -FLT_MAX, +FLT_MAX, "%.3f", flags);
        ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags);

        // Sliders
        static float slider_f = 0.5f;
        static int slider_i = 50;
        ImGui::Text("Underlying float value: %f", slider_f);
        ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags);
        ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags);

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Range Widgets");
    if (ImGui::TreeNode("Range Widgets"))
    {
        static float begin = 10, end = 90;
        static int begin_i = 100, end_i = 1000;
        ImGui::DragFloatRange2("range float", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags_AlwaysClamp);
        ImGui::DragIntRange2("range int", &begin_i, &end_i, 5, 0, 1000, "Min: %d units", "Max: %d units");
        ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units");
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Data Types");
    if (ImGui::TreeNode("Data Types"))
    {
        // DragScalar/InputScalar/SliderScalar functions allow various data types
        // - signed/unsigned
        // - 8/16/32/64-bits
        // - integer/float/double
        // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum
        // to pass the type, and passing all arguments by pointer.
        // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each type.
        // In practice, if you frequently use a given type that is not covered by the normal API entry points,
        // you can wrap it yourself inside a 1 line function which can take typed argument as value instead of void*,
        // and then pass their address to the generic function. For example:
        //   bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld")
        //   {
        //      return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format);
        //   }

        // Setup limits (as helper variables so we can take their address, as explained above)
        // Note: SliderScalar() functions have a maximum usable range of half the natural type maximum, hence the /2.
        #ifndef LLONG_MIN
        ImS64 LLONG_MIN = -9223372036854775807LL - 1;
        ImS64 LLONG_MAX = 9223372036854775807LL;
        ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1);
        #endif
        const char    s8_zero  = 0,   s8_one  = 1,   s8_fifty  = 50, s8_min  = -128,        s8_max = 127;
        const ImU8    u8_zero  = 0,   u8_one  = 1,   u8_fifty  = 50, u8_min  = 0,           u8_max = 255;
        const short   s16_zero = 0,   s16_one = 1,   s16_fifty = 50, s16_min = -32768,      s16_max = 32767;
        const ImU16   u16_zero = 0,   u16_one = 1,   u16_fifty = 50, u16_min = 0,           u16_max = 65535;
        const ImS32   s32_zero = 0,   s32_one = 1,   s32_fifty = 50, s32_min = INT_MIN/2,   s32_max = INT_MAX/2,    s32_hi_a = INT_MAX/2 - 100,    s32_hi_b = INT_MAX/2;
        const ImU32   u32_zero = 0,   u32_one = 1,   u32_fifty = 50, u32_min = 0,           u32_max = UINT_MAX/2,   u32_hi_a = UINT_MAX/2 - 100,   u32_hi_b = UINT_MAX/2;
        const ImS64   s64_zero = 0,   s64_one = 1,   s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2,  s64_hi_a = LLONG_MAX/2 - 100,  s64_hi_b = LLONG_MAX/2;
        const ImU64   u64_zero = 0,   u64_one = 1,   u64_fifty = 50, u64_min = 0,           u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2;
        const float   f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f;
        const double  f64_zero = 0.,  f64_one = 1.,  f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0;

        // State
        static char   s8_v  = 127;
        static ImU8   u8_v  = 255;
        static short  s16_v = 32767;
        static ImU16  u16_v = 65535;
        static ImS32  s32_v = -1;
        static ImU32  u32_v = (ImU32)-1;
        static ImS64  s64_v = -1;
        static ImU64  u64_v = (ImU64)-1;
        static float  f32_v = 0.123f;
        static double f64_v = 90000.01234567890123456789;

        const float drag_speed = 0.2f;
        static bool drag_clamp = false;
        IMGUI_DEMO_MARKER("Widgets/Data Types/Drags");
        ImGui::SeparatorText("Drags");
        ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp);
        ImGui::SameLine(); HelpMarker(
            "As with every widget in dear imgui, we never modify values unless there is a user interaction.\n"
            "You can override the clamping limits by using CTRL+Click to input a value.");
        ImGui::DragScalar("drag s8",        ImGuiDataType_S8,     &s8_v,  drag_speed, drag_clamp ? &s8_zero  : NULL, drag_clamp ? &s8_fifty  : NULL);
        ImGui::DragScalar("drag u8",        ImGuiDataType_U8,     &u8_v,  drag_speed, drag_clamp ? &u8_zero  : NULL, drag_clamp ? &u8_fifty  : NULL, "%u ms");
        ImGui::DragScalar("drag s16",       ImGuiDataType_S16,    &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL);
        ImGui::DragScalar("drag u16",       ImGuiDataType_U16,    &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms");
        ImGui::DragScalar("drag s32",       ImGuiDataType_S32,    &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL);
        ImGui::DragScalar("drag s32 hex",   ImGuiDataType_S32,    &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL, "0x%08X");
        ImGui::DragScalar("drag u32",       ImGuiDataType_U32,    &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms");
        ImGui::DragScalar("drag s64",       ImGuiDataType_S64,    &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL);
        ImGui::DragScalar("drag u64",       ImGuiDataType_U64,    &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL);
        ImGui::DragScalar("drag float",     ImGuiDataType_Float,  &f32_v, 0.005f,  &f32_zero, &f32_one, "%f");
        ImGui::DragScalar("drag float log", ImGuiDataType_Float,  &f32_v, 0.005f,  &f32_zero, &f32_one, "%f", ImGuiSliderFlags_Logarithmic);
        ImGui::DragScalar("drag double",    ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL,     "%.10f grams");
        ImGui::DragScalar("drag double log",ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", ImGuiSliderFlags_Logarithmic);

        IMGUI_DEMO_MARKER("Widgets/Data Types/Sliders");
        ImGui::SeparatorText("Sliders");
        ImGui::SliderScalar("slider s8 full",       ImGuiDataType_S8,     &s8_v,  &s8_min,   &s8_max,   "%d");
        ImGui::SliderScalar("slider u8 full",       ImGuiDataType_U8,     &u8_v,  &u8_min,   &u8_max,   "%u");
        ImGui::SliderScalar("slider s16 full",      ImGuiDataType_S16,    &s16_v, &s16_min,  &s16_max,  "%d");
        ImGui::SliderScalar("slider u16 full",      ImGuiDataType_U16,    &u16_v, &u16_min,  &u16_max,  "%u");
        ImGui::SliderScalar("slider s32 low",       ImGuiDataType_S32,    &s32_v, &s32_zero, &s32_fifty,"%d");
        ImGui::SliderScalar("slider s32 high",      ImGuiDataType_S32,    &s32_v, &s32_hi_a, &s32_hi_b, "%d");
        ImGui::SliderScalar("slider s32 full",      ImGuiDataType_S32,    &s32_v, &s32_min,  &s32_max,  "%d");
        ImGui::SliderScalar("slider s32 hex",       ImGuiDataType_S32,    &s32_v, &s32_zero, &s32_fifty, "0x%04X");
        ImGui::SliderScalar("slider u32 low",       ImGuiDataType_U32,    &u32_v, &u32_zero, &u32_fifty,"%u");
        ImGui::SliderScalar("slider u32 high",      ImGuiDataType_U32,    &u32_v, &u32_hi_a, &u32_hi_b, "%u");
        ImGui::SliderScalar("slider u32 full",      ImGuiDataType_U32,    &u32_v, &u32_min,  &u32_max,  "%u");
        ImGui::SliderScalar("slider s64 low",       ImGuiDataType_S64,    &s64_v, &s64_zero, &s64_fifty,"%" PRId64);
        ImGui::SliderScalar("slider s64 high",      ImGuiDataType_S64,    &s64_v, &s64_hi_a, &s64_hi_b, "%" PRId64);
        ImGui::SliderScalar("slider s64 full",      ImGuiDataType_S64,    &s64_v, &s64_min,  &s64_max,  "%" PRId64);
        ImGui::SliderScalar("slider u64 low",       ImGuiDataType_U64,    &u64_v, &u64_zero, &u64_fifty,"%" PRIu64 " ms");
        ImGui::SliderScalar("slider u64 high",      ImGuiDataType_U64,    &u64_v, &u64_hi_a, &u64_hi_b, "%" PRIu64 " ms");
        ImGui::SliderScalar("slider u64 full",      ImGuiDataType_U64,    &u64_v, &u64_min,  &u64_max,  "%" PRIu64 " ms");
        ImGui::SliderScalar("slider float low",     ImGuiDataType_Float,  &f32_v, &f32_zero, &f32_one);
        ImGui::SliderScalar("slider float low log", ImGuiDataType_Float,  &f32_v, &f32_zero, &f32_one,  "%.10f", ImGuiSliderFlags_Logarithmic);
        ImGui::SliderScalar("slider float high",    ImGuiDataType_Float,  &f32_v, &f32_lo_a, &f32_hi_a, "%e");
        ImGui::SliderScalar("slider double low",    ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one,  "%.10f grams");
        ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one,  "%.10f", ImGuiSliderFlags_Logarithmic);
        ImGui::SliderScalar("slider double high",   ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams");

        ImGui::SeparatorText("Sliders (reverse)");
        ImGui::SliderScalar("slider s8 reverse",    ImGuiDataType_S8,   &s8_v,  &s8_max,    &s8_min,   "%d");
        ImGui::SliderScalar("slider u8 reverse",    ImGuiDataType_U8,   &u8_v,  &u8_max,    &u8_min,   "%u");
        ImGui::SliderScalar("slider s32 reverse",   ImGuiDataType_S32,  &s32_v, &s32_fifty, &s32_zero, "%d");
        ImGui::SliderScalar("slider u32 reverse",   ImGuiDataType_U32,  &u32_v, &u32_fifty, &u32_zero, "%u");
        ImGui::SliderScalar("slider s64 reverse",   ImGuiDataType_S64,  &s64_v, &s64_fifty, &s64_zero, "%" PRId64);
        ImGui::SliderScalar("slider u64 reverse",   ImGuiDataType_U64,  &u64_v, &u64_fifty, &u64_zero, "%" PRIu64 " ms");

        IMGUI_DEMO_MARKER("Widgets/Data Types/Inputs");
        static bool inputs_step = true;
        ImGui::SeparatorText("Inputs");
        ImGui::Checkbox("Show step buttons", &inputs_step);
        ImGui::InputScalar("input s8",      ImGuiDataType_S8,     &s8_v,  inputs_step ? &s8_one  : NULL, NULL, "%d");
        ImGui::InputScalar("input u8",      ImGuiDataType_U8,     &u8_v,  inputs_step ? &u8_one  : NULL, NULL, "%u");
        ImGui::InputScalar("input s16",     ImGuiDataType_S16,    &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d");
        ImGui::InputScalar("input u16",     ImGuiDataType_U16,    &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u");
        ImGui::InputScalar("input s32",     ImGuiDataType_S32,    &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d");
        ImGui::InputScalar("input s32 hex", ImGuiDataType_S32,    &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X");
        ImGui::InputScalar("input u32",     ImGuiDataType_U32,    &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u");
        ImGui::InputScalar("input u32 hex", ImGuiDataType_U32,    &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X");
        ImGui::InputScalar("input s64",     ImGuiDataType_S64,    &s64_v, inputs_step ? &s64_one : NULL);
        ImGui::InputScalar("input u64",     ImGuiDataType_U64,    &u64_v, inputs_step ? &u64_one : NULL);
        ImGui::InputScalar("input float",   ImGuiDataType_Float,  &f32_v, inputs_step ? &f32_one : NULL);
        ImGui::InputScalar("input double",  ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL);

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Multi-component Widgets");
    if (ImGui::TreeNode("Multi-component Widgets"))
    {
        static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
        static int vec4i[4] = { 1, 5, 100, 255 };

        ImGui::SeparatorText("2-wide");
        ImGui::InputFloat2("input float2", vec4f);
        ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f);
        ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
        ImGui::InputInt2("input int2", vec4i);
        ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
        ImGui::SliderInt2("slider int2", vec4i, 0, 255);

        ImGui::SeparatorText("3-wide");
        ImGui::InputFloat3("input float3", vec4f);
        ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f);
        ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
        ImGui::InputInt3("input int3", vec4i);
        ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
        ImGui::SliderInt3("slider int3", vec4i, 0, 255);

        ImGui::SeparatorText("4-wide");
        ImGui::InputFloat4("input float4", vec4f);
        ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f);
        ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
        ImGui::InputInt4("input int4", vec4i);
        ImGui::DragInt4("drag int4", vec4i, 1, 0, 255);
        ImGui::SliderInt4("slider int4", vec4i, 0, 255);

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Vertical Sliders");
    if (ImGui::TreeNode("Vertical Sliders"))
    {
        const float spacing = 4;
        ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));

        static int int_value = 0;
        ImGui::VSliderInt("##int", ImVec2(18, 160), &int_value, 0, 5);
        ImGui::SameLine();

        static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f };
        ImGui::PushID("set1");
        for (int i = 0; i < 7; i++)
        {
            if (i > 0) ImGui::SameLine();
            ImGui::PushID(i);
            ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f));
            ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f));
            ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f));
            ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f));
            ImGui::VSliderFloat("##v", ImVec2(18, 160), &values[i], 0.0f, 1.0f, "");
            if (ImGui::IsItemActive() || ImGui::IsItemHovered())
                ImGui::SetTooltip("%.3f", values[i]);
            ImGui::PopStyleColor(4);
            ImGui::PopID();
        }
        ImGui::PopID();

        ImGui::SameLine();
        ImGui::PushID("set2");
        static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f };
        const int rows = 3;
        const ImVec2 small_slider_size(18, (float)(int)((160.0f - (rows - 1) * spacing) / rows));
        for (int nx = 0; nx < 4; nx++)
        {
            if (nx > 0) ImGui::SameLine();
            ImGui::BeginGroup();
            for (int ny = 0; ny < rows; ny++)
            {
                ImGui::PushID(nx * rows + ny);
                ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, "");
                if (ImGui::IsItemActive() || ImGui::IsItemHovered())
                    ImGui::SetTooltip("%.3f", values2[nx]);
                ImGui::PopID();
            }
            ImGui::EndGroup();
        }
        ImGui::PopID();

        ImGui::SameLine();
        ImGui::PushID("set3");
        for (int i = 0; i < 4; i++)
        {
            if (i > 0) ImGui::SameLine();
            ImGui::PushID(i);
            ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40);
            ImGui::VSliderFloat("##v", ImVec2(40, 160), &values[i], 0.0f, 1.0f, "%.2f\nsec");
            ImGui::PopStyleVar();
            ImGui::PopID();
        }
        ImGui::PopID();
        ImGui::PopStyleVar();
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Drag and drop");
    if (ImGui::TreeNode("Drag and Drop"))
    {
        IMGUI_DEMO_MARKER("Widgets/Drag and drop/Standard widgets");
        if (ImGui::TreeNode("Drag and drop in standard widgets"))
        {
            // ColorEdit widgets automatically act as drag source and drag target.
            // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F
            // to allow your own widgets to use colors in their drag and drop interaction.
            // Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo.
            HelpMarker("You can drag from the color squares.");
            static float col1[3] = { 1.0f, 0.0f, 0.2f };
            static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
            ImGui::ColorEdit3("color 1", col1);
            ImGui::ColorEdit4("color 2", col2);
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Drag and drop/Copy-swap items");
        if (ImGui::TreeNode("Drag and drop to copy/swap items"))
        {
            enum Mode
            {
                Mode_Copy,
                Mode_Move,
                Mode_Swap
            };
            static int mode = 0;
            if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine();
            if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine();
            if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; }
            static const char* names[9] =
            {
                "Bobby", "Beatrice", "Betty",
                "Brianna", "Barry", "Bernard",
                "Bibi", "Blaine", "Bryn"
            };
            for (int n = 0; n < IM_ARRAYSIZE(names); n++)
            {
                ImGui::PushID(n);
                if ((n % 3) != 0)
                    ImGui::SameLine();
                ImGui::Button(names[n], ImVec2(60, 60));

                // Our buttons are both drag sources and drag targets here!
                if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None))
                {
                    // Set payload to carry the index of our item (could be anything)
                    ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int));

                    // Display preview (could be anything, e.g. when dragging an image we could decide to display
                    // the filename and a small preview of the image, etc.)
                    if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); }
                    if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); }
                    if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); }
                    ImGui::EndDragDropSource();
                }
                if (ImGui::BeginDragDropTarget())
                {
                    if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL"))
                    {
                        IM_ASSERT(payload->DataSize == sizeof(int));
                        int payload_n = *(const int*)payload->Data;
                        if (mode == Mode_Copy)
                        {
                            names[n] = names[payload_n];
                        }
                        if (mode == Mode_Move)
                        {
                            names[n] = names[payload_n];
                            names[payload_n] = "";
                        }
                        if (mode == Mode_Swap)
                        {
                            const char* tmp = names[n];
                            names[n] = names[payload_n];
                            names[payload_n] = tmp;
                        }
                    }
                    ImGui::EndDragDropTarget();
                }
                ImGui::PopID();
            }
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Drag to reorder items (simple)");
        if (ImGui::TreeNode("Drag to reorder items (simple)"))
        {
            // Simple reordering
            HelpMarker(
                "We don't use the drag and drop api at all here! "
                "Instead we query when the item is held but not hovered, and order items accordingly.");
            static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" };
            for (int n = 0; n < IM_ARRAYSIZE(item_names); n++)
            {
                const char* item = item_names[n];
                ImGui::Selectable(item);

                if (ImGui::IsItemActive() && !ImGui::IsItemHovered())
                {
                    int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1);
                    if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names))
                    {
                        item_names[n] = item_names[n_next];
                        item_names[n_next] = item;
                        ImGui::ResetMouseDragDelta();
                    }
                }
            }
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Tooltip at target location");
        if (ImGui::TreeNode("Tooltip at target location"))
        {
            for (int n = 0; n < 2; n++)
            {
                // Drop targets
                ImGui::Button(n ? "drop here##1" : "drop here##0");
                if (ImGui::BeginDragDropTarget())
                {
                    ImGuiDragDropFlags drop_target_flags = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoPreviewTooltip;
                    if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, drop_target_flags))
                    {
                        IM_UNUSED(payload);
                        ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed);
                        ImGui::SetTooltip("Cannot drop here!");
                    }
                    ImGui::EndDragDropTarget();
                }

                // Drop source
                static ImVec4 col4 = { 1.0f, 0.0f, 0.2f, 1.0f };
                if (n == 0)
                    ImGui::ColorButton("drag me", col4);

            }
            ImGui::TreePop();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Querying Item Status (Edited,Active,Hovered etc.)");
    if (ImGui::TreeNode("Querying Item Status (Edited/Active/Hovered etc.)"))
    {
        // Select an item type
        const char* item_names[] =
        {
            "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputTextMultiline", "InputFloat",
            "InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox"
        };
        static int item_type = 4;
        static bool item_disabled = false;
        ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names));
        ImGui::SameLine();
        HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered().");
        ImGui::Checkbox("Item Disabled",  &item_disabled);

        // Submit selected items so we can query their status in the code following it.
        bool ret = false;
        static bool b = false;
        static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f };
        static char str[16] = {};
        if (item_disabled)
            ImGui::BeginDisabled(true);
        if (item_type == 0) { ImGui::Text("ITEM: Text"); }                                              // Testing text items with no identifier/interaction
        if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); }                                    // Testing button
        if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater)
        if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); }                            // Testing checkbox
        if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); }   // Testing basic item
        if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); }  // Testing input text (which handles tabbing)
        if (item_type == 6) { ret = ImGui::InputTextMultiline("ITEM: InputTextMultiline", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which uses a child window)
        if (item_type == 7) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); }               // Testing +/- buttons on scalar input
        if (item_type == 8) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); }                   // Testing multi-component items (IsItemXXX flags are reported merged)
        if (item_type == 9) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); }                     // Testing multi-component items (IsItemXXX flags are reported merged)
        if (item_type == 10){ ret = ImGui::Selectable("ITEM: Selectable"); }                            // Testing selectable item
        if (item_type == 11){ ret = ImGui::MenuItem("ITEM: MenuItem"); }                                // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy)
        if (item_type == 12){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); }     // Testing tree node
        if (item_type == 13){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
        if (item_type == 14){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", &current, items, IM_ARRAYSIZE(items)); }
        if (item_type == 15){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", &current, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }

        bool hovered_delay_none = ImGui::IsItemHovered();
        bool hovered_delay_stationary = ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary);
        bool hovered_delay_short = ImGui::IsItemHovered(ImGuiHoveredFlags_DelayShort);
        bool hovered_delay_normal = ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal);
        bool hovered_delay_tooltip = ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip); // = Normal + Stationary

        // Display the values of IsItemHovered() and other common item state functions.
        // Note that the ImGuiHoveredFlags_XXX flags can be combined.
        // Because BulletText is an item itself and that would affect the output of IsItemXXX functions,
        // we query every state in a single call to avoid storing them and to simplify the code.
        ImGui::BulletText(
            "Return value = %d\n"
            "IsItemFocused() = %d\n"
            "IsItemHovered() = %d\n"
            "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n"
            "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n"
            "IsItemHovered(_AllowWhenOverlappedByItem) = %d\n"
            "IsItemHovered(_AllowWhenOverlappedByWindow) = %d\n"
            "IsItemHovered(_AllowWhenDisabled) = %d\n"
            "IsItemHovered(_RectOnly) = %d\n"
            "IsItemActive() = %d\n"
            "IsItemEdited() = %d\n"
            "IsItemActivated() = %d\n"
            "IsItemDeactivated() = %d\n"
            "IsItemDeactivatedAfterEdit() = %d\n"
            "IsItemVisible() = %d\n"
            "IsItemClicked() = %d\n"
            "IsItemToggledOpen() = %d\n"
            "GetItemRectMin() = (%.1f, %.1f)\n"
            "GetItemRectMax() = (%.1f, %.1f)\n"
            "GetItemRectSize() = (%.1f, %.1f)",
            ret,
            ImGui::IsItemFocused(),
            ImGui::IsItemHovered(),
            ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
            ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
            ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlappedByItem),
            ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlappedByWindow),
            ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled),
            ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly),
            ImGui::IsItemActive(),
            ImGui::IsItemEdited(),
            ImGui::IsItemActivated(),
            ImGui::IsItemDeactivated(),
            ImGui::IsItemDeactivatedAfterEdit(),
            ImGui::IsItemVisible(),
            ImGui::IsItemClicked(),
            ImGui::IsItemToggledOpen(),
            ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y,
            ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y,
            ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y
        );
        ImGui::BulletText(
            "with Hovering Delay or Stationary test:\n"
            "IsItemHovered() = = %d\n"
            "IsItemHovered(_Stationary) = %d\n"
            "IsItemHovered(_DelayShort) = %d\n"
            "IsItemHovered(_DelayNormal) = %d\n"
            "IsItemHovered(_Tooltip) = %d",
            hovered_delay_none, hovered_delay_stationary, hovered_delay_short, hovered_delay_normal, hovered_delay_tooltip);

        if (item_disabled)
            ImGui::EndDisabled();

        char buf[1] = "";
        ImGui::InputText("unused", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_ReadOnly);
        ImGui::SameLine();
        HelpMarker("This widget is only here to be able to tab-out of the widgets above and see e.g. Deactivated() status.");

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Querying Window Status (Focused,Hovered etc.)");
    if (ImGui::TreeNode("Querying Window Status (Focused/Hovered etc.)"))
    {
        static bool embed_all_inside_a_child_window = false;
        ImGui::Checkbox("Embed everything inside a child window for testing _RootWindow flag.", &embed_all_inside_a_child_window);
        if (embed_all_inside_a_child_window)
            ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), ImGuiChildFlags_Border);

        // Testing IsWindowFocused() function with its various flags.
        ImGui::BulletText(
            "IsWindowFocused() = %d\n"
            "IsWindowFocused(_ChildWindows) = %d\n"
            "IsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n"
            "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
            "IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
            "IsWindowFocused(_RootWindow) = %d\n"
            "IsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\n"
            "IsWindowFocused(_AnyWindow) = %d\n",
            ImGui::IsWindowFocused(),
            ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
            ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy),
            ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
            ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
            ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
            ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
            ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));

        // Testing IsWindowHovered() function with its various flags.
        ImGui::BulletText(
            "IsWindowHovered() = %d\n"
            "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n"
            "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
            "IsWindowHovered(_ChildWindows) = %d\n"
            "IsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\n"
            "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
            "IsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
            "IsWindowHovered(_RootWindow) = %d\n"
            "IsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n"
            "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n"
            "IsWindowHovered(_AnyWindow) = %d\n"
            "IsWindowHovered(_Stationary) = %d\n",
            ImGui::IsWindowHovered(),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow),
            ImGui::IsWindowHovered(ImGuiHoveredFlags_Stationary));

        ImGui::BeginChild("child", ImVec2(0, 50), ImGuiChildFlags_Border);
        ImGui::Text("This is another child window for testing the _ChildWindows flag.");
        ImGui::EndChild();
        if (embed_all_inside_a_child_window)
            ImGui::EndChild();

        // Calling IsItemHovered() after begin returns the hovered status of the title bar.
        // This is useful in particular if you want to create a context menu associated to the title bar of a window.
        static bool test_window = false;
        ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
        if (test_window)
        {
            ImGui::Begin("Title bar Hovered/Active tests", &test_window);
            if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered()
            {
                if (ImGui::MenuItem("Close")) { test_window = false; }
                ImGui::EndPopup();
            }
            ImGui::Text(
                "IsItemHovered() after begin = %d (== is title bar hovered)\n"
                "IsItemActive() after begin = %d (== is window being clicked/moved)\n",
                ImGui::IsItemHovered(), ImGui::IsItemActive());
            ImGui::End();
        }

        ImGui::TreePop();
    }

    // Demonstrate BeginDisabled/EndDisabled using a checkbox located at the bottom of the section (which is a bit odd:
    // logically we'd have this checkbox at the top of the section, but we don't want this feature to steal that space)
    if (disable_all)
        ImGui::EndDisabled();

    IMGUI_DEMO_MARKER("Widgets/Disable Block");
    if (ImGui::TreeNode("Disable block"))
    {
        ImGui::Checkbox("Disable entire section above", &disable_all);
        ImGui::SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across this section.");
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Widgets/Text Filter");
    if (ImGui::TreeNode("Text Filter"))
    {
        // Helper class to easy setup a text filter.
        // You may want to implement a more feature-full filtering scheme in your own application.
        HelpMarker("Not a widget per-se, but ImGuiTextFilter is a helper to perform simple filtering on text strings.");
        static ImGuiTextFilter filter;
        ImGui::Text("Filter usage:\n"
            "  \"\"         display all lines\n"
            "  \"xxx\"      display lines containing \"xxx\"\n"
            "  \"xxx,yyy\"  display lines containing \"xxx\" or \"yyy\"\n"
            "  \"-xxx\"     hide lines containing \"xxx\"");
        filter.Draw();
        const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" };
        for (int i = 0; i < IM_ARRAYSIZE(lines); i++)
            if (filter.PassFilter(lines[i]))
                ImGui::BulletText("%s", lines[i]);
        ImGui::TreePop();
    }
}

static void ShowDemoWindowLayout()
{
    IMGUI_DEMO_MARKER("Layout");
    if (!ImGui::CollapsingHeader("Layout & Scrolling"))
        return;

    IMGUI_DEMO_MARKER("Layout/Child windows");
    if (ImGui::TreeNode("Child windows"))
    {
        ImGui::SeparatorText("Child windows");

        HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.");
        static bool disable_mouse_wheel = false;
        static bool disable_menu = false;
        ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel);
        ImGui::Checkbox("Disable Menu", &disable_menu);

        // Child 1: no border, enable horizontal scrollbar
        {
            ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar;
            if (disable_mouse_wheel)
                window_flags |= ImGuiWindowFlags_NoScrollWithMouse;
            ImGui::BeginChild("ChildL", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f, 260), ImGuiChildFlags_None, window_flags);
            for (int i = 0; i < 100; i++)
                ImGui::Text("%04d: scrollable region", i);
            ImGui::EndChild();
        }

        ImGui::SameLine();

        // Child 2: rounded border
        {
            ImGuiWindowFlags window_flags = ImGuiWindowFlags_None;
            if (disable_mouse_wheel)
                window_flags |= ImGuiWindowFlags_NoScrollWithMouse;
            if (!disable_menu)
                window_flags |= ImGuiWindowFlags_MenuBar;
            ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
            ImGui::BeginChild("ChildR", ImVec2(0, 260), ImGuiChildFlags_Border, window_flags);
            if (!disable_menu && ImGui::BeginMenuBar())
            {
                if (ImGui::BeginMenu("Menu"))
                {
                    ShowExampleMenuFile();
                    ImGui::EndMenu();
                }
                ImGui::EndMenuBar();
            }
            if (ImGui::BeginTable("split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings))
            {
                for (int i = 0; i < 100; i++)
                {
                    char buf[32];
                    sprintf(buf, "%03d", i);
                    ImGui::TableNextColumn();
                    ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
                }
                ImGui::EndTable();
            }
            ImGui::EndChild();
            ImGui::PopStyleVar();
        }

        // Child 3: manual-resize
        ImGui::SeparatorText("Manual-resize");
        {
            HelpMarker("Drag bottom border to resize. Double-click bottom border to auto-fit to vertical contents.");
            ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::GetStyleColorVec4(ImGuiCol_FrameBg));
            if (ImGui::BeginChild("ResizableChild", ImVec2(-FLT_MIN, ImGui::GetTextLineHeightWithSpacing() * 8), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY))
                for (int n = 0; n < 10; n++)
                    ImGui::Text("Line %04d", n);
            ImGui::PopStyleColor();
            ImGui::EndChild();
        }

        // Child 4: auto-resizing height with a limit
        ImGui::SeparatorText("Auto-resize with constraints");
        {
            static int draw_lines = 3;
            static int max_height_in_lines = 10;
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
            ImGui::DragInt("Lines Count", &draw_lines, 0.2f);
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
            ImGui::DragInt("Max Height (in Lines)", &max_height_in_lines, 0.2f);

            ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 1), ImVec2(FLT_MAX, ImGui::GetTextLineHeightWithSpacing() * max_height_in_lines));
            if (ImGui::BeginChild("ConstrainedChild", ImVec2(-FLT_MIN, 0.0f), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY))
                for (int n = 0; n < draw_lines; n++)
                    ImGui::Text("Line %04d", n);
            ImGui::EndChild();
        }

        ImGui::SeparatorText("Misc/Advanced");

        // Demonstrate a few extra things
        // - Changing ImGuiCol_ChildBg (which is transparent black in default styles)
        // - Using SetCursorPos() to position child window (the child window is an item from the POV of parent window)
        //   You can also call SetNextWindowPos() to position the child window. The parent window will effectively
        //   layout from this position.
        // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from
        //   the POV of the parent window). See 'Demo->Querying Status (Edited/Active/Hovered etc.)' for details.
        {
            static int offset_x = 0;
            static bool override_bg_color = true;
            static ImGuiChildFlags child_flags = ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY;
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
            ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000);
            ImGui::Checkbox("Override ChildBg color", &override_bg_color);
            ImGui::CheckboxFlags("ImGuiChildFlags_Border", &child_flags, ImGuiChildFlags_Border);
            ImGui::CheckboxFlags("ImGuiChildFlags_AlwaysUseWindowPadding", &child_flags, ImGuiChildFlags_AlwaysUseWindowPadding);
            ImGui::CheckboxFlags("ImGuiChildFlags_ResizeX", &child_flags, ImGuiChildFlags_ResizeX);
            ImGui::CheckboxFlags("ImGuiChildFlags_ResizeY", &child_flags, ImGuiChildFlags_ResizeY);
            ImGui::CheckboxFlags("ImGuiChildFlags_FrameStyle", &child_flags, ImGuiChildFlags_FrameStyle);
            ImGui::SameLine(); HelpMarker("Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.");
            if (child_flags & ImGuiChildFlags_FrameStyle)
                override_bg_color = false;

            ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x);
            if (override_bg_color)
                ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100));
            ImGui::BeginChild("Red", ImVec2(200, 100), child_flags, ImGuiWindowFlags_None);
            if (override_bg_color)
                ImGui::PopStyleColor();

            for (int n = 0; n < 50; n++)
                ImGui::Text("Some test %d", n);
            ImGui::EndChild();
            bool child_is_hovered = ImGui::IsItemHovered();
            ImVec2 child_rect_min = ImGui::GetItemRectMin();
            ImVec2 child_rect_max = ImGui::GetItemRectMax();
            ImGui::Text("Hovered: %d", child_is_hovered);
            ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y);
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Layout/Widgets Width");
    if (ImGui::TreeNode("Widgets Width"))
    {
        static float f = 0.0f;
        static bool show_indented_items = true;
        ImGui::Checkbox("Show indented items", &show_indented_items);

        // Use SetNextItemWidth() to set the width of a single upcoming item.
        // Use PushItemWidth()/PopItemWidth() to set the width of a group of items.
        // In real code use you'll probably want to choose width values that are proportional to your font size
        // e.g. Using '20.0f * GetFontSize()' as width instead of '200.0f', etc.

        ImGui::Text("SetNextItemWidth/PushItemWidth(100)");
        ImGui::SameLine(); HelpMarker("Fixed width.");
        ImGui::PushItemWidth(100);
        ImGui::DragFloat("float##1b", &f);
        if (show_indented_items)
        {
            ImGui::Indent();
            ImGui::DragFloat("float (indented)##1b", &f);
            ImGui::Unindent();
        }
        ImGui::PopItemWidth();

        ImGui::Text("SetNextItemWidth/PushItemWidth(-100)");
        ImGui::SameLine(); HelpMarker("Align to right edge minus 100");
        ImGui::PushItemWidth(-100);
        ImGui::DragFloat("float##2a", &f);
        if (show_indented_items)
        {
            ImGui::Indent();
            ImGui::DragFloat("float (indented)##2b", &f);
            ImGui::Unindent();
        }
        ImGui::PopItemWidth();

        ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)");
        ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
        ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.5f);
        ImGui::DragFloat("float##3a", &f);
        if (show_indented_items)
        {
            ImGui::Indent();
            ImGui::DragFloat("float (indented)##3b", &f);
            ImGui::Unindent();
        }
        ImGui::PopItemWidth();

        ImGui::Text("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)");
        ImGui::SameLine(); HelpMarker("Align to right edge minus half");
        ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f);
        ImGui::DragFloat("float##4a", &f);
        if (show_indented_items)
        {
            ImGui::Indent();
            ImGui::DragFloat("float (indented)##4b", &f);
            ImGui::Unindent();
        }
        ImGui::PopItemWidth();

        // Demonstrate using PushItemWidth to surround three items.
        // Calling SetNextItemWidth() before each of them would have the same effect.
        ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)");
        ImGui::SameLine(); HelpMarker("Align to right edge");
        ImGui::PushItemWidth(-FLT_MIN);
        ImGui::DragFloat("##float5a", &f);
        if (show_indented_items)
        {
            ImGui::Indent();
            ImGui::DragFloat("float (indented)##5b", &f);
            ImGui::Unindent();
        }
        ImGui::PopItemWidth();

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout");
    if (ImGui::TreeNode("Basic Horizontal Layout"))
    {
        ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)");

        // Text
        IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine");
        ImGui::Text("Two items: Hello"); ImGui::SameLine();
        ImGui::TextColored(ImVec4(1, 1, 0, 1), "Sailor");

        // Adjust spacing
        ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20);
        ImGui::TextColored(ImVec4(1, 1, 0, 1), "Sailor");

        // Button
        ImGui::AlignTextToFramePadding();
        ImGui::Text("Normal buttons"); ImGui::SameLine();
        ImGui::Button("Banana"); ImGui::SameLine();
        ImGui::Button("Apple"); ImGui::SameLine();
        ImGui::Button("Corniflower");

        // Button
        ImGui::Text("Small buttons"); ImGui::SameLine();
        ImGui::SmallButton("Like this one"); ImGui::SameLine();
        ImGui::Text("can fit within a text block.");

        // Aligned to arbitrary position. Easy/cheap column.
        IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (with offset)");
        ImGui::Text("Aligned");
        ImGui::SameLine(150); ImGui::Text("x=150");
        ImGui::SameLine(300); ImGui::Text("x=300");
        ImGui::Text("Aligned");
        ImGui::SameLine(150); ImGui::SmallButton("x=150");
        ImGui::SameLine(300); ImGui::SmallButton("x=300");

        // Checkbox
        IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (more)");
        static bool c1 = false, c2 = false, c3 = false, c4 = false;
        ImGui::Checkbox("My", &c1); ImGui::SameLine();
        ImGui::Checkbox("Tailor", &c2); ImGui::SameLine();
        ImGui::Checkbox("Is", &c3); ImGui::SameLine();
        ImGui::Checkbox("Rich", &c4);

        // Various
        static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f;
        ImGui::PushItemWidth(80);
        const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" };
        static int item = -1;
        ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine();
        ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine();
        ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine();
        ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f);
        ImGui::PopItemWidth();

        ImGui::PushItemWidth(80);
        ImGui::Text("Lists:");
        static int selection[4] = { 0, 1, 2, 3 };
        for (int i = 0; i < 4; i++)
        {
            if (i > 0) ImGui::SameLine();
            ImGui::PushID(i);
            ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items));
            ImGui::PopID();
            //ImGui::SetItemTooltip("ListBox %d hovered", i);
        }
        ImGui::PopItemWidth();

        // Dummy
        IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Dummy");
        ImVec2 button_sz(40, 40);
        ImGui::Button("A", button_sz); ImGui::SameLine();
        ImGui::Dummy(button_sz); ImGui::SameLine();
        ImGui::Button("B", button_sz);

        // Manually wrapping
        // (we should eventually provide this as an automatic layout feature, but for now you can do it manually)
        IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Manual wrapping");
        ImGui::Text("Manual wrapping:");
        ImGuiStyle& style = ImGui::GetStyle();
        int buttons_count = 20;
        float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x;
        for (int n = 0; n < buttons_count; n++)
        {
            ImGui::PushID(n);
            ImGui::Button("Box", button_sz);
            float last_button_x2 = ImGui::GetItemRectMax().x;
            float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line
            if (n + 1 < buttons_count && next_button_x2 < window_visible_x2)
                ImGui::SameLine();
            ImGui::PopID();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Layout/Groups");
    if (ImGui::TreeNode("Groups"))
    {
        HelpMarker(
            "BeginGroup() basically locks the horizontal position for new line. "
            "EndGroup() bundles the whole group so that you can use \"item\" functions such as "
            "IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group.");
        ImGui::BeginGroup();
        {
            ImGui::BeginGroup();
            ImGui::Button("AAA");
            ImGui::SameLine();
            ImGui::Button("BBB");
            ImGui::SameLine();
            ImGui::BeginGroup();
            ImGui::Button("CCC");
            ImGui::Button("DDD");
            ImGui::EndGroup();
            ImGui::SameLine();
            ImGui::Button("EEE");
            ImGui::EndGroup();
            ImGui::SetItemTooltip("First group hovered");
        }
        // Capture the group size and create widgets using the same size
        ImVec2 size = ImGui::GetItemRectSize();
        const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f };
        ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size);

        ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y));
        ImGui::SameLine();
        ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y));
        ImGui::EndGroup();
        ImGui::SameLine();

        ImGui::Button("LEVERAGE\nBUZZWORD", size);
        ImGui::SameLine();

        if (ImGui::BeginListBox("List", size))
        {
            ImGui::Selectable("Selected", true);
            ImGui::Selectable("Not Selected", false);
            ImGui::EndListBox();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Layout/Text Baseline Alignment");
    if (ImGui::TreeNode("Text Baseline Alignment"))
    {
        {
            ImGui::BulletText("Text baseline:");
            ImGui::SameLine(); HelpMarker(
                "This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. "
                "Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets.");
            ImGui::Indent();

            ImGui::Text("KO Blahblah"); ImGui::SameLine();
            ImGui::Button("Some framed item"); ImGui::SameLine();
            HelpMarker("Baseline of button will look misaligned with text..");

            // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets.
            // (because we don't know what's coming after the Text() statement, we need to move the text baseline
            // down by FramePadding.y ahead of time)
            ImGui::AlignTextToFramePadding();
            ImGui::Text("OK Blahblah"); ImGui::SameLine();
            ImGui::Button("Some framed item"); ImGui::SameLine();
            HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y");

            // SmallButton() uses the same vertical padding as Text
            ImGui::Button("TEST##1"); ImGui::SameLine();
            ImGui::Text("TEST"); ImGui::SameLine();
            ImGui::SmallButton("TEST##2");

            // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets.
            ImGui::AlignTextToFramePadding();
            ImGui::Text("Text aligned to framed item"); ImGui::SameLine();
            ImGui::Button("Item##1"); ImGui::SameLine();
            ImGui::Text("Item"); ImGui::SameLine();
            ImGui::SmallButton("Item##2"); ImGui::SameLine();
            ImGui::Button("Item##3");

            ImGui::Unindent();
        }

        ImGui::Spacing();

        {
            ImGui::BulletText("Multi-line text:");
            ImGui::Indent();
            ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
            ImGui::Text("Hello\nWorld"); ImGui::SameLine();
            ImGui::Text("Banana");

            ImGui::Text("Banana"); ImGui::SameLine();
            ImGui::Text("Hello\nWorld"); ImGui::SameLine();
            ImGui::Text("One\nTwo\nThree");

            ImGui::Button("HOP##1"); ImGui::SameLine();
            ImGui::Text("Banana"); ImGui::SameLine();
            ImGui::Text("Hello\nWorld"); ImGui::SameLine();
            ImGui::Text("Banana");

            ImGui::Button("HOP##2"); ImGui::SameLine();
            ImGui::Text("Hello\nWorld"); ImGui::SameLine();
            ImGui::Text("Banana");
            ImGui::Unindent();
        }

        ImGui::Spacing();

        {
            ImGui::BulletText("Misc items:");
            ImGui::Indent();

            // SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button.
            ImGui::Button("80x80", ImVec2(80, 80));
            ImGui::SameLine();
            ImGui::Button("50x50", ImVec2(50, 50));
            ImGui::SameLine();
            ImGui::Button("Button()");
            ImGui::SameLine();
            ImGui::SmallButton("SmallButton()");

            // Tree
            const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
            ImGui::Button("Button##1");
            ImGui::SameLine(0.0f, spacing);
            if (ImGui::TreeNode("Node##1"))
            {
                // Placeholder tree data
                for (int i = 0; i < 6; i++)
                    ImGui::BulletText("Item %d..", i);
                ImGui::TreePop();
            }

            // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget.
            // Otherwise you can use SmallButton() (smaller fit).
            ImGui::AlignTextToFramePadding();

            // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add
            // other contents below the node.
            bool node_open = ImGui::TreeNode("Node##2");
            ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
            if (node_open)
            {
                // Placeholder tree data
                for (int i = 0; i < 6; i++)
                    ImGui::BulletText("Item %d..", i);
                ImGui::TreePop();
            }

            // Bullet
            ImGui::Button("Button##3");
            ImGui::SameLine(0.0f, spacing);
            ImGui::BulletText("Bullet text");

            ImGui::AlignTextToFramePadding();
            ImGui::BulletText("Node");
            ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4");
            ImGui::Unindent();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Layout/Scrolling");
    if (ImGui::TreeNode("Scrolling"))
    {
        // Vertical scroll functions
        IMGUI_DEMO_MARKER("Layout/Scrolling/Vertical");
        HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position.");

        static int track_item = 50;
        static bool enable_track = true;
        static bool enable_extra_decorations = false;
        static float scroll_to_off_px = 0.0f;
        static float scroll_to_pos_px = 200.0f;

        ImGui::Checkbox("Decoration", &enable_extra_decorations);

        ImGui::Checkbox("Track", &enable_track);
        ImGui::PushItemWidth(100);
        ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");

        bool scroll_to_off = ImGui::Button("Scroll Offset");
        ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");

        bool scroll_to_pos = ImGui::Button("Scroll To Pos");
        ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");
        ImGui::PopItemWidth();

        if (scroll_to_off || scroll_to_pos)
            enable_track = false;

        ImGuiStyle& style = ImGui::GetStyle();
        float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5;
        if (child_w < 1.0f)
            child_w = 1.0f;
        ImGui::PushID("##VerticalScrolling");
        for (int i = 0; i < 5; i++)
        {
            if (i > 0) ImGui::SameLine();
            ImGui::BeginGroup();
            const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" };
            ImGui::TextUnformatted(names[i]);

            const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0;
            const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
            const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), ImGuiChildFlags_Border, child_flags);
            if (ImGui::BeginMenuBar())
            {
                ImGui::TextUnformatted("abc");
                ImGui::EndMenuBar();
            }
            if (scroll_to_off)
                ImGui::SetScrollY(scroll_to_off_px);
            if (scroll_to_pos)
                ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f);
            if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items
            {
                for (int item = 0; item < 100; item++)
                {
                    if (enable_track && item == track_item)
                    {
                        ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item);
                        ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom
                    }
                    else
                    {
                        ImGui::Text("Item %d", item);
                    }
                }
            }
            float scroll_y = ImGui::GetScrollY();
            float scroll_max_y = ImGui::GetScrollMaxY();
            ImGui::EndChild();
            ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y);
            ImGui::EndGroup();
        }
        ImGui::PopID();

        // Horizontal scroll functions
        IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal");
        ImGui::Spacing();
        HelpMarker(
            "Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n"
            "Because the clipping rectangle of most window hides half worth of WindowPadding on the "
            "left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the "
            "equivalent SetScrollFromPosY(+1) wouldn't.");
        ImGui::PushID("##HorizontalScrolling");
        for (int i = 0; i < 5; i++)
        {
            float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f;
            ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0);
            ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
            bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), ImGuiChildFlags_Border, child_flags);
            if (scroll_to_off)
                ImGui::SetScrollX(scroll_to_off_px);
            if (scroll_to_pos)
                ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f);
            if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items
            {
                for (int item = 0; item < 100; item++)
                {
                    if (item > 0)
                        ImGui::SameLine();
                    if (enable_track && item == track_item)
                    {
                        ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item);
                        ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right
                    }
                    else
                    {
                        ImGui::Text("Item %d", item);
                    }
                }
            }
            float scroll_x = ImGui::GetScrollX();
            float scroll_max_x = ImGui::GetScrollMaxX();
            ImGui::EndChild();
            ImGui::SameLine();
            const char* names[] = { "Left", "25%", "Center", "75%", "Right" };
            ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x);
            ImGui::Spacing();
        }
        ImGui::PopID();

        // Miscellaneous Horizontal Scrolling Demo
        IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal (more)");
        HelpMarker(
            "Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n"
            "You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin().");
        static int lines = 7;
        ImGui::SliderInt("Lines", &lines, 1, 15);
        ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
        ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f));
        ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30);
        ImGui::BeginChild("scrolling", scrolling_child_size, ImGuiChildFlags_Border, ImGuiWindowFlags_HorizontalScrollbar);
        for (int line = 0; line < lines; line++)
        {
            // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine()
            // If you want to create your own time line for a real application you may be better off manipulating
            // the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets
            // yourself. You may also want to use the lower-level ImDrawList API.
            int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3);
            for (int n = 0; n < num_buttons; n++)
            {
                if (n > 0) ImGui::SameLine();
                ImGui::PushID(n + line * 1000);
                char num_buf[16];
                sprintf(num_buf, "%d", n);
                const char* label = (!(n % 15)) ? "FizzBuzz" : (!(n % 3)) ? "Fizz" : (!(n % 5)) ? "Buzz" : num_buf;
                float hue = n * 0.05f;
                ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f));
                ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f));
                ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f));
                ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f));
                ImGui::PopStyleColor(3);
                ImGui::PopID();
            }
        }
        float scroll_x = ImGui::GetScrollX();
        float scroll_max_x = ImGui::GetScrollMaxX();
        ImGui::EndChild();
        ImGui::PopStyleVar(2);
        float scroll_x_delta = 0.0f;
        ImGui::SmallButton("<<");
        if (ImGui::IsItemActive())
            scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f;
        ImGui::SameLine();
        ImGui::Text("Scroll from code"); ImGui::SameLine();
        ImGui::SmallButton(">>");
        if (ImGui::IsItemActive())
            scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f;
        ImGui::SameLine();
        ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x);
        if (scroll_x_delta != 0.0f)
        {
            // Demonstrate a trick: you can use Begin to set yourself in the context of another window
            // (here we are already out of your child window)
            ImGui::BeginChild("scrolling");
            ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
            ImGui::EndChild();
        }
        ImGui::Spacing();

        static bool show_horizontal_contents_size_demo_window = false;
        ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window);

        if (show_horizontal_contents_size_demo_window)
        {
            static bool show_h_scrollbar = true;
            static bool show_button = true;
            static bool show_tree_nodes = true;
            static bool show_text_wrapped = false;
            static bool show_columns = true;
            static bool show_tab_bar = true;
            static bool show_child = false;
            static bool explicit_content_size = false;
            static float contents_size_x = 300.0f;
            if (explicit_content_size)
                ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f));
            ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0);
            IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal contents size demo window");
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0));
            ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0));
            HelpMarker(
                "Test how different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\n"
                "Use 'Metrics->Tools->Show windows rectangles' to visualize rectangles.");
            ImGui::Checkbox("H-scrollbar", &show_h_scrollbar);
            ImGui::Checkbox("Button", &show_button);            // Will grow contents size (unless explicitly overwritten)
            ImGui::Checkbox("Tree nodes", &show_tree_nodes);    // Will grow contents size and display highlight over full width
            ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size
            ImGui::Checkbox("Columns", &show_columns);          // Will use contents size
            ImGui::Checkbox("Tab bar", &show_tab_bar);          // Will use contents size
            ImGui::Checkbox("Child", &show_child);              // Will grow and use contents size
            ImGui::Checkbox("Explicit content size", &explicit_content_size);
            ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY());
            if (explicit_content_size)
            {
                ImGui::SameLine();
                ImGui::SetNextItemWidth(100);
                ImGui::DragFloat("##csx", &contents_size_x);
                ImVec2 p = ImGui::GetCursorScreenPos();
                ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE);
                ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE);
                ImGui::Dummy(ImVec2(0, 10));
            }
            ImGui::PopStyleVar(2);
            ImGui::Separator();
            if (show_button)
            {
                ImGui::Button("this is a 300-wide button", ImVec2(300, 0));
            }
            if (show_tree_nodes)
            {
                bool open = true;
                if (ImGui::TreeNode("this is a tree node"))
                {
                    if (ImGui::TreeNode("another one of those tree node..."))
                    {
                        ImGui::Text("Some tree contents");
                        ImGui::TreePop();
                    }
                    ImGui::TreePop();
                }
                ImGui::CollapsingHeader("CollapsingHeader", &open);
            }
            if (show_text_wrapped)
            {
                ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle.");
            }
            if (show_columns)
            {
                ImGui::Text("Tables:");
                if (ImGui::BeginTable("table", 4, ImGuiTableFlags_Borders))
                {
                    for (int n = 0; n < 4; n++)
                    {
                        ImGui::TableNextColumn();
                        ImGui::Text("Width %.2f", ImGui::GetContentRegionAvail().x);
                    }
                    ImGui::EndTable();
                }
                ImGui::Text("Columns:");
                ImGui::Columns(4);
                for (int n = 0; n < 4; n++)
                {
                    ImGui::Text("Width %.2f", ImGui::GetColumnWidth());
                    ImGui::NextColumn();
                }
                ImGui::Columns(1);
            }
            if (show_tab_bar && ImGui::BeginTabBar("Hello"))
            {
                if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); }
                if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); }
                if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); }
                if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); }
                ImGui::EndTabBar();
            }
            if (show_child)
            {
                ImGui::BeginChild("child", ImVec2(0, 0), ImGuiChildFlags_Border);
                ImGui::EndChild();
            }
            ImGui::End();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Layout/Clipping");
    if (ImGui::TreeNode("Clipping"))
    {
        static ImVec2 size(100.0f, 100.0f);
        static ImVec2 offset(30.0f, 30.0f);
        ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f");
        ImGui::TextWrapped("(Click and drag to scroll)");

        HelpMarker(
            "(Left) Using ImGui::PushClipRect():\n"
            "Will alter ImGui hit-testing logic + ImDrawList rendering.\n"
            "(use this if you want your clipping rectangle to affect interactions)\n\n"
            "(Center) Using ImDrawList::PushClipRect():\n"
            "Will alter ImDrawList rendering only.\n"
            "(use this as a shortcut if you are only using ImDrawList calls)\n\n"
            "(Right) Using ImDrawList::AddText() with a fine ClipRect:\n"
            "Will alter only this specific ImDrawList::AddText() rendering.\n"
            "This is often used internally to avoid altering the clipping rectangle and minimize draw calls.");

        for (int n = 0; n < 3; n++)
        {
            if (n > 0)
                ImGui::SameLine();

            ImGui::PushID(n);
            ImGui::InvisibleButton("##canvas", size);
            if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left))
            {
                offset.x += ImGui::GetIO().MouseDelta.x;
                offset.y += ImGui::GetIO().MouseDelta.y;
            }
            ImGui::PopID();
            if (!ImGui::IsItemVisible()) // Skip rendering as ImDrawList elements are not clipped.
                continue;

            const ImVec2 p0 = ImGui::GetItemRectMin();
            const ImVec2 p1 = ImGui::GetItemRectMax();
            const char* text_str = "Line 1 hello\nLine 2 clip me!";
            const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y);
            ImDrawList* draw_list = ImGui::GetWindowDrawList();
            switch (n)
            {
            case 0:
                ImGui::PushClipRect(p0, p1, true);
                draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
                draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
                ImGui::PopClipRect();
                break;
            case 1:
                draw_list->PushClipRect(p0, p1, true);
                draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
                draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
                draw_list->PopClipRect();
                break;
            case 2:
                ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert.
                draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
                draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect);
                break;
            }
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Layout/Overlap Mode");
    if (ImGui::TreeNode("Overlap Mode"))
    {
        static bool enable_allow_overlap = true;

        HelpMarker(
            "Hit-testing is by default performed in item submission order, which generally is perceived as 'back-to-front'.\n\n"
            "By using SetNextItemAllowOverlap() you can notify that an item may be overlapped by another. "
            "Doing so alters the hovering logic: items using AllowOverlap mode requires an extra frame to accept hovered state.");
        ImGui::Checkbox("Enable AllowOverlap", &enable_allow_overlap);

        ImVec2 button1_pos = ImGui::GetCursorScreenPos();
        ImVec2 button2_pos = ImVec2(button1_pos.x + 50.0f, button1_pos.y + 50.0f);
        if (enable_allow_overlap)
            ImGui::SetNextItemAllowOverlap();
        ImGui::Button("Button 1", ImVec2(80, 80));
        ImGui::SetCursorScreenPos(button2_pos);
        ImGui::Button("Button 2", ImVec2(80, 80));

        // This is typically used with width-spanning items.
        // (note that Selectable() has a dedicated flag ImGuiSelectableFlags_AllowOverlap, which is a shortcut
        // for using SetNextItemAllowOverlap(). For demo purpose we use SetNextItemAllowOverlap() here.)
        if (enable_allow_overlap)
            ImGui::SetNextItemAllowOverlap();
        ImGui::Selectable("Some Selectable", false);
        ImGui::SameLine();
        ImGui::SmallButton("++");

        ImGui::TreePop();
    }
}

static void ShowDemoWindowPopups()
{
    IMGUI_DEMO_MARKER("Popups");
    if (!ImGui::CollapsingHeader("Popups & Modal windows"))
        return;

    // The properties of popups windows are:
    // - They block normal mouse hovering detection outside them. (*)
    // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
    // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as
    //   we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup().
    // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even
    //     when normally blocked by a popup.
    // Those three properties are connected. The library needs to hold their visibility state BECAUSE it can close
    // popups at any time.

    // Typical use for regular windows:
    //   bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End();
    // Typical use for popups:
    //   if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); }

    // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state.
    // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below.

    IMGUI_DEMO_MARKER("Popups/Popups");
    if (ImGui::TreeNode("Popups"))
    {
        ImGui::TextWrapped(
            "When a popup is active, it inhibits interacting with windows that are behind the popup. "
            "Clicking outside the popup closes it.");

        static int selected_fish = -1;
        const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" };
        static bool toggles[] = { true, false, false, false, false };

        // Simple selection popup (if you want to show the current selection inside the Button itself,
        // you may want to build a string using the "###" operator to preserve a constant ID with a variable label)
        if (ImGui::Button("Select.."))
            ImGui::OpenPopup("my_select_popup");
        ImGui::SameLine();
        ImGui::TextUnformatted(selected_fish == -1 ? "<None>" : names[selected_fish]);
        if (ImGui::BeginPopup("my_select_popup"))
        {
            ImGui::SeparatorText("Aquarium");
            for (int i = 0; i < IM_ARRAYSIZE(names); i++)
                if (ImGui::Selectable(names[i]))
                    selected_fish = i;
            ImGui::EndPopup();
        }

        // Showing a menu with toggles
        if (ImGui::Button("Toggle.."))
            ImGui::OpenPopup("my_toggle_popup");
        if (ImGui::BeginPopup("my_toggle_popup"))
        {
            for (int i = 0; i < IM_ARRAYSIZE(names); i++)
                ImGui::MenuItem(names[i], "", &toggles[i]);
            if (ImGui::BeginMenu("Sub-menu"))
            {
                ImGui::MenuItem("Click me");
                ImGui::EndMenu();
            }

            ImGui::Separator();
            ImGui::Text("Tooltip here");
            ImGui::SetItemTooltip("I am a tooltip over a popup");

            if (ImGui::Button("Stacked Popup"))
                ImGui::OpenPopup("another popup");
            if (ImGui::BeginPopup("another popup"))
            {
                for (int i = 0; i < IM_ARRAYSIZE(names); i++)
                    ImGui::MenuItem(names[i], "", &toggles[i]);
                if (ImGui::BeginMenu("Sub-menu"))
                {
                    ImGui::MenuItem("Click me");
                    if (ImGui::Button("Stacked Popup"))
                        ImGui::OpenPopup("another popup");
                    if (ImGui::BeginPopup("another popup"))
                    {
                        ImGui::Text("I am the last one here.");
                        ImGui::EndPopup();
                    }
                    ImGui::EndMenu();
                }
                ImGui::EndPopup();
            }
            ImGui::EndPopup();
        }

        // Call the more complete ShowExampleMenuFile which we use in various places of this demo
        if (ImGui::Button("With a menu.."))
            ImGui::OpenPopup("my_file_popup");
        if (ImGui::BeginPopup("my_file_popup", ImGuiWindowFlags_MenuBar))
        {
            if (ImGui::BeginMenuBar())
            {
                if (ImGui::BeginMenu("File"))
                {
                    ShowExampleMenuFile();
                    ImGui::EndMenu();
                }
                if (ImGui::BeginMenu("Edit"))
                {
                    ImGui::MenuItem("Dummy");
                    ImGui::EndMenu();
                }
                ImGui::EndMenuBar();
            }
            ImGui::Text("Hello from popup!");
            ImGui::Button("This is a dummy button..");
            ImGui::EndPopup();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Popups/Context menus");
    if (ImGui::TreeNode("Context menus"))
    {
        HelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier.");

        // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing:
        //     if (id == 0)
        //         id = GetItemID(); // Use last item id
        //     if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right))
        //         OpenPopup(id);
        //     return BeginPopup(id);
        // For advanced uses you may want to replicate and customize this code.
        // See more details in BeginPopupContextItem().

        // Example 1
        // When used after an item that has an ID (e.g. Button), we can skip providing an ID to BeginPopupContextItem(),
        // and BeginPopupContextItem() will use the last item ID as the popup ID.
        {
            const char* names[5] = { "Label1", "Label2", "Label3", "Label4", "Label5" };
            static int selected = -1;
            for (int n = 0; n < 5; n++)
            {
                if (ImGui::Selectable(names[n], selected == n))
                    selected = n;
                if (ImGui::BeginPopupContextItem()) // <-- use last item id as popup id
                {
                    selected = n;
                    ImGui::Text("This a popup for \"%s\"!", names[n]);
                    if (ImGui::Button("Close"))
                        ImGui::CloseCurrentPopup();
                    ImGui::EndPopup();
                }
                ImGui::SetItemTooltip("Right-click to open popup");
            }
        }

        // Example 2
        // Popup on a Text() element which doesn't have an identifier: we need to provide an identifier to BeginPopupContextItem().
        // Using an explicit identifier is also convenient if you want to activate the popups from different locations.
        {
            HelpMarker("Text() elements don't have stable identifiers so we need to provide one.");
            static float value = 0.5f;
            ImGui::Text("Value = %.3f <-- (1) right-click this text", value);
            if (ImGui::BeginPopupContextItem("my popup"))
            {
                if (ImGui::Selectable("Set to zero")) value = 0.0f;
                if (ImGui::Selectable("Set to PI")) value = 3.1415f;
                ImGui::SetNextItemWidth(-FLT_MIN);
                ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f);
                ImGui::EndPopup();
            }

            // We can also use OpenPopupOnItemClick() to toggle the visibility of a given popup.
            // Here we make it that right-clicking this other text element opens the same popup as above.
            // The popup itself will be submitted by the code above.
            ImGui::Text("(2) Or right-click this text");
            ImGui::OpenPopupOnItemClick("my popup", ImGuiPopupFlags_MouseButtonRight);

            // Back to square one: manually open the same popup.
            if (ImGui::Button("(3) Or click this button"))
                ImGui::OpenPopup("my popup");
        }

        // Example 3
        // When using BeginPopupContextItem() with an implicit identifier (NULL == use last item ID),
        // we need to make sure your item identifier is stable.
        // In this example we showcase altering the item label while preserving its identifier, using the ### operator (see FAQ).
        {
            HelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator.");
            static char name[32] = "Label1";
            char buf[64];
            sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label
            ImGui::Button(buf);
            if (ImGui::BeginPopupContextItem())
            {
                ImGui::Text("Edit name:");
                ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
                if (ImGui::Button("Close"))
                    ImGui::CloseCurrentPopup();
                ImGui::EndPopup();
            }
            ImGui::SameLine(); ImGui::Text("(<-- right-click here)");
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Popups/Modals");
    if (ImGui::TreeNode("Modals"))
    {
        ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside.");

        if (ImGui::Button("Delete.."))
            ImGui::OpenPopup("Delete?");

        // Always center this window when appearing
        ImVec2 center = ImGui::GetMainViewport()->GetCenter();
        ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));

        if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
        {
            ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!");
            ImGui::Separator();

            //static int unused_i = 0;
            //ImGui::Combo("Combo", &unused_i, "Delete\0Delete harder\0");

            static bool dont_ask_me_next_time = false;
            ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
            ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time);
            ImGui::PopStyleVar();

            if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); }
            ImGui::SetItemDefaultFocus();
            ImGui::SameLine();
            if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); }
            ImGui::EndPopup();
        }

        if (ImGui::Button("Stacked modals.."))
            ImGui::OpenPopup("Stacked 1");
        if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar))
        {
            if (ImGui::BeginMenuBar())
            {
                if (ImGui::BeginMenu("File"))
                {
                    if (ImGui::MenuItem("Some menu item")) {}
                    ImGui::EndMenu();
                }
                ImGui::EndMenuBar();
            }
            ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it.");

            // Testing behavior of widgets stacking their own regular popups over the modal.
            static int item = 1;
            static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
            ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
            ImGui::ColorEdit4("color", color);

            if (ImGui::Button("Add another modal.."))
                ImGui::OpenPopup("Stacked 2");

            // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which
            // will close the popup. Note that the visibility state of popups is owned by imgui, so the input value
            // of the bool actually doesn't matter here.
            bool unused_open = true;
            if (ImGui::BeginPopupModal("Stacked 2", &unused_open))
            {
                ImGui::Text("Hello from Stacked The Second!");
                if (ImGui::Button("Close"))
                    ImGui::CloseCurrentPopup();
                ImGui::EndPopup();
            }

            if (ImGui::Button("Close"))
                ImGui::CloseCurrentPopup();
            ImGui::EndPopup();
        }

        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Popups/Menus inside a regular window");
    if (ImGui::TreeNode("Menus inside a regular window"))
    {
        ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
        ImGui::Separator();

        ImGui::MenuItem("Menu item", "CTRL+M");
        if (ImGui::BeginMenu("Menu inside a regular window"))
        {
            ShowExampleMenuFile();
            ImGui::EndMenu();
        }
        ImGui::Separator();
        ImGui::TreePop();
    }
}

// Dummy data structure that we use for the Table demo.
// (pre-C++11 doesn't allow us to instantiate ImVector<MyItem> template if this structure is defined inside the demo function)
namespace
{
// We are passing our own identifier to TableSetupColumn() to facilitate identifying columns in the sorting code.
// This identifier will be passed down into ImGuiTableSortSpec::ColumnUserID.
// But it is possible to omit the user id parameter of TableSetupColumn() and just use the column index instead! (ImGuiTableSortSpec::ColumnIndex)
// If you don't use sorting, you will generally never care about giving column an ID!
enum MyItemColumnID
{
    MyItemColumnID_ID,
    MyItemColumnID_Name,
    MyItemColumnID_Action,
    MyItemColumnID_Quantity,
    MyItemColumnID_Description
};

struct MyItem
{
    int         ID;
    const char* Name;
    int         Quantity;

    // We have a problem which is affecting _only this demo_ and should not affect your code:
    // As we don't rely on std:: or other third-party library to compile dear imgui, we only have reliable access to qsort(),
    // however qsort doesn't allow passing user data to comparing function.
    // As a workaround, we are storing the sort specs in a static/global for the comparing function to access.
    // In your own use case you would probably pass the sort specs to your sorting/comparing functions directly and not use a global.
    // We could technically call ImGui::TableGetSortSpecs() in CompareWithSortSpecs(), but considering that this function is called
    // very often by the sorting algorithm it would be a little wasteful.
    static const ImGuiTableSortSpecs* s_current_sort_specs;

    static void SortWithSortSpecs(ImGuiTableSortSpecs* sort_specs, MyItem* items, int items_count)
    {
        s_current_sort_specs = sort_specs; // Store in variable accessible by the sort function.
        if (items_count > 1)
            qsort(items, (size_t)items_count, sizeof(items[0]), MyItem::CompareWithSortSpecs);
        s_current_sort_specs = NULL;
    }

    // Compare function to be used by qsort()
    static int IMGUI_CDECL CompareWithSortSpecs(const void* lhs, const void* rhs)
    {
        const MyItem* a = (const MyItem*)lhs;
        const MyItem* b = (const MyItem*)rhs;
        for (int n = 0; n < s_current_sort_specs->SpecsCount; n++)
        {
            // Here we identify columns using the ColumnUserID value that we ourselves passed to TableSetupColumn()
            // We could also choose to identify columns based on their index (sort_spec->ColumnIndex), which is simpler!
            const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n];
            int delta = 0;
            switch (sort_spec->ColumnUserID)
            {
            case MyItemColumnID_ID:             delta = (a->ID - b->ID);                break;
            case MyItemColumnID_Name:           delta = (strcmp(a->Name, b->Name));     break;
            case MyItemColumnID_Quantity:       delta = (a->Quantity - b->Quantity);    break;
            case MyItemColumnID_Description:    delta = (strcmp(a->Name, b->Name));     break;
            default: IM_ASSERT(0); break;
            }
            if (delta > 0)
                return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? +1 : -1;
            if (delta < 0)
                return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1;
        }

        // qsort() is instable so always return a way to differenciate items.
        // Your own compare function may want to avoid fallback on implicit sort specs.
        // e.g. a Name compare if it wasn't already part of the sort specs.
        return (a->ID - b->ID);
    }
};
const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL;
}

// Make the UI compact because there are so many fields
static void PushStyleCompact()
{
    ImGuiStyle& style = ImGui::GetStyle();
    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, (float)(int)(style.FramePadding.y * 0.60f)));
    ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, (float)(int)(style.ItemSpacing.y * 0.60f)));
}

static void PopStyleCompact()
{
    ImGui::PopStyleVar(2);
}

// Show a combo box with a choice of sizing policies
static void EditTableSizingFlags(ImGuiTableFlags* p_flags)
{
    struct EnumDesc { ImGuiTableFlags Value; const char* Name; const char* Tooltip; };
    static const EnumDesc policies[] =
    {
        { ImGuiTableFlags_None,               "Default",                            "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." },
        { ImGuiTableFlags_SizingFixedFit,     "ImGuiTableFlags_SizingFixedFit",     "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." },
        { ImGuiTableFlags_SizingFixedSame,    "ImGuiTableFlags_SizingFixedSame",    "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." },
        { ImGuiTableFlags_SizingStretchProp,  "ImGuiTableFlags_SizingStretchProp",  "Columns default to _WidthStretch with weights proportional to their widths." },
        { ImGuiTableFlags_SizingStretchSame,  "ImGuiTableFlags_SizingStretchSame",  "Columns default to _WidthStretch with same weights." }
    };
    int idx;
    for (idx = 0; idx < IM_ARRAYSIZE(policies); idx++)
        if (policies[idx].Value == (*p_flags & ImGuiTableFlags_SizingMask_))
            break;
    const char* preview_text = (idx < IM_ARRAYSIZE(policies)) ? policies[idx].Name + (idx > 0 ? strlen("ImGuiTableFlags") : 0) : "";
    if (ImGui::BeginCombo("Sizing Policy", preview_text))
    {
        for (int n = 0; n < IM_ARRAYSIZE(policies); n++)
            if (ImGui::Selectable(policies[n].Name, idx == n))
                *p_flags = (*p_flags & ~ImGuiTableFlags_SizingMask_) | policies[n].Value;
        ImGui::EndCombo();
    }
    ImGui::SameLine();
    ImGui::TextDisabled("(?)");
    if (ImGui::BeginItemTooltip())
    {
        ImGui::PushTextWrapPos(ImGui::GetFontSize() * 50.0f);
        for (int m = 0; m < IM_ARRAYSIZE(policies); m++)
        {
            ImGui::Separator();
            ImGui::Text("%s:", policies[m].Name);
            ImGui::Separator();
            ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetStyle().IndentSpacing * 0.5f);
            ImGui::TextUnformatted(policies[m].Tooltip);
        }
        ImGui::PopTextWrapPos();
        ImGui::EndTooltip();
    }
}

static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags)
{
    ImGui::CheckboxFlags("_Disabled", p_flags, ImGuiTableColumnFlags_Disabled); ImGui::SameLine(); HelpMarker("Master disable flag (also hide from context menu)");
    ImGui::CheckboxFlags("_DefaultHide", p_flags, ImGuiTableColumnFlags_DefaultHide);
    ImGui::CheckboxFlags("_DefaultSort", p_flags, ImGuiTableColumnFlags_DefaultSort);
    if (ImGui::CheckboxFlags("_WidthStretch", p_flags, ImGuiTableColumnFlags_WidthStretch))
        *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthStretch);
    if (ImGui::CheckboxFlags("_WidthFixed", p_flags, ImGuiTableColumnFlags_WidthFixed))
        *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthFixed);
    ImGui::CheckboxFlags("_NoResize", p_flags, ImGuiTableColumnFlags_NoResize);
    ImGui::CheckboxFlags("_NoReorder", p_flags, ImGuiTableColumnFlags_NoReorder);
    ImGui::CheckboxFlags("_NoHide", p_flags, ImGuiTableColumnFlags_NoHide);
    ImGui::CheckboxFlags("_NoClip", p_flags, ImGuiTableColumnFlags_NoClip);
    ImGui::CheckboxFlags("_NoSort", p_flags, ImGuiTableColumnFlags_NoSort);
    ImGui::CheckboxFlags("_NoSortAscending", p_flags, ImGuiTableColumnFlags_NoSortAscending);
    ImGui::CheckboxFlags("_NoSortDescending", p_flags, ImGuiTableColumnFlags_NoSortDescending);
    ImGui::CheckboxFlags("_NoHeaderLabel", p_flags, ImGuiTableColumnFlags_NoHeaderLabel);
    ImGui::CheckboxFlags("_NoHeaderWidth", p_flags, ImGuiTableColumnFlags_NoHeaderWidth);
    ImGui::CheckboxFlags("_PreferSortAscending", p_flags, ImGuiTableColumnFlags_PreferSortAscending);
    ImGui::CheckboxFlags("_PreferSortDescending", p_flags, ImGuiTableColumnFlags_PreferSortDescending);
    ImGui::CheckboxFlags("_IndentEnable", p_flags, ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0");
    ImGui::CheckboxFlags("_IndentDisable", p_flags, ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0");
    ImGui::CheckboxFlags("_AngledHeader", p_flags, ImGuiTableColumnFlags_AngledHeader);
}

static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags)
{
    ImGui::CheckboxFlags("_IsEnabled", &flags, ImGuiTableColumnFlags_IsEnabled);
    ImGui::CheckboxFlags("_IsVisible", &flags, ImGuiTableColumnFlags_IsVisible);
    ImGui::CheckboxFlags("_IsSorted", &flags, ImGuiTableColumnFlags_IsSorted);
    ImGui::CheckboxFlags("_IsHovered", &flags, ImGuiTableColumnFlags_IsHovered);
}

static void ShowDemoWindowTables()
{
    //ImGui::SetNextItemOpen(true, ImGuiCond_Once);
    IMGUI_DEMO_MARKER("Tables");
    if (!ImGui::CollapsingHeader("Tables & Columns"))
        return;

    // Using those as a base value to create width/height that are factor of the size of our font
    const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x;
    const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing();

    ImGui::PushID("Tables");

    int open_action = -1;
    if (ImGui::Button("Expand all"))
        open_action = 1;
    ImGui::SameLine();
    if (ImGui::Button("Collapse all"))
        open_action = 0;
    ImGui::SameLine();

    // Options
    static bool disable_indent = false;
    ImGui::Checkbox("Disable tree indentation", &disable_indent);
    ImGui::SameLine();
    HelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width.");
    ImGui::Separator();
    if (disable_indent)
        ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f);

    // About Styling of tables
    // Most settings are configured on a per-table basis via the flags passed to BeginTable() and TableSetupColumns APIs.
    // There are however a few settings that a shared and part of the ImGuiStyle structure:
    //   style.CellPadding                          // Padding within each cell
    //   style.Colors[ImGuiCol_TableHeaderBg]       // Table header background
    //   style.Colors[ImGuiCol_TableBorderStrong]   // Table outer and header borders
    //   style.Colors[ImGuiCol_TableBorderLight]    // Table inner borders
    //   style.Colors[ImGuiCol_TableRowBg]          // Table row background when ImGuiTableFlags_RowBg is enabled (even rows)
    //   style.Colors[ImGuiCol_TableRowBgAlt]       // Table row background when ImGuiTableFlags_RowBg is enabled (odds rows)

    // Demos
    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Basic");
    if (ImGui::TreeNode("Basic"))
    {
        // Here we will showcase three different ways to output a table.
        // They are very simple variations of a same thing!

        // [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column.
        // In many situations, this is the most flexible and easy to use pattern.
        HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop.");
        if (ImGui::BeginTable("table1", 3))
        {
            for (int row = 0; row < 4; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("Row %d Column %d", row, column);
                }
            }
            ImGui::EndTable();
        }

        // [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex().
        // This is generally more convenient when you have code manually submitting the contents of each column.
        HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually.");
        if (ImGui::BeginTable("table2", 3))
        {
            for (int row = 0; row < 4; row++)
            {
                ImGui::TableNextRow();
                ImGui::TableNextColumn();
                ImGui::Text("Row %d", row);
                ImGui::TableNextColumn();
                ImGui::Text("Some contents");
                ImGui::TableNextColumn();
                ImGui::Text("123.456");
            }
            ImGui::EndTable();
        }

        // [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(),
        // as TableNextColumn() will automatically wrap around and create new rows as needed.
        // This is generally more convenient when your cells all contains the same type of data.
        HelpMarker(
            "Only using TableNextColumn(), which tends to be convenient for tables where every cell contains "
            "the same type of contents.\n This is also more similar to the old NextColumn() function of the "
            "Columns API, and provided to facilitate the Columns->Tables API transition.");
        if (ImGui::BeginTable("table3", 3))
        {
            for (int item = 0; item < 14; item++)
            {
                ImGui::TableNextColumn();
                ImGui::Text("Item %d", item);
            }
            ImGui::EndTable();
        }

        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Borders, background");
    if (ImGui::TreeNode("Borders, background"))
    {
        // Expose a few Borders related flags interactively
        enum ContentsType { CT_Text, CT_FillButton };
        static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg;
        static bool display_headers = false;
        static int contents_type = CT_Text;

        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg);
        ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders);
        ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterH");
        ImGui::Indent();

        ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
        ImGui::Indent();
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
        ImGui::Unindent();

        ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
        ImGui::Indent();
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
        ImGui::Unindent();

        ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner);
        ImGui::Unindent();

        ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:");
        ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text);
        ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton);
        ImGui::Checkbox("Display headers", &display_headers);
        ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
        PopStyleCompact();

        if (ImGui::BeginTable("table1", 3, flags))
        {
            // Display headers so we can inspect their interaction with borders
            // (Headers are not the main purpose of this section of the demo, so we are not elaborating on them now. See other sections for details)
            if (display_headers)
            {
                ImGui::TableSetupColumn("One");
                ImGui::TableSetupColumn("Two");
                ImGui::TableSetupColumn("Three");
                ImGui::TableHeadersRow();
            }

            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    char buf[32];
                    sprintf(buf, "Hello %d,%d", column, row);
                    if (contents_type == CT_Text)
                        ImGui::TextUnformatted(buf);
                    else if (contents_type == CT_FillButton)
                        ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Resizable, stretch");
    if (ImGui::TreeNode("Resizable, stretch"))
    {
        // By default, if we don't enable ScrollX the sizing policy for each column is "Stretch"
        // All columns maintain a sizing weight, and they will occupy all available width.
        static ImGuiTableFlags flags = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody;
        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
        ImGui::SameLine(); HelpMarker(
            "Using the _Resizable flag automatically enables the _BordersInnerV flag as well, "
            "this is why the resize borders are still showing when unchecking this.");
        PopStyleCompact();

        if (ImGui::BeginTable("table1", 3, flags))
        {
            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("Hello %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Resizable, fixed");
    if (ImGui::TreeNode("Resizable, fixed"))
    {
        // Here we use ImGuiTableFlags_SizingFixedFit (even though _ScrollX is not set)
        // So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small)
        // If there is not enough available width to fit all columns, they will however be resized down.
        // FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings
        HelpMarker(
            "Using _Resizable + _SizingFixedFit flags.\n"
            "Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n"
            "Double-click a column border to auto-fit the column to its contents.");
        PushStyleCompact();
        static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody;
        ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
        PopStyleCompact();

        if (ImGui::BeginTable("table1", 3, flags))
        {
            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("Hello %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Resizable, mixed");
    if (ImGui::TreeNode("Resizable, mixed"))
    {
        HelpMarker(
            "Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n"
            "When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch.");
        static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable;

        if (ImGui::BeginTable("table1", 3, flags))
        {
            ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed);
            ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed);
            ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthStretch);
            ImGui::TableHeadersRow();
            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("%s %d,%d", (column == 2) ? "Stretch" : "Fixed", column, row);
                }
            }
            ImGui::EndTable();
        }
        if (ImGui::BeginTable("table2", 6, flags))
        {
            ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed);
            ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed);
            ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_DefaultHide);
            ImGui::TableSetupColumn("DDD", ImGuiTableColumnFlags_WidthStretch);
            ImGui::TableSetupColumn("EEE", ImGuiTableColumnFlags_WidthStretch);
            ImGui::TableSetupColumn("FFF", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultHide);
            ImGui::TableHeadersRow();
            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 6; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("%s %d,%d", (column >= 3) ? "Stretch" : "Fixed", column, row);
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Reorderable, hideable, with headers");
    if (ImGui::TreeNode("Reorderable, hideable, with headers"))
    {
        HelpMarker(
            "Click and drag column headers to reorder columns.\n\n"
            "Right-click on a header to open a context menu.");
        static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV;
        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable);
        ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable);
        ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody);
        ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)");
        ImGui::CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", &flags, ImGuiTableFlags_HighlightHoveredColumn);
        PopStyleCompact();

        if (ImGui::BeginTable("table1", 3, flags))
        {
            // Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column.
            // (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.)
            ImGui::TableSetupColumn("One");
            ImGui::TableSetupColumn("Two");
            ImGui::TableSetupColumn("Three");
            ImGui::TableHeadersRow();
            for (int row = 0; row < 6; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("Hello %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }

        // Use outer_size.x == 0.0f instead of default to make the table as tight as possible
        // (only valid when no scrolling and no stretch column)
        if (ImGui::BeginTable("table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f)))
        {
            ImGui::TableSetupColumn("One");
            ImGui::TableSetupColumn("Two");
            ImGui::TableSetupColumn("Three");
            ImGui::TableHeadersRow();
            for (int row = 0; row < 6; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("Fixed %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Padding");
    if (ImGui::TreeNode("Padding"))
    {
        // First example: showcase use of padding flags and effect of BorderOuterV/BorderInnerV on X padding.
        // We don't expose BorderOuterH/BorderInnerH here because they have no effect on X padding.
        HelpMarker(
            "We often want outer padding activated when any using features which makes the edges of a column visible:\n"
            "e.g.:\n"
            "- BorderOuterV\n"
            "- any form of row selection\n"
            "Because of this, activating BorderOuterV sets the default to PadOuterX. "
            "Using PadOuterX or NoPadOuterX you can override the default.\n\n"
            "Actual padding values are using style.CellPadding.\n\n"
            "In this demo we don't show horizontal borders to emphasize how they don't affect default horizontal padding.");

        static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV;
        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags1, ImGuiTableFlags_PadOuterX);
        ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)");
        ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags1, ImGuiTableFlags_NoPadOuterX);
        ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)");
        ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags1, ImGuiTableFlags_NoPadInnerX);
        ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)");
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags1, ImGuiTableFlags_BordersOuterV);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags1, ImGuiTableFlags_BordersInnerV);
        static bool show_headers = false;
        ImGui::Checkbox("show_headers", &show_headers);
        PopStyleCompact();

        if (ImGui::BeginTable("table_padding", 3, flags1))
        {
            if (show_headers)
            {
                ImGui::TableSetupColumn("One");
                ImGui::TableSetupColumn("Two");
                ImGui::TableSetupColumn("Three");
                ImGui::TableHeadersRow();
            }

            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    if (row == 0)
                    {
                        ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x);
                    }
                    else
                    {
                        char buf[32];
                        sprintf(buf, "Hello %d,%d", column, row);
                        ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
                    }
                    //if (ImGui::TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered)
                    //    ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255));
                }
            }
            ImGui::EndTable();
        }

        // Second example: set style.CellPadding to (0.0) or a custom value.
        // FIXME-TABLE: Vertical border effectively not displayed the same way as horizontal one...
        HelpMarker("Setting style.CellPadding to (0,0) or a custom value.");
        static ImGuiTableFlags flags2 = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg;
        static ImVec2 cell_padding(0.0f, 0.0f);
        static bool show_widget_frame_bg = true;

        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags2, ImGuiTableFlags_Borders);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags2, ImGuiTableFlags_BordersH);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags2, ImGuiTableFlags_BordersV);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags2, ImGuiTableFlags_BordersInner);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags2, ImGuiTableFlags_BordersOuter);
        ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags2, ImGuiTableFlags_RowBg);
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags2, ImGuiTableFlags_Resizable);
        ImGui::Checkbox("show_widget_frame_bg", &show_widget_frame_bg);
        ImGui::SliderFloat2("CellPadding", &cell_padding.x, 0.0f, 10.0f, "%.0f");
        PopStyleCompact();

        ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cell_padding);
        if (ImGui::BeginTable("table_padding_2", 3, flags2))
        {
            static char text_bufs[3 * 5][16]; // Mini text storage for 3x5 cells
            static bool init = true;
            if (!show_widget_frame_bg)
                ImGui::PushStyleColor(ImGuiCol_FrameBg, 0);
            for (int cell = 0; cell < 3 * 5; cell++)
            {
                ImGui::TableNextColumn();
                if (init)
                    strcpy(text_bufs[cell], "edit me");
                ImGui::SetNextItemWidth(-FLT_MIN);
                ImGui::PushID(cell);
                ImGui::InputText("##cell", text_bufs[cell], IM_ARRAYSIZE(text_bufs[cell]));
                ImGui::PopID();
            }
            if (!show_widget_frame_bg)
                ImGui::PopStyleColor();
            init = false;
            ImGui::EndTable();
        }
        ImGui::PopStyleVar();

        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Explicit widths");
    if (ImGui::TreeNode("Sizing policies"))
    {
        static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody;
        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags1, ImGuiTableFlags_NoHostExtendX);
        PopStyleCompact();

        static ImGuiTableFlags sizing_policy_flags[4] = { ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp, ImGuiTableFlags_SizingStretchSame };
        for (int table_n = 0; table_n < 4; table_n++)
        {
            ImGui::PushID(table_n);
            ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 30);
            EditTableSizingFlags(&sizing_policy_flags[table_n]);

            // To make it easier to understand the different sizing policy,
            // For each policy: we display one table where the columns have equal contents width,
            // and one where the columns have different contents width.
            if (ImGui::BeginTable("table1", 3, sizing_policy_flags[table_n] | flags1))
            {
                for (int row = 0; row < 3; row++)
                {
                    ImGui::TableNextRow();
                    ImGui::TableNextColumn(); ImGui::Text("Oh dear");
                    ImGui::TableNextColumn(); ImGui::Text("Oh dear");
                    ImGui::TableNextColumn(); ImGui::Text("Oh dear");
                }
                ImGui::EndTable();
            }
            if (ImGui::BeginTable("table2", 3, sizing_policy_flags[table_n] | flags1))
            {
                for (int row = 0; row < 3; row++)
                {
                    ImGui::TableNextRow();
                    ImGui::TableNextColumn(); ImGui::Text("AAAA");
                    ImGui::TableNextColumn(); ImGui::Text("BBBBBBBB");
                    ImGui::TableNextColumn(); ImGui::Text("CCCCCCCCCCCC");
                }
                ImGui::EndTable();
            }
            ImGui::PopID();
        }

        ImGui::Spacing();
        ImGui::TextUnformatted("Advanced");
        ImGui::SameLine();
        HelpMarker(
            "This section allows you to interact and see the effect of various sizing policies "
            "depending on whether Scroll is enabled and the contents of your columns.");

        enum ContentsType { CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText };
        static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable;
        static int contents_type = CT_ShowWidth;
        static int column_count = 3;

        PushStyleCompact();
        ImGui::PushID("Advanced");
        ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30);
        EditTableSizingFlags(&flags);
        ImGui::Combo("Contents", &contents_type, "Show width\0Short Text\0Long Text\0Button\0Fill Button\0InputText\0");
        if (contents_type == CT_FillButton)
        {
            ImGui::SameLine();
            HelpMarker(
                "Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop "
                "where contents width can feed into auto-column width can feed into contents width.");
        }
        ImGui::DragInt("Columns", &column_count, 0.1f, 1, 64, "%d", ImGuiSliderFlags_AlwaysClamp);
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths);
        ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.");
        ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX);
        ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
        ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip);
        ImGui::PopItemWidth();
        ImGui::PopID();
        PopStyleCompact();

        if (ImGui::BeginTable("table2", column_count, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 7)))
        {
            for (int cell = 0; cell < 10 * column_count; cell++)
            {
                ImGui::TableNextColumn();
                int column = ImGui::TableGetColumnIndex();
                int row = ImGui::TableGetRowIndex();

                ImGui::PushID(cell);
                char label[32];
                static char text_buf[32] = "";
                sprintf(label, "Hello %d,%d", column, row);
                switch (contents_type)
                {
                case CT_ShortText:  ImGui::TextUnformatted(label); break;
                case CT_LongText:   ImGui::Text("Some %s text %d,%d\nOver two lines..", column == 0 ? "long" : "longeeer", column, row); break;
                case CT_ShowWidth:  ImGui::Text("W: %.1f", ImGui::GetContentRegionAvail().x); break;
                case CT_Button:     ImGui::Button(label); break;
                case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break;
                case CT_InputText:  ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break;
                }
                ImGui::PopID();
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping");
    if (ImGui::TreeNode("Vertical scrolling, with clipping"))
    {
        HelpMarker(
            "Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\n"
            "We also demonstrate using ImGuiListClipper to virtualize the submission of many items.");
        static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable;

        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
        PopStyleCompact();

        // When using ScrollX or ScrollY we need to specify a size for our table container!
        // Otherwise by default the table will fit all available space, like a BeginChild() call.
        ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8);
        if (ImGui::BeginTable("table_scrolly", 3, flags, outer_size))
        {
            ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible
            ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None);
            ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None);
            ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None);
            ImGui::TableHeadersRow();

            // Demonstrate using clipper for large vertical lists
            ImGuiListClipper clipper;
            clipper.Begin(1000);
            while (clipper.Step())
            {
                for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; row++)
                {
                    ImGui::TableNextRow();
                    for (int column = 0; column < 3; column++)
                    {
                        ImGui::TableSetColumnIndex(column);
                        ImGui::Text("Hello %d,%d", column, row);
                    }
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Horizontal scrolling");
    if (ImGui::TreeNode("Horizontal scrolling"))
    {
        HelpMarker(
            "When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, "
            "as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n"
            "Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX, "
            "because the container window won't automatically extend vertically to fix contents "
            "(this may be improved in future versions).");
        static ImGuiTableFlags flags = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable;
        static int freeze_cols = 1;
        static int freeze_rows = 1;

        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX);
        ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
        ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
        ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput);
        ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
        ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput);
        PopStyleCompact();

        // When using ScrollX or ScrollY we need to specify a size for our table container!
        // Otherwise by default the table will fit all available space, like a BeginChild() call.
        ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8);
        if (ImGui::BeginTable("table_scrollx", 7, flags, outer_size))
        {
            ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows);
            ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of TableSetupScrollFreeze()
            ImGui::TableSetupColumn("One");
            ImGui::TableSetupColumn("Two");
            ImGui::TableSetupColumn("Three");
            ImGui::TableSetupColumn("Four");
            ImGui::TableSetupColumn("Five");
            ImGui::TableSetupColumn("Six");
            ImGui::TableHeadersRow();
            for (int row = 0; row < 20; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 7; column++)
                {
                    // Both TableNextColumn() and TableSetColumnIndex() return true when a column is visible or performing width measurement.
                    // Because here we know that:
                    // - A) all our columns are contributing the same to row height
                    // - B) column 0 is always visible,
                    // We only always submit this one column and can skip others.
                    // More advanced per-column clipping behaviors may benefit from polling the status flags via TableGetColumnFlags().
                    if (!ImGui::TableSetColumnIndex(column) && column > 0)
                        continue;
                    if (column == 0)
                        ImGui::Text("Line %d", row);
                    else
                        ImGui::Text("Hello world %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }

        ImGui::Spacing();
        ImGui::TextUnformatted("Stretch + ScrollX");
        ImGui::SameLine();
        HelpMarker(
            "Showcase using Stretch columns + ScrollX together: "
            "this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n"
            "Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns "
            "along with ScrollX doesn't make sense.");
        static ImGuiTableFlags flags2 = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody;
        static float inner_width = 1000.0f;
        PushStyleCompact();
        ImGui::PushID("flags3");
        ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30);
        ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags2, ImGuiTableFlags_ScrollX);
        ImGui::DragFloat("inner_width", &inner_width, 1.0f, 0.0f, FLT_MAX, "%.1f");
        ImGui::PopItemWidth();
        ImGui::PopID();
        PopStyleCompact();
        if (ImGui::BeginTable("table2", 7, flags2, outer_size, inner_width))
        {
            for (int cell = 0; cell < 20 * 7; cell++)
            {
                ImGui::TableNextColumn();
                ImGui::Text("Hello world %d,%d", ImGui::TableGetColumnIndex(), ImGui::TableGetRowIndex());
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Columns flags");
    if (ImGui::TreeNode("Columns flags"))
    {
        // Create a first table just to show all the options/flags we want to make visible in our example!
        const int column_count = 3;
        const char* column_names[column_count] = { "One", "Two", "Three" };
        static ImGuiTableColumnFlags column_flags[column_count] = { ImGuiTableColumnFlags_DefaultSort, ImGuiTableColumnFlags_None, ImGuiTableColumnFlags_DefaultHide };
        static ImGuiTableColumnFlags column_flags_out[column_count] = { 0, 0, 0 }; // Output from TableGetColumnFlags()

        if (ImGui::BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags_None))
        {
            PushStyleCompact();
            for (int column = 0; column < column_count; column++)
            {
                ImGui::TableNextColumn();
                ImGui::PushID(column);
                ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation across columns
                ImGui::Text("'%s'", column_names[column]);
                ImGui::Spacing();
                ImGui::Text("Input flags:");
                EditTableColumnsFlags(&column_flags[column]);
                ImGui::Spacing();
                ImGui::Text("Output flags:");
                ImGui::BeginDisabled();
                ShowTableColumnsStatusFlags(column_flags_out[column]);
                ImGui::EndDisabled();
                ImGui::PopID();
            }
            PopStyleCompact();
            ImGui::EndTable();
        }

        // Create the real table we care about for the example!
        // We use a scrolling table to be able to showcase the difference between the _IsEnabled and _IsVisible flags above,
        // otherwise in a non-scrolling table columns are always visible (unless using ImGuiTableFlags_NoKeepColumnsVisible
        // + resizing the parent window down).
        const ImGuiTableFlags flags
            = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY
            | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV
            | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable;
        ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 9);
        if (ImGui::BeginTable("table_columns_flags", column_count, flags, outer_size))
        {
            bool has_angled_header = false;
            for (int column = 0; column < column_count; column++)
            {
                has_angled_header |= (column_flags[column] & ImGuiTableColumnFlags_AngledHeader) != 0;
                ImGui::TableSetupColumn(column_names[column], column_flags[column]);
            }
            if (has_angled_header)
                ImGui::TableAngledHeadersRow();
            ImGui::TableHeadersRow();
            for (int column = 0; column < column_count; column++)
                column_flags_out[column] = ImGui::TableGetColumnFlags(column);
            float indent_step = (float)((int)TEXT_BASE_WIDTH / 2);
            for (int row = 0; row < 8; row++)
            {
                // Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags.
                ImGui::Indent(indent_step);
                ImGui::TableNextRow();
                for (int column = 0; column < column_count; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("%s %s", (column == 0) ? "Indented" : "Hello", ImGui::TableGetColumnName(column));
                }
            }
            ImGui::Unindent(indent_step * 8.0f);

            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Columns widths");
    if (ImGui::TreeNode("Columns widths"))
    {
        HelpMarker("Using TableSetupColumn() to setup default width.");

        static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize;
        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize);
        PopStyleCompact();
        if (ImGui::BeginTable("table1", 3, flags1))
        {
            // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed.
            ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f
            ImGui::TableSetupColumn("two", ImGuiTableColumnFlags_WidthFixed, 200.0f); // Default to 200.0f
            ImGui::TableSetupColumn("three", ImGuiTableColumnFlags_WidthFixed);       // Default to auto
            ImGui::TableHeadersRow();
            for (int row = 0; row < 4; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    if (row == 0)
                        ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x);
                    else
                        ImGui::Text("Hello %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }

        HelpMarker(
            "Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, "
            "fixed columns with set width may still be shrunk down if there's not enough space in the host.");

        static ImGuiTableFlags flags2 = ImGuiTableFlags_None;
        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags2, ImGuiTableFlags_NoKeepColumnsVisible);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV);
        ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV);
        PopStyleCompact();
        if (ImGui::BeginTable("table2", 4, flags2))
        {
            // We could also set ImGuiTableFlags_SizingFixedFit on the table and then all columns
            // will default to ImGuiTableColumnFlags_WidthFixed.
            ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f);
            ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f);
            ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f);
            ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f);
            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 4; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    if (row == 0)
                        ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x);
                    else
                        ImGui::Text("Hello %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Nested tables");
    if (ImGui::TreeNode("Nested tables"))
    {
        HelpMarker("This demonstrates embedding a table into another table cell.");

        if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
        {
            ImGui::TableSetupColumn("A0");
            ImGui::TableSetupColumn("A1");
            ImGui::TableHeadersRow();

            ImGui::TableNextColumn();
            ImGui::Text("A0 Row 0");
            {
                float rows_height = TEXT_BASE_HEIGHT * 2;
                if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
                {
                    ImGui::TableSetupColumn("B0");
                    ImGui::TableSetupColumn("B1");
                    ImGui::TableHeadersRow();

                    ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height);
                    ImGui::TableNextColumn();
                    ImGui::Text("B0 Row 0");
                    ImGui::TableNextColumn();
                    ImGui::Text("B1 Row 0");
                    ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height);
                    ImGui::TableNextColumn();
                    ImGui::Text("B0 Row 1");
                    ImGui::TableNextColumn();
                    ImGui::Text("B1 Row 1");

                    ImGui::EndTable();
                }
            }
            ImGui::TableNextColumn(); ImGui::Text("A1 Row 0");
            ImGui::TableNextColumn(); ImGui::Text("A0 Row 1");
            ImGui::TableNextColumn(); ImGui::Text("A1 Row 1");
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Row height");
    if (ImGui::TreeNode("Row height"))
    {
        HelpMarker(
            "You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, "
            "so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\n"
            "We cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.");
        if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_Borders))
        {
            for (int row = 0; row < 8; row++)
            {
                float min_row_height = (float)(int)(TEXT_BASE_HEIGHT * 0.30f * row);
                ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height);
                ImGui::TableNextColumn();
                ImGui::Text("min_row_height = %.2f", min_row_height);
            }
            ImGui::EndTable();
        }

        HelpMarker(
            "Showcase using SameLine(0,0) to share Current Line Height between cells.\n\n"
            "Please note that Tables Row Height is not the same thing as Current Line Height, "
            "as a table cell may contains multiple lines.");
        if (ImGui::BeginTable("table_share_lineheight", 2, ImGuiTableFlags_Borders))
        {
            ImGui::TableNextRow();
            ImGui::TableNextColumn();
            ImGui::ColorButton("##1", ImVec4(0.13f, 0.26f, 0.40f, 1.0f), ImGuiColorEditFlags_None, ImVec2(40, 40));
            ImGui::TableNextColumn();
            ImGui::Text("Line 1");
            ImGui::Text("Line 2");

            ImGui::TableNextRow();
            ImGui::TableNextColumn();
            ImGui::ColorButton("##2", ImVec4(0.13f, 0.26f, 0.40f, 1.0f), ImGuiColorEditFlags_None, ImVec2(40, 40));
            ImGui::TableNextColumn();
            ImGui::SameLine(0.0f, 0.0f); // Reuse line height from previous column
            ImGui::Text("Line 1, with SameLine(0,0)");
            ImGui::Text("Line 2");

            ImGui::EndTable();
        }

        HelpMarker("Showcase altering CellPadding.y between rows. Note that CellPadding.x is locked for the entire table.");
        if (ImGui::BeginTable("table_changing_cellpadding_y", 1, ImGuiTableFlags_Borders))
        {
            ImGuiStyle& style = ImGui::GetStyle();
            for (int row = 0; row < 8; row++)
            {
                if ((row % 3) == 2)
                    ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(style.CellPadding.x, 20.0f));
                ImGui::TableNextRow(ImGuiTableRowFlags_None);
                ImGui::TableNextColumn();
                ImGui::Text("CellPadding.y = %.2f", style.CellPadding.y);
                if ((row % 3) == 2)
                    ImGui::PopStyleVar();
            }
            ImGui::EndTable();
        }

        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Outer size");
    if (ImGui::TreeNode("Outer size"))
    {
        // Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY
        // Important to that note how the two flags have slightly different behaviors!
        ImGui::Text("Using NoHostExtendX and NoHostExtendY:");
        PushStyleCompact();
        static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX;
        ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
        ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.");
        ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY);
        ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.");
        PopStyleCompact();

        ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f);
        if (ImGui::BeginTable("table1", 3, flags, outer_size))
        {
            for (int row = 0; row < 10; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableNextColumn();
                    ImGui::Text("Cell %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }
        ImGui::SameLine();
        ImGui::Text("Hello!");

        ImGui::Spacing();

        ImGui::Text("Using explicit size:");
        if (ImGui::BeginTable("table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f)))
        {
            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableNextColumn();
                    ImGui::Text("Cell %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }
        ImGui::SameLine();
        if (ImGui::BeginTable("table3", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f)))
        {
            for (int row = 0; row < 3; row++)
            {
                ImGui::TableNextRow(0, TEXT_BASE_HEIGHT * 1.5f);
                for (int column = 0; column < 3; column++)
                {
                    ImGui::TableNextColumn();
                    ImGui::Text("Cell %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }

        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Background color");
    if (ImGui::TreeNode("Background color"))
    {
        static ImGuiTableFlags flags = ImGuiTableFlags_RowBg;
        static int row_bg_type = 1;
        static int row_bg_target = 1;
        static int cell_bg_type = 1;

        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders);
        ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg);
        ImGui::SameLine(); HelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style.");
        ImGui::Combo("row bg type", (int*)&row_bg_type, "None\0Red\0Gradient\0");
        ImGui::Combo("row bg target", (int*)&row_bg_target, "RowBg0\0RowBg1\0"); ImGui::SameLine(); HelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them.");
        ImGui::Combo("cell bg type", (int*)&cell_bg_type, "None\0Blue\0"); ImGui::SameLine(); HelpMarker("We are colorizing cells to B1->C2 here.");
        IM_ASSERT(row_bg_type >= 0 && row_bg_type <= 2);
        IM_ASSERT(row_bg_target >= 0 && row_bg_target <= 1);
        IM_ASSERT(cell_bg_type >= 0 && cell_bg_type <= 1);
        PopStyleCompact();

        if (ImGui::BeginTable("table1", 5, flags))
        {
            for (int row = 0; row < 6; row++)
            {
                ImGui::TableNextRow();

                // Demonstrate setting a row background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBgX, ...)'
                // We use a transparent color so we can see the one behind in case our target is RowBg1 and RowBg0 was already targeted by the ImGuiTableFlags_RowBg flag.
                if (row_bg_type != 0)
                {
                    ImU32 row_bg_color = ImGui::GetColorU32(row_bg_type == 1 ? ImVec4(0.7f, 0.3f, 0.3f, 0.65f) : ImVec4(0.2f + row * 0.1f, 0.2f, 0.2f, 0.65f)); // Flat or Gradient?
                    ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0 + row_bg_target, row_bg_color);
                }

                // Fill cells
                for (int column = 0; column < 5; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("%c%c", 'A' + row, '0' + column);

                    // Change background of Cells B1->C2
                    // Demonstrate setting a cell background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ...)'
                    // (the CellBg color will be blended over the RowBg and ColumnBg colors)
                    // We can also pass a column number as a third parameter to TableSetBgColor() and do this outside the column loop.
                    if (row >= 1 && row <= 2 && column >= 1 && column <= 2 && cell_bg_type == 1)
                    {
                        ImU32 cell_bg_color = ImGui::GetColorU32(ImVec4(0.3f, 0.3f, 0.7f, 0.65f));
                        ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, cell_bg_color);
                    }
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Tree view");
    if (ImGui::TreeNode("Tree view"))
    {
        static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;

        static ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAllColumns;
        ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth",  &tree_node_flags, ImGuiTreeNodeFlags_SpanFullWidth);
        ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth",  &tree_node_flags, ImGuiTreeNodeFlags_SpanTextWidth);
        ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags, ImGuiTreeNodeFlags_SpanAllColumns);

        HelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.");
        if (ImGui::BeginTable("3ways", 3, flags))
        {
            // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
            ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
            ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
            ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f);
            ImGui::TableHeadersRow();

            // Simple storage to output a dummy file-system.
            struct MyTreeNode
            {
                const char*     Name;
                const char*     Type;
                int             Size;
                int             ChildIdx;
                int             ChildCount;
                static void DisplayNode(const MyTreeNode* node, const MyTreeNode* all_nodes)
                {
                    ImGui::TableNextRow();
                    ImGui::TableNextColumn();
                    const bool is_folder = (node->ChildCount > 0);
                    if (is_folder)
                    {
                        bool open = ImGui::TreeNodeEx(node->Name, tree_node_flags);
                        ImGui::TableNextColumn();
                        ImGui::TextDisabled("--");
                        ImGui::TableNextColumn();
                        ImGui::TextUnformatted(node->Type);
                        if (open)
                        {
                            for (int child_n = 0; child_n < node->ChildCount; child_n++)
                                DisplayNode(&all_nodes[node->ChildIdx + child_n], all_nodes);
                            ImGui::TreePop();
                        }
                    }
                    else
                    {
                        ImGui::TreeNodeEx(node->Name, tree_node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen);
                        ImGui::TableNextColumn();
                        ImGui::Text("%d", node->Size);
                        ImGui::TableNextColumn();
                        ImGui::TextUnformatted(node->Type);
                    }
                }
            };
            static const MyTreeNode nodes[] =
            {
                { "Root",                         "Folder",       -1,       1, 3    }, // 0
                { "Music",                        "Folder",       -1,       4, 2    }, // 1
                { "Textures",                     "Folder",       -1,       6, 3    }, // 2
                { "desktop.ini",                  "System file",  1024,    -1,-1    }, // 3
                { "File1_a.wav",                  "Audio file",   123000,  -1,-1    }, // 4
                { "File1_b.wav",                  "Audio file",   456000,  -1,-1    }, // 5
                { "Image001.png",                 "Image file",   203128,  -1,-1    }, // 6
                { "Copy of Image001.png",         "Image file",   203256,  -1,-1    }, // 7
                { "Copy of Image001 (Final2).png","Image file",   203512,  -1,-1    }, // 8
            };

            MyTreeNode::DisplayNode(&nodes[0], nodes);

            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Item width");
    if (ImGui::TreeNode("Item width"))
    {
        HelpMarker(
            "Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n"
            "Note that on auto-resizing non-resizable fixed columns, querying the content width for "
            "e.g. right-alignment doesn't make sense.");
        if (ImGui::BeginTable("table_item_width", 3, ImGuiTableFlags_Borders))
        {
            ImGui::TableSetupColumn("small");
            ImGui::TableSetupColumn("half");
            ImGui::TableSetupColumn("right-align");
            ImGui::TableHeadersRow();

            for (int row = 0; row < 3; row++)
            {
                ImGui::TableNextRow();
                if (row == 0)
                {
                    // Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient)
                    ImGui::TableSetColumnIndex(0);
                    ImGui::PushItemWidth(TEXT_BASE_WIDTH * 3.0f); // Small
                    ImGui::TableSetColumnIndex(1);
                    ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f);
                    ImGui::TableSetColumnIndex(2);
                    ImGui::PushItemWidth(-FLT_MIN); // Right-aligned
                }

                // Draw our contents
                static float dummy_f = 0.0f;
                ImGui::PushID(row);
                ImGui::TableSetColumnIndex(0);
                ImGui::SliderFloat("float0", &dummy_f, 0.0f, 1.0f);
                ImGui::TableSetColumnIndex(1);
                ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f);
                ImGui::TableSetColumnIndex(2);
                ImGui::SliderFloat("##float2", &dummy_f, 0.0f, 1.0f); // No visible label since right-aligned
                ImGui::PopID();
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    // Demonstrate using TableHeader() calls instead of TableHeadersRow()
    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Custom headers");
    if (ImGui::TreeNode("Custom headers"))
    {
        const int COLUMNS_COUNT = 3;
        if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
        {
            ImGui::TableSetupColumn("Apricot");
            ImGui::TableSetupColumn("Banana");
            ImGui::TableSetupColumn("Cherry");

            // Dummy entire-column selection storage
            // FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox.
            static bool column_selected[3] = {};

            // Instead of calling TableHeadersRow() we'll submit custom headers ourselves
            ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
            for (int column = 0; column < COLUMNS_COUNT; column++)
            {
                ImGui::TableSetColumnIndex(column);
                const char* column_name = ImGui::TableGetColumnName(column); // Retrieve name passed to TableSetupColumn()
                ImGui::PushID(column);
                ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
                ImGui::Checkbox("##checkall", &column_selected[column]);
                ImGui::PopStyleVar();
                ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
                ImGui::TableHeader(column_name);
                ImGui::PopID();
            }

            for (int row = 0; row < 5; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < 3; column++)
                {
                    char buf[32];
                    sprintf(buf, "Cell %d,%d", column, row);
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Selectable(buf, column_selected[column]);
                }
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    // Demonstrate using ImGuiTableColumnFlags_AngledHeader flag to create angled headers
    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Angled headers");
    if (ImGui::TreeNode("Angled headers"))
    {
        const char* column_names[] = { "Track", "cabasa", "ride", "smash", "tom-hi", "tom-mid", "tom-low", "hihat-o", "hihat-c", "snare-s", "snare-c", "clap", "rim", "kick" };
        const int columns_count = IM_ARRAYSIZE(column_names);
        const int rows_count = 12;

        static ImGuiTableFlags table_flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_Hideable | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_HighlightHoveredColumn;
        static ImGuiTableColumnFlags column_flags = ImGuiTableColumnFlags_AngledHeader | ImGuiTableColumnFlags_WidthFixed;
        static bool bools[columns_count * rows_count] = {}; // Dummy storage selection storage
        static int frozen_cols = 1;
        static int frozen_rows = 2;
        ImGui::CheckboxFlags("_ScrollX", &table_flags, ImGuiTableFlags_ScrollX);
        ImGui::CheckboxFlags("_ScrollY", &table_flags, ImGuiTableFlags_ScrollY);
        ImGui::CheckboxFlags("_Resizable", &table_flags, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("_NoBordersInBody", &table_flags, ImGuiTableFlags_NoBordersInBody);
        ImGui::CheckboxFlags("_HighlightHoveredColumn", &table_flags, ImGuiTableFlags_HighlightHoveredColumn);
        ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
        ImGui::SliderInt("Frozen columns", &frozen_cols, 0, 2);
        ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
        ImGui::SliderInt("Frozen rows", &frozen_rows, 0, 2);
        ImGui::CheckboxFlags("Disable header contributing to column width", &column_flags, ImGuiTableColumnFlags_NoHeaderWidth);

        if (ImGui::TreeNode("Style settings"))
        {
            ImGui::SameLine();
            HelpMarker("Giving access to some ImGuiStyle value in this demo for convenience.");
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
            ImGui::SliderAngle("style.TableAngledHeadersAngle", &ImGui::GetStyle().TableAngledHeadersAngle, -50.0f, +50.0f);
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
            ImGui::SliderFloat2("style.TableAngledHeadersTextAlign", (float*)&ImGui::GetStyle().TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
            ImGui::TreePop();
        }

        if (ImGui::BeginTable("table_angled_headers", columns_count, table_flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 12)))
        {
            ImGui::TableSetupColumn(column_names[0], ImGuiTableColumnFlags_NoHide | ImGuiTableColumnFlags_NoReorder);
            for (int n = 1; n < columns_count; n++)
                ImGui::TableSetupColumn(column_names[n], column_flags);
            ImGui::TableSetupScrollFreeze(frozen_cols, frozen_rows);

            ImGui::TableAngledHeadersRow(); // Draw angled headers for all columns with the ImGuiTableColumnFlags_AngledHeader flag.
            ImGui::TableHeadersRow();       // Draw remaining headers and allow access to context-menu and other functions.
            for (int row = 0; row < rows_count; row++)
            {
                ImGui::PushID(row);
                ImGui::TableNextRow();
                ImGui::TableSetColumnIndex(0);
                ImGui::AlignTextToFramePadding();
                ImGui::Text("Track %d", row);
                for (int column = 1; column < columns_count; column++)
                    if (ImGui::TableSetColumnIndex(column))
                    {
                        ImGui::PushID(column);
                        ImGui::Checkbox("", &bools[row * columns_count + column]);
                        ImGui::PopID();
                    }
                ImGui::PopID();
            }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    // Demonstrate creating custom context menus inside columns,
    // while playing it nice with context menus provided by TableHeadersRow()/TableHeader()
    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Context menus");
    if (ImGui::TreeNode("Context menus"))
    {
        HelpMarker(
            "By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\n"
            "Using ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body.");
        static ImGuiTableFlags flags1 = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ContextMenuInBody;

        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags1, ImGuiTableFlags_ContextMenuInBody);
        PopStyleCompact();

        // Context Menus: first example
        // [1.1] Right-click on the TableHeadersRow() line to open the default table context menu.
        // [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set)
        const int COLUMNS_COUNT = 3;
        if (ImGui::BeginTable("table_context_menu", COLUMNS_COUNT, flags1))
        {
            ImGui::TableSetupColumn("One");
            ImGui::TableSetupColumn("Two");
            ImGui::TableSetupColumn("Three");

            // [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu.
            ImGui::TableHeadersRow();

            // Submit dummy contents
            for (int row = 0; row < 4; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < COLUMNS_COUNT; column++)
                {
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("Cell %d,%d", column, row);
                }
            }
            ImGui::EndTable();
        }

        // Context Menus: second example
        // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu.
        // [2.2] Right-click on the ".." to open a custom popup
        // [2.3] Right-click in columns to open another custom popup
        HelpMarker(
            "Demonstrate mixing table context menu (over header), item context button (over button) "
            "and custom per-colunm context menu (over column body).");
        ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders;
        if (ImGui::BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2))
        {
            ImGui::TableSetupColumn("One");
            ImGui::TableSetupColumn("Two");
            ImGui::TableSetupColumn("Three");

            // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu.
            ImGui::TableHeadersRow();
            for (int row = 0; row < 4; row++)
            {
                ImGui::TableNextRow();
                for (int column = 0; column < COLUMNS_COUNT; column++)
                {
                    // Submit dummy contents
                    ImGui::TableSetColumnIndex(column);
                    ImGui::Text("Cell %d,%d", column, row);
                    ImGui::SameLine();

                    // [2.2] Right-click on the ".." to open a custom popup
                    ImGui::PushID(row * COLUMNS_COUNT + column);
                    ImGui::SmallButton("..");
                    if (ImGui::BeginPopupContextItem())
                    {
                        ImGui::Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row);
                        if (ImGui::Button("Close"))
                            ImGui::CloseCurrentPopup();
                        ImGui::EndPopup();
                    }
                    ImGui::PopID();
                }
            }

            // [2.3] Right-click anywhere in columns to open another custom popup
            // (instead of testing for !IsAnyItemHovered() we could also call OpenPopup() with ImGuiPopupFlags_NoOpenOverExistingPopup
            // to manage popup priority as the popups triggers, here "are we hovering a column" are overlapping)
            int hovered_column = -1;
            for (int column = 0; column < COLUMNS_COUNT + 1; column++)
            {
                ImGui::PushID(column);
                if (ImGui::TableGetColumnFlags(column) & ImGuiTableColumnFlags_IsHovered)
                    hovered_column = column;
                if (hovered_column == column && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(1))
                    ImGui::OpenPopup("MyPopup");
                if (ImGui::BeginPopup("MyPopup"))
                {
                    if (column == COLUMNS_COUNT)
                        ImGui::Text("This is a custom popup for unused space after the last column.");
                    else
                        ImGui::Text("This is a custom popup for Column %d", column);
                    if (ImGui::Button("Close"))
                        ImGui::CloseCurrentPopup();
                    ImGui::EndPopup();
                }
                ImGui::PopID();
            }

            ImGui::EndTable();
            ImGui::Text("Hovered column: %d", hovered_column);
        }
        ImGui::TreePop();
    }

    // Demonstrate creating multiple tables with the same ID
    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Synced instances");
    if (ImGui::TreeNode("Synced instances"))
    {
        HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.");

        static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings;
        ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
        ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
        ImGui::CheckboxFlags("ImGuiTableFlags_SizingFixedFit", &flags, ImGuiTableFlags_SizingFixedFit);
        ImGui::CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", &flags, ImGuiTableFlags_HighlightHoveredColumn);
        for (int n = 0; n < 3; n++)
        {
            char buf[32];
            sprintf(buf, "Synced Table %d", n);
            bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen);
            if (open && ImGui::BeginTable("Table", 3, flags, ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 5)))
            {
                ImGui::TableSetupColumn("One");
                ImGui::TableSetupColumn("Two");
                ImGui::TableSetupColumn("Three");
                ImGui::TableHeadersRow();
                const int cell_count = (n == 1) ? 27 : 9; // Make second table have a scrollbar to verify that additional decoration is not affecting column positions.
                for (int cell = 0; cell < cell_count; cell++)
                {
                    ImGui::TableNextColumn();
                    ImGui::Text("this cell %d", cell);
                }
                ImGui::EndTable();
            }
        }
        ImGui::TreePop();
    }

    // Demonstrate using Sorting facilities
    // This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting.
    // Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified)
    static const char* template_items_names[] =
    {
        "Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango",
        "Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot"
    };
    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Sorting");
    if (ImGui::TreeNode("Sorting"))
    {
        // Create item list
        static ImVector<MyItem> items;
        if (items.Size == 0)
        {
            items.resize(50, MyItem());
            for (int n = 0; n < items.Size; n++)
            {
                const int template_n = n % IM_ARRAYSIZE(template_items_names);
                MyItem& item = items[n];
                item.ID = n;
                item.Name = template_items_names[template_n];
                item.Quantity = (n * n - n) % 20; // Assign default quantities
            }
        }

        // Options
        static ImGuiTableFlags flags =
            ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti
            | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody
            | ImGuiTableFlags_ScrollY;
        PushStyleCompact();
        ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti);
        ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).");
        ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate);
        ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).");
        PopStyleCompact();

        if (ImGui::BeginTable("table_sorting", 4, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 15), 0.0f))
        {
            // Declare columns
            // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications.
            // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index!
            // Demonstrate using a mixture of flags among available sort-related flags:
            // - ImGuiTableColumnFlags_DefaultSort
            // - ImGuiTableColumnFlags_NoSort / ImGuiTableColumnFlags_NoSortAscending / ImGuiTableColumnFlags_NoSortDescending
            // - ImGuiTableColumnFlags_PreferSortAscending / ImGuiTableColumnFlags_PreferSortDescending
            ImGui::TableSetupColumn("ID",       ImGuiTableColumnFlags_DefaultSort          | ImGuiTableColumnFlags_WidthFixed,   0.0f, MyItemColumnID_ID);
            ImGui::TableSetupColumn("Name",                                                  ImGuiTableColumnFlags_WidthFixed,   0.0f, MyItemColumnID_Name);
            ImGui::TableSetupColumn("Action",   ImGuiTableColumnFlags_NoSort               | ImGuiTableColumnFlags_WidthFixed,   0.0f, MyItemColumnID_Action);
            ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Quantity);
            ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible
            ImGui::TableHeadersRow();

            // Sort our data if sort specs have been changed!
            if (ImGuiTableSortSpecs* sort_specs = ImGui::TableGetSortSpecs())
                if (sort_specs->SpecsDirty)
                {
                    MyItem::SortWithSortSpecs(sort_specs, items.Data, items.Size);
                    sort_specs->SpecsDirty = false;
                }

            // Demonstrate using clipper for large vertical lists
            ImGuiListClipper clipper;
            clipper.Begin(items.Size);
            while (clipper.Step())
                for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++)
                {
                    // Display a data item
                    MyItem* item = &items[row_n];
                    ImGui::PushID(item->ID);
                    ImGui::TableNextRow();
                    ImGui::TableNextColumn();
                    ImGui::Text("%04d", item->ID);
                    ImGui::TableNextColumn();
                    ImGui::TextUnformatted(item->Name);
                    ImGui::TableNextColumn();
                    ImGui::SmallButton("None");
                    ImGui::TableNextColumn();
                    ImGui::Text("%d", item->Quantity);
                    ImGui::PopID();
                }
            ImGui::EndTable();
        }
        ImGui::TreePop();
    }

    // In this example we'll expose most table flags and settings.
    // For specific flags and settings refer to the corresponding section for more detailed explanation.
    // This section is mostly useful to experiment with combining certain flags or settings with each others.
    //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG]
    if (open_action != -1)
        ImGui::SetNextItemOpen(open_action != 0);
    IMGUI_DEMO_MARKER("Tables/Advanced");
    if (ImGui::TreeNode("Advanced"))
    {
        static ImGuiTableFlags flags =
            ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable
            | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti
            | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBody
            | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY
            | ImGuiTableFlags_SizingFixedFit;
        static ImGuiTableColumnFlags columns_base_flags = ImGuiTableColumnFlags_None;

        enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow };
        static int contents_type = CT_SelectableSpanRow;
        const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" };
        static int freeze_cols = 1;
        static int freeze_rows = 1;
        static int items_count = IM_ARRAYSIZE(template_items_names) * 2;
        static ImVec2 outer_size_value = ImVec2(0.0f, TEXT_BASE_HEIGHT * 12);
        static float row_min_height = 0.0f; // Auto
        static float inner_width_with_scroll = 0.0f; // Auto-extend
        static bool outer_size_enabled = true;
        static bool show_headers = true;
        static bool show_wrapped_text = false;
        //static ImGuiTextFilter filter;
        //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // FIXME-TABLE: Enabling this results in initial clipped first pass on table which tend to affect column sizing
        if (ImGui::TreeNode("Options"))
        {
            // Make the UI compact because there are so many fields
            PushStyleCompact();
            ImGui::PushItemWidth(TEXT_BASE_WIDTH * 28.0f);

            if (ImGui::TreeNodeEx("Features:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
                ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable);
                ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable);
                ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", &flags, ImGuiTableFlags_Sortable);
                ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", &flags, ImGuiTableFlags_NoSavedSettings);
                ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags, ImGuiTableFlags_ContextMenuInBody);
                ImGui::TreePop();
            }

            if (ImGui::TreeNodeEx("Decorations:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg);
                ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
                ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
                ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
                ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
                ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
                ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
                ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
                ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)");
                ImGui::TreePop();
            }

            if (ImGui::TreeNodeEx("Sizing:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                EditTableSizingFlags(&flags);
                ImGui::SameLine(); HelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical.");
                ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
                ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.");
                ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY);
                ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.");
                ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible);
                ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled.");
                ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths);
                ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.");
                ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip);
                ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.");
                ImGui::TreePop();
            }

            if (ImGui::TreeNodeEx("Padding:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX);
                ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX);
                ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX);
                ImGui::TreePop();
            }

            if (ImGui::TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX);
                ImGui::SameLine();
                ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
                ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput);
                ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
                ImGui::SameLine();
                ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
                ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput);
                ImGui::TreePop();
            }

            if (ImGui::TreeNodeEx("Sorting:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti);
                ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).");
                ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate);
                ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).");
                ImGui::TreePop();
            }

            if (ImGui::TreeNodeEx("Headers:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                ImGui::Checkbox("show_headers", &show_headers);
                ImGui::CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", &flags, ImGuiTableFlags_HighlightHoveredColumn);
                ImGui::CheckboxFlags("ImGuiTableColumnFlags_AngledHeader", &columns_base_flags, ImGuiTableColumnFlags_AngledHeader);
                ImGui::SameLine(); HelpMarker("Enable AngledHeader on all columns. Best enabled on selected narrow columns (see \"Angled headers\" section of the demo).");
                ImGui::TreePop();
            }

            if (ImGui::TreeNodeEx("Other:", ImGuiTreeNodeFlags_DefaultOpen))
            {
                ImGui::Checkbox("show_wrapped_text", &show_wrapped_text);

                ImGui::DragFloat2("##OuterSize", &outer_size_value.x);
                ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
                ImGui::Checkbox("outer_size", &outer_size_enabled);
                ImGui::SameLine();
                HelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n"
                    "- The table is output directly in the parent window.\n"
                    "- OuterSize.x < 0.0f will right-align the table.\n"
                    "- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch columns.\n"
                    "- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set).");

                // From a user point of view we will tend to use 'inner_width' differently depending on whether our table is embedding scrolling.
                // To facilitate toying with this demo we will actually pass 0.0f to the BeginTable() when ScrollX is disabled.
                ImGui::DragFloat("inner_width (when ScrollX active)", &inner_width_with_scroll, 1.0f, 0.0f, FLT_MAX);

                ImGui::DragFloat("row_min_height", &row_min_height, 1.0f, 0.0f, FLT_MAX);
                ImGui::SameLine(); HelpMarker("Specify height of the Selectable item.");

                ImGui::DragInt("items_count", &items_count, 0.1f, 0, 9999);
                ImGui::Combo("items_type (first column)", &contents_type, contents_type_names, IM_ARRAYSIZE(contents_type_names));
                //filter.Draw("filter");
                ImGui::TreePop();
            }

            ImGui::PopItemWidth();
            PopStyleCompact();
            ImGui::Spacing();
            ImGui::TreePop();
        }

        // Update item list if we changed the number of items
        static ImVector<MyItem> items;
        static ImVector<int> selection;
        static bool items_need_sort = false;
        if (items.Size != items_count)
        {
            items.resize(items_count, MyItem());
            for (int n = 0; n < items_count; n++)
            {
                const int template_n = n % IM_ARRAYSIZE(template_items_names);
                MyItem& item = items[n];
                item.ID = n;
                item.Name = template_items_names[template_n];
                item.Quantity = (template_n == 3) ? 10 : (template_n == 4) ? 20 : 0; // Assign default quantities
            }
        }

        const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList();
        const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size;
        ImVec2 table_scroll_cur, table_scroll_max; // For debug display
        const ImDrawList* table_draw_list = NULL;  // "

        // Submit table
        const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : 0.0f;
        if (ImGui::BeginTable("table_advanced", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use))
        {
            // Declare columns
            // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications.
            // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index!
            ImGui::TableSetupColumn("ID",           columns_base_flags | ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, 0.0f, MyItemColumnID_ID);
            ImGui::TableSetupColumn("Name",         columns_base_flags | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name);
            ImGui::TableSetupColumn("Action",       columns_base_flags | ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action);
            ImGui::TableSetupColumn("Quantity",     columns_base_flags | ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity);
            ImGui::TableSetupColumn("Description",  columns_base_flags | ((flags & ImGuiTableFlags_NoHostExtendX) ? 0 : ImGuiTableColumnFlags_WidthStretch), 0.0f, MyItemColumnID_Description);
            ImGui::TableSetupColumn("Hidden",       columns_base_flags |  ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort);
            ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows);

            // Sort our data if sort specs have been changed!
            ImGuiTableSortSpecs* sort_specs = ImGui::TableGetSortSpecs();
            if (sort_specs && sort_specs->SpecsDirty)
                items_need_sort = true;
            if (sort_specs && items_need_sort && items.Size > 1)
            {
                MyItem::SortWithSortSpecs(sort_specs, items.Data, items.Size);
                sort_specs->SpecsDirty = false;
            }
            items_need_sort = false;

            // Take note of whether we are currently sorting based on the Quantity field,
            // we will use this to trigger sorting when we know the data of this column has been modified.
            const bool sorts_specs_using_quantity = (ImGui::TableGetColumnFlags(3) & ImGuiTableColumnFlags_IsSorted) != 0;

            // Show headers
            if (show_headers && (columns_base_flags & ImGuiTableColumnFlags_AngledHeader) != 0)
                ImGui::TableAngledHeadersRow();
            if (show_headers)
                ImGui::TableHeadersRow();

            // Show data
            // FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here?
            ImGui::PushButtonRepeat(true);
#if 1
            // Demonstrate using clipper for large vertical lists
            ImGuiListClipper clipper;
            clipper.Begin(items.Size);
            while (clipper.Step())
            {
                for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++)
#else
            // Without clipper
            {
                for (int row_n = 0; row_n < items.Size; row_n++)
#endif
                {
                    MyItem* item = &items[row_n];
                    //if (!filter.PassFilter(item->Name))
                    //    continue;

                    const bool item_is_selected = selection.contains(item->ID);
                    ImGui::PushID(item->ID);
                    ImGui::TableNextRow(ImGuiTableRowFlags_None, row_min_height);

                    // For the demo purpose we can select among different type of items submitted in the first column
                    ImGui::TableSetColumnIndex(0);
                    char label[32];
                    sprintf(label, "%04d", item->ID);
                    if (contents_type == CT_Text)
                        ImGui::TextUnformatted(label);
                    else if (contents_type == CT_Button)
                        ImGui::Button(label);
                    else if (contents_type == CT_SmallButton)
                        ImGui::SmallButton(label);
                    else if (contents_type == CT_FillButton)
                        ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f));
                    else if (contents_type == CT_Selectable || contents_type == CT_SelectableSpanRow)
                    {
                        ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap : ImGuiSelectableFlags_None;
                        if (ImGui::Selectable(label, item_is_selected, selectable_flags, ImVec2(0, row_min_height)))
                        {
                            if (ImGui::GetIO().KeyCtrl)
                            {
                                if (item_is_selected)
                                    selection.find_erase_unsorted(item->ID);
                                else
                                    selection.push_back(item->ID);
                            }
                            else
                            {
                                selection.clear();
                                selection.push_back(item->ID);
                            }
                        }
                    }

                    if (ImGui::TableSetColumnIndex(1))
                        ImGui::TextUnformatted(item->Name);

                    // Here we demonstrate marking our data set as needing to be sorted again if we modified a quantity,
                    // and we are currently sorting on the column showing the Quantity.
                    // To avoid triggering a sort while holding the button, we only trigger it when the button has been released.
                    // You will probably need some extra logic if you want to automatically sort when a specific entry changes.
                    if (ImGui::TableSetColumnIndex(2))
                    {
                        if (ImGui::SmallButton("Chop")) { item->Quantity += 1; }
                        if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; }
                        ImGui::SameLine();
                        if (ImGui::SmallButton("Eat")) { item->Quantity -= 1; }
                        if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; }
                    }

                    if (ImGui::TableSetColumnIndex(3))
                        ImGui::Text("%d", item->Quantity);

                    ImGui::TableSetColumnIndex(4);
                    if (show_wrapped_text)
                        ImGui::TextWrapped("Lorem ipsum dolor sit amet");
                    else
                        ImGui::Text("Lorem ipsum dolor sit amet");

                    if (ImGui::TableSetColumnIndex(5))
                        ImGui::Text("1234");

                    ImGui::PopID();
                }
            }
            ImGui::PopButtonRepeat();

            // Store some info to display debug details below
            table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY());
            table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY());
            table_draw_list = ImGui::GetWindowDrawList();
            ImGui::EndTable();
        }
        static bool show_debug_details = false;
        ImGui::Checkbox("Debug details", &show_debug_details);
        if (show_debug_details && table_draw_list)
        {
            ImGui::SameLine(0.0f, 0.0f);
            const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size;
            if (table_draw_list == parent_draw_list)
                ImGui::Text(": DrawCmd: +%d (in same window)",
                    table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count);
            else
                ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)",
                    table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y);
        }
        ImGui::TreePop();
    }

    ImGui::PopID();

    ShowDemoWindowColumns();

    if (disable_indent)
        ImGui::PopStyleVar();
}

// Demonstrate old/legacy Columns API!
// [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API!]
static void ShowDemoWindowColumns()
{
    IMGUI_DEMO_MARKER("Columns (legacy API)");
    bool open = ImGui::TreeNode("Legacy Columns API");
    ImGui::SameLine();
    HelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!");
    if (!open)
        return;

    // Basic columns
    IMGUI_DEMO_MARKER("Columns (legacy API)/Basic");
    if (ImGui::TreeNode("Basic"))
    {
        ImGui::Text("Without border:");
        ImGui::Columns(3, "mycolumns3", false);  // 3-ways, no border
        ImGui::Separator();
        for (int n = 0; n < 14; n++)
        {
            char label[32];
            sprintf(label, "Item %d", n);
            if (ImGui::Selectable(label)) {}
            //if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {}
            ImGui::NextColumn();
        }
        ImGui::Columns(1);
        ImGui::Separator();

        ImGui::Text("With border:");
        ImGui::Columns(4, "mycolumns"); // 4-ways, with border
        ImGui::Separator();
        ImGui::Text("ID"); ImGui::NextColumn();
        ImGui::Text("Name"); ImGui::NextColumn();
        ImGui::Text("Path"); ImGui::NextColumn();
        ImGui::Text("Hovered"); ImGui::NextColumn();
        ImGui::Separator();
        const char* names[3] = { "One", "Two", "Three" };
        const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
        static int selected = -1;
        for (int i = 0; i < 3; i++)
        {
            char label[32];
            sprintf(label, "%04d", i);
            if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns))
                selected = i;
            bool hovered = ImGui::IsItemHovered();
            ImGui::NextColumn();
            ImGui::Text(names[i]); ImGui::NextColumn();
            ImGui::Text(paths[i]); ImGui::NextColumn();
            ImGui::Text("%d", hovered); ImGui::NextColumn();
        }
        ImGui::Columns(1);
        ImGui::Separator();
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Columns (legacy API)/Borders");
    if (ImGui::TreeNode("Borders"))
    {
        // NB: Future columns API should allow automatic horizontal borders.
        static bool h_borders = true;
        static bool v_borders = true;
        static int columns_count = 4;
        const int lines_count = 3;
        ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
        ImGui::DragInt("##columns_count", &columns_count, 0.1f, 2, 10, "%d columns");
        if (columns_count < 2)
            columns_count = 2;
        ImGui::SameLine();
        ImGui::Checkbox("horizontal", &h_borders);
        ImGui::SameLine();
        ImGui::Checkbox("vertical", &v_borders);
        ImGui::Columns(columns_count, NULL, v_borders);
        for (int i = 0; i < columns_count * lines_count; i++)
        {
            if (h_borders && ImGui::GetColumnIndex() == 0)
                ImGui::Separator();
            ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i);
            ImGui::Text("Width %.2f", ImGui::GetColumnWidth());
            ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x);
            ImGui::Text("Offset %.2f", ImGui::GetColumnOffset());
            ImGui::Text("Long text that is likely to clip");
            ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f));
            ImGui::NextColumn();
        }
        ImGui::Columns(1);
        if (h_borders)
            ImGui::Separator();
        ImGui::TreePop();
    }

    // Create multiple items in a same cell before switching to next column
    IMGUI_DEMO_MARKER("Columns (legacy API)/Mixed items");
    if (ImGui::TreeNode("Mixed items"))
    {
        ImGui::Columns(3, "mixed");
        ImGui::Separator();

        ImGui::Text("Hello");
        ImGui::Button("Banana");
        ImGui::NextColumn();

        ImGui::Text("ImGui");
        ImGui::Button("Apple");
        static float foo = 1.0f;
        ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f");
        ImGui::Text("An extra line here.");
        ImGui::NextColumn();

        ImGui::Text("Sailor");
        ImGui::Button("Corniflower");
        static float bar = 1.0f;
        ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f");
        ImGui::NextColumn();

        if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn();
        if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn();
        if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn();
        ImGui::Columns(1);
        ImGui::Separator();
        ImGui::TreePop();
    }

    // Word wrapping
    IMGUI_DEMO_MARKER("Columns (legacy API)/Word-wrapping");
    if (ImGui::TreeNode("Word-wrapping"))
    {
        ImGui::Columns(2, "word-wrapping");
        ImGui::Separator();
        ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
        ImGui::TextWrapped("Hello Left");
        ImGui::NextColumn();
        ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
        ImGui::TextWrapped("Hello Right");
        ImGui::Columns(1);
        ImGui::Separator();
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Columns (legacy API)/Horizontal Scrolling");
    if (ImGui::TreeNode("Horizontal Scrolling"))
    {
        ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f));
        ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f);
        ImGui::BeginChild("##ScrollingRegion", child_size, ImGuiChildFlags_None, ImGuiWindowFlags_HorizontalScrollbar);
        ImGui::Columns(10);

        // Also demonstrate using clipper for large vertical lists
        int ITEMS_COUNT = 2000;
        ImGuiListClipper clipper;
        clipper.Begin(ITEMS_COUNT);
        while (clipper.Step())
        {
            for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
                for (int j = 0; j < 10; j++)
                {
                    ImGui::Text("Line %d Column %d...", i, j);
                    ImGui::NextColumn();
                }
        }
        ImGui::Columns(1);
        ImGui::EndChild();
        ImGui::TreePop();
    }

    IMGUI_DEMO_MARKER("Columns (legacy API)/Tree");
    if (ImGui::TreeNode("Tree"))
    {
        ImGui::Columns(2, "tree", true);
        for (int x = 0; x < 3; x++)
        {
            bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x);
            ImGui::NextColumn();
            ImGui::Text("Node contents");
            ImGui::NextColumn();
            if (open1)
            {
                for (int y = 0; y < 3; y++)
                {
                    bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y);
                    ImGui::NextColumn();
                    ImGui::Text("Node contents");
                    if (open2)
                    {
                        ImGui::Text("Even more contents");
                        if (ImGui::TreeNode("Tree in column"))
                        {
                            ImGui::Text("The quick brown fox jumps over the lazy dog");
                            ImGui::TreePop();
                        }
                    }
                    ImGui::NextColumn();
                    if (open2)
                        ImGui::TreePop();
                }
                ImGui::TreePop();
            }
        }
        ImGui::Columns(1);
        ImGui::TreePop();
    }

    ImGui::TreePop();
}

static void ShowDemoWindowInputs()
{
    IMGUI_DEMO_MARKER("Inputs & Focus");
    if (ImGui::CollapsingHeader("Inputs & Focus"))
    {
        ImGuiIO& io = ImGui::GetIO();

        // Display inputs submitted to ImGuiIO
        IMGUI_DEMO_MARKER("Inputs & Focus/Inputs");
        ImGui::SetNextItemOpen(true, ImGuiCond_Once);
        bool inputs_opened = ImGui::TreeNode("Inputs");
        ImGui::SameLine();
        HelpMarker(
            "This is a simplified view. See more detailed input state:\n"
            "- in 'Tools->Metrics/Debugger->Inputs'.\n"
            "- in 'Tools->Debug Log->IO'.");
        if (inputs_opened)
        {
            if (ImGui::IsMousePosValid())
                ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
            else
                ImGui::Text("Mouse pos: <INVALID>");
            ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y);
            ImGui::Text("Mouse down:");
            for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
            ImGui::Text("Mouse wheel: %.1f", io.MouseWheel);

            // We iterate both legacy native range and named ImGuiKey ranges. This is a little unusual/odd but this allows
            // displaying the data for old/new backends.
            // User code should never have to go through such hoops!
            // You can generally iterate between ImGuiKey_NamedKey_BEGIN and ImGuiKey_NamedKey_END.
#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
            struct funcs { static bool IsLegacyNativeDupe(ImGuiKey) { return false; } };
            ImGuiKey start_key = ImGuiKey_NamedKey_BEGIN;
#else
            struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key >= 0 && key < 512 && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array
            ImGuiKey start_key = (ImGuiKey)0;
#endif
            ImGui::Text("Keys down:");         for (ImGuiKey key = start_key; key < ImGuiKey_NamedKey_END; key = (ImGuiKey)(key + 1)) { if (funcs::IsLegacyNativeDupe(key) || !ImGui::IsKeyDown(key)) continue; ImGui::SameLine(); ImGui::Text((key < ImGuiKey_NamedKey_BEGIN) ? "\"%s\"" : "\"%s\" %d", ImGui::GetKeyName(key), key); }
            ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
            ImGui::Text("Chars queue:");       for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine();  ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.

            ImGui::TreePop();
        }

        // Display ImGuiIO output flags
        IMGUI_DEMO_MARKER("Inputs & Focus/Outputs");
        ImGui::SetNextItemOpen(true, ImGuiCond_Once);
        bool outputs_opened = ImGui::TreeNode("Outputs");
        ImGui::SameLine();
        HelpMarker(
            "The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
            "to instruct your application of how to route inputs. Typically, when a value is true, it means "
            "Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
            "The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
            "and underlying application should ignore mouse inputs (in practice there are many and more subtle "
            "rules leading to how those flags are set).");
        if (outputs_opened)
        {
            ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
            ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
            ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
            ImGui::Text("io.WantTextInput: %d", io.WantTextInput);
            ImGui::Text("io.WantSetMousePos: %d", io.WantSetMousePos);
            ImGui::Text("io.NavActive: %d, io.NavVisible: %d", io.NavActive, io.NavVisible);

            IMGUI_DEMO_MARKER("Inputs & Focus/Outputs/WantCapture override");
            if (ImGui::TreeNode("WantCapture override"))
            {
                HelpMarker(
                    "Hovering the colored canvas will override io.WantCaptureXXX fields.\n"
                    "Notice how normally (when set to none), the value of io.WantCaptureKeyboard would be false when hovering "
                    "and true when clicking.");
                static int capture_override_mouse = -1;
                static int capture_override_keyboard = -1;
                const char* capture_override_desc[] = { "None", "Set to false", "Set to true" };
                ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
                ImGui::SliderInt("SetNextFrameWantCaptureMouse() on hover", &capture_override_mouse, -1, +1, capture_override_desc[capture_override_mouse + 1], ImGuiSliderFlags_AlwaysClamp);
                ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
                ImGui::SliderInt("SetNextFrameWantCaptureKeyboard() on hover", &capture_override_keyboard, -1, +1, capture_override_desc[capture_override_keyboard + 1], ImGuiSliderFlags_AlwaysClamp);

                ImGui::ColorButton("##panel", ImVec4(0.7f, 0.1f, 0.7f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, ImVec2(128.0f, 96.0f)); // Dummy item
                if (ImGui::IsItemHovered() && capture_override_mouse != -1)
                    ImGui::SetNextFrameWantCaptureMouse(capture_override_mouse == 1);
                if (ImGui::IsItemHovered() && capture_override_keyboard != -1)
                    ImGui::SetNextFrameWantCaptureKeyboard(capture_override_keyboard == 1);

                ImGui::TreePop();
            }
            ImGui::TreePop();
        }

        // Demonstrate using Shortcut() and Routing Policies.
        // The general flow is:
        // - Code interested in a chord (e.g. "Ctrl+A") declares their intent.
        // - Multiple locations may be interested in same chord! Routing helps find a winner.
        // - Every frame, we resolve all claims and assign one owner if the modifiers are matching.
        // - The lower-level function is 'bool SetShortcutRouting()', returns true when caller got the route.
        // - Most of the times, SetShortcutRouting() is not called directly. User mostly calls Shortcut() with routing flags.
        // - If you call Shortcut() WITHOUT any routing option, it uses ImGuiInputFlags_RouteFocused.
        // TL;DR: Most uses will simply be:
        // - Shortcut(ImGuiMod_Ctrl | ImGuiKey_A); // Use ImGuiInputFlags_RouteFocused policy.
        IMGUI_DEMO_MARKER("Inputs & Focus/Shortcuts");
        if (ImGui::TreeNode("Shortcuts"))
        {
            static ImGuiInputFlags route_options = ImGuiInputFlags_Repeat;
            static ImGuiInputFlags route_type = ImGuiInputFlags_RouteFocused;
            ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &route_options, ImGuiInputFlags_Repeat);
            ImGui::RadioButton("ImGuiInputFlags_RouteActive", &route_type, ImGuiInputFlags_RouteActive);
            ImGui::RadioButton("ImGuiInputFlags_RouteFocused (default)", &route_type, ImGuiInputFlags_RouteFocused);
            ImGui::RadioButton("ImGuiInputFlags_RouteGlobal", &route_type, ImGuiInputFlags_RouteGlobal);
            ImGui::Indent();
            ImGui::BeginDisabled(route_type != ImGuiInputFlags_RouteGlobal);
            ImGui::CheckboxFlags("ImGuiInputFlags_RouteOverFocused", &route_options, ImGuiInputFlags_RouteOverFocused);
            ImGui::CheckboxFlags("ImGuiInputFlags_RouteOverActive", &route_options, ImGuiInputFlags_RouteOverActive);
            ImGui::CheckboxFlags("ImGuiInputFlags_RouteUnlessBgFocused", &route_options, ImGuiInputFlags_RouteUnlessBgFocused);
            ImGui::EndDisabled();
            ImGui::Unindent();
            ImGui::RadioButton("ImGuiInputFlags_RouteAlways", &route_type, ImGuiInputFlags_RouteAlways);
            ImGuiInputFlags flags = route_type | route_options; // Merged flags
            if (route_type != ImGuiInputFlags_RouteGlobal)
                route_options &= ~(ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive | ImGuiInputFlags_RouteUnlessBgFocused);

            ImGui::SeparatorText("Using SetNextItemShortcut()");
            ImGui::Text("Ctrl+S");
            ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, flags | ImGuiInputFlags_Tooltip);
            ImGui::Button("Save");
            ImGui::Text("Alt+F");
            ImGui::SetNextItemShortcut(ImGuiMod_Alt | ImGuiKey_F, flags | ImGuiInputFlags_Tooltip);
            static float f = 0.5f;
            ImGui::SliderFloat("Factor", &f, 0.0f, 1.0f);

            ImGui::SeparatorText("Using Shortcut()");
            const float line_height = ImGui::GetTextLineHeightWithSpacing();
            const ImGuiKeyChord key_chord = ImGuiMod_Ctrl | ImGuiKey_A;

            ImGui::Text("Ctrl+A");
            ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");

            ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 0.0f, 1.0f, 0.1f));

            ImGui::BeginChild("WindowA", ImVec2(-FLT_MIN, line_height * 14), true);
            ImGui::Text("Press CTRL+A and see who receives it!");
            ImGui::Separator();

            // 1: Window polling for CTRL+A
            ImGui::Text("(in WindowA)");
            ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");

            // 2: InputText also polling for CTRL+A: it always uses _RouteFocused internally (gets priority when active)
            // (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
            //char str[16] = "Press CTRL+A";
            //ImGui::Spacing();
            //ImGui::InputText("InputTextB", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
            //ImGuiID item_id = ImGui::GetItemID();
            //ImGui::SameLine(); HelpMarker("Internal widgets always use _RouteFocused");
            //ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags, item_id) ? "PRESSED" : "...");

            // 3: Dummy child is not claiming the route: focusing them shouldn't steal route away from WindowA
            ImGui::BeginChild("ChildD", ImVec2(-FLT_MIN, line_height * 4), true);
            ImGui::Text("(in ChildD: not using same Shortcut)");
            ImGui::Text("IsWindowFocused: %d", ImGui::IsWindowFocused());
            ImGui::EndChild();

            // 4: Child window polling for CTRL+A. It is deeper than WindowA and gets priority when focused.
            ImGui::BeginChild("ChildE", ImVec2(-FLT_MIN, line_height * 4), true);
            ImGui::Text("(in ChildE: using same Shortcut)");
            ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
            ImGui::EndChild();

            // 5: In a popup
            if (ImGui::Button("Open Popup"))
                ImGui::OpenPopup("PopupF");
            if (ImGui::BeginPopup("PopupF"))
            {
                ImGui::Text("(in PopupF)");
                ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
                // (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
                //ImGui::InputText("InputTextG", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
                //ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags, ImGui::GetItemID()) ? "PRESSED" : "...");
                ImGui::EndPopup();
            }
            ImGui::EndChild();
            ImGui::PopStyleColor();

            ImGui::TreePop();
        }

        // Display mouse cursors
        IMGUI_DEMO_MARKER("Inputs & Focus/Mouse Cursors");
        if (ImGui::TreeNode("Mouse Cursors"))
        {
            const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" };
            IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT);

            ImGuiMouseCursor current = ImGui::GetMouseCursor();
            ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]);
            ImGui::BeginDisabled(true);
            ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
            ImGui::EndDisabled();

            ImGui::Text("Hover to see mouse cursors:");
            ImGui::SameLine(); HelpMarker(
                "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. "
                "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, "
                "otherwise your backend needs to handle it.");
            for (int i = 0; i < ImGuiMouseCursor_COUNT; i++)
            {
                char label[32];
                sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
                ImGui::Bullet(); ImGui::Selectable(label, false);
                if (ImGui::IsItemHovered())
                    ImGui::SetMouseCursor(i);
            }
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Inputs & Focus/Tabbing");
        if (ImGui::TreeNode("Tabbing"))
        {
            ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields.");
            static char buf[32] = "hello";
            ImGui::InputText("1", buf, IM_ARRAYSIZE(buf));
            ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
            ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
            ImGui::PushTabStop(false);
            ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
            ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
            ImGui::PopTabStop();
            ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Inputs & Focus/Focus from code");
        if (ImGui::TreeNode("Focus from code"))
        {
            bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine();
            bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine();
            bool focus_3 = ImGui::Button("Focus on 3");
            int has_focus = 0;
            static char buf[128] = "click on a button to set focus";

            if (focus_1) ImGui::SetKeyboardFocusHere();
            ImGui::InputText("1", buf, IM_ARRAYSIZE(buf));
            if (ImGui::IsItemActive()) has_focus = 1;

            if (focus_2) ImGui::SetKeyboardFocusHere();
            ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
            if (ImGui::IsItemActive()) has_focus = 2;

            ImGui::PushTabStop(false);
            if (focus_3) ImGui::SetKeyboardFocusHere();
            ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
            if (ImGui::IsItemActive()) has_focus = 3;
            ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
            ImGui::PopTabStop();

            if (has_focus)
                ImGui::Text("Item with focus: %d", has_focus);
            else
                ImGui::Text("Item with focus: <none>");

            // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item
            static float f3[3] = { 0.0f, 0.0f, 0.0f };
            int focus_ahead = -1;
            if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine();
            if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine();
            if (ImGui::Button("Focus on Z")) { focus_ahead = 2; }
            if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead);
            ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f);

            ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code.");
            ImGui::TreePop();
        }

        IMGUI_DEMO_MARKER("Inputs & Focus/Dragging");
        if (ImGui::TreeNode("Dragging"))
        {
            ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget.");
            for (int button = 0; button < 3; button++)
            {
                ImGui::Text("IsMouseDragging(%d):", button);
                ImGui::Text("  w/ default threshold: %d,", ImGui::IsMouseDragging(button));
                ImGui::Text("  w/ zero threshold: %d,", ImGui::IsMouseDragging(button, 0.0f));
                ImGui::Text("  w/ large threshold: %d,", ImGui::IsMouseDragging(button, 20.0f));
            }

            ImGui::Button("Drag Me");
            if (ImGui::IsItemActive())
                ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor

            // Drag operations gets "unlocked" when the mouse has moved past a certain threshold
            // (the default threshold is stored in io.MouseDragThreshold). You can request a lower or higher
            // threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta().
            ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f);
            ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0);
            ImVec2 mouse_delta = io.MouseDelta;
            ImGui::Text("GetMouseDragDelta(0):");
            ImGui::Text("  w/ default threshold: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y);
            ImGui::Text("  w/ zero threshold: (%.1f, %.1f)", value_raw.x, value_raw.y);
            ImGui::Text("io.MouseDelta: (%.1f, %.1f)", mouse_delta.x, mouse_delta.y);
            ImGui::TreePop();
        }
    }
}

//-----------------------------------------------------------------------------
// [SECTION] About Window / ShowAboutWindow()
// Access from Dear ImGui Demo -> Tools -> About
//-----------------------------------------------------------------------------

void ImGui::ShowAboutWindow(bool* p_open)
{
    if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize))
    {
        ImGui::End();
        return;
    }
    IMGUI_DEMO_MARKER("Tools/About Dear ImGui");
    ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
    ImGui::Separator();
    ImGui::Text("By Omar Cornut and all Dear ImGui contributors.");
    ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
    ImGui::Text("If your company uses this, please consider funding the project.");

    static bool show_config_info = false;
    ImGui::Checkbox("Config/Build Information", &show_config_info);
    if (show_config_info)
    {
        ImGuiIO& io = ImGui::GetIO();
        ImGuiStyle& style = ImGui::GetStyle();

        bool copy_to_clipboard = ImGui::Button("Copy to clipboard");
        ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18);
        ImGui::BeginChild(ImGui::GetID("cfg_infos"), child_size, ImGuiChildFlags_FrameStyle);
        if (copy_to_clipboard)
        {
            ImGui::LogToClipboard();
            ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub
        }

        ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
        ImGui::Separator();
        ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert));
        ImGui::Text("define: __cplusplus=%d", (int)__cplusplus);
#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
        ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_KEYIO");
#endif
#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
        ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS
        ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS");
#endif
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
        ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR");
#endif
#ifdef _WIN32
        ImGui::Text("define: _WIN32");
#endif
#ifdef _WIN64
        ImGui::Text("define: _WIN64");
#endif
#ifdef __linux__
        ImGui::Text("define: __linux__");
#endif
#ifdef __APPLE__
        ImGui::Text("define: __APPLE__");
#endif
#ifdef _MSC_VER
        ImGui::Text("define: _MSC_VER=%d", _MSC_VER);
#endif
#ifdef _MSVC_LANG
        ImGui::Text("define: _MSVC_LANG=%d", (int)_MSVC_LANG);
#endif
#ifdef __MINGW32__
        ImGui::Text("define: __MINGW32__");
#endif
#ifdef __MINGW64__
        ImGui::Text("define: __MINGW64__");
#endif
#ifdef __GNUC__
        ImGui::Text("define: __GNUC__=%d", (int)__GNUC__);
#endif
#ifdef __clang_version__
        ImGui::Text("define: __clang_version__=%s", __clang_version__);
#endif
#ifdef __EMSCRIPTEN__
        ImGui::Text("define: __EMSCRIPTEN__");
#endif
        ImGui::Separator();
        ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL");
        ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL");
        ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags);
        if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)        ImGui::Text(" NavEnableKeyboard");
        if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad)         ImGui::Text(" NavEnableGamepad");
        if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)     ImGui::Text(" NavEnableSetMousePos");
        if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard)     ImGui::Text(" NavNoCaptureKeyboard");
        if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)                  ImGui::Text(" NoMouse");
        if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)      ImGui::Text(" NoMouseCursorChange");
        if (io.MouseDrawCursor)                                         ImGui::Text("io.MouseDrawCursor");
        if (io.ConfigMacOSXBehaviors)                                   ImGui::Text("io.ConfigMacOSXBehaviors");
        if (io.ConfigInputTextCursorBlink)                              ImGui::Text("io.ConfigInputTextCursorBlink");
        if (io.ConfigWindowsResizeFromEdges)                            ImGui::Text("io.ConfigWindowsResizeFromEdges");
        if (io.ConfigWindowsMoveFromTitleBarOnly)                       ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly");
        if (io.ConfigMemoryCompactTimer >= 0.0f)                        ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer);
        ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
        if (io.BackendFlags & ImGuiBackendFlags_HasGamepad)             ImGui::Text(" HasGamepad");
        if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)        ImGui::Text(" HasMouseCursors");
        if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)         ImGui::Text(" HasSetMousePos");
        if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset)   ImGui::Text(" RendererHasVtxOffset");
        ImGui::Separator();
        ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
        ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
        ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
        ImGui::Separator();
        ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y);
        ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize);
        ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y);
        ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding);
        ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize);
        ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y);
        ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y);

        if (copy_to_clipboard)
        {
            ImGui::LogText("\n```\n");
            ImGui::LogFinish();
        }
        ImGui::EndChild();
    }
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Style Editor / ShowStyleEditor()
//-----------------------------------------------------------------------------
// - ShowFontSelector()
// - ShowStyleSelector()
// - ShowStyleEditor()
//-----------------------------------------------------------------------------

// Forward declare ShowFontAtlas() which isn't worth putting in public API yet
namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }

// Demo helper function to select among loaded fonts.
// Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one.
void ImGui::ShowFontSelector(const char* label)
{
    ImGuiIO& io = ImGui::GetIO();
    ImFont* font_current = ImGui::GetFont();
    if (ImGui::BeginCombo(label, font_current->GetDebugName()))
    {
        for (ImFont* font : io.Fonts->Fonts)
        {
            ImGui::PushID((void*)font);
            if (ImGui::Selectable(font->GetDebugName(), font == font_current))
                io.FontDefault = font;
            ImGui::PopID();
        }
        ImGui::EndCombo();
    }
    ImGui::SameLine();
    HelpMarker(
        "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
        "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
        "- Read FAQ and docs/FONTS.md for more details.\n"
        "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
}

// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
// Here we use the simplified Combo() api that packs items into a single literal string.
// Useful for quick combo boxes where the choices are known locally.
bool ImGui::ShowStyleSelector(const char* label)
{
    static int style_idx = -1;
    if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0"))
    {
        switch (style_idx)
        {
        case 0: ImGui::StyleColorsDark(); break;
        case 1: ImGui::StyleColorsLight(); break;
        case 2: ImGui::StyleColorsClassic(); break;
        }
        return true;
    }
    return false;
}

void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
    IMGUI_DEMO_MARKER("Tools/Style Editor");
    // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to
    // (without a reference style pointer, we will use one compared locally as a reference)
    ImGuiStyle& style = ImGui::GetStyle();
    static ImGuiStyle ref_saved_style;

    // Default to using internal storage as reference
    static bool init = true;
    if (init && ref == NULL)
        ref_saved_style = style;
    init = false;
    if (ref == NULL)
        ref = &ref_saved_style;

    ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);

    if (ImGui::ShowStyleSelector("Colors##Selector"))
        ref_saved_style = style;
    ImGui::ShowFontSelector("Fonts##Selector");

    // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f)
    if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"))
        style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding
    { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } }
    ImGui::SameLine();
    { bool border = (style.FrameBorderSize > 0.0f);  if (ImGui::Checkbox("FrameBorder",  &border)) { style.FrameBorderSize  = border ? 1.0f : 0.0f; } }
    ImGui::SameLine();
    { bool border = (style.PopupBorderSize > 0.0f);  if (ImGui::Checkbox("PopupBorder",  &border)) { style.PopupBorderSize  = border ? 1.0f : 0.0f; } }

    // Save/Revert button
    if (ImGui::Button("Save Ref"))
        *ref = ref_saved_style = style;
    ImGui::SameLine();
    if (ImGui::Button("Revert Ref"))
        style = *ref;
    ImGui::SameLine();
    HelpMarker(
        "Save/Revert in local non-persistent storage. Default Colors definition are not affected. "
        "Use \"Export\" below to save them somewhere.");

    ImGui::Separator();

    if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None))
    {
        if (ImGui::BeginTabItem("Sizes"))
        {
            ImGui::SeparatorText("Main");
            ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
            ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
            ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
            ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
            ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
            ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
            ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
            ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");

            ImGui::SeparatorText("Borders");
            ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
            ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
            ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
            ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
            ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
            ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");

            ImGui::SeparatorText("Rounding");
            ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
            ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
            ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
            ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f");
            ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
            ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
            ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");

            ImGui::SeparatorText("Tables");
            ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
            ImGui::SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f);
            ImGui::SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");

            ImGui::SeparatorText("Widgets");
            ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
            int window_menu_button_position = style.WindowMenuButtonPosition + 1;
            if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0"))
                style.WindowMenuButtonPosition = window_menu_button_position - 1;
            ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0");
            ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f");
            ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
            ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f");
            ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
            ImGui::SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f");
            ImGui::SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f");
            ImGui::SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f");
            ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f");

            ImGui::SeparatorText("Tooltips");
            for (int n = 0; n < 2; n++)
                if (ImGui::TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse" : "HoverFlagsForTooltipNav"))
                {
                    ImGuiHoveredFlags* p = (n == 0) ? &style.HoverFlagsForTooltipMouse : &style.HoverFlagsForTooltipNav;
                    ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNone", p, ImGuiHoveredFlags_DelayNone);
                    ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayShort", p, ImGuiHoveredFlags_DelayShort);
                    ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNormal", p, ImGuiHoveredFlags_DelayNormal);
                    ImGui::CheckboxFlags("ImGuiHoveredFlags_Stationary", p, ImGuiHoveredFlags_Stationary);
                    ImGui::CheckboxFlags("ImGuiHoveredFlags_NoSharedDelay", p, ImGuiHoveredFlags_NoSharedDelay);
                    ImGui::TreePop();
                }

            ImGui::SeparatorText("Misc");
            ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");

            ImGui::EndTabItem();
        }

        if (ImGui::BeginTabItem("Colors"))
        {
            static int output_dest = 0;
            static bool output_only_modified = true;
            if (ImGui::Button("Export"))
            {
                if (output_dest == 0)
                    ImGui::LogToClipboard();
                else
                    ImGui::LogToTTY();
                ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE);
                for (int i = 0; i < ImGuiCol_COUNT; i++)
                {
                    const ImVec4& col = style.Colors[i];
                    const char* name = ImGui::GetStyleColorName(i);
                    if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
                        ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE,
                            name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
                }
                ImGui::LogFinish();
            }
            ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0");
            ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);

            static ImGuiTextFilter filter;
            filter.Draw("Filter colors", ImGui::GetFontSize() * 16);

            static ImGuiColorEditFlags alpha_flags = 0;
            if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None))             { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine();
            if (ImGui::RadioButton("Alpha",  alpha_flags == ImGuiColorEditFlags_AlphaPreview))     { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine();
            if (ImGui::RadioButton("Both",   alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine();
            HelpMarker(
                "In the color list:\n"
                "Left-click on color square to open color picker,\n"
                "Right-click to open edit options menu.");

            ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX));
            ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
            ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
            for (int i = 0; i < ImGuiCol_COUNT; i++)
            {
                const char* name = ImGui::GetStyleColorName(i);
                if (!filter.PassFilter(name))
                    continue;
                ImGui::PushID(i);
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
                if (ImGui::Button("?"))
                    ImGui::DebugFlashStyleColor((ImGuiCol)i);
                ImGui::SetItemTooltip("Flash given color to identify places where it is used.");
                ImGui::SameLine();
#endif
                ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
                if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
                {
                    // Tips: in a real user application, you may want to merge and use an icon font into the main font,
                    // so instead of "Save"/"Revert" you'd use icons!
                    // Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient!
                    ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; }
                    ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; }
                }
                ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
                ImGui::TextUnformatted(name);
                ImGui::PopID();
            }
            ImGui::PopItemWidth();
            ImGui::EndChild();

            ImGui::EndTabItem();
        }

        if (ImGui::BeginTabItem("Fonts"))
        {
            ImGuiIO& io = ImGui::GetIO();
            ImFontAtlas* atlas = io.Fonts;
            HelpMarker("Read FAQ and docs/FONTS.md for details on font loading.");
            ImGui::ShowFontAtlas(atlas);

            // Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below.
            // (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds).
            const float MIN_SCALE = 0.3f;
            const float MAX_SCALE = 2.0f;
            HelpMarker(
                "Those are old settings provided for convenience.\n"
                "However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, "
                "rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n"
                "Using those settings here will give you poor quality results.");
            static float window_scale = 1.0f;
            ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
            if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
                ImGui::SetWindowFontScale(window_scale);
            ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything
            ImGui::PopItemWidth();

            ImGui::EndTabItem();
        }

        if (ImGui::BeginTabItem("Rendering"))
        {
            ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
            ImGui::SameLine();
            HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");

            ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex);
            ImGui::SameLine();
            HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering).");

            ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
            ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
            ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f");
            if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;

            // When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles.
            ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp);
            const bool show_samples = ImGui::IsItemActive();
            if (show_samples)
                ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
            if (show_samples && ImGui::BeginTooltip())
            {
                ImGui::TextUnformatted("(R = radius, N = number of segments)");
                ImGui::Spacing();
                ImDrawList* draw_list = ImGui::GetWindowDrawList();
                const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x;
                for (int n = 0; n < 8; n++)
                {
                    const float RAD_MIN = 5.0f;
                    const float RAD_MAX = 70.0f;
                    const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f);

                    ImGui::BeginGroup();

                    ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad));

                    const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f);
                    const float offset_x     = floorf(canvas_width * 0.5f);
                    const float offset_y     = floorf(RAD_MAX);

                    const ImVec2 p1 = ImGui::GetCursorScreenPos();
                    draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
                    ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));

                    /*
                    const ImVec2 p2 = ImGui::GetCursorScreenPos();
                    draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
                    ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));
                    */

                    ImGui::EndGroup();
                    ImGui::SameLine();
                }
                ImGui::EndTooltip();
            }
            ImGui::SameLine();
            HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically.");

            ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
            ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).");
            ImGui::PopItemWidth();

            ImGui::EndTabItem();
        }

        ImGui::EndTabBar();
    }

    ImGui::PopItemWidth();
}

//-----------------------------------------------------------------------------
// [SECTION] User Guide / ShowUserGuide()
//-----------------------------------------------------------------------------

void ImGui::ShowUserGuide()
{
    ImGuiIO& io = ImGui::GetIO();
    ImGui::BulletText("Double-click on title bar to collapse window.");
    ImGui::BulletText(
        "Click and drag on lower corner to resize window\n"
        "(double-click to auto fit window to its contents).");
    ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
    ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
    ImGui::BulletText("CTRL+Tab to select a window.");
    if (io.FontAllowUserScaling)
        ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
    ImGui::BulletText("While inputing text:\n");
    ImGui::Indent();
    ImGui::BulletText("CTRL+Left/Right to word jump.");
    ImGui::BulletText("CTRL+A or double-click to select all.");
    ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste.");
    ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo.");
    ImGui::BulletText("ESCAPE to revert.");
    ImGui::Unindent();
    ImGui::BulletText("With keyboard navigation enabled:");
    ImGui::Indent();
    ImGui::BulletText("Arrow keys to navigate.");
    ImGui::BulletText("Space to activate a widget.");
    ImGui::BulletText("Return to input text into a widget.");
    ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window.");
    ImGui::BulletText("Alt to jump to the menu layer of a window.");
    ImGui::Unindent();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
//-----------------------------------------------------------------------------
// - ShowExampleAppMainMenuBar()
// - ShowExampleMenuFile()
//-----------------------------------------------------------------------------

// Demonstrate creating a "main" fullscreen menu bar and populating it.
// Note the difference between BeginMainMenuBar() and BeginMenuBar():
// - BeginMenuBar() = menu-bar inside current window (which needs the ImGuiWindowFlags_MenuBar flag!)
// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it.
static void ShowExampleAppMainMenuBar()
{
    if (ImGui::BeginMainMenuBar())
    {
        if (ImGui::BeginMenu("File"))
        {
            ShowExampleMenuFile();
            ImGui::EndMenu();
        }
        if (ImGui::BeginMenu("Edit"))
        {
            if (ImGui::MenuItem("Undo", "CTRL+Z")) {}
            if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {}  // Disabled item
            ImGui::Separator();
            if (ImGui::MenuItem("Cut", "CTRL+X")) {}
            if (ImGui::MenuItem("Copy", "CTRL+C")) {}
            if (ImGui::MenuItem("Paste", "CTRL+V")) {}
            ImGui::EndMenu();
        }
        ImGui::EndMainMenuBar();
    }
}

// Note that shortcuts are currently provided for display only
// (future version will add explicit flags to BeginMenu() to request processing shortcuts)
static void ShowExampleMenuFile()
{
    IMGUI_DEMO_MARKER("Examples/Menu");
    ImGui::MenuItem("(demo menu)", NULL, false, false);
    if (ImGui::MenuItem("New")) {}
    if (ImGui::MenuItem("Open", "Ctrl+O")) {}
    if (ImGui::BeginMenu("Open Recent"))
    {
        ImGui::MenuItem("fish_hat.c");
        ImGui::MenuItem("fish_hat.inl");
        ImGui::MenuItem("fish_hat.h");
        if (ImGui::BeginMenu("More.."))
        {
            ImGui::MenuItem("Hello");
            ImGui::MenuItem("Sailor");
            if (ImGui::BeginMenu("Recurse.."))
            {
                ShowExampleMenuFile();
                ImGui::EndMenu();
            }
            ImGui::EndMenu();
        }
        ImGui::EndMenu();
    }
    if (ImGui::MenuItem("Save", "Ctrl+S")) {}
    if (ImGui::MenuItem("Save As..")) {}

    ImGui::Separator();
    IMGUI_DEMO_MARKER("Examples/Menu/Options");
    if (ImGui::BeginMenu("Options"))
    {
        static bool enabled = true;
        ImGui::MenuItem("Enabled", "", &enabled);
        ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Border);
        for (int i = 0; i < 10; i++)
            ImGui::Text("Scrolling Text %d", i);
        ImGui::EndChild();
        static float f = 0.5f;
        static int n = 0;
        ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
        ImGui::InputFloat("Input", &f, 0.1f);
        ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
        ImGui::EndMenu();
    }

    IMGUI_DEMO_MARKER("Examples/Menu/Colors");
    if (ImGui::BeginMenu("Colors"))
    {
        float sz = ImGui::GetTextLineHeight();
        for (int i = 0; i < ImGuiCol_COUNT; i++)
        {
            const char* name = ImGui::GetStyleColorName((ImGuiCol)i);
            ImVec2 p = ImGui::GetCursorScreenPos();
            ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i));
            ImGui::Dummy(ImVec2(sz, sz));
            ImGui::SameLine();
            ImGui::MenuItem(name);
        }
        ImGui::EndMenu();
    }

    // Here we demonstrate appending again to the "Options" menu (which we already created above)
    // Of course in this demo it is a little bit silly that this function calls BeginMenu("Options") twice.
    // In a real code-base using it would make senses to use this feature from very different code locations.
    if (ImGui::BeginMenu("Options")) // <-- Append!
    {
        IMGUI_DEMO_MARKER("Examples/Menu/Append to an existing menu");
        static bool b = true;
        ImGui::Checkbox("SomeOption", &b);
        ImGui::EndMenu();
    }

    if (ImGui::BeginMenu("Disabled", false)) // Disabled
    {
        IM_ASSERT(0);
    }
    if (ImGui::MenuItem("Checked", NULL, true)) {}
    ImGui::Separator();
    if (ImGui::MenuItem("Quit", "Alt+F4")) {}
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
//-----------------------------------------------------------------------------

// Demonstrate creating a simple console window, with scrolling, filtering, completion and history.
// For the console example, we are using a more C++ like approach of declaring a class to hold both data and functions.
struct ExampleAppConsole
{
    char                  InputBuf[256];
    ImVector<char*>       Items;
    ImVector<const char*> Commands;
    ImVector<char*>       History;
    int                   HistoryPos;    // -1: new line, 0..History.Size-1 browsing history.
    ImGuiTextFilter       Filter;
    bool                  AutoScroll;
    bool                  ScrollToBottom;

    ExampleAppConsole()
    {
        IMGUI_DEMO_MARKER("Examples/Console");
        ClearLog();
        memset(InputBuf, 0, sizeof(InputBuf));
        HistoryPos = -1;

        // "CLASSIFY" is here to provide the test case where "C"+[tab] completes to "CL" and display multiple matches.
        Commands.push_back("HELP");
        Commands.push_back("HISTORY");
        Commands.push_back("CLEAR");
        Commands.push_back("CLASSIFY");
        AutoScroll = true;
        ScrollToBottom = false;
        AddLog("Welcome to Dear ImGui!");
    }
    ~ExampleAppConsole()
    {
        ClearLog();
        for (int i = 0; i < History.Size; i++)
            ImGui::MemFree(History[i]);
    }

    // Portable helpers
    static int   Stricmp(const char* s1, const char* s2)         { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; }
    static int   Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; }
    static char* Strdup(const char* s)                           { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = ImGui::MemAlloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); }
    static void  Strtrim(char* s)                                { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; }

    void    ClearLog()
    {
        for (int i = 0; i < Items.Size; i++)
            ImGui::MemFree(Items[i]);
        Items.clear();
    }

    void    AddLog(const char* fmt, ...) IM_FMTARGS(2)
    {
        // FIXME-OPT
        char buf[1024];
        va_list args;
        va_start(args, fmt);
        vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
        buf[IM_ARRAYSIZE(buf)-1] = 0;
        va_end(args);
        Items.push_back(Strdup(buf));
    }

    void    Draw(const char* title, bool* p_open)
    {
        ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
        if (!ImGui::Begin(title, p_open))
        {
            ImGui::End();
            return;
        }

        // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar.
        // So e.g. IsItemHovered() will return true when hovering the title bar.
        // Here we create a context menu only available from the title bar.
        if (ImGui::BeginPopupContextItem())
        {
            if (ImGui::MenuItem("Close Console"))
                *p_open = false;
            ImGui::EndPopup();
        }

        ImGui::TextWrapped(
            "This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate "
            "implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
        ImGui::TextWrapped("Enter 'HELP' for help.");

        // TODO: display items starting from the bottom

        if (ImGui::SmallButton("Add Debug Text"))  { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); }
        ImGui::SameLine();
        if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); }
        ImGui::SameLine();
        if (ImGui::SmallButton("Clear"))           { ClearLog(); }
        ImGui::SameLine();
        bool copy_to_clipboard = ImGui::SmallButton("Copy");
        //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }

        ImGui::Separator();

        // Options menu
        if (ImGui::BeginPopup("Options"))
        {
            ImGui::Checkbox("Auto-scroll", &AutoScroll);
            ImGui::EndPopup();
        }

        // Options, Filter
        ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_O, ImGuiInputFlags_Tooltip);
        if (ImGui::Button("Options"))
            ImGui::OpenPopup("Options");
        ImGui::SameLine();
        Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
        ImGui::Separator();

        // Reserve enough left-over height for 1 separator + 1 input text
        const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
        if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags_None, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NavFlattened))
        {
            if (ImGui::BeginPopupContextWindow())
            {
                if (ImGui::Selectable("Clear")) ClearLog();
                ImGui::EndPopup();
            }

            // Display every line as a separate entry so we can change their color or add custom widgets.
            // If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
            // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping
            // to only process visible items. The clipper will automatically measure the height of your first item and then
            // "seek" to display only items in the visible area.
            // To use the clipper we can replace your standard loop:
            //      for (int i = 0; i < Items.Size; i++)
            //   With:
            //      ImGuiListClipper clipper;
            //      clipper.Begin(Items.Size);
            //      while (clipper.Step())
            //         for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
            // - That your items are evenly spaced (same height)
            // - That you have cheap random access to your elements (you can access them given their index,
            //   without processing all the ones before)
            // You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property.
            // We would need random-access on the post-filtered list.
            // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices
            // or offsets of items that passed the filtering test, recomputing this array when user changes the filter,
            // and appending newly elements as they are inserted. This is left as a task to the user until we can manage
            // to improve this example code!
            // If your items are of variable height:
            // - Split them into same height items would be simpler and facilitate random-seeking into your list.
            // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items.
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing
            if (copy_to_clipboard)
                ImGui::LogToClipboard();
            for (const char* item : Items)
            {
                if (!Filter.PassFilter(item))
                    continue;

                // Normally you would store more information in your item than just a string.
                // (e.g. make Items[] an array of structure, store color/type etc.)
                ImVec4 color;
                bool has_color = false;
                if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; }
                else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; }
                if (has_color)
                    ImGui::PushStyleColor(ImGuiCol_Text, color);
                ImGui::TextUnformatted(item);
                if (has_color)
                    ImGui::PopStyleColor();
            }
            if (copy_to_clipboard)
                ImGui::LogFinish();

            // Keep up at the bottom of the scroll region if we were already at the bottom at the beginning of the frame.
            // Using a scrollbar or mouse-wheel will take away from the bottom edge.
            if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()))
                ImGui::SetScrollHereY(1.0f);
            ScrollToBottom = false;

            ImGui::PopStyleVar();
        }
        ImGui::EndChild();
        ImGui::Separator();

        // Command-line
        bool reclaim_focus = false;
        ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_EscapeClearsAll | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
        if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this))
        {
            char* s = InputBuf;
            Strtrim(s);
            if (s[0])
                ExecCommand(s);
            strcpy(s, "");
            reclaim_focus = true;
        }

        // Auto-focus on window apparition
        ImGui::SetItemDefaultFocus();
        if (reclaim_focus)
            ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget

        ImGui::End();
    }

    void    ExecCommand(const char* command_line)
    {
        AddLog("# %s\n", command_line);

        // Insert into history. First find match and delete it so it can be pushed to the back.
        // This isn't trying to be smart or optimal.
        HistoryPos = -1;
        for (int i = History.Size - 1; i >= 0; i--)
            if (Stricmp(History[i], command_line) == 0)
            {
                ImGui::MemFree(History[i]);
                History.erase(History.begin() + i);
                break;
            }
        History.push_back(Strdup(command_line));

        // Process command
        if (Stricmp(command_line, "CLEAR") == 0)
        {
            ClearLog();
        }
        else if (Stricmp(command_line, "HELP") == 0)
        {
            AddLog("Commands:");
            for (int i = 0; i < Commands.Size; i++)
                AddLog("- %s", Commands[i]);
        }
        else if (Stricmp(command_line, "HISTORY") == 0)
        {
            int first = History.Size - 10;
            for (int i = first > 0 ? first : 0; i < History.Size; i++)
                AddLog("%3d: %s\n", i, History[i]);
        }
        else
        {
            AddLog("Unknown command: '%s'\n", command_line);
        }

        // On command input, we scroll to bottom even if AutoScroll==false
        ScrollToBottom = true;
    }

    // In C++11 you'd be better off using lambdas for this sort of forwarding callbacks
    static int TextEditCallbackStub(ImGuiInputTextCallbackData* data)
    {
        ExampleAppConsole* console = (ExampleAppConsole*)data->UserData;
        return console->TextEditCallback(data);
    }

    int     TextEditCallback(ImGuiInputTextCallbackData* data)
    {
        //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
        switch (data->EventFlag)
        {
        case ImGuiInputTextFlags_CallbackCompletion:
            {
                // Example of TEXT COMPLETION

                // Locate beginning of current word
                const char* word_end = data->Buf + data->CursorPos;
                const char* word_start = word_end;
                while (word_start > data->Buf)
                {
                    const char c = word_start[-1];
                    if (c == ' ' || c == '\t' || c == ',' || c == ';')
                        break;
                    word_start--;
                }

                // Build a list of candidates
                ImVector<const char*> candidates;
                for (int i = 0; i < Commands.Size; i++)
                    if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0)
                        candidates.push_back(Commands[i]);

                if (candidates.Size == 0)
                {
                    // No match
                    AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start);
                }
                else if (candidates.Size == 1)
                {
                    // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing.
                    data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
                    data->InsertChars(data->CursorPos, candidates[0]);
                    data->InsertChars(data->CursorPos, " ");
                }
                else
                {
                    // Multiple matches. Complete as much as we can..
                    // So inputing "C"+Tab will complete to "CL" then display "CLEAR" and "CLASSIFY" as matches.
                    int match_len = (int)(word_end - word_start);
                    for (;;)
                    {
                        int c = 0;
                        bool all_candidates_matches = true;
                        for (int i = 0; i < candidates.Size && all_candidates_matches; i++)
                            if (i == 0)
                                c = toupper(candidates[i][match_len]);
                            else if (c == 0 || c != toupper(candidates[i][match_len]))
                                all_candidates_matches = false;
                        if (!all_candidates_matches)
                            break;
                        match_len++;
                    }

                    if (match_len > 0)
                    {
                        data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
                        data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len);
                    }

                    // List matches
                    AddLog("Possible matches:\n");
                    for (int i = 0; i < candidates.Size; i++)
                        AddLog("- %s\n", candidates[i]);
                }

                break;
            }
        case ImGuiInputTextFlags_CallbackHistory:
            {
                // Example of HISTORY
                const int prev_history_pos = HistoryPos;
                if (data->EventKey == ImGuiKey_UpArrow)
                {
                    if (HistoryPos == -1)
                        HistoryPos = History.Size - 1;
                    else if (HistoryPos > 0)
                        HistoryPos--;
                }
                else if (data->EventKey == ImGuiKey_DownArrow)
                {
                    if (HistoryPos != -1)
                        if (++HistoryPos >= History.Size)
                            HistoryPos = -1;
                }

                // A better implementation would preserve the data on the current input line along with cursor position.
                if (prev_history_pos != HistoryPos)
                {
                    const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : "";
                    data->DeleteChars(0, data->BufTextLen);
                    data->InsertChars(0, history_str);
                }
            }
        }
        return 0;
    }
};

static void ShowExampleAppConsole(bool* p_open)
{
    static ExampleAppConsole console;
    console.Draw("Example: Console", p_open);
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
//-----------------------------------------------------------------------------

// Usage:
//  static ExampleAppLog my_log;
//  my_log.AddLog("Hello %d world\n", 123);
//  my_log.Draw("title");
struct ExampleAppLog
{
    ImGuiTextBuffer     Buf;
    ImGuiTextFilter     Filter;
    ImVector<int>       LineOffsets; // Index to lines offset. We maintain this with AddLog() calls.
    bool                AutoScroll;  // Keep scrolling if already at the bottom.

    ExampleAppLog()
    {
        AutoScroll = true;
        Clear();
    }

    void    Clear()
    {
        Buf.clear();
        LineOffsets.clear();
        LineOffsets.push_back(0);
    }

    void    AddLog(const char* fmt, ...) IM_FMTARGS(2)
    {
        int old_size = Buf.size();
        va_list args;
        va_start(args, fmt);
        Buf.appendfv(fmt, args);
        va_end(args);
        for (int new_size = Buf.size(); old_size < new_size; old_size++)
            if (Buf[old_size] == '\n')
                LineOffsets.push_back(old_size + 1);
    }

    void    Draw(const char* title, bool* p_open = NULL)
    {
        if (!ImGui::Begin(title, p_open))
        {
            ImGui::End();
            return;
        }

        // Options menu
        if (ImGui::BeginPopup("Options"))
        {
            ImGui::Checkbox("Auto-scroll", &AutoScroll);
            ImGui::EndPopup();
        }

        // Main window
        if (ImGui::Button("Options"))
            ImGui::OpenPopup("Options");
        ImGui::SameLine();
        bool clear = ImGui::Button("Clear");
        ImGui::SameLine();
        bool copy = ImGui::Button("Copy");
        ImGui::SameLine();
        Filter.Draw("Filter", -100.0f);

        ImGui::Separator();

        if (ImGui::BeginChild("scrolling", ImVec2(0, 0), ImGuiChildFlags_None, ImGuiWindowFlags_HorizontalScrollbar))
        {
            if (clear)
                Clear();
            if (copy)
                ImGui::LogToClipboard();

            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
            const char* buf = Buf.begin();
            const char* buf_end = Buf.end();
            if (Filter.IsActive())
            {
                // In this example we don't use the clipper when Filter is enabled.
                // This is because we don't have random access to the result of our filter.
                // A real application processing logs with ten of thousands of entries may want to store the result of
                // search/filter.. especially if the filtering function is not trivial (e.g. reg-exp).
                for (int line_no = 0; line_no < LineOffsets.Size; line_no++)
                {
                    const char* line_start = buf + LineOffsets[line_no];
                    const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
                    if (Filter.PassFilter(line_start, line_end))
                        ImGui::TextUnformatted(line_start, line_end);
                }
            }
            else
            {
                // The simplest and easy way to display the entire buffer:
                //   ImGui::TextUnformatted(buf_begin, buf_end);
                // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward
                // to skip non-visible lines. Here we instead demonstrate using the clipper to only process lines that are
                // within the visible area.
                // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them
                // on your side is recommended. Using ImGuiListClipper requires
                // - A) random access into your data
                // - B) items all being the  same height,
                // both of which we can handle since we have an array pointing to the beginning of each line of text.
                // When using the filter (in the block of code above) we don't have random access into the data to display
                // anymore, which is why we don't use the clipper. Storing or skimming through the search result would make
                // it possible (and would be recommended if you want to search through tens of thousands of entries).
                ImGuiListClipper clipper;
                clipper.Begin(LineOffsets.Size);
                while (clipper.Step())
                {
                    for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++)
                    {
                        const char* line_start = buf + LineOffsets[line_no];
                        const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
                        ImGui::TextUnformatted(line_start, line_end);
                    }
                }
                clipper.End();
            }
            ImGui::PopStyleVar();

            // Keep up at the bottom of the scroll region if we were already at the bottom at the beginning of the frame.
            // Using a scrollbar or mouse-wheel will take away from the bottom edge.
            if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
                ImGui::SetScrollHereY(1.0f);
        }
        ImGui::EndChild();
        ImGui::End();
    }
};

// Demonstrate creating a simple log window with basic filtering.
static void ShowExampleAppLog(bool* p_open)
{
    static ExampleAppLog log;

    // For the demo: add a debug button _BEFORE_ the normal log window contents
    // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window.
    // Most of the contents of the window will be added by the log.Draw() call.
    ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
    ImGui::Begin("Example: Log", p_open);
    IMGUI_DEMO_MARKER("Examples/Log");
    if (ImGui::SmallButton("[Debug] Add 5 entries"))
    {
        static int counter = 0;
        const char* categories[3] = { "info", "warn", "error" };
        const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" };
        for (int n = 0; n < 5; n++)
        {
            const char* category = categories[counter % IM_ARRAYSIZE(categories)];
            const char* word = words[counter % IM_ARRAYSIZE(words)];
            log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n",
                ImGui::GetFrameCount(), category, ImGui::GetTime(), word);
            counter++;
        }
    }
    ImGui::End();

    // Actually call in the regular Log helper (which will Begin() into the same window as we just did)
    log.Draw("Example: Log", p_open);
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
//-----------------------------------------------------------------------------

// Demonstrate create a window with multiple child windows.
static void ShowExampleAppLayout(bool* p_open)
{
    ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver);
    if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar))
    {
        IMGUI_DEMO_MARKER("Examples/Simple layout");
        if (ImGui::BeginMenuBar())
        {
            if (ImGui::BeginMenu("File"))
            {
                if (ImGui::MenuItem("Close", "Ctrl+W")) { *p_open = false; }
                ImGui::EndMenu();
            }
            ImGui::EndMenuBar();
        }

        // Left
        static int selected = 0;
        {
            ImGui::BeginChild("left pane", ImVec2(150, 0), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX);
            for (int i = 0; i < 100; i++)
            {
                // FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav
                char label[128];
                sprintf(label, "MyObject %d", i);
                if (ImGui::Selectable(label, selected == i))
                    selected = i;
            }
            ImGui::EndChild();
        }
        ImGui::SameLine();

        // Right
        {
            ImGui::BeginGroup();
            ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us
            ImGui::Text("MyObject: %d", selected);
            ImGui::Separator();
            if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
            {
                if (ImGui::BeginTabItem("Description"))
                {
                    ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
                    ImGui::EndTabItem();
                }
                if (ImGui::BeginTabItem("Details"))
                {
                    ImGui::Text("ID: 0123456789");
                    ImGui::EndTabItem();
                }
                ImGui::EndTabBar();
            }
            ImGui::EndChild();
            if (ImGui::Button("Revert")) {}
            ImGui::SameLine();
            if (ImGui::Button("Save")) {}
            ImGui::EndGroup();
        }
    }
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
//-----------------------------------------------------------------------------

static void ShowPlaceholderObject(const char* prefix, int uid)
{
    // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID.
    ImGui::PushID(uid);

    // Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high.
    ImGui::TableNextRow();
    ImGui::TableSetColumnIndex(0);
    ImGui::AlignTextToFramePadding();
    bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
    ImGui::TableSetColumnIndex(1);
    ImGui::Text("my sailor is rich");

    if (node_open)
    {
        static float placeholder_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f };
        for (int i = 0; i < 8; i++)
        {
            ImGui::PushID(i); // Use field index as identifier.
            if (i < 2)
            {
                ShowPlaceholderObject("Child", 424242);
            }
            else
            {
                // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well)
                ImGui::TableNextRow();
                ImGui::TableSetColumnIndex(0);
                ImGui::AlignTextToFramePadding();
                ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet;
                ImGui::TreeNodeEx("Field", flags, "Field_%d", i);

                ImGui::TableSetColumnIndex(1);
                ImGui::SetNextItemWidth(-FLT_MIN);
                if (i >= 5)
                    ImGui::InputFloat("##value", &placeholder_members[i], 1.0f);
                else
                    ImGui::DragFloat("##value", &placeholder_members[i], 0.01f);
                ImGui::NextColumn();
            }
            ImGui::PopID();
        }
        ImGui::TreePop();
    }
    ImGui::PopID();
}

// Demonstrate create a simple property editor.
// This demo is a bit lackluster nowadays, would be nice to improve.
static void ShowExampleAppPropertyEditor(bool* p_open)
{
    ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
    if (!ImGui::Begin("Example: Property editor", p_open))
    {
        ImGui::End();
        return;
    }

    IMGUI_DEMO_MARKER("Examples/Property Editor");
    HelpMarker(
        "This example shows how you may implement a property editor using two columns.\n"
        "All objects/fields data are dummies here.\n");

    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
    if (ImGui::BeginTable("##split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY))
    {
        ImGui::TableSetupScrollFreeze(0, 1);
        ImGui::TableSetupColumn("Object");
        ImGui::TableSetupColumn("Contents");
        ImGui::TableHeadersRow();

        // Iterate placeholder objects (all the same data)
        for (int obj_i = 0; obj_i < 4; obj_i++)
            ShowPlaceholderObject("Object", obj_i);

        ImGui::EndTable();
    }
    ImGui::PopStyleVar();
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Long Text / ShowExampleAppLongText()
//-----------------------------------------------------------------------------

// Demonstrate/test rendering huge amount of text, and the incidence of clipping.
static void ShowExampleAppLongText(bool* p_open)
{
    ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
    if (!ImGui::Begin("Example: Long text display", p_open))
    {
        ImGui::End();
        return;
    }
    IMGUI_DEMO_MARKER("Examples/Long text display");

    static int test_type = 0;
    static ImGuiTextBuffer log;
    static int lines = 0;
    ImGui::Text("Printing unusually long amount of text.");
    ImGui::Combo("Test type", &test_type,
        "Single call to TextUnformatted()\0"
        "Multiple calls to Text(), clipped\0"
        "Multiple calls to Text(), not clipped (slow)\0");
    ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size());
    if (ImGui::Button("Clear")) { log.clear(); lines = 0; }
    ImGui::SameLine();
    if (ImGui::Button("Add 1000 lines"))
    {
        for (int i = 0; i < 1000; i++)
            log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i);
        lines += 1000;
    }
    ImGui::BeginChild("Log");
    switch (test_type)
    {
    case 0:
        // Single call to TextUnformatted() with a big buffer
        ImGui::TextUnformatted(log.begin(), log.end());
        break;
    case 1:
        {
            // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper.
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
            ImGuiListClipper clipper;
            clipper.Begin(lines);
            while (clipper.Step())
                for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
                    ImGui::Text("%i The quick brown fox jumps over the lazy dog", i);
            ImGui::PopStyleVar();
            break;
        }
    case 2:
        // Multiple calls to Text(), not clipped (slow)
        ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
        for (int i = 0; i < lines; i++)
            ImGui::Text("%i The quick brown fox jumps over the lazy dog", i);
        ImGui::PopStyleVar();
        break;
    }
    ImGui::EndChild();
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
//-----------------------------------------------------------------------------

// Demonstrate creating a window which gets auto-resized according to its content.
static void ShowExampleAppAutoResize(bool* p_open)
{
    if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
    {
        ImGui::End();
        return;
    }
    IMGUI_DEMO_MARKER("Examples/Auto-resizing window");

    static int lines = 10;
    ImGui::TextUnformatted(
        "Window will resize every-frame to the size of its content.\n"
        "Note that you probably don't want to query the window size to\n"
        "output your content because that would create a feedback loop.");
    ImGui::SliderInt("Number of lines", &lines, 1, 20);
    for (int i = 0; i < lines; i++)
        ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
//-----------------------------------------------------------------------------

// Demonstrate creating a window with custom resize constraints.
// Note that size constraints currently don't work on a docked window (when in 'docking' branch)
static void ShowExampleAppConstrainedResize(bool* p_open)
{
    struct CustomConstraints
    {
        // Helper functions to demonstrate programmatic constraints
        // FIXME: This doesn't take account of decoration size (e.g. title bar), library should make this easier.
        // FIXME: None of the three demos works consistently when resizing from borders.
        static void AspectRatio(ImGuiSizeCallbackData* data)
        {
            float aspect_ratio = *(float*)data->UserData;
            data->DesiredSize.y = (float)(int)(data->DesiredSize.x / aspect_ratio);
        }
        static void Square(ImGuiSizeCallbackData* data)
        {
            data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->DesiredSize.x, data->DesiredSize.y);
        }
        static void Step(ImGuiSizeCallbackData* data)
        {
            float step = *(float*)data->UserData;
            data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step);
        }
    };

    const char* test_desc[] =
    {
        "Between 100x100 and 500x500",
        "At least 100x100",
        "Resize vertical + lock current width",
        "Resize horizontal + lock current height",
        "Width Between 400 and 500",
        "Height at least 400",
        "Custom: Aspect Ratio 16:9",
        "Custom: Always Square",
        "Custom: Fixed Steps (100)",
    };

    // Options
    static bool auto_resize = false;
    static bool window_padding = true;
    static int type = 6; // Aspect Ratio
    static int display_lines = 10;

    // Submit constraint
    float aspect_ratio = 16.0f / 9.0f;
    float fixed_step = 100.0f;
    if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(500, 500));         // Between 100x100 and 500x500
    if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
    if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0),    ImVec2(-1, FLT_MAX));      // Resize vertical + lock current width
    if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1),    ImVec2(FLT_MAX, -1));      // Resize horizontal + lock current height
    if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1),  ImVec2(500, -1));          // Width Between and 400 and 500
    if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400),  ImVec2(-1, FLT_MAX));      // Height at least 400
    if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::AspectRatio, (void*)&aspect_ratio);   // Aspect ratio
    if (type == 7) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square);                              // Always Square
    if (type == 8) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)&fixed_step);            // Fixed Step

    // Submit window
    if (!window_padding)
        ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
    const ImGuiWindowFlags window_flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
    const bool window_open = ImGui::Begin("Example: Constrained Resize", p_open, window_flags);
    if (!window_padding)
        ImGui::PopStyleVar();
    if (window_open)
    {
        IMGUI_DEMO_MARKER("Examples/Constrained Resizing window");
        if (ImGui::GetIO().KeyShift)
        {
            // Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture.
            ImVec2 avail_size = ImGui::GetContentRegionAvail();
            ImVec2 pos = ImGui::GetCursorScreenPos();
            ImGui::ColorButton("viewport", ImVec4(0.5f, 0.2f, 0.5f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, avail_size);
            ImGui::SetCursorScreenPos(ImVec2(pos.x + 10, pos.y + 10));
            ImGui::Text("%.2f x %.2f", avail_size.x, avail_size.y);
        }
        else
        {
            ImGui::Text("(Hold SHIFT to display a dummy viewport)");
            if (ImGui::Button("Set 200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
            if (ImGui::Button("Set 500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
            if (ImGui::Button("Set 800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 20);
            ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc));
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 20);
            ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100);
            ImGui::Checkbox("Auto-resize", &auto_resize);
            ImGui::Checkbox("Window padding", &window_padding);
            for (int i = 0; i < display_lines; i++)
                ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, "");
        }
    }
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay()
//-----------------------------------------------------------------------------

// Demonstrate creating a simple static window with no decoration
// + a context-menu to choose which corner of the screen to use.
static void ShowExampleAppSimpleOverlay(bool* p_open)
{
    static int location = 0;
    ImGuiIO& io = ImGui::GetIO();
    ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
    if (location >= 0)
    {
        const float PAD = 10.0f;
        const ImGuiViewport* viewport = ImGui::GetMainViewport();
        ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
        ImVec2 work_size = viewport->WorkSize;
        ImVec2 window_pos, window_pos_pivot;
        window_pos.x = (location & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD);
        window_pos.y = (location & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD);
        window_pos_pivot.x = (location & 1) ? 1.0f : 0.0f;
        window_pos_pivot.y = (location & 2) ? 1.0f : 0.0f;
        ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
        window_flags |= ImGuiWindowFlags_NoMove;
    }
    else if (location == -2)
    {
        // Center window
        ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
        window_flags |= ImGuiWindowFlags_NoMove;
    }
    ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
    if (ImGui::Begin("Example: Simple overlay", p_open, window_flags))
    {
        IMGUI_DEMO_MARKER("Examples/Simple Overlay");
        ImGui::Text("Simple overlay\n" "(right-click to change position)");
        ImGui::Separator();
        if (ImGui::IsMousePosValid())
            ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y);
        else
            ImGui::Text("Mouse Position: <invalid>");
        if (ImGui::BeginPopupContextWindow())
        {
            if (ImGui::MenuItem("Custom",       NULL, location == -1)) location = -1;
            if (ImGui::MenuItem("Center",       NULL, location == -2)) location = -2;
            if (ImGui::MenuItem("Top-left",     NULL, location == 0)) location = 0;
            if (ImGui::MenuItem("Top-right",    NULL, location == 1)) location = 1;
            if (ImGui::MenuItem("Bottom-left",  NULL, location == 2)) location = 2;
            if (ImGui::MenuItem("Bottom-right", NULL, location == 3)) location = 3;
            if (p_open && ImGui::MenuItem("Close")) *p_open = false;
            ImGui::EndPopup();
        }
    }
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
//-----------------------------------------------------------------------------

// Demonstrate creating a window covering the entire screen/viewport
static void ShowExampleAppFullscreen(bool* p_open)
{
    static bool use_work_area = true;
    static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings;

    // We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.)
    // Based on your use case you may want one or the other.
    const ImGuiViewport* viewport = ImGui::GetMainViewport();
    ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos);
    ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize : viewport->Size);

    if (ImGui::Begin("Example: Fullscreen window", p_open, flags))
    {
        ImGui::Checkbox("Use work area instead of main area", &use_work_area);
        ImGui::SameLine();
        HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference.");

        ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground);
        ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration);
        ImGui::Indent();
        ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar);
        ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse);
        ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar);
        ImGui::Unindent();

        if (p_open && ImGui::Button("Close this window"))
            *p_open = false;
    }
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
//-----------------------------------------------------------------------------

// Demonstrate the use of "##" and "###" in identifiers to manipulate ID generation.
// This applies to all regular items as well.
// Read FAQ section "How can I have multiple widgets with the same label?" for details.
static void ShowExampleAppWindowTitles(bool*)
{
    const ImGuiViewport* viewport = ImGui::GetMainViewport();
    const ImVec2 base_pos = viewport->Pos;

    // By default, Windows are uniquely identified by their title.
    // You can use the "##" and "###" markers to manipulate the display/ID.

    // Using "##" to display same title but have unique identifier.
    ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver);
    ImGui::Begin("Same title as another window##1");
    IMGUI_DEMO_MARKER("Examples/Manipulating window titles");
    ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
    ImGui::End();

    ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver);
    ImGui::Begin("Same title as another window##2");
    ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
    ImGui::End();

    // Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
    char buf[128];
    sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount());
    ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver);
    ImGui::Begin(buf);
    ImGui::Text("This window has a changing title.");
    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
//-----------------------------------------------------------------------------

// Add a |_| looking shape
static void PathConcaveShape(ImDrawList* draw_list, float x, float y, float sz)
{
    const ImVec2 pos_norms[] = { { 0.0f, 0.0f }, { 0.3f, 0.0f }, { 0.3f, 0.7f }, { 0.7f, 0.7f }, { 0.7f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f } };
    for (const ImVec2& p : pos_norms)
        draw_list->PathLineTo(ImVec2(x + 0.5f + (int)(sz * p.x), y + 0.5f + (int)(sz * p.y)));
}

// Demonstrate using the low-level ImDrawList to draw custom shapes.
static void ShowExampleAppCustomRendering(bool* p_open)
{
    if (!ImGui::Begin("Example: Custom rendering", p_open))
    {
        ImGui::End();
        return;
    }
    IMGUI_DEMO_MARKER("Examples/Custom Rendering");

    // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of
    // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your
    // types and ImVec2/ImVec4. Dear ImGui defines overloaded operators but they are internal to imgui.cpp and not
    // exposed outside (to avoid messing with your types) In this example we are not using the maths operators!

    if (ImGui::BeginTabBar("##TabBar"))
    {
        if (ImGui::BeginTabItem("Primitives"))
        {
            ImGui::PushItemWidth(-ImGui::GetFontSize() * 15);
            ImDrawList* draw_list = ImGui::GetWindowDrawList();

            // Draw gradients
            // (note that those are currently exacerbating our sRGB/Linear issues)
            // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well..
            ImGui::Text("Gradients");
            ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight());
            {
                ImVec2 p0 = ImGui::GetCursorScreenPos();
                ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y);
                ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255));
                ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255));
                draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a);
                ImGui::InvisibleButton("##gradient1", gradient_size);
            }
            {
                ImVec2 p0 = ImGui::GetCursorScreenPos();
                ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y);
                ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 255, 0, 255));
                ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 0, 0, 255));
                draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a);
                ImGui::InvisibleButton("##gradient2", gradient_size);
            }

            // Draw a bunch of primitives
            ImGui::Text("All primitives");
            static float sz = 36.0f;
            static float thickness = 3.0f;
            static int ngon_sides = 6;
            static bool circle_segments_override = false;
            static int circle_segments_override_v = 12;
            static bool curve_segments_override = false;
            static int curve_segments_override_v = 8;
            static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
            ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f");
            ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
            ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12);
            ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override);
            ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
            circle_segments_override |= ImGui::SliderInt("Circle segments override", &circle_segments_override_v, 3, 40);
            ImGui::Checkbox("##curvessegmentoverride", &curve_segments_override);
            ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
            curve_segments_override |= ImGui::SliderInt("Curves segments override", &curve_segments_override_v, 3, 40);
            ImGui::ColorEdit4("Color", &colf.x);

            const ImVec2 p = ImGui::GetCursorScreenPos();
            const ImU32 col = ImColor(colf);
            const float spacing = 10.0f;
            const ImDrawFlags corners_tl_br = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBottomRight;
            const float rounding = sz / 5.0f;
            const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
            const int curve_segments = curve_segments_override ? curve_segments_override_v : 0;
            const ImVec2 cp3[3] = { ImVec2(0.0f, sz * 0.6f), ImVec2(sz * 0.5f, -sz * 0.4f), ImVec2(sz, sz) }; // Control points for curves
            const ImVec2 cp4[4] = { ImVec2(0.0f, 0.0f), ImVec2(sz * 1.3f, sz * 0.3f), ImVec2(sz - sz * 1.3f, sz - sz * 0.3f), ImVec2(sz, sz) };

            float x = p.x + 4.0f;
            float y = p.y + 4.0f;
            for (int n = 0; n < 2; n++)
            {
                // First line uses a thickness of 1.0f, second line uses the configurable thickness
                float th = (n == 0) ? 1.0f : thickness;
                draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th);                 x += sz + spacing;  // N-gon
                draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th);          x += sz + spacing;  // Circle
                draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing;	// Ellipse
                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th);          x += sz + spacing;  // Square
                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th);      x += sz + spacing;  // Square with all rounded corners
                draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th);         x += sz + spacing;  // Square with two rounded corners
                draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing;  // Triangle
                //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
                PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th);          x += sz + spacing;  // Concave Shape
                //draw_list->AddPolyline(concave_shape, IM_ARRAYSIZE(concave_shape), col, ImDrawFlags_Closed, th);
                draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th);                                       x += sz + spacing;  // Horizontal line (note: drawing a filled rectangle will be faster!)
                draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th);                                       x += spacing;       // Vertical line (note: drawing a filled rectangle will be faster!)
                draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th);                                  x += sz + spacing;  // Diagonal line

                // Path
                draw_list->PathArcTo(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, 3.141592f, 3.141592f * -0.5f);
                draw_list->PathStroke(col, ImDrawFlags_None, th);
                x += sz + spacing;

                // Quadratic Bezier Curve (3 control points)
                draw_list->AddBezierQuadratic(ImVec2(x + cp3[0].x, y + cp3[0].y), ImVec2(x + cp3[1].x, y + cp3[1].y), ImVec2(x + cp3[2].x, y + cp3[2].y), col, th, curve_segments);
                x += sz + spacing;

                // Cubic Bezier Curve (4 control points)
                draw_list->AddBezierCubic(ImVec2(x + cp4[0].x, y + cp4[0].y), ImVec2(x + cp4[1].x, y + cp4[1].y), ImVec2(x + cp4[2].x, y + cp4[2].y), ImVec2(x + cp4[3].x, y + cp4[3].y), col, th, curve_segments);

                x = p.x + 4;
                y += sz + spacing;
            }

            // Filled shapes
            draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, col, ngon_sides);             x += sz + spacing;  // N-gon
            draw_list->AddCircleFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, col, circle_segments);      x += sz + spacing;  // Circle
            draw_list->AddEllipseFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), ImVec2(sz * 0.5f, sz * 0.3f), col, -0.3f, circle_segments); x += sz + spacing;// Ellipse
            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col);                                    x += sz + spacing;  // Square
            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f);                             x += sz + spacing;  // Square with all rounded corners
            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br);              x += sz + spacing;  // Square with two rounded corners
            draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col);  x += sz + spacing;  // Triangle
            //draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
            PathConcaveShape(draw_list, x, y, sz); draw_list->PathFillConcave(col);                                 x += sz + spacing;  // Concave shape
            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col);                             x += sz + spacing;  // Horizontal line (faster than AddLine, but only handle integer thickness)
            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col);                             x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness)
            draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col);                                      x += sz;            // Pixel (faster than AddLine)

            // Path
            draw_list->PathArcTo(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, 3.141592f * -0.5f, 3.141592f);
            draw_list->PathFillConvex(col);
            x += sz + spacing;

            // Quadratic Bezier Curve (3 control points)
            draw_list->PathLineTo(ImVec2(x + cp3[0].x, y + cp3[0].y));
            draw_list->PathBezierQuadraticCurveTo(ImVec2(x + cp3[1].x, y + cp3[1].y), ImVec2(x + cp3[2].x, y + cp3[2].y), curve_segments);
            draw_list->PathFillConvex(col);
            x += sz + spacing;

            draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
            x += sz + spacing;

            ImGui::Dummy(ImVec2((sz + spacing) * 13.2f, (sz + spacing) * 3.0f));
            ImGui::PopItemWidth();
            ImGui::EndTabItem();
        }

        if (ImGui::BeginTabItem("Canvas"))
        {
            static ImVector<ImVec2> points;
            static ImVec2 scrolling(0.0f, 0.0f);
            static bool opt_enable_grid = true;
            static bool opt_enable_context_menu = true;
            static bool adding_line = false;

            ImGui::Checkbox("Enable grid", &opt_enable_grid);
            ImGui::Checkbox("Enable context menu", &opt_enable_context_menu);
            ImGui::Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu.");

            // Typically you would use a BeginChild()/EndChild() pair to benefit from a clipping region + own scrolling.
            // Here we demonstrate that this can be replaced by simple offsetting + custom drawing + PushClipRect/PopClipRect() calls.
            // To use a child window instead we could use, e.g:
            //      ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));      // Disable padding
            //      ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(50, 50, 50, 255));  // Set a background color
            //      ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove);
            //      ImGui::PopStyleColor();
            //      ImGui::PopStyleVar();
            //      [...]
            //      ImGui::EndChild();

            // Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive()
            ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();      // ImDrawList API uses screen coordinates!
            ImVec2 canvas_sz = ImGui::GetContentRegionAvail();   // Resize canvas to what's available
            if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f;
            if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f;
            ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);

            // Draw border and background color
            ImGuiIO& io = ImGui::GetIO();
            ImDrawList* draw_list = ImGui::GetWindowDrawList();
            draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255));
            draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));

            // This will catch our interactions
            ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
            const bool is_hovered = ImGui::IsItemHovered(); // Hovered
            const bool is_active = ImGui::IsItemActive();   // Held
            const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin
            const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y);

            // Add first and second point
            if (is_hovered && !adding_line && ImGui::IsMouseClicked(ImGuiMouseButton_Left))
            {
                points.push_back(mouse_pos_in_canvas);
                points.push_back(mouse_pos_in_canvas);
                adding_line = true;
            }
            if (adding_line)
            {
                points.back() = mouse_pos_in_canvas;
                if (!ImGui::IsMouseDown(ImGuiMouseButton_Left))
                    adding_line = false;
            }

            // Pan (we use a zero mouse threshold when there's no context menu)
            // You may decide to make that threshold dynamic based on whether the mouse is hovering something etc.
            const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f;
            if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan))
            {
                scrolling.x += io.MouseDelta.x;
                scrolling.y += io.MouseDelta.y;
            }

            // Context menu (under default mouse threshold)
            ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
            if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
                ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
            if (ImGui::BeginPopup("context"))
            {
                if (adding_line)
                    points.resize(points.size() - 2);
                adding_line = false;
                if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) { points.resize(points.size() - 2); }
                if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) { points.clear(); }
                ImGui::EndPopup();
            }

            // Draw grid + all lines in the canvas
            draw_list->PushClipRect(canvas_p0, canvas_p1, true);
            if (opt_enable_grid)
            {
                const float GRID_STEP = 64.0f;
                for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
                    draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
                for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
                    draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
            }
            for (int n = 0; n < points.Size; n += 2)
                draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
            draw_list->PopClipRect();

            ImGui::EndTabItem();
        }

        if (ImGui::BeginTabItem("BG/FG draw lists"))
        {
            static bool draw_bg = true;
            static bool draw_fg = true;
            ImGui::Checkbox("Draw in Background draw list", &draw_bg);
            ImGui::SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows.");
            ImGui::Checkbox("Draw in Foreground draw list", &draw_fg);
            ImGui::SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows.");
            ImVec2 window_pos = ImGui::GetWindowPos();
            ImVec2 window_size = ImGui::GetWindowSize();
            ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f);
            if (draw_bg)
                ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10 + 4);
            if (draw_fg)
                ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10);
            ImGui::EndTabItem();
        }

        // Demonstrate out-of-order rendering via channels splitting
        // We use functions in ImDrawList as each draw list contains a convenience splitter,
        // but you can also instantiate your own ImDrawListSplitter if you need to nest them.
        if (ImGui::BeginTabItem("Draw Channels"))
        {
            ImDrawList* draw_list = ImGui::GetWindowDrawList();
            {
                ImGui::Text("Blue shape is drawn first: appears in back");
                ImGui::Text("Red shape is drawn after: appears in front");
                ImVec2 p0 = ImGui::GetCursorScreenPos();
                draw_list->AddRectFilled(ImVec2(p0.x, p0.y), ImVec2(p0.x + 50, p0.y + 50), IM_COL32(0, 0, 255, 255)); // Blue
                draw_list->AddRectFilled(ImVec2(p0.x + 25, p0.y + 25), ImVec2(p0.x + 75, p0.y + 75), IM_COL32(255, 0, 0, 255)); // Red
                ImGui::Dummy(ImVec2(75, 75));
            }
            ImGui::Separator();
            {
                ImGui::Text("Blue shape is drawn first, into channel 1: appears in front");
                ImGui::Text("Red shape is drawn after, into channel 0: appears in back");
                ImVec2 p1 = ImGui::GetCursorScreenPos();

                // Create 2 channels and draw a Blue shape THEN a Red shape.
                // You can create any number of channels. Tables API use 1 channel per column in order to better batch draw calls.
                draw_list->ChannelsSplit(2);
                draw_list->ChannelsSetCurrent(1);
                draw_list->AddRectFilled(ImVec2(p1.x, p1.y), ImVec2(p1.x + 50, p1.y + 50), IM_COL32(0, 0, 255, 255)); // Blue
                draw_list->ChannelsSetCurrent(0);
                draw_list->AddRectFilled(ImVec2(p1.x + 25, p1.y + 25), ImVec2(p1.x + 75, p1.y + 75), IM_COL32(255, 0, 0, 255)); // Red

                // Flatten/reorder channels. Red shape is in channel 0 and it appears below the Blue shape in channel 1.
                // This works by copying draw indices only (vertices are not copied).
                draw_list->ChannelsMerge();
                ImGui::Dummy(ImVec2(75, 75));
                ImGui::Text("After reordering, contents of channel 0 appears below channel 1.");
            }
            ImGui::EndTabItem();
        }

        ImGui::EndTabBar();
    }

    ImGui::End();
}

//-----------------------------------------------------------------------------
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
//-----------------------------------------------------------------------------

// Simplified structure to mimic a Document model
struct MyDocument
{
    char        Name[32];   // Document title
    int         UID;        // Unique ID (necessary as we can change title)
    bool        Open;       // Set when open (we keep an array of all available documents to simplify demo code!)
    bool        OpenPrev;   // Copy of Open from last update.
    bool        Dirty;      // Set when the document has been modified
    ImVec4      Color;      // An arbitrary variable associated to the document

    MyDocument(int uid, const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f))
    {
        UID = uid;
        snprintf(Name, sizeof(Name), "%s", name);
        Open = OpenPrev = open;
        Dirty = false;
        Color = color;
    }
    void DoOpen()       { Open = true; }
    void DoForceClose() { Open = false; Dirty = false; }
    void DoSave()       { Dirty = false; }
};

struct ExampleAppDocuments
{
    ImVector<MyDocument>    Documents;
    ImVector<MyDocument*>   CloseQueue;
    MyDocument*             RenamingDoc = NULL;
    bool                    RenamingStarted = false;

    ExampleAppDocuments()
    {
        Documents.push_back(MyDocument(0, "Lettuce",             true,  ImVec4(0.4f, 0.8f, 0.4f, 1.0f)));
        Documents.push_back(MyDocument(1, "Eggplant",            true,  ImVec4(0.8f, 0.5f, 1.0f, 1.0f)));
        Documents.push_back(MyDocument(2, "Carrot",              true,  ImVec4(1.0f, 0.8f, 0.5f, 1.0f)));
        Documents.push_back(MyDocument(3, "Tomato",              false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f)));
        Documents.push_back(MyDocument(4, "A Rather Long Title", false, ImVec4(0.4f, 0.8f, 0.8f, 1.0f)));
        Documents.push_back(MyDocument(5, "Some Document",       false, ImVec4(0.8f, 0.8f, 1.0f, 1.0f)));
    }

    // As we allow to change document name, we append a never-changing document ID so tabs are stable
    void GetTabName(MyDocument* doc, char* out_buf, size_t out_buf_size)
    {
        snprintf(out_buf, out_buf_size, "%s###doc%d", doc->Name, doc->UID);
    }

    // Display placeholder contents for the Document
    void DisplayDocContents(MyDocument* doc)
    {
        ImGui::PushID(doc);
        ImGui::Text("Document \"%s\"", doc->Name);
        ImGui::PushStyleColor(ImGuiCol_Text, doc->Color);
        ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
        ImGui::PopStyleColor();

        ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_R, ImGuiInputFlags_Tooltip);
        if (ImGui::Button("Rename.."))
        {
            RenamingDoc = doc;
            RenamingStarted = true;
        }
        ImGui::SameLine();

        ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_M, ImGuiInputFlags_Tooltip);
        if (ImGui::Button("Modify"))
            doc->Dirty = true;

        ImGui::SameLine();
        ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, ImGuiInputFlags_Tooltip);
        if (ImGui::Button("Save"))
            doc->DoSave();

        ImGui::SameLine();
        ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_W, ImGuiInputFlags_Tooltip);
        if (ImGui::Button("Close"))
            CloseQueue.push_back(doc);
        ImGui::ColorEdit3("color", &doc->Color.x);  // Useful to test drag and drop and hold-dragged-to-open-tab behavior.
        ImGui::PopID();
    }

    // Display context menu for the Document
    void DisplayDocContextMenu(MyDocument* doc)
    {
        if (!ImGui::BeginPopupContextItem())
            return;

        char buf[256];
        sprintf(buf, "Save %s", doc->Name);
        if (ImGui::MenuItem(buf, "Ctrl+S", false, doc->Open))
            doc->DoSave();
        if (ImGui::MenuItem("Rename...", "Ctrl+R", false, doc->Open))
            RenamingDoc = doc;
        if (ImGui::MenuItem("Close", "Ctrl+W", false, doc->Open))
            CloseQueue.push_back(doc);
        ImGui::EndPopup();
    }

    // [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface.
    // If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo,
    // as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for
    // the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has
    // disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively
    // give the impression of a flicker for one frame.
    // We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch.
    // Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag.
    void NotifyOfDocumentsClosedElsewhere()
    {
        for (MyDocument& doc : Documents)
        {
            if (!doc.Open && doc.OpenPrev)
                ImGui::SetTabItemClosed(doc.Name);
            doc.OpenPrev = doc.Open;
        }
    }
};

void ShowExampleAppDocuments(bool* p_open)
{
    static ExampleAppDocuments app;

    // Options
    static bool opt_reorderable = true;
    static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;

    bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
    if (!window_contents_visible)
    {
        ImGui::End();
        return;
    }

    // Menu
    if (ImGui::BeginMenuBar())
    {
        if (ImGui::BeginMenu("File"))
        {
            int open_count = 0;
            for (MyDocument& doc : app.Documents)
                open_count += doc.Open ? 1 : 0;

            if (ImGui::BeginMenu("Open", open_count < app.Documents.Size))
            {
                for (MyDocument& doc : app.Documents)
                    if (!doc.Open && ImGui::MenuItem(doc.Name))
                        doc.DoOpen();
                ImGui::EndMenu();
            }
            if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0))
                for (MyDocument& doc : app.Documents)
                    app.CloseQueue.push_back(&doc);
            if (ImGui::MenuItem("Exit") && p_open)
                *p_open = false;
            ImGui::EndMenu();
        }
        ImGui::EndMenuBar();
    }

    // [Debug] List documents with one checkbox for each
    for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
    {
        MyDocument& doc = app.Documents[doc_n];
        if (doc_n > 0)
            ImGui::SameLine();
        ImGui::PushID(&doc);
        if (ImGui::Checkbox(doc.Name, &doc.Open))
            if (!doc.Open)
                doc.DoForceClose();
        ImGui::PopID();
    }

    ImGui::Separator();

    // About the ImGuiWindowFlags_UnsavedDocument / ImGuiTabItemFlags_UnsavedDocument flags.
    // They have multiple effects:
    // - Display a dot next to the title.
    // - Tab is selected when clicking the X close button.
    // - Closure is not assumed (will wait for user to stop submitting the tab).
    //   Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar.
    //   We need to assume closure by default otherwise waiting for "lack of submission" on the next frame would leave an empty
    //   hole for one-frame, both in the tab-bar and in tab-contents when closing a tab/window.
    //   The rarely used SetTabItemClosed() function is a way to notify of programmatic closure to avoid the one-frame hole.

    // Submit Tab Bar and Tabs
    {
        ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0);
        if (ImGui::BeginTabBar("##tabs", tab_bar_flags))
        {
            if (opt_reorderable)
                app.NotifyOfDocumentsClosedElsewhere();

            // [DEBUG] Stress tests
            //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1;            // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on.
            //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name);  // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway..

            // Submit Tabs
            for (MyDocument& doc : app.Documents)
            {
                if (!doc.Open)
                    continue;

                // As we allow to change document name, we append a never-changing document id so tabs are stable
                char doc_name_buf[64];
                app.GetTabName(&doc, doc_name_buf, sizeof(doc_name_buf));
                ImGuiTabItemFlags tab_flags = (doc.Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0);
                bool visible = ImGui::BeginTabItem(doc_name_buf, &doc.Open, tab_flags);

                // Cancel attempt to close when unsaved add to save queue so we can display a popup.
                if (!doc.Open && doc.Dirty)
                {
                    doc.Open = true;
                    app.CloseQueue.push_back(&doc);
                }

                app.DisplayDocContextMenu(&doc);
                if (visible)
                {
                    app.DisplayDocContents(&doc);
                    ImGui::EndTabItem();
                }
            }

            ImGui::EndTabBar();
        }
    }

    // Display renaming UI
    if (app.RenamingDoc != NULL)
    {
        if (app.RenamingStarted)
            ImGui::OpenPopup("Rename");
        if (ImGui::BeginPopup("Rename"))
        {
            ImGui::SetNextItemWidth(ImGui::GetFontSize() * 30);
            if (ImGui::InputText("###Name", app.RenamingDoc->Name, IM_ARRAYSIZE(app.RenamingDoc->Name), ImGuiInputTextFlags_EnterReturnsTrue))
            {
                ImGui::CloseCurrentPopup();
                app.RenamingDoc = NULL;
            }
            if (app.RenamingStarted)
                ImGui::SetKeyboardFocusHere(-1);
            ImGui::EndPopup();
        }
        else
        {
            app.RenamingDoc = NULL;
        }
        app.RenamingStarted = false;
    }

    // Display closing confirmation UI
    if (!app.CloseQueue.empty())
    {
        int close_queue_unsaved_documents = 0;
        for (int n = 0; n < app.CloseQueue.Size; n++)
            if (app.CloseQueue[n]->Dirty)
                close_queue_unsaved_documents++;

        if (close_queue_unsaved_documents == 0)
        {
            // Close documents when all are unsaved
            for (int n = 0; n < app.CloseQueue.Size; n++)
                app.CloseQueue[n]->DoForceClose();
            app.CloseQueue.clear();
        }
        else
        {
            if (!ImGui::IsPopupOpen("Save?"))
                ImGui::OpenPopup("Save?");
            if (ImGui::BeginPopupModal("Save?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
            {
                ImGui::Text("Save change to the following items?");
                float item_height = ImGui::GetTextLineHeightWithSpacing();
                if (ImGui::BeginChild(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height), ImGuiChildFlags_FrameStyle))
                    for (MyDocument* doc : app.CloseQueue)
                        if (doc->Dirty)
                            ImGui::Text("%s", doc->Name);
                ImGui::EndChild();

                ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f);
                if (ImGui::Button("Yes", button_size))
                {
                    for (MyDocument* doc : app.CloseQueue)
                    {
                        if (doc->Dirty)
                            doc->DoSave();
                        doc->DoForceClose();
                    }
                    app.CloseQueue.clear();
                    ImGui::CloseCurrentPopup();
                }
                ImGui::SameLine();
                if (ImGui::Button("No", button_size))
                {
                    for (MyDocument* doc : app.CloseQueue)
                        doc->DoForceClose();
                    app.CloseQueue.clear();
                    ImGui::CloseCurrentPopup();
                }
                ImGui::SameLine();
                if (ImGui::Button("Cancel", button_size))
                {
                    app.CloseQueue.clear();
                    ImGui::CloseCurrentPopup();
                }
                ImGui::EndPopup();
            }
        }
    }

    ImGui::End();
}

// End of Demo code
#else

void ImGui::ShowAboutWindow(bool*) {}
void ImGui::ShowDemoWindow(bool*) {}
void ImGui::ShowUserGuide() {}
void ImGui::ShowStyleEditor(ImGuiStyle*) {}

#endif

#endif // #ifndef IMGUI_DISABLE