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-rw-r--r--src/shader.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader.frag b/src/shader.frag
index fc16ceb..6f5abb6 100644
--- a/src/shader.frag
+++ b/src/shader.frag
@@ -18,8 +18,8 @@ layout(binding = 0) uniform UniformBufferObject {
void main() {
float pulse = sin(ubo.time * 20) * .5 + .5;
- outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb * pulse, 1.0);
- // outColor = texture(texSampler, fragTexCoord);
+ outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb , 1.0);
+ //outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(fragColor, 1);
// float repeat = 10;
// float f = zmod(ubo.time, repeat);