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Diffstat (limited to 'src/Makefile.am')
-rw-r--r-- | src/Makefile.am | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/Makefile.am b/src/Makefile.am deleted file mode 100644 index d2f2f8f..0000000 --- a/src/Makefile.am +++ /dev/null @@ -1,29 +0,0 @@ -bin_PROGRAMS = game - -common_sources = state.h - -debug_flags = -O2 -DVKDEBUG -release_flags = -O3 -common_flags = $(release_flags) -Wall -Wextra -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -Wno-string-plus-int - -AM_LDFLAGS = -fuse-ld=lld -flto - -# -fwhole-program allows cross-file inlining, but only works when you put all -# the source files on one gcc command-line. -flto is another way to get the -# same effect. (Link-Time Optimization). clang supports -flto but not -# -fwhole-program. - -# If your program doesn't depend on strict FP rounding -# behaviour, use -ffast-math. If it does, you can usually still use -# -fno-math-errno and stuff like that, without enabling -# -funsafe-math-optimizations. Some FP code can get big speedups from -# fast-math, like auto-vectorization. -AM_CFLAGS = $(common_flags) -# AM_CFLAGS = -O0 -march=native -fno-math-errno -funroll-loops -flto -pthread -ggdb -fsanitize=address - -AM_CXXFLAGS = $(common_flags) -std=c++17 - -game_SOURCES = render.c cplusplus.cpp $(common_sources) -game_LDADD = -lSDL2 -lm -lvulkan -lshaderc_shared -lstdc++ - -cplusplus.$(OBJEXT) : CXXFLAGS += -Wno-nullability-completeness -Wno-unused-function -Wno-missing-field-initializers -Wno-unused-parameter -Wno-unused-variable |