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-rw-r--r--lib/imgui-1.90.7/examples/example_glfw_metal/Makefile46
-rw-r--r--lib/imgui-1.90.7/examples/example_glfw_opengl2/Makefile81
-rw-r--r--lib/imgui-1.90.7/examples/example_glfw_opengl3/Makefile89
-rw-r--r--lib/imgui-1.90.7/examples/example_glut_opengl2/Makefile75
-rw-r--r--lib/imgui-1.90.7/examples/example_null/Makefile92
-rw-r--r--lib/imgui-1.90.7/examples/example_sdl2_metal/Makefile47
-rw-r--r--lib/imgui-1.90.7/examples/example_sdl2_opengl2/Makefile79
-rw-r--r--lib/imgui-1.90.7/examples/example_sdl2_opengl3/Makefile91
-rw-r--r--lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/Makefile79
-rw-r--r--lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile84
-rw-r--r--lib/imgui-1.90.7/examples/example_sdl3_sdlrenderer3/Makefile73
11 files changed, 836 insertions, 0 deletions
diff --git a/lib/imgui-1.90.7/examples/example_glfw_metal/Makefile b/lib/imgui-1.90.7/examples/example_glfw_metal/Makefile
new file mode 100644
index 0000000..32a7aec
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_glfw_metal/Makefile
@@ -0,0 +1,46 @@
+#
+# You will need GLFW (http://www.glfw.org):
+# brew install glfw
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_glfw_metal
+IMGUI_DIR = ../..
+SOURCES = main.mm
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+
+LIBS = -framework Metal -framework MetalKit -framework Cocoa -framework IOKit -framework CoreVideo -framework QuartzCore
+LIBS += -L/usr/local/lib -L/opt/homebrew/lib -L/opt/local/lib
+LIBS += -lglfw
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include -I/opt/homebrew/include -I/opt/local/include
+CXXFLAGS += -Wall -Wformat
+CFLAGS = $(CXXFLAGS)
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:%.mm
+ $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.mm
+ $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_glfw_opengl2/Makefile b/lib/imgui-1.90.7/examples/example_glfw_opengl2/Makefile
new file mode 100644
index 0000000..1f15c15
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_glfw_opengl2/Makefile
@@ -0,0 +1,81 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need GLFW (http://www.glfw.org):
+# Linux:
+# apt-get install libglfw-dev
+# Mac OS X:
+# brew install glfw
+# MSYS2:
+# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_glfw_opengl2
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += -lGL `pkg-config --static --libs glfw3`
+
+ CXXFLAGS += `pkg-config --cflags glfw3`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
+ LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib
+ #LIBS += -lglfw3
+ LIBS += -lglfw
+
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lglfw3 -lgdi32 -lopengl32 -limm32
+
+ CXXFLAGS += `pkg-config --cflags glfw3`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
+
diff --git a/lib/imgui-1.90.7/examples/example_glfw_opengl3/Makefile b/lib/imgui-1.90.7/examples/example_glfw_opengl3/Makefile
new file mode 100644
index 0000000..252ce57
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_glfw_opengl3/Makefile
@@ -0,0 +1,89 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need GLFW (http://www.glfw.org):
+# Linux:
+# apt-get install libglfw-dev
+# Mac OS X:
+# brew install glfw
+# MSYS2:
+# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_glfw_opengl3
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+LINUX_GL_LIBS = -lGL
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## OPENGL ES
+##---------------------------------------------------------------------
+
+## This assumes a GL ES library available in the system, e.g. libGLESv2.so
+# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
+# LINUX_GL_LIBS = -lGLESv2
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += $(LINUX_GL_LIBS) `pkg-config --static --libs glfw3`
+
+ CXXFLAGS += `pkg-config --cflags glfw3`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
+ LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib
+ #LIBS += -lglfw3
+ LIBS += -lglfw
+
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lglfw3 -lgdi32 -lopengl32 -limm32
+
+ CXXFLAGS += `pkg-config --cflags glfw3`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_glut_opengl2/Makefile b/lib/imgui-1.90.7/examples/example_glut_opengl2/Makefile
new file mode 100644
index 0000000..7af289d
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_glut_opengl2/Makefile
@@ -0,0 +1,75 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# Linux:
+# apt-get install freeglut3-dev
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_glut_opengl2
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glut.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += -lGL -lglut
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework GLUT
+ LIBS += -L/usr/local/lib -L/opt/local/lib
+
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lgdi32 -lopengl32 -limm32
+ifeq ($(shell pkg-config freeglut --exists 2> /dev/null && echo yes || echo no),yes)
+ CXXFLAGS += $(shell pkg-config freeglut --cflags)
+ LIBS += $(shell pkg-config freeglut --libs)
+else
+ LIBS += -lglut
+endif
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_null/Makefile b/lib/imgui-1.90.7/examples/example_null/Makefile
new file mode 100644
index 0000000..9ceb353
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_null/Makefile
@@ -0,0 +1,92 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# Important: This is a "null backend" application, with no visible output or interaction!
+# This is used for testing purpose and continuous integration, and has little use for end-user.
+#
+
+# Options
+WITH_EXTRA_WARNINGS ?= 0
+WITH_FREETYPE ?= 0
+
+EXE = example_null
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+
+CXXFLAGS += -std=c++11 -I$(IMGUI_DIR)
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+# We use the WITH_EXTRA_WARNINGS flag on our CI setup to eagerly catch zealous warnings
+ifeq ($(WITH_EXTRA_WARNINGS), 1)
+ CXXFLAGS += -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros
+endif
+
+# We use the WITH_FREETYPE flag on our CI setup to test compiling misc/freetype/imgui_freetype.cpp
+# (only supported on Linux, and note that the imgui_freetype code currently won't be executed)
+ifeq ($(WITH_FREETYPE), 1)
+ SOURCES += $(IMGUI_DIR)/misc/freetype/imgui_freetype.cpp
+ CXXFLAGS += $(shell pkg-config --cflags freetype2)
+ LIBS += $(shell pkg-config --libs freetype2)
+endif
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ ifeq ($(WITH_EXTRA_WARNINGS), 1)
+ CXXFLAGS += -Wextra -Wpedantic
+ ifeq ($(shell $(CXX) -v 2>&1 | grep -c "clang version"), 1)
+ CXXFLAGS += -Wshadow -Wsign-conversion
+ endif
+ endif
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ ifeq ($(WITH_EXTRA_WARNINGS), 1)
+ CXXFLAGS += -Weverything -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-padded -Wno-poison-system-directories
+ endif
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ ifeq ($(WITH_EXTRA_WARNINGS), 1)
+ CXXFLAGS += -Wextra -Wpedantic
+ endif
+ LIBS += -limm32
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/misc/freetype/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_sdl2_metal/Makefile b/lib/imgui-1.90.7/examples/example_sdl2_metal/Makefile
new file mode 100644
index 0000000..53c5f75
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_sdl2_metal/Makefile
@@ -0,0 +1,47 @@
+#
+# You will need SDL2 (http://www.libsdl.org):
+# brew install sdl2
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_sdl2_metal
+IMGUI_DIR = ../..
+SOURCES = main.mm
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+
+LIBS = -framework Metal -framework MetalKit -framework Cocoa -framework IOKit -framework CoreVideo -framework QuartzCore
+LIBS += `sdl2-config --libs`
+LIBS += -L/usr/local/lib
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include
+CXXFLAGS += `sdl2-config --cflags`
+CXXFLAGS += -Wall -Wformat
+CFLAGS = $(CXXFLAGS)
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:%.mm
+ $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.mm
+ $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_sdl2_opengl2/Makefile b/lib/imgui-1.90.7/examples/example_sdl2_opengl2/Makefile
new file mode 100644
index 0000000..a85ced0
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_sdl2_opengl2/Makefile
@@ -0,0 +1,79 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need SDL2 (http://www.libsdl.org):
+# Linux:
+# apt-get install libsdl2-dev
+# Mac OS X:
+# brew install sdl2
+# MSYS2:
+# pacman -S mingw-w64-i686-SDL2
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_sdl2_opengl2
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += -lGL -ldl `sdl2-config --libs`
+
+ CXXFLAGS += `sdl2-config --cflags`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
+ LIBS += -L/usr/local/lib -L/opt/local/lib
+
+ CXXFLAGS += `sdl2-config --cflags`
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
+
+ CXXFLAGS += `pkg-config --cflags sdl2`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_sdl2_opengl3/Makefile b/lib/imgui-1.90.7/examples/example_sdl2_opengl3/Makefile
new file mode 100644
index 0000000..5b4f941
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_sdl2_opengl3/Makefile
@@ -0,0 +1,91 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need SDL2 (http://www.libsdl.org):
+# Linux:
+# apt-get install libsdl2-dev
+# Mac OS X:
+# brew install sdl2
+# MSYS2:
+# pacman -S mingw-w64-i686-SDL2
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_sdl2_opengl3
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+LINUX_GL_LIBS = -lGL
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## OPENGL ES
+##---------------------------------------------------------------------
+
+## This assumes a GL ES library available in the system, e.g. libGLESv2.so
+# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
+# LINUX_GL_LIBS = -lGLESv2
+## If you're on a Raspberry Pi and want to use the legacy drivers,
+## use the following instead:
+# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs`
+
+ CXXFLAGS += `sdl2-config --cflags`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
+ LIBS += -L/usr/local/lib -L/opt/local/lib
+
+ CXXFLAGS += `sdl2-config --cflags`
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
+
+ CXXFLAGS += `pkg-config --cflags sdl2`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/Makefile b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/Makefile
new file mode 100644
index 0000000..5820d9b
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/Makefile
@@ -0,0 +1,79 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need SDL2 (http://www.libsdl.org):
+# Linux:
+# apt-get install libsdl2-dev
+# Mac OS X:
+# brew install sdl2
+# MSYS2:
+# pacman -S mingw-w64-i686-SDL2
+#
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_sdl2_sdlrenderer2
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlrenderer2.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += -lGL -ldl `sdl2-config --libs`
+
+ CXXFLAGS += `sdl2-config --cflags`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
+ LIBS += -L/usr/local/lib -L/opt/local/lib
+
+ CXXFLAGS += `sdl2-config --cflags`
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
+
+ CXXFLAGS += `pkg-config --cflags sdl2`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile b/lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile
new file mode 100644
index 0000000..3a00a31
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile
@@ -0,0 +1,84 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need SDL3 (http://www.libsdl.org) which is still unreleased/unpackaged.
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_sdl3_opengl3
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl3.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+LINUX_GL_LIBS = -lGL
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## OPENGL ES
+##---------------------------------------------------------------------
+
+## This assumes a GL ES library available in the system, e.g. libGLESv2.so
+# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
+# LINUX_GL_LIBS = -lGLESv2
+## If you're on a Raspberry Pi and want to use the legacy drivers,
+## use the following instead:
+# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += $(LINUX_GL_LIBS) -ldl `sdl3-config --libs`
+
+ CXXFLAGS += `sdl3-config --cflags`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
+ LIBS += -L/usr/local/lib -L/opt/local/lib
+
+ CXXFLAGS += `sdl3-config --cflags`
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl3`
+
+ CXXFLAGS += `pkg-config --cflags sdl3`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)
diff --git a/lib/imgui-1.90.7/examples/example_sdl3_sdlrenderer3/Makefile b/lib/imgui-1.90.7/examples/example_sdl3_sdlrenderer3/Makefile
new file mode 100644
index 0000000..d0a73bf
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_sdl3_sdlrenderer3/Makefile
@@ -0,0 +1,73 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need SDL3 (http://www.libsdl.org) which is still unreleased/unpackaged.
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_sdl3_sdlrenderer3
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl3.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlrenderer3.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+LINUX_GL_LIBS = -lGL
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += -ldl `sdl3-config --libs`
+
+ CXXFLAGS += `sdl3-config --cflags`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
+ LIBS += -L/usr/local/lib -L/opt/local/lib
+
+ CXXFLAGS += `sdl3-config --cflags`
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl3`
+
+ CXXFLAGS += `pkg-config --cflags sdl3`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)