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-rw-r--r--lib/imgui-1.90.7/examples/example_null/build_win32.bat3
-rw-r--r--lib/imgui-1.90.7/examples/example_null/main.cpp37
2 files changed, 40 insertions, 0 deletions
diff --git a/lib/imgui-1.90.7/examples/example_null/build_win32.bat b/lib/imgui-1.90.7/examples/example_null/build_win32.bat
new file mode 100644
index 0000000..be81d80
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_null/build_win32.bat
@@ -0,0 +1,3 @@
+@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
+mkdir Debug
+cl /nologo /Zi /MD /utf-8 /I ..\.. %* *.cpp ..\..\*.cpp /FeDebug/example_null.exe /FoDebug/ /link gdi32.lib shell32.lib imm32.lib
diff --git a/lib/imgui-1.90.7/examples/example_null/main.cpp b/lib/imgui-1.90.7/examples/example_null/main.cpp
new file mode 100644
index 0000000..f7153cc
--- /dev/null
+++ b/lib/imgui-1.90.7/examples/example_null/main.cpp
@@ -0,0 +1,37 @@
+// dear imgui: "null" example application
+// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
+// This is useful to test building, but you cannot interact with anything here!
+#include "imgui.h"
+#include <stdio.h>
+
+int main(int, char**)
+{
+ IMGUI_CHECKVERSION();
+ ImGui::CreateContext();
+ ImGuiIO& io = ImGui::GetIO();
+
+ // Build atlas
+ unsigned char* tex_pixels = nullptr;
+ int tex_w, tex_h;
+ io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h);
+
+ for (int n = 0; n < 20; n++)
+ {
+ printf("NewFrame() %d\n", n);
+ io.DisplaySize = ImVec2(1920, 1080);
+ io.DeltaTime = 1.0f / 60.0f;
+ ImGui::NewFrame();
+
+ static float f = 0.0f;
+ ImGui::Text("Hello, world!");
+ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+ ImGui::ShowDemoWindow(nullptr);
+
+ ImGui::Render();
+ }
+
+ printf("DestroyContext()\n");
+ ImGui::DestroyContext();
+ return 0;
+}