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authorgramanas <anastasis.gramm2@gmail.com>2024-05-26 23:28:28 +0300
committergramanas <anastasis.gramm2@gmail.com>2024-05-26 23:28:28 +0300
commit1f6538bcaf379cb3fe257a0053e4e7567f8ddb98 (patch)
tree24e7ec078b9618b596d6265ccfe45137ad37d497 /src
parentd56a036fd406ca63b07888b2dbb91b56cad7e40c (diff)
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Begin vksetup.h
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am1
-rw-r--r--src/render.c144
-rw-r--r--src/shader.vert2
-rw-r--r--src/vksetup.h216
4 files changed, 236 insertions, 127 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index b7e2182..30ca37f 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -2,7 +2,6 @@ bin_PROGRAMS = game
common_sources = state.h
-
AM_LDFLAGS = -fuse-ld=lld -flto
# -fwhole-program allows cross-file inlining, but only works when you put all
diff --git a/src/render.c b/src/render.c
index 32ffb7c..b6383c4 100644
--- a/src/render.c
+++ b/src/render.c
@@ -19,8 +19,8 @@
#define STB_IMAGE_IMPLEMENTATION
#include "../lib/stb_image.h"
-/* #define CIMGUI_DEFINE_ENUMS_AND_STRUCTS */
-/* #include "../lib/cimgui/cimgui.h" */
+#define VKSETUP_IMPLEMENTATION
+#include "vksetup.h"
//#include "cplusplus.h"
#include "vkutil.h"
@@ -174,33 +174,6 @@ closeSDL()
SDL_Quit();
}
-bool
-checkValidationLayerSupport()
-{
- uint32_t layerCount;
- vkEnumerateInstanceLayerProperties(&layerCount, NULL);
-
- VkLayerProperties availableLayers[layerCount];
- vkEnumerateInstanceLayerProperties(&layerCount, availableLayers);
-
- for (uint32_t i = 0; i < validation_layer_count; i++) {
- bool layerFound = false;
-
- for (uint32_t j = 0; j < layerCount; j++) {
- if (strcmp(validation_layers[i], availableLayers[j].layerName) == 0) {
- layerFound = true;
- break;
- }
- }
-
- if (!layerFound) {
- return false;
- }
- }
-
- return true;
-}
-
static VKAPI_ATTR VkBool32 VKAPI_CALL
debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
@@ -235,86 +208,6 @@ vulkan_setup_debug_messenger()
}
}
-void
-vulkan_create_instance()
-{
- if (enableValidationLayers && !checkValidationLayerSupport()) {
- vk_log(VK_ERROR, "validation layers requested, but not available!\n");
- }
-
- uint32_t instanceVersion;
- VkResult result = vkEnumerateInstanceVersion(&instanceVersion);
- if (result == VK_SUCCESS) {
- if (instanceVersion < VK_MAKE_API_VERSION(0, 1, 3, 0)) {
- vk_log(VK_ERROR, "Vulkan version 1.3 or greater required!\n");
- exit(1);
- }
- vk_log(VK_INFO, "Vulkan version found (%d) %d.%d.%d\n",
- VK_API_VERSION_VARIANT(instanceVersion),
- VK_API_VERSION_MAJOR(instanceVersion),
- VK_API_VERSION_MINOR(instanceVersion),
- VK_API_VERSION_PATCH(instanceVersion));
- } else {
- vk_log(VK_ERROR, "Failed to retrieve vulkan version, is vulkan supported in this system?\n");
- exit(1);
- }
-
- // Load Vulkan and create instance
- VkApplicationInfo appInfo = {
- .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
- .pApplicationName = "Vulkan Application",
- .applicationVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
- .pEngineName = NULL,
- .engineVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
- .apiVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
- };
-
- uint32_t sdlExtensionCount = 0;
-
- if (SDL_Vulkan_GetInstanceExtensions(s.sdl_window, &sdlExtensionCount, NULL) == SDL_FALSE) {
- vk_log(VK_ERROR, "SDL_Vulkan_GetInstanceExtensions failed: %s\n", SDL_GetError());
- }
-
- // make space for debug extenetion
- if (enableValidationLayers) {
- sdlExtensionCount++;
- }
-
- const char* sdlExtensions[sdlExtensionCount];
-
- if (SDL_Vulkan_GetInstanceExtensions(s.sdl_window, &sdlExtensionCount, sdlExtensions) == SDL_FALSE) {
- vk_log(VK_ERROR, "SDL_Vulkan_GetInstanceExtensions failed: %s\n", SDL_GetError());
- }
-
- // add debug extenetion
- if (enableValidationLayers) {
- sdlExtensions[sdlExtensionCount] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
- }
-
- vk_log(VK_INFO, "The sdl extensions:\n");
- for (uint32_t i = 0; i < sdlExtensionCount; i++) {
- vk_log(VK_INFO, "\t%s\n", sdlExtensions[i]);
- }
-
- VkInstanceCreateInfo createInfo = {
- .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
- .pApplicationInfo = &appInfo,
- .enabledExtensionCount = sdlExtensionCount,
- .ppEnabledExtensionNames = sdlExtensions,
- .enabledLayerCount = 0,
- };
-
- if (enableValidationLayers) {
- createInfo.enabledLayerCount = validation_layer_count;
- createInfo.ppEnabledLayerNames = validation_layers;
- }
-
- if (vkCreateInstance(&createInfo, NULL, &s.vk_instance) != VK_SUCCESS) {
- vk_log(VK_ERROR, "Can't start vulkan instance\n");
- }
- vk_log(VK_INFO, "Vulkan instance created\n");
-}
-
VkExtent2D
chooseSwapExtent(const VkSurfaceCapabilitiesKHR * capabilities)
{
@@ -546,7 +439,7 @@ vulkan_create_logical_device()
VkPhysicalDeviceFeatures deviceFeatures = {0};
vkGetPhysicalDeviceFeatures(s.vk_physical_device, &deviceFeatures);
deviceFeatures.samplerAnisotropy = VK_TRUE;
-#ifndef NDEBUG
+#ifndef VKDEBUG
/* Disable robust buffer access when building without debug */
deviceFeatures.robustBufferAccess = VK_FALSE;
#endif
@@ -592,21 +485,20 @@ void move_relative(vec3 position, vec3 front, float step, int x) {
glm_vec3_cross(GLM_ZUP, direction_vec, right);
glm_normalize(right);
- // Calculate the up vector
- vec3 up;
- glm_vec3_cross(right, direction_vec, up);
- glm_normalize(up);
-
// Move front according to the specified direction
- if (x) {
+ if (x) {
front[0] += right[0] * step;
front[1] += right[1] * step;
front[2] += right[2] * step;
- } else {
+ } else {
+ // Calculate the up vector
+ vec3 up;
+ glm_vec3_cross(right, direction_vec, up);
+ glm_normalize(up);
front[0] += up[0] * step;
front[1] += up[1] * step;
front[2] += up[2] * step;
- }
+ }
}
void
@@ -615,8 +507,6 @@ update_camera(float xoffset, float yoffset)
s.camera.yaw += xoffset;
s.camera.pitch += yoffset;
- vk_log(VK_WARN, "yaw: %f pitch: %f\n", s.camera.yaw, s.camera.pitch);
-
// Make sure that when pitch is out of bounds, the screen doesn't get flipped
/* if (s.camera.pitch > 89.0f) */
/* s.camera.pitch = 89.0f; */
@@ -1194,7 +1084,7 @@ vulkan_create_graphics_pipeline(VkPolygonMode polygon_mode)
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
- pipelineInfo.pNext = &pipeline_rendering_create_info,
+ pipelineInfo.pNext = &pipeline_rendering_create_info;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
@@ -1231,6 +1121,7 @@ vulkan_create_command_pool()
VkCommandPoolCreateInfo poolInfo = {0};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+ // AMD doesn't like this flag for some reason
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily;
@@ -1811,7 +1702,10 @@ init_vulkan()
vk_log(VK_WARN, " DEBUG ON \n");
vk_log(VK_WARN, "====================================\n");
- vulkan_create_instance();
+ //vulkan_create_instance();
+ s.vk_instance =
+ vksetup_create_instance(enableValidationLayers, validation_layers,
+ validation_layer_count, s.sdl_window);
// vulkan_setup_debug_messenger();
vulkan_create_surface();
vulkan_pick_physical_device();
@@ -1916,7 +1810,7 @@ updateUniformBuffer(uint32_t currentImage)
glm_mat4_identity(ubo.model);
if (!s.rotate)
- glm_rotate(ubo.model, glm_rad(5 * time * glm_rad(90.0f)), GLM_ZUP);
+ glm_rotate(ubo.model, glm_rad(50 * time * glm_rad(90.0f)), GLM_ZUP);
vec3 eye = GLM_VEC3_ONE_INIT;
vec3 center = GLM_VEC3_ZERO_INIT;
@@ -1928,7 +1822,7 @@ updateUniformBuffer(uint32_t currentImage)
/* glm_lookat(eye, center, GLM_ZUP, ubo.view); */
float aspect = s.vk_swap_chain_extent.width / (float)s.vk_swap_chain_extent.height;
- glm_perspective(glm_rad(45.0f ), aspect, 0.1f, 100.0f, ubo.proj);
+ glm_perspective(glm_rad(45.0f + s.zoom ), aspect, 0.1f, 100.0f, ubo.proj);
// Inverting the Y axis for Vulkan
ubo.proj[1][1] *= -1;
@@ -1954,6 +1848,8 @@ draw_frame() {
vkResetFences(s.vk_device, 1, &s.frames[currentFrame].in_flight_fence);
+ // both could work
+ //vkResetCommandPool(s.vk_device, s.vk_command_pool, VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT);
vkResetCommandBuffer(s.frames[currentFrame].vk_command_buffer, 0);
recordCommandBuffer(s.frames[currentFrame].vk_command_buffer, imageIndex);
diff --git a/src/shader.vert b/src/shader.vert
index 6c050ac..dd50683 100644
--- a/src/shader.vert
+++ b/src/shader.vert
@@ -22,5 +22,3 @@ void main() {
fragColor = inColor;
fragTexCoord = inTexCoord;
}
-
-
diff --git a/src/vksetup.h b/src/vksetup.h
new file mode 100644
index 0000000..2feb533
--- /dev/null
+++ b/src/vksetup.h
@@ -0,0 +1,216 @@
+#ifndef _VKSETUP_H
+#define _VKSETUP_H
+/* Start header file */
+
+/**
+ vulkan setup and basic vector math
+
+ Single header file with included implementation in the spirit of
+ stb_* <https://github.com/nothings/stb>
+
+ ASSUMPTIONS:
+ ~~~~~~~~~~~~
+ - Using SDL2 for the window
+ - Using cglm for maths
+ - Using shaderc for compiling glsl
+ - Using vulkan(!)
+
+ USAGE:
+ ~~~~~~
+ Do this:
+ #define VKSETUP_IMPLEMENTATION
+ before you include this file in *one* C or C++ file to create the implementation.
+
+ // i.e. it should look like this:
+ #include ...
+ #include ...
+ #include ...
+ #define VKSETUP_IMPLEMENTATION
+ #include "vksetup.h"
+
+ */
+
+#define SDL_MAIN_HANDLED
+#define VK_USE_PLATFORM_XCB_KHR
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_vulkan.h>
+
+#include <vulkan/vulkan.h>
+
+#include <shaderc/shaderc.h>
+
+#include "../lib/cglm/include/cglm/cglm.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef VKSETUPDEF
+#ifdef VKSETUP_STATIC
+#define VKSETUPDEF static
+#else
+#define VKSETUPDEF extern
+#endif
+#endif
+
+// TODO Create structs for vulkan data
+
+typedef struct {void * a;} vksetup_vulkan;
+typedef struct {void * a;} vksetup_image;
+typedef struct {void * a;} vksetup_;
+
+// need abstraction with the
+
+
+/**
+ Create a VkInstance
+ */
+VKSETUPDEF VkInstance vksetup_create_instance(bool validation_layers_toggle, const char * const validation_layers[], uint32_t validation_layer_count, SDL_Window *window);
+/* VKSETUPDEF void vulkan_create_surface(); */
+/* VKSETUPDEF void vulkan_pick_physical_device(); */
+/* VKSETUPDEF void vulkan_create_logical_device(); */
+/* VKSETUPDEF void vulkan_create_swap_chain(); */
+/* VKSETUPDEF void vulkan_create_image_views(); */
+/* VKSETUPDEF void vulkan_create_descriptor_set_layout(); */
+/* VKSETUPDEF void vulkan_create_graphics_pipeline(); */
+/* VKSETUPDEF void vulkan_create_command_pool(); */
+/* VKSETUPDEF void vulkan_create_depth_resources(); */
+/* VKSETUPDEF void vulkan_create_texture_image(); */
+/* VKSETUPDEF void vulkan_create_texture_image_view(); */
+/* VKSETUPDEF void vulkan_create_texture_sampler(); */
+/* VKSETUPDEF void vulkan_create_vertex_buffer(); */
+/* VKSETUPDEF void vulkan_create_index_buffer(); */
+/* VKSETUPDEF void vulkan_create_uniform_buffers(); */
+/* VKSETUPDEF void vulkan_create_descriptor_pool(); */
+/* VKSETUPDEF void vulkan_create_descriptor_sets(); */
+/* VKSETUPDEF void vulkan_create_command_buffer(); */
+/* VKSETUPDEF void vulkan_create_sync_objects(); */
+
+#ifdef __cplusplus
+}
+#endif
+
+/* End header file */
+#endif /* _VKSETUP_H */
+
+#ifdef VKSETUP_IMPLEMENTATION
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <time.h>
+#include "vkutil.h"
+
+bool
+_checkValidationLayerSupport(const char * const validation_layers[], uint32_t validation_layer_count)
+{
+ uint32_t layerCount;
+ vkEnumerateInstanceLayerProperties(&layerCount, NULL);
+
+ VkLayerProperties availableLayers[layerCount];
+ vkEnumerateInstanceLayerProperties(&layerCount, availableLayers);
+
+ for (uint32_t i = 0; i < validation_layer_count; i++) {
+ bool layerFound = false;
+
+ for (uint32_t j = 0; j < layerCount; j++) {
+ if (strcmp(validation_layers[i], availableLayers[j].layerName) == 0) {
+ layerFound = true;
+ break;
+ }
+ }
+
+ if (!layerFound) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+VKSETUPDEF VkInstance
+vksetup_create_instance(bool validation_layers_toggle, const char * const validation_layers[], uint32_t validation_layer_count, SDL_Window *window)
+{
+ if (validation_layers_toggle && !_checkValidationLayerSupport(validation_layers, validation_layer_count)) {
+ vk_log(VK_ERROR, "validation layers requested, but not available!\n");
+ }
+
+ uint32_t instanceVersion;
+ VkResult result = vkEnumerateInstanceVersion(&instanceVersion);
+ if (result == VK_SUCCESS) {
+ if (instanceVersion < VK_MAKE_API_VERSION(0, 1, 3, 0)) {
+ vk_log(VK_ERROR, "Vulkan version 1.3 or greater required!\n");
+ exit(1);
+ }
+ vk_log(VK_INFO, "Vulkan version found (%d) %d.%d.%d\n",
+ VK_API_VERSION_VARIANT(instanceVersion),
+ VK_API_VERSION_MAJOR(instanceVersion),
+ VK_API_VERSION_MINOR(instanceVersion),
+ VK_API_VERSION_PATCH(instanceVersion));
+ } else {
+ vk_log(VK_ERROR, "Failed to retrieve vulkan version, is vulkan supported in this system?\n");
+ exit(1);
+ }
+
+ // Load Vulkan and create instance
+ VkApplicationInfo appInfo = {
+ .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+ .pApplicationName = "Vulkan Application",
+ .applicationVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
+ .pEngineName = NULL,
+ .engineVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
+ .apiVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
+ };
+
+ uint32_t sdlExtensionCount = 0;
+
+ if (SDL_Vulkan_GetInstanceExtensions(window, &sdlExtensionCount, NULL) == SDL_FALSE) {
+ vk_log(VK_ERROR, "SDL_Vulkan_GetInstanceExtensions failed: %s\n", SDL_GetError());
+ }
+
+ // make space for debug extenetion
+ if (validation_layers_toggle) {
+ sdlExtensionCount++;
+ }
+
+ const char* sdlExtensions[sdlExtensionCount];
+
+ if (SDL_Vulkan_GetInstanceExtensions(window, &sdlExtensionCount, sdlExtensions) == SDL_FALSE) {
+ vk_log(VK_ERROR, "SDL_Vulkan_GetInstanceExtensions failed: %s\n", SDL_GetError());
+ }
+
+ // add debug extenetion
+ if (validation_layers_toggle) {
+ sdlExtensions[sdlExtensionCount] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
+ }
+
+ vk_log(VK_INFO, "The sdl extensions:\n");
+ for (uint32_t i = 0; i < sdlExtensionCount; i++) {
+ vk_log(VK_INFO, "\t%s\n", sdlExtensions[i]);
+ }
+
+ VkInstanceCreateInfo createInfo = {
+ .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+ .pApplicationInfo = &appInfo,
+ .enabledExtensionCount = sdlExtensionCount,
+ .ppEnabledExtensionNames = sdlExtensions,
+ .enabledLayerCount = 0,
+ };
+
+ if (validation_layers_toggle) {
+ createInfo.enabledLayerCount = validation_layer_count;
+ createInfo.ppEnabledLayerNames = validation_layers;
+ }
+
+ VkInstance instance;
+
+ if (vkCreateInstance(&createInfo, NULL, &instance) != VK_SUCCESS) {
+ vk_log(VK_ERROR, "Can't start vulkan instance\n");
+ }
+ vk_log(VK_INFO, "Vulkan instance created\n");
+
+ return instance;
+}
+
+#endif /* VKSETUP_IMPLEMENTATION */
+