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author | gramanas <anastasis.gramm2@gmail.com> | 2024-05-21 11:56:12 +0300 |
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committer | gramanas <anastasis.gramm2@gmail.com> | 2024-05-21 11:56:12 +0300 |
commit | b04db611ed0eb7ec9e1b7d988f3031fe63a1de52 (patch) | |
tree | 91be243faa9c06f22379e8e774b14463b285a47b /src/shader.vert | |
parent | 7c26dcc4480025b5d11e315273541b3fb2c34a09 (diff) | |
download | cgame-b04db611ed0eb7ec9e1b7d988f3031fe63a1de52.tar.gz cgame-b04db611ed0eb7ec9e1b7d988f3031fe63a1de52.tar.bz2 cgame-b04db611ed0eb7ec9e1b7d988f3031fe63a1de52.zip |
hot reload shaders bby
Diffstat (limited to 'src/shader.vert')
-rw-r--r-- | src/shader.vert | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader.vert b/src/shader.vert index 76de53c..f3355d1 100644 --- a/src/shader.vert +++ b/src/shader.vert @@ -4,6 +4,7 @@ layout(binding = 0) uniform UniformBufferObject { mat4 model; mat4 view; mat4 proj; + vec2 resolution; } ubo; layout(location = 0) in vec2 inPosition; @@ -13,8 +14,8 @@ layout(location = 0) out vec3 fragColor; layout(location = 1) out vec2 fragPos; void main() { - gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); - //gl_Position = vec4(inPosition * 1.5, 1.0, 1.0); + //gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition * 2, 0.0, 1.0); + gl_Position = vec4(inPosition * 2, 0.0, 1.0); fragColor = inColor; fragPos = inPosition; } |