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authorgramanas <anastasis.gramm2@gmail.com>2024-05-21 11:56:12 +0300
committergramanas <anastasis.gramm2@gmail.com>2024-05-21 11:56:12 +0300
commitb04db611ed0eb7ec9e1b7d988f3031fe63a1de52 (patch)
tree91be243faa9c06f22379e8e774b14463b285a47b /src/shader.vert
parent7c26dcc4480025b5d11e315273541b3fb2c34a09 (diff)
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hot reload shaders bby
Diffstat (limited to 'src/shader.vert')
-rw-r--r--src/shader.vert5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader.vert b/src/shader.vert
index 76de53c..f3355d1 100644
--- a/src/shader.vert
+++ b/src/shader.vert
@@ -4,6 +4,7 @@ layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
+ vec2 resolution;
} ubo;
layout(location = 0) in vec2 inPosition;
@@ -13,8 +14,8 @@ layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragPos;
void main() {
- gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
- //gl_Position = vec4(inPosition * 1.5, 1.0, 1.0);
+ //gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition * 2, 0.0, 1.0);
+ gl_Position = vec4(inPosition * 2, 0.0, 1.0);
fragColor = inColor;
fragPos = inPosition;
}