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author | grm <grm@eyesin.space> | 2024-12-16 11:16:24 +0200 |
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committer | grm <grm@eyesin.space> | 2024-12-16 11:16:24 +0200 |
commit | af57524fb3d6914ab413023af4b197d2eb8e6894 (patch) | |
tree | c6644070d8269a96650f6081dc185560b1a415bc /src/shader.vert | |
parent | a9ae85a6fee72446d1fe8e6147248adeb39a3649 (diff) | |
download | cgame-af57524fb3d6914ab413023af4b197d2eb8e6894.tar.gz cgame-af57524fb3d6914ab413023af4b197d2eb8e6894.tar.bz2 cgame-af57524fb3d6914ab413023af4b197d2eb8e6894.zip |
smol progress
Diffstat (limited to 'src/shader.vert')
-rw-r--r-- | src/shader.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader.vert b/src/shader.vert index 182bd51..58f8712 100644 --- a/src/shader.vert +++ b/src/shader.vert @@ -17,7 +17,7 @@ layout(location = 0) out vec3 fragColor; layout(location = 1) out vec2 fragTexCoord; void main() { - gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1); //gl_Position = vec4(inPosition * 2, 1.0); gl_PointSize = 1.5f; |