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author | grm <grm@eyesin.space> | 2024-05-25 01:36:35 +0300 |
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committer | grm <grm@eyesin.space> | 2024-05-25 01:36:35 +0300 |
commit | 910539a97a5b9c30fc5c2e2b13011002af5606a4 (patch) | |
tree | a9ed5b4d5823c4acf555ab32363d0b252cc6bc53 /src/shader.vert | |
parent | e3af34c61cc6b59f2aef2f0cd38e2350e99d96a8 (diff) | |
download | cgame-910539a97a5b9c30fc5c2e2b13011002af5606a4.tar.gz cgame-910539a97a5b9c30fc5c2e2b13011002af5606a4.tar.bz2 cgame-910539a97a5b9c30fc5c2e2b13011002af5606a4.zip |
aasaaap!
Diffstat (limited to 'src/shader.vert')
-rw-r--r-- | src/shader.vert | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader.vert b/src/shader.vert index e36a5ea..6c050ac 100644 --- a/src/shader.vert +++ b/src/shader.vert @@ -17,6 +17,10 @@ layout(location = 1) out vec2 fragTexCoord; void main() { gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); //gl_Position = vec4(inPosition * 2, 1.0); + gl_PointSize = 10.0f; + fragColor = inColor; fragTexCoord = inTexCoord; } + + |