summaryrefslogtreecommitdiffstats
path: root/src/shader.vert
diff options
context:
space:
mode:
authorgramanas <anastasis.gramm2@gmail.com>2024-05-24 15:08:47 +0300
committergramanas <anastasis.gramm2@gmail.com>2024-05-24 15:08:47 +0300
commit0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3 (patch)
treea848596963ccf6dd997a3edd1284fdf9b8700f0f /src/shader.vert
parent2cb9a75dc7118486c33d387871ca98bb30c26678 (diff)
downloadcgame-0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3.tar.gz
cgame-0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3.tar.bz2
cgame-0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3.zip
Depth buffers
Diffstat (limited to 'src/shader.vert')
-rw-r--r--src/shader.vert11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/shader.vert b/src/shader.vert
index f3355d1..e36a5ea 100644
--- a/src/shader.vert
+++ b/src/shader.vert
@@ -7,15 +7,16 @@ layout(binding = 0) uniform UniformBufferObject {
vec2 resolution;
} ubo;
-layout(location = 0) in vec2 inPosition;
+layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
+layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
-layout(location = 1) out vec2 fragPos;
+layout(location = 1) out vec2 fragTexCoord;
void main() {
- //gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition * 2, 0.0, 1.0);
- gl_Position = vec4(inPosition * 2, 0.0, 1.0);
+ gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
+ //gl_Position = vec4(inPosition * 2, 1.0);
fragColor = inColor;
- fragPos = inPosition;
+ fragTexCoord = inTexCoord;
}