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author | gramanas <anastasis.gramm2@gmail.com> | 2024-05-24 15:08:47 +0300 |
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committer | gramanas <anastasis.gramm2@gmail.com> | 2024-05-24 15:08:47 +0300 |
commit | 0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3 (patch) | |
tree | a848596963ccf6dd997a3edd1284fdf9b8700f0f /src/shader.vert | |
parent | 2cb9a75dc7118486c33d387871ca98bb30c26678 (diff) | |
download | cgame-0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3.tar.gz cgame-0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3.tar.bz2 cgame-0898bfdf5d8e1c468a2d0aa8a3a7e320c4578dd3.zip |
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Diffstat (limited to 'src/shader.vert')
-rw-r--r-- | src/shader.vert | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/shader.vert b/src/shader.vert index f3355d1..e36a5ea 100644 --- a/src/shader.vert +++ b/src/shader.vert @@ -7,15 +7,16 @@ layout(binding = 0) uniform UniformBufferObject { vec2 resolution; } ubo; -layout(location = 0) in vec2 inPosition; +layout(location = 0) in vec3 inPosition; layout(location = 1) in vec3 inColor; +layout(location = 2) in vec2 inTexCoord; layout(location = 0) out vec3 fragColor; -layout(location = 1) out vec2 fragPos; +layout(location = 1) out vec2 fragTexCoord; void main() { - //gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition * 2, 0.0, 1.0); - gl_Position = vec4(inPosition * 2, 0.0, 1.0); + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); + //gl_Position = vec4(inPosition * 2, 1.0); fragColor = inColor; - fragPos = inPosition; + fragTexCoord = inTexCoord; } |