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authorgrm <grm@eyesin.space>2024-12-16 12:09:19 +0200
committergrm <grm@eyesin.space>2024-12-16 12:09:19 +0200
commitf58834cfa1186373781761cd74e044fc9359c051 (patch)
treec9ea2e7feba8fc93fc11c5c093dc6c1931395de3 /src/shader.frag
parentaf57524fb3d6914ab413023af4b197d2eb8e6894 (diff)
downloadcgame-f58834cfa1186373781761cd74e044fc9359c051.tar.gz
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even smoler
Diffstat (limited to 'src/shader.frag')
-rw-r--r--src/shader.frag6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader.frag b/src/shader.frag
index 88015c4..fc16ceb 100644
--- a/src/shader.frag
+++ b/src/shader.frag
@@ -17,9 +17,9 @@ layout(binding = 0) uniform UniformBufferObject {
} ubo;
void main() {
- // float pulse = sin(ubo.time * .2) * .5 + .5;
- // outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb * pulse, 1.0);
- outColor = texture(texSampler, fragTexCoord);
+ float pulse = sin(ubo.time * 20) * .5 + .5;
+ outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb * pulse, 1.0);
+ // outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(fragColor, 1);
// float repeat = 10;
// float f = zmod(ubo.time, repeat);