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author | grm <grm@eyesin.space> | 2024-05-31 22:44:35 +0300 |
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committer | grm <grm@eyesin.space> | 2024-05-31 22:44:35 +0300 |
commit | 407a038b19abda6ab781b32a4895de56d9edb8df (patch) | |
tree | 113831fe97b39a0d2fa2d2cd8c825a8d2e13c657 /src/shader.frag | |
parent | 8934f18264dc5293f42e8add3cd32f59ddb13af3 (diff) | |
download | cgame-407a038b19abda6ab781b32a4895de56d9edb8df.tar.gz cgame-407a038b19abda6ab781b32a4895de56d9edb8df.tar.bz2 cgame-407a038b19abda6ab781b32a4895de56d9edb8df.zip |
Load glTF
Diffstat (limited to 'src/shader.frag')
-rw-r--r-- | src/shader.frag | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader.frag b/src/shader.frag index 075c2ae..1818cc8 100644 --- a/src/shader.frag +++ b/src/shader.frag @@ -17,9 +17,10 @@ layout(binding = 0) uniform UniformBufferObject { } ubo; void main() { - float pulse = sin(ubo.time * .2) * .5 + .5; - outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb * pulse, 1.0); + // float pulse = sin(ubo.time * .2) * .5 + .5; + // outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb * pulse, 1.0); //outColor = texture(texSampler, fragTexCoord); + outColor = vec4(fragColor, 1); // float repeat = 10; // float f = mod(ubo.time, repeat); // if (f < repeat / 2) { |