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| author | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
|---|---|---|
| committer | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
| commit | 650e5afde271d22b3653832daf339e1bd09a10d6 (patch) | |
| tree | cc5e536b0150de1109daa43a055547d2266e60dd /src/cplusplus.cpp | |
| parent | 20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff) | |
| download | cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2 cgame-650e5afde271d22b3653832daf339e1bd09a10d6.zip | |
Diffstat (limited to 'src/cplusplus.cpp')
| -rw-r--r-- | src/cplusplus.cpp | 35 |
1 files changed, 14 insertions, 21 deletions
diff --git a/src/cplusplus.cpp b/src/cplusplus.cpp index b8dd787..26809bb 100644 --- a/src/cplusplus.cpp +++ b/src/cplusplus.cpp @@ -9,7 +9,7 @@ #include "vk_mem_alloc.h" #include <imgui.h> -#include <backends/imgui_impl_sdl2.h> +#include <backends/imgui_impl_sdl3.h> #include <backends/imgui_impl_vulkan.h> static void check_vk_result(VkResult err) @@ -38,7 +38,7 @@ imgui_new_frame(vks_context vk) { ImGui_ImplVulkan_NewFrame(); - ImGui_ImplSDL2_NewFrame(); + ImGui_ImplSDL3_NewFrame(); ImGui::NewFrame(); @@ -52,7 +52,7 @@ imgui_new_frame(vks_context vk) bool imgui_proc_event(SDL_Event* e) { - return ImGui_ImplSDL2_ProcessEvent(e); + return ImGui_ImplSDL3_ProcessEvent(e); } static VkDescriptorPool imguiPool; @@ -86,37 +86,30 @@ init_imgui(vks_context *vk) IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - io.ConfigFlags |= - ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls - ImGui_ImplSDL2_InitForVulkan(vk->window); + ImGui_ImplSDL3_InitForVulkan(vk->window); ImGui_ImplVulkan_InitInfo init_info = {}; + init_info.ApiVersion = VK_API_VERSION_1_3; init_info.Instance = vk->instance; init_info.PhysicalDevice = vk->physical_device; init_info.Device = vk->device; - //init_info.QueueFamily = ; init_info.Queue = vk->graphics_and_compute_queue; - //init_info.PipelineCache = YOUR_PIPELINE_CACHE; init_info.DescriptorPool = imguiPool; - init_info.Subpass = 0; + init_info.PipelineInfoMain.Subpass = 0; init_info.MinImageCount = 2; init_info.ImageCount = 2; - init_info.MSAASamples = vk->msaa_samples; + init_info.PipelineInfoMain.MSAASamples = vk->msaa_samples; init_info.CheckVkResultFn = check_vk_result; init_info.UseDynamicRendering = true; - //init_info. - init_info.PipelineRenderingCreateInfo.sType = - VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR; - init_info.PipelineRenderingCreateInfo.colorAttachmentCount = 1; - init_info.PipelineRenderingCreateInfo.pColorAttachmentFormats = &vk->swapchain.image_format; - init_info.PipelineRenderingCreateInfo.depthAttachmentFormat = vks_find_depth_format(*vk); + init_info.PipelineInfoMain.PipelineRenderingCreateInfo.sType = + VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR; + init_info.PipelineInfoMain.PipelineRenderingCreateInfo.colorAttachmentCount = 1; + init_info.PipelineInfoMain.PipelineRenderingCreateInfo.pColorAttachmentFormats = &vk->swapchain.image_format; + init_info.PipelineInfoMain.PipelineRenderingCreateInfo.depthAttachmentFormat = vks_find_depth_format(*vk); ImGui_ImplVulkan_Init(&init_info); - // (this gets a bit more complicated, see example app for full reference) - ImGui_ImplVulkan_CreateFontsTexture(); - // (your code submit a queue) - ImGui_ImplVulkan_DestroyFontsTexture(); } void |
