summaryrefslogtreecommitdiffstats
path: root/lib/imgui-1.92.6/backends/vulkan/glsl_shader.frag
diff options
context:
space:
mode:
authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.92.6/backends/vulkan/glsl_shader.frag
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
downloadcgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz
cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2
cgame-650e5afde271d22b3653832daf339e1bd09a10d6.zip
Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.92.6/backends/vulkan/glsl_shader.frag')
-rw-r--r--lib/imgui-1.92.6/backends/vulkan/glsl_shader.frag14
1 files changed, 14 insertions, 0 deletions
diff --git a/lib/imgui-1.92.6/backends/vulkan/glsl_shader.frag b/lib/imgui-1.92.6/backends/vulkan/glsl_shader.frag
new file mode 100644
index 0000000..ce7e6f7
--- /dev/null
+++ b/lib/imgui-1.92.6/backends/vulkan/glsl_shader.frag
@@ -0,0 +1,14 @@
+#version 450 core
+layout(location = 0) out vec4 fColor;
+
+layout(set=0, binding=0) uniform sampler2D sTexture;
+
+layout(location = 0) in struct {
+ vec4 Color;
+ vec2 UV;
+} In;
+
+void main()
+{
+ fColor = In.Color * texture(sTexture, In.UV.st);
+}