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authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.92.6/backends/sdlgpu3/shader.vert
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
downloadcgame-master.tar.gz
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Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.92.6/backends/sdlgpu3/shader.vert')
-rw-r--r--lib/imgui-1.92.6/backends/sdlgpu3/shader.vert24
1 files changed, 24 insertions, 0 deletions
diff --git a/lib/imgui-1.92.6/backends/sdlgpu3/shader.vert b/lib/imgui-1.92.6/backends/sdlgpu3/shader.vert
new file mode 100644
index 0000000..3a85a90
--- /dev/null
+++ b/lib/imgui-1.92.6/backends/sdlgpu3/shader.vert
@@ -0,0 +1,24 @@
+#version 450 core
+layout(location = 0) in vec2 aPos;
+layout(location = 1) in vec2 aUV;
+layout(location = 2) in vec4 aColor;
+
+layout(set=1,binding=0) uniform UBO
+{
+ vec2 uScale;
+ vec2 uTranslate;
+} ubo;
+
+layout(location = 0) out struct
+{
+ vec4 Color;
+ vec2 UV;
+} Out;
+
+void main()
+{
+ Out.Color = aColor;
+ Out.UV = aUV;
+ gl_Position = vec4(aPos * ubo.uScale + ubo.uTranslate, 0, 1);
+ gl_Position.y *= -1.0f;
+}