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authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.92.6/.github/workflows/build.yml
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
downloadcgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz
cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2
cgame-650e5afde271d22b3653832daf339e1bd09a10d6.zip
Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.92.6/.github/workflows/build.yml')
-rw-r--r--lib/imgui-1.92.6/.github/workflows/build.yml793
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diff --git a/lib/imgui-1.92.6/.github/workflows/build.yml b/lib/imgui-1.92.6/.github/workflows/build.yml
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+++ b/lib/imgui-1.92.6/.github/workflows/build.yml
@@ -0,0 +1,793 @@
+name: build
+
+on:
+ push:
+ pull_request:
+ workflow_run:
+ # Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling
+ # "scheduled" workflow, while maintaining ability to perform local CI builds.
+ workflows:
+ - scheduled
+ - manual
+ branches:
+ - master
+ - docking
+ types:
+ - requested
+
+jobs:
+ Build-Windows:
+ runs-on: windows-2025
+ name: Build - Windows
+
+ defaults:
+ run:
+ working-directory: ${{ github.workspace }}/imgui
+
+ env:
+ VS_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\
+ MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\
+ steps:
+ - uses: actions/checkout@v6
+ with:
+ path: ${{ github.workspace }}/imgui
+
+ # The VulkanSDK libs for Windows is manually generated using build_windows_vulkan_libs.ps1 + attached to issue #8925.
+ # (we have a .yml workflow in commit history if it becomes ever useful to create this on CI too)
+ - name: Install Dependencies
+ shell: powershell
+ run: |
+ Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.32.8-VC.zip" -OutFile "SDL2-devel-2.32.8-VC.zip"
+ Expand-Archive -Path SDL2-devel-2.32.8-VC.zip
+ echo "SDL2_DIR=$(pwd)\SDL2-devel-2.32.8-VC\SDL2-2.32.8\" >>${env:GITHUB_ENV}
+
+ Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL3-devel-3.2.18-VC.zip" -OutFile "SDL3-devel-3.2.18-VC.zip"
+ Expand-Archive -Path SDL3-devel-3.2.18-VC.zip
+ echo "SDL3_DIR=$(pwd)\SDL3-devel-3.2.18-VC\SDL3-3.2.18\" >>${env:GITHUB_ENV}
+
+ Invoke-WebRequest -Uri "https://github.com/user-attachments/files/22464296/vulkan_windows_libs_1.4.326.zip" -OutFile vulkan_windows_libs_1.4.326.zip
+ Expand-Archive -Path vulkan_windows_libs_1.4.326.zip
+ echo "VULKAN_SDK=$(pwd)\vulkan_windows_libs_1.4.326\" >>${env:GITHUB_ENV}
+
+ - name: Fix Projects
+ shell: powershell
+ run: |
+ # CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version.
+ gci -recurse -filter "*.vcxproj" | ForEach-Object {
+ (Get-Content $_.FullName) -Replace "<PlatformToolset>v\d{3}</PlatformToolset>","<PlatformToolset>v143</PlatformToolset>" | Set-Content -Path $_.FullName
+ (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>[\d\.]+</WindowsTargetPlatformVersion>",'<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>' | Set-Content -Path $_.FullName
+ }
+
+ # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
+ - name: Build example_null (extra warnings, mingw 64-bit)
+ run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
+
+ - name: Build example_null (mingw 64-bit, as DLL)
+ shell: bash
+ run: |
+ echo '#define IMGUI_API __declspec(dllexport)' > example_single_file.cpp
+ echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
+ echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
+ g++ -I. -Wall -Wformat -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32
+ g++ -I. -Wall -Wformat -DIMGUI_API='__declspec(dllimport)' -DIMGUI_IMPL_API= -o example_null.exe examples/example_null/main.cpp -L. -limgui
+ rm -f example_null.exe libimgui.* example_single_file.*
+
+ - name: Build example_null (extra warnings, msvc 64-bit)
+ shell: cmd
+ run: |
+ cd examples\example_null
+ call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
+ .\build_win32.bat /W4
+
+ - name: Build example_null (single file build)
+ shell: bash
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
+
+ - name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS)
+ shell: bash
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_DISABLE_WIN32_FUNCTIONS
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
+
+ - name: Build example_null (as DLL)
+ shell: cmd
+ run: |
+ call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
+
+ echo #define IMGUI_API __declspec(dllexport) > example_single_file.cpp
+ echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp
+ echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp
+
+ cl.exe /D_USRDLL /D_WINDLL /I. example_single_file.cpp /LD /FeImGui.dll /link
+ cl.exe /DIMGUI_API=__declspec(dllimport) -DIMGUI_IMPL_API= /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
+
+ # Win64 examples are more frequently compilted than the Win32 examples.
+ # More of the Win32 examples requires 'workflow_run' to reduce waste.
+ - name: Build Win32 example_glfw_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_glfw_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_glfw_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_sdl2_sdlrenderer2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_sdl2_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_sdl2_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_sdl2_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_sdl2_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_sdl3_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_sdl3_sdlgpu3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_sdl3_sdlrenderer3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_sdl3_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_win32_directx9
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_win32_directx10
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win32 example_win32_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ # Windows 64-bits
+ - name: Build Win64 example_glfw_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_glfw_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build Win64 example_glfw_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build Win64 example_sdl2_sdlrenderer2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_sdl2_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_sdl2_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_sdl2_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_sdl2_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build Win64 example_sdl3_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_sdl3_sdlgpu3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build Win64 example_sdl3_sdlrenderer3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build Win64 example_sdl3_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_win32_directx9
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_win32_directx10
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'workflow_run'
+
+ - name: Build Win64 example_win32_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build Win64 example_win32_directx12
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ Build-Linux:
+ runs-on: ubuntu-latest
+ name: Build - Linux
+
+ defaults:
+ run:
+ working-directory: ${{ github.workspace }}/imgui
+
+ steps:
+ - uses: actions/checkout@v6
+ with:
+ path: ${{ github.workspace }}/imgui
+
+ - name: Install Dependencies
+ run: |
+ sudo apt-get update
+ sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev
+
+ - name: Build example_null (extra warnings, gcc 32-bit)
+ run: |
+ make -C examples/example_null clean
+ CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
+
+ - name: Build example_null (extra warnings, gcc 64-bit)
+ run: |
+ make -C examples/example_null clean
+ CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
+
+ - name: Build example_null (extra warnings, clang 32-bit)
+ run: |
+ make -C examples/example_null clean
+ CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
+
+ - name: Build example_null (extra warnings, clang 64-bit)
+ run: |
+ make -C examples/example_null clean
+ CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
+
+ - name: Build example_null (extra warnings, empty IM_ASSERT)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IM_ASSERT(x)
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -Wextra -Werror -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros -Wno-empty-body -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (freetype)
+ run: |
+ make -C examples/example_null clean
+ make -C examples/example_null WITH_FREETYPE=1
+
+ - name: Build example_null (single file build)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with ImWchar32)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_USE_WCHAR32
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with large ImDrawIdx + custom ImTextureID)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define ImTextureID void*
+ #define ImDrawIdx unsigned int
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ cat > example_single_file.cpp <<'EOF'
+
+ // Test build ImTextureID defined as a struct
+ struct SomeType { int a = 0; int b = 0; };
+ #define ImTextureID SomeType
+ #define ImTextureID_Invalid SomeType()
+ inline bool operator==(const SomeType& lhs, const SomeType& rhs) { return lhs.a == rhs.a && lhs.b == rhs.b; }
+ inline bool operator!=(const SomeType& lhs, const SomeType& rhs) { return lhs.a != rhs.a || lhs.b != rhs.b; }
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_KEYIO)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_DISABLE_OBSOLETE_KEYIO
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with C++20)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_DISABLE_OBSOLETE_KEYIO
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_DISABLE_DEMO_WINDOWS
+ #define IMGUI_DISABLE_DEBUG_TOOLS
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_DISABLE_FILE_FUNCTIONS
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_USE_BGRA_PACKED_COLOR
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };
+ struct MyVec4 { float x; float y; float z; float w;
+ MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };
+ #define IM_VEC2_CLASS_EXTRA \
+ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
+ operator MyVec2() const { return MyVec2(x, y); }
+ #define IM_VEC4_CLASS_EXTRA \
+ ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
+ operator MyVec4() const { return MyVec4(x, y, z, w); }
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (C++26, Clang)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_IMPLEMENTATION
+ #define IMGUI_DISABLE_DEMO_WINDOWS
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
+
+ - name: Build example_null (without c++ runtime, Clang)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_IMPLEMENTATION
+ #define IMGUI_DISABLE_DEMO_WINDOWS
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
+
+ - name: Build example_glfw_opengl2
+ run: make -C examples/example_glfw_opengl2
+
+ - name: Build example_glfw_opengl3
+ run: make -C examples/example_glfw_opengl3
+ if: github.event_name == 'workflow_run'
+
+ - name: Build example_sdl2_opengl2
+ run: make -C examples/example_sdl2_opengl2
+ if: github.event_name == 'workflow_run'
+
+ - name: Build example_sdl2_opengl3
+ run: make -C examples/example_sdl2_opengl3
+
+ - name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
+ run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp
+
+ Build-MacOS:
+ runs-on: macos-latest
+ name: Build - MacOS
+
+ defaults:
+ run:
+ working-directory: ${{ github.workspace }}/imgui
+
+ steps:
+ - uses: actions/checkout@v6
+ with:
+ path: ${{ github.workspace }}/imgui
+
+ - name: Install Dependencies
+ run: |
+ brew install glfw3 sdl2 sdl3
+
+ - name: Build example_null (extra warnings, clang 64-bit)
+ run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
+
+ - name: Build macOS example_null (single file build)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build macOS example_null (single file build, c++20)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
+
+ - name: Build macOS example_null (without c++ runtime)
+ run: |
+ cat > example_single_file.cpp <<'EOF'
+
+ #define IMGUI_IMPLEMENTATION
+ #include "misc/single_file/imgui_single_file.h"
+ #include "examples/example_null/main.cpp"
+
+ EOF
+ clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
+
+ - name: Build macOS example_glfw_opengl2
+ run: make -C examples/example_glfw_opengl2
+ if: github.event_name == 'workflow_run'
+
+ - name: Build macOS example_glfw_opengl3
+ run: make -C examples/example_glfw_opengl3
+ if: github.event_name == 'workflow_run'
+
+ - name: Build macOS example_glfw_metal
+ run: make -C examples/example_glfw_metal
+
+ - name: Build macOS example_sdl2_metal
+ run: make -C examples/example_sdl2_metal
+
+ - name: Build macOS example_sdl2_opengl2
+ run: make -C examples/example_sdl2_opengl2
+ if: github.event_name == 'workflow_run'
+
+ - name: Build macOS example_sdl2_opengl3
+ run: make -C examples/example_sdl2_opengl3
+ if: github.event_name == 'workflow_run'
+
+ - name: Build macOS example_sdl3_opengl3
+ run: make -C examples/example_sdl3_opengl3
+
+ - name: Build macOS example_apple_metal
+ run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
+ if: github.event_name == 'workflow_run'
+
+ - name: Build macOS example_apple_opengl2
+ run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
+ if: github.event_name == 'workflow_run'
+
+ Build-iOS:
+ runs-on: macos-14
+ name: Build - iOS
+
+ steps:
+ - uses: actions/checkout@v6
+
+ - name: Build example_apple_metal
+ run: |
+ # Code signing is required, but we disable it because it is irrelevant for CI builds.
+ xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
+
+ Build-Emscripten:
+ runs-on: ubuntu-latest
+ name: Build - Emscripten
+
+ steps:
+ - uses: actions/checkout@v6
+
+ - name: Install Dependencies
+ run: |
+ wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
+ tar -xvf master.tar.gz
+ emsdk-master/emsdk update
+ emsdk-master/emsdk install latest
+ emsdk-master/emsdk activate latest
+ sudo apt-get install build-essential
+
+ - name: Build example_sdl2_opengl3 with Emscripten
+ run: |
+ pushd emsdk-master
+ source ./emsdk_env.sh
+ popd
+ make -C examples/example_sdl2_opengl3 -f Makefile.emscripten
+
+ # This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3)
+ # This ensures 2 things: the make build works, and the GLFW built-in implementation is tested
+ - name: Build example_glfw_wgpu with Emscripten/Makefile
+ run: |
+ pushd emsdk-master
+ source ./emsdk_env.sh
+ popd
+ make -C examples/example_glfw_wgpu -f Makefile.emscripten
+
+ # This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3)
+ # This ensures 2 things: the CMake build works, and the GLFW contrib port is tested
+ - name: Build example_glfw_wgpu with Emscripten/CMake
+ run: |
+ pushd emsdk-master
+ source ./emsdk_env.sh
+ popd
+ emcc -v
+ emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu
+ cmake --build build
+
+ Build-Android:
+ runs-on: ubuntu-latest
+ name: Build - Android
+
+ steps:
+ - uses: actions/checkout@v6
+
+ - name: Build example_android_opengl3
+ run: |
+ cd examples/example_android_opengl3/android
+ gradle assembleDebug --stacktrace
+
+ Test-Windows:
+ runs-on: windows-2025
+ name: Test - Windows
+
+ defaults:
+ run:
+ working-directory: ${{ github.workspace }}/imgui
+
+ env:
+ MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\
+
+ steps:
+ - uses: actions/checkout@v6
+ with:
+ path: ${{ github.workspace }}/imgui
+
+ - uses: actions/checkout@v6
+ continue-on-error: true
+ with:
+ fetch-depth: 1
+ repository: ocornut/imgui_test_engine
+ path: ${{ github.workspace }}/imgui_test_engine
+ submodules: true
+
+ - name: Fix Tests Projects
+ shell: powershell
+ working-directory: ${{ github.workspace }}/imgui_test_engine
+ run: |
+ # WARNING: This will need updating if toolset/sdk change in project files!
+ gci -recurse -filter "*.vcxproj" | ForEach-Object {
+ # Fix SDK and toolset for most samples.
+ (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
+ (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
+ # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
+ (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
+ (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
+ }
+
+ - name: Build Tests
+ shell: cmd
+ working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+ run: '"%MSBUILD_PATH%\MSBuild.exe" imgui_test_suite.vcxproj /p:Platform=x64 /p:Configuration=Release /p:ClFlags=/WX -maxcpucount:%NUMBER_OF_PROCESSORS%'
+
+ - name: Run Tests
+ working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+ run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 tests
+
+ - name: Check for Docking
+ id: check_docking
+ shell: bash
+ working-directory: ${{ github.workspace }}/imgui
+ run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
+
+ - name: Run Viewport Tests
+ if: steps.check_docking.outputs.has_dock == 'true'
+ working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+ run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 -viewport-mock viewport
+
+ Test-Linux:
+ runs-on: ubuntu-latest
+ name: Test - Linux
+
+ defaults:
+ run:
+ working-directory: ${{ github.workspace }}/imgui
+
+ steps:
+ - uses: actions/checkout@v6
+ with:
+ path: ${{ github.workspace }}/imgui
+
+ - uses: actions/checkout@v6
+ with:
+ fetch-depth: 1
+ repository: ocornut/imgui_test_engine
+ path: ${{ github.workspace }}/imgui_test_engine
+ submodules: true
+
+ - name: Build Tests
+ working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+ run: make -j$(nproc)
+
+ - name: Run Tests
+ working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+ run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests
+
+ - name: Check for Docking
+ id: check_docking
+ working-directory: ${{ github.workspace }}/imgui
+ run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
+
+ - name: Run Viewport Tests
+ if: steps.check_docking.outputs.has_dock == 'true'
+ working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+ run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport
+
+# Test-MacOS:
+# runs-on: macos-latest
+# name: Test - MacOS
+#
+# defaults:
+# run:
+# working-directory: ${{ github.workspace }}/imgui
+#
+# steps:
+# - uses: actions/checkout@v6
+# with:
+# path: ${{ github.workspace }}/imgui
+#
+# - uses: actions/checkout@v6
+# with:
+# fetch-depth: 1
+# repository: ocornut/imgui_test_engine
+# path: ${{ github.workspace }}/imgui_test_engine
+# submodules: true
+#
+# - name: Build Tests
+# working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+# run: make -j$(nproc)
+#
+# - name: Run Tests
+# working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+# run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests
+#
+# - name: Check for Docking
+# id: check_docking
+# working-directory: ${{ github.workspace }}/imgui
+# run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
+#
+# - name: Run Viewport Tests
+# if: steps.check_docking.outputs.has_dock == 'true'
+# working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
+# run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport