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authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.90.7/misc/single_file
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
downloadcgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz
cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2
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Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.90.7/misc/single_file')
-rw-r--r--lib/imgui-1.90.7/misc/single_file/imgui_single_file.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/lib/imgui-1.90.7/misc/single_file/imgui_single_file.h b/lib/imgui-1.90.7/misc/single_file/imgui_single_file.h
deleted file mode 100644
index 7ca31e0..0000000
--- a/lib/imgui-1.90.7/misc/single_file/imgui_single_file.h
+++ /dev/null
@@ -1,29 +0,0 @@
-// dear imgui: single-file wrapper include
-// We use this to validate compiling all *.cpp files in a same compilation unit.
-// Users of that technique (also called "Unity builds") can generally provide this themselves,
-// so we don't really recommend you use this in your projects.
-
-// Do this:
-// #define IMGUI_IMPLEMENTATION
-// Before you include this file in *one* C++ file to create the implementation.
-// Using this in your project will leak the contents of imgui_internal.h and ImVec2 operators in this compilation unit.
-
-#ifdef IMGUI_IMPLEMENTATION
-#define IMGUI_DEFINE_MATH_OPERATORS
-#endif
-
-#include "../../imgui.h"
-#ifdef IMGUI_ENABLE_FREETYPE
-#include "../../misc/freetype/imgui_freetype.h"
-#endif
-
-#ifdef IMGUI_IMPLEMENTATION
-#include "../../imgui.cpp"
-#include "../../imgui_demo.cpp"
-#include "../../imgui_draw.cpp"
-#include "../../imgui_tables.cpp"
-#include "../../imgui_widgets.cpp"
-#ifdef IMGUI_ENABLE_FREETYPE
-#include "../../misc/freetype/imgui_freetype.cpp"
-#endif
-#endif