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authorgramanas <anastasis.gramm2@gmail.com>2024-06-17 17:03:06 +0300
committergramanas <anastasis.gramm2@gmail.com>2024-06-17 17:03:06 +0300
commit6b7ce8150dc957e8578ff87411717dce08ef085f (patch)
tree919327ed4010e2dca4a6ddc14c29c4577dedf3bf /lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile
parent2c957eef9f00b7f7cf9c3df02f741500bc8d5451 (diff)
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add full imgui code
Diffstat (limited to 'lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile')
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diff --git a/lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile b/lib/imgui-1.90.7/examples/example_sdl3_opengl3/Makefile
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@@ -0,0 +1,84 @@
+#
+# Cross Platform Makefile
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+#
+# You will need SDL3 (http://www.libsdl.org) which is still unreleased/unpackaged.
+
+#CXX = g++
+#CXX = clang++
+
+EXE = example_sdl3_opengl3
+IMGUI_DIR = ../..
+SOURCES = main.cpp
+SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
+SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl3.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
+OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
+UNAME_S := $(shell uname -s)
+LINUX_GL_LIBS = -lGL
+
+CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
+CXXFLAGS += -g -Wall -Wformat
+LIBS =
+
+##---------------------------------------------------------------------
+## OPENGL ES
+##---------------------------------------------------------------------
+
+## This assumes a GL ES library available in the system, e.g. libGLESv2.so
+# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
+# LINUX_GL_LIBS = -lGLESv2
+## If you're on a Raspberry Pi and want to use the legacy drivers,
+## use the following instead:
+# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
+
+##---------------------------------------------------------------------
+## BUILD FLAGS PER PLATFORM
+##---------------------------------------------------------------------
+
+ifeq ($(UNAME_S), Linux) #LINUX
+ ECHO_MESSAGE = "Linux"
+ LIBS += $(LINUX_GL_LIBS) -ldl `sdl3-config --libs`
+
+ CXXFLAGS += `sdl3-config --cflags`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(UNAME_S), Darwin) #APPLE
+ ECHO_MESSAGE = "Mac OS X"
+ LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
+ LIBS += -L/usr/local/lib -L/opt/local/lib
+
+ CXXFLAGS += `sdl3-config --cflags`
+ CXXFLAGS += -I/usr/local/include -I/opt/local/include
+ CFLAGS = $(CXXFLAGS)
+endif
+
+ifeq ($(OS), Windows_NT)
+ ECHO_MESSAGE = "MinGW"
+ LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl3`
+
+ CXXFLAGS += `pkg-config --cflags sdl3`
+ CFLAGS = $(CXXFLAGS)
+endif
+
+##---------------------------------------------------------------------
+## BUILD RULES
+##---------------------------------------------------------------------
+
+%.o:%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+%.o:$(IMGUI_DIR)/backends/%.cpp
+ $(CXX) $(CXXFLAGS) -c -o $@ $<
+
+all: $(EXE)
+ @echo Build complete for $(ECHO_MESSAGE)
+
+$(EXE): $(OBJS)
+ $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
+
+clean:
+ rm -f $(EXE) $(OBJS)