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authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.90.7/examples/example_null/main.cpp
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
downloadcgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz
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Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.90.7/examples/example_null/main.cpp')
-rw-r--r--lib/imgui-1.90.7/examples/example_null/main.cpp37
1 files changed, 0 insertions, 37 deletions
diff --git a/lib/imgui-1.90.7/examples/example_null/main.cpp b/lib/imgui-1.90.7/examples/example_null/main.cpp
deleted file mode 100644
index f7153cc..0000000
--- a/lib/imgui-1.90.7/examples/example_null/main.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-// dear imgui: "null" example application
-// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
-// This is useful to test building, but you cannot interact with anything here!
-#include "imgui.h"
-#include <stdio.h>
-
-int main(int, char**)
-{
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO();
-
- // Build atlas
- unsigned char* tex_pixels = nullptr;
- int tex_w, tex_h;
- io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h);
-
- for (int n = 0; n < 20; n++)
- {
- printf("NewFrame() %d\n", n);
- io.DisplaySize = ImVec2(1920, 1080);
- io.DeltaTime = 1.0f / 60.0f;
- ImGui::NewFrame();
-
- static float f = 0.0f;
- ImGui::Text("Hello, world!");
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::ShowDemoWindow(nullptr);
-
- ImGui::Render();
- }
-
- printf("DestroyContext()\n");
- ImGui::DestroyContext();
- return 0;
-}