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author | gramanas <anastasis.gramm2@gmail.com> | 2024-06-05 19:04:25 +0300 |
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committer | gramanas <anastasis.gramm2@gmail.com> | 2024-06-05 19:04:25 +0300 |
commit | a6501b5d7ad204c3b998c843c7ed68ef7be323ba (patch) | |
tree | 1a442e6095abf160e36baa31a319858774cd1178 /lib/imgui-1.90.7/examples/example_apple_metal | |
parent | 6af7e785890a322f60c21a51e3d41cd9015e6773 (diff) | |
download | cgame-a6501b5d7ad204c3b998c843c7ed68ef7be323ba.tar.gz cgame-a6501b5d7ad204c3b998c843c7ed68ef7be323ba.tar.bz2 cgame-a6501b5d7ad204c3b998c843c7ed68ef7be323ba.zip |
more vks, stupid mutlistep build, and imgui
Diffstat (limited to 'lib/imgui-1.90.7/examples/example_apple_metal')
7 files changed, 1049 insertions, 0 deletions
diff --git a/lib/imgui-1.90.7/examples/example_apple_metal/README.md b/lib/imgui-1.90.7/examples/example_apple_metal/README.md new file mode 100644 index 0000000..48a2b57 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_apple_metal/README.md @@ -0,0 +1,10 @@ +# iOS / OSX Metal example + +## Introduction + +This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game template provided with Xcode as of Xcode 9. + +Consider basing your work off the example_glfw_metal/ or example_sdl2_metal/ examples. They are better supported and will be portable unlike this one. + + + diff --git a/lib/imgui-1.90.7/examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj b/lib/imgui-1.90.7/examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj new file mode 100644 index 0000000..4bb4fc2 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj @@ -0,0 +1,503 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + objectVersion = 48; + objects = { + +/* Begin PBXBuildFile section */ + 05318E0F274C397200A8DE2E /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 05318E0E274C397200A8DE2E /* GameController.framework */; }; + 07A82ED82139413D0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82ED72139413C0078D120 /* imgui_widgets.cpp */; }; + 07A82ED92139418F0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 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8307E7EF20E9F9C900473790 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + 8307E7F020E9F9C900473790 /* Build configuration list for PBXNativeTarget "example_apple_metal_ios" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 8307E7F120E9F9C900473790 /* Debug */, + 8307E7F220E9F9C900473790 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + 8307E7F320E9F9C900473790 /* Build configuration list for PBXNativeTarget "example_apple_metal_macos" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 8307E7F420E9F9C900473790 /* Debug */, + 8307E7F520E9F9C900473790 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = 8307E7B620E9F9C700473790 /* Project object */; +} diff --git a/lib/imgui-1.90.7/examples/example_apple_metal/iOS/Info-iOS.plist b/lib/imgui-1.90.7/examples/example_apple_metal/iOS/Info-iOS.plist new file mode 100644 index 0000000..93ef078 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_apple_metal/iOS/Info-iOS.plist @@ -0,0 +1,49 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>$(DEVELOPMENT_LANGUAGE)</string> + <key>CFBundleExecutable</key> + <string>$(EXECUTABLE_NAME)</string> + <key>CFBundleIdentifier</key> + <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleName</key> + <string>imgui</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>1.0</string> + <key>CFBundleVersion</key> + <string>1</string> + <key>LSRequiresIPhoneOS</key> + <true/> + <key>UILaunchStoryboardName</key> + <string>LaunchScreen</string> + <key>UIRequiredDeviceCapabilities</key> + <array> + <string>armv7</string> + <string>metal</string> + </array> + <key>UIRequiresFullScreen</key> + <true/> + <key>UIStatusBarHidden</key> + <true/> + <key>UISupportedInterfaceOrientations</key> + <array> + <string>UIInterfaceOrientationPortrait</string> + <string>UIInterfaceOrientationLandscapeLeft</string> + <string>UIInterfaceOrientationLandscapeRight</string> + <string>UIInterfaceOrientationPortraitUpsideDown</string> + </array> + <key>UISupportedInterfaceOrientations~ipad</key> + <array> + <string>UIInterfaceOrientationPortrait</string> + <string>UIInterfaceOrientationPortraitUpsideDown</string> + <string>UIInterfaceOrientationLandscapeLeft</string> + <string>UIInterfaceOrientationLandscapeRight</string> + </array> +</dict> +</plist> diff --git a/lib/imgui-1.90.7/examples/example_apple_metal/iOS/LaunchScreen.storyboard b/lib/imgui-1.90.7/examples/example_apple_metal/iOS/LaunchScreen.storyboard new file mode 100644 index 0000000..12c52cf --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_apple_metal/iOS/LaunchScreen.storyboard @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8"?> +<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17156" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM"> + <device id="retina6_1" orientation="portrait" appearance="light"/> + <dependencies> + <deployment identifier="iOS"/> + <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17125"/> + <capability name="Safe area layout guides" minToolsVersion="9.0"/> + <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> + </dependencies> + <scenes> + <!--View Controller--> + <scene sceneID="EHf-IW-A2E"> + <objects> + <viewController id="01J-lp-oVM" sceneMemberID="viewController"> + <view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3"> + <rect key="frame" x="0.0" y="0.0" width="414" height="896"/> + <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> + <viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/> + <color key="backgroundColor" red="0.27843137254901962" green="0.36078431372549019" blue="0.50196078431372548" alpha="1" colorSpace="custom" customColorSpace="displayP3"/> + </view> + </viewController> + <placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/> + </objects> + <point key="canvasLocation" x="53" y="375"/> + </scene> + </scenes> +</document> diff --git a/lib/imgui-1.90.7/examples/example_apple_metal/macOS/Info-macOS.plist b/lib/imgui-1.90.7/examples/example_apple_metal/macOS/Info-macOS.plist new file mode 100644 index 0000000..6f4a2b2 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_apple_metal/macOS/Info-macOS.plist @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>$(DEVELOPMENT_LANGUAGE)</string> + <key>CFBundleExecutable</key> + <string>$(EXECUTABLE_NAME)</string> + <key>CFBundleIconFile</key> + <string></string> + <key>CFBundleIdentifier</key> + <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleName</key> + <string>imgui</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>1.0</string> + <key>CFBundleVersion</key> + <string>1</string> + <key>LSMinimumSystemVersion</key> + <string>$(MACOSX_DEPLOYMENT_TARGET)</string> + <key>NSMainStoryboardFile</key> + <string>MainMenu</string> + <key>NSPrincipalClass</key> + <string>NSApplication</string> +</dict> +</plist> diff --git a/lib/imgui-1.90.7/examples/example_apple_metal/macOS/MainMenu.storyboard b/lib/imgui-1.90.7/examples/example_apple_metal/macOS/MainMenu.storyboard new file mode 100644 index 0000000..38ad432 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_apple_metal/macOS/MainMenu.storyboard @@ -0,0 +1,93 @@ +<?xml version="1.0" encoding="UTF-8"?> +<document type="com.apple.InterfaceBuilder3.Cocoa.Storyboard.XIB" version="3.0" toolsVersion="17156" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES"> + <dependencies> + <deployment identifier="macosx"/> + <plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="17156"/> + </dependencies> + <scenes> + <!--Application--> + <scene sceneID="JPo-4y-FX3"> + <objects> + <application id="hnw-xV-0zn" sceneMemberID="viewController"> + <menu key="mainMenu" title="Main Menu" systemMenu="main" id="AYu-sK-qS6"> + <items> + <menuItem title="ImGui" id="1Xt-HY-uBw"> + <modifierMask key="keyEquivalentModifierMask"/> + <menu key="submenu" title="ImGui" systemMenu="apple" id="uQy-DD-JDr"> + <items> + <menuItem title="Services" id="NMo-om-nkz"> + <modifierMask key="keyEquivalentModifierMask"/> + <menu key="submenu" title="Services" systemMenu="services" id="hz9-B4-Xy5"/> + </menuItem> + <menuItem isSeparatorItem="YES" id="4je-JR-u6R"/> + <menuItem title="Hide" keyEquivalent="h" id="Olw-nP-bQN"> + <connections> + <action selector="hide:" target="Ady-hI-5gd" id="PnN-Uc-m68"/> + </connections> + </menuItem> + <menuItem title="Hide Others" keyEquivalent="h" id="Vdr-fp-XzO"> + <modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/> + <connections> + <action selector="hideOtherApplications:" target="Ady-hI-5gd" id="VT4-aY-XCT"/> + </connections> + </menuItem> + <menuItem title="Show All" id="Kd2-mp-pUS"> + <modifierMask key="keyEquivalentModifierMask"/> + <connections> + <action selector="unhideAllApplications:" target="Ady-hI-5gd" id="Dhg-Le-xox"/> + </connections> + </menuItem> + <menuItem isSeparatorItem="YES" id="kCx-OE-vgT"/> + <menuItem title="Quit" keyEquivalent="q" id="4sb-4s-VLi"> + <connections> + <action selector="terminate:" target="Ady-hI-5gd" id="Te7-pn-YzF"/> + </connections> + </menuItem> + </items> + </menu> + </menuItem> + <menuItem title="View" id="H8h-7b-M4v"> + <modifierMask key="keyEquivalentModifierMask"/> + <menu key="submenu" title="View" id="HyV-fh-RgO"> + <items> + <menuItem title="Enter Full Screen" keyEquivalent="f" id="4J7-dP-txa"> + <modifierMask key="keyEquivalentModifierMask" control="YES" command="YES"/> + <connections> + <action selector="toggleFullScreen:" target="Ady-hI-5gd" id="dU3-MA-1Rq"/> + </connections> + </menuItem> + </items> + </menu> + </menuItem> + <menuItem title="Window" id="aUF-d1-5bR"> + <modifierMask key="keyEquivalentModifierMask"/> + <menu key="submenu" title="Window" systemMenu="window" id="Td7-aD-5lo"> + <items> + <menuItem title="Minimize" keyEquivalent="m" id="OY7-WF-poV"> + <connections> + <action selector="performMiniaturize:" target="Ady-hI-5gd" id="VwT-WD-YPe"/> + </connections> + </menuItem> + <menuItem title="Zoom" id="R4o-n2-Eq4"> + <modifierMask key="keyEquivalentModifierMask"/> + <connections> + <action selector="performZoom:" target="Ady-hI-5gd" id="DIl-cC-cCs"/> + </connections> + </menuItem> + </items> + </menu> + </menuItem> + </items> + </menu> + <connections> + <outlet property="delegate" destination="Voe-Tx-rLC" id="PrD-fu-P6m"/> + </connections> + </application> + <customObject id="Voe-Tx-rLC" customClass="AppDelegate"/> + <customObject id="YLy-65-1bz" customClass="NSFontManager"/> + <customObject id="Ady-hI-5gd" userLabel="First Responder" customClass="NSResponder" sceneMemberID="firstResponder"/> + </objects> + <point key="canvasLocation" x="-362" y="-38"/> + </scene> + </scenes> +</document> diff --git a/lib/imgui-1.90.7/examples/example_apple_metal/main.mm b/lib/imgui-1.90.7/examples/example_apple_metal/main.mm new file mode 100644 index 0000000..109ef61 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_apple_metal/main.mm @@ -0,0 +1,337 @@ +// Dear ImGui: standalone example application for OSX + Metal. + +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +#import <Foundation/Foundation.h> + +#if TARGET_OS_OSX +#import <Cocoa/Cocoa.h> +#else +#import <UIKit/UIKit.h> +#endif + +#import <Metal/Metal.h> +#import <MetalKit/MetalKit.h> + +#include "imgui.h" +#include "imgui_impl_metal.h" +#if TARGET_OS_OSX +#include "imgui_impl_osx.h" +@interface AppViewController : NSViewController<NSWindowDelegate> +@end +#else +@interface AppViewController : UIViewController +@end +#endif + +@interface AppViewController () <MTKViewDelegate> +@property (nonatomic, readonly) MTKView *mtkView; +@property (nonatomic, strong) id <MTLDevice> device; +@property (nonatomic, strong) id <MTLCommandQueue> commandQueue; +@end + +//----------------------------------------------------------------------------------- +// AppViewController +//----------------------------------------------------------------------------------- + +@implementation AppViewController + +-(instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil +{ + self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; + + _device = MTLCreateSystemDefaultDevice(); + _commandQueue = [_device newCommandQueue]; + + if (!self.device) + { + NSLog(@"Metal is not supported"); + abort(); + } + + // Setup Dear ImGui context + // FIXME: This example doesn't have proper cleanup... + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsLight(); + + // Setup Renderer backend + ImGui_ImplMetal_Init(_device); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. + // - Read 'docs/FONTS.md' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != nullptr); + + return self; +} + +-(MTKView *)mtkView +{ + return (MTKView *)self.view; +} + +-(void)loadView +{ + self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)]; +} + +-(void)viewDidLoad +{ + [super viewDidLoad]; + + self.mtkView.device = self.device; + self.mtkView.delegate = self; + +#if TARGET_OS_OSX + ImGui_ImplOSX_Init(self.view); + [NSApp activateIgnoringOtherApps:YES]; +#endif +} + +-(void)drawInMTKView:(MTKView*)view +{ + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize.x = view.bounds.size.width; + io.DisplaySize.y = view.bounds.size.height; + +#if TARGET_OS_OSX + CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; +#else + CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; +#endif + io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); + + id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer]; + + MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor; + if (renderPassDescriptor == nil) + { + [commandBuffer commit]; + return; + } + + // Start the Dear ImGui frame + ImGui_ImplMetal_NewFrame(renderPassDescriptor); +#if TARGET_OS_OSX + ImGui_ImplOSX_NewFrame(view); +#endif + ImGui::NewFrame(); + + // Our state (make them static = more or less global) as a convenience to keep the example terse. + static bool show_demo_window = true; + static bool show_another_window = false; + static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } + + // Rendering + ImGui::Render(); + ImDrawData* draw_data = ImGui::GetDrawData(); + + renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); + id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; + [renderEncoder pushDebugGroup:@"Dear ImGui rendering"]; + ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder); + [renderEncoder popDebugGroup]; + [renderEncoder endEncoding]; + + // Present + [commandBuffer presentDrawable:view.currentDrawable]; + [commandBuffer commit]; +} + +-(void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size +{ +} + +//----------------------------------------------------------------------------------- +// Input processing +//----------------------------------------------------------------------------------- + +#if TARGET_OS_OSX + +- (void)viewWillAppear +{ + [super viewWillAppear]; + self.view.window.delegate = self; +} + +- (void)windowWillClose:(NSNotification *)notification +{ + ImGui_ImplMetal_Shutdown(); + ImGui_ImplOSX_Shutdown(); + ImGui::DestroyContext(); +} + +#else + +// This touch mapping is super cheesy/hacky. We treat any touch on the screen +// as if it were a depressed left mouse button, and we don't bother handling +// multitouch correctly at all. This causes the "cursor" to behave very erratically +// when there are multiple active touches. But for demo purposes, single-touch +// interaction actually works surprisingly well. +-(void)updateIOWithTouchEvent:(UIEvent *)event +{ + UITouch *anyTouch = event.allTouches.anyObject; + CGPoint touchLocation = [anyTouch locationInView:self.view]; + ImGuiIO &io = ImGui::GetIO(); + io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen); + io.AddMousePosEvent(touchLocation.x, touchLocation.y); + + BOOL hasActiveTouch = NO; + for (UITouch *touch in event.allTouches) + { + if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) + { + hasActiveTouch = YES; + break; + } + } + io.AddMouseButtonEvent(0, hasActiveTouch); +} + +-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } +-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } +-(void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } +-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } + +#endif + +@end + +//----------------------------------------------------------------------------------- +// AppDelegate +//----------------------------------------------------------------------------------- + +#if TARGET_OS_OSX + +@interface AppDelegate : NSObject <NSApplicationDelegate> +@property (nonatomic, strong) NSWindow *window; +@end + +@implementation AppDelegate + +-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender +{ + return YES; +} + +-(instancetype)init +{ + if (self = [super init]) + { + NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil bundle:nil]; + self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect + styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable + backing:NSBackingStoreBuffered + defer:NO]; + self.window.contentViewController = rootViewController; + [self.window center]; + [self.window makeKeyAndOrderFront:self]; + } + return self; +} + +@end + +#else + +@interface AppDelegate : UIResponder <UIApplicationDelegate> +@property (strong, nonatomic) UIWindow *window; +@end + +@implementation AppDelegate + +-(BOOL)application:(UIApplication *)application + didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey,id> *)launchOptions +{ + UIViewController *rootViewController = [[AppViewController alloc] init]; + self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds]; + self.window.rootViewController = rootViewController; + [self.window makeKeyAndVisible]; + return YES; +} + +@end + +#endif + +//----------------------------------------------------------------------------------- +// Application main() function +//----------------------------------------------------------------------------------- + +#if TARGET_OS_OSX + +int main(int argc, const char * argv[]) +{ + return NSApplicationMain(argc, argv); +} + +#else + +int main(int argc, char * argv[]) +{ + @autoreleasepool + { + return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); + } +} + +#endif |