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authorgrm <grm@eyesin.space>2024-06-05 19:04:25 +0300
committergrm <grm@eyesin.space>2024-06-05 19:04:25 +0300
commit181edce08e0b914b7274571b7feb1ea8b1f341d8 (patch)
tree1a442e6095abf160e36baa31a319858774cd1178 /lib/imgui-1.90.7/backends/vulkan/glsl_shader.vert
parent294e3409d007c29f17c6551acbc9f9199a044b0c (diff)
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more vks, stupid mutlistep build, and imgui
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diff --git a/lib/imgui-1.90.7/backends/vulkan/glsl_shader.vert b/lib/imgui-1.90.7/backends/vulkan/glsl_shader.vert
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+#version 450 core
+layout(location = 0) in vec2 aPos;
+layout(location = 1) in vec2 aUV;
+layout(location = 2) in vec4 aColor;
+
+layout(push_constant) uniform uPushConstant {
+ vec2 uScale;
+ vec2 uTranslate;
+} pc;
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+layout(location = 0) out struct {
+ vec4 Color;
+ vec2 UV;
+} Out;
+
+void main()
+{
+ Out.Color = aColor;
+ Out.UV = aUV;
+ gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
+}