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authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
downloadcgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz
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Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag')
-rw-r--r--lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag14
1 files changed, 0 insertions, 14 deletions
diff --git a/lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag b/lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag
deleted file mode 100644
index ce7e6f7..0000000
--- a/lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 450 core
-layout(location = 0) out vec4 fColor;
-
-layout(set=0, binding=0) uniform sampler2D sTexture;
-
-layout(location = 0) in struct {
- vec4 Color;
- vec2 UV;
-} In;
-
-void main()
-{
- fColor = In.Color * texture(sTexture, In.UV.st);
-}