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authorgrm <grm@eyesin.space>2024-06-05 19:04:25 +0300
committergrm <grm@eyesin.space>2024-06-05 19:04:25 +0300
commit181edce08e0b914b7274571b7feb1ea8b1f341d8 (patch)
tree1a442e6095abf160e36baa31a319858774cd1178 /lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag
parent294e3409d007c29f17c6551acbc9f9199a044b0c (diff)
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more vks, stupid mutlistep build, and imgui
Diffstat (limited to 'lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag')
-rw-r--r--lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag14
1 files changed, 14 insertions, 0 deletions
diff --git a/lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag b/lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag
new file mode 100644
index 0000000..ce7e6f7
--- /dev/null
+++ b/lib/imgui-1.90.7/backends/vulkan/glsl_shader.frag
@@ -0,0 +1,14 @@
+#version 450 core
+layout(location = 0) out vec4 fColor;
+
+layout(set=0, binding=0) uniform sampler2D sTexture;
+
+layout(location = 0) in struct {
+ vec4 Color;
+ vec2 UV;
+} In;
+
+void main()
+{
+ fColor = In.Color * texture(sTexture, In.UV.st);
+}