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authorgramanas <anastasis.gramm2@gmail.com>2024-06-05 19:04:25 +0300
committergramanas <anastasis.gramm2@gmail.com>2024-06-05 19:04:25 +0300
commita6501b5d7ad204c3b998c843c7ed68ef7be323ba (patch)
tree1a442e6095abf160e36baa31a319858774cd1178 /lib/imgui-1.90.7/backends/imgui_impl_osx.h
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more vks, stupid mutlistep build, and imgui
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+// dear imgui: Platform Backend for OSX / Cocoa
+// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
+// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
+// - Requires linking with the GameController framework ("-framework GameController").
+
+// Implemented features:
+// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
+// [X] Platform: Mouse support. Can discriminate Mouse/Pen.
+// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
+// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
+// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
+// [X] Platform: IME support.
+
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
+// Learn about Dear ImGui:
+// - FAQ https://dearimgui.com/faq
+// - Getting Started https://dearimgui.com/getting-started
+// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+#include "imgui.h" // IMGUI_IMPL_API
+#ifndef IMGUI_DISABLE
+
+#ifdef __OBJC__
+
+@class NSEvent;
+@class NSView;
+
+IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view);
+IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
+
+#endif
+
+//-----------------------------------------------------------------------------
+// C++ API
+//-----------------------------------------------------------------------------
+
+#ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS
+// #include <AppKit/AppKit.hpp>
+#ifndef __OBJC__
+
+IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view);
+IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view);
+
+#endif
+#endif
+
+#endif // #ifndef IMGUI_DISABLE