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authorgramanas <anastasis.gramm2@gmail.com>2024-06-05 19:04:25 +0300
committergramanas <anastasis.gramm2@gmail.com>2024-06-05 19:04:25 +0300
commita6501b5d7ad204c3b998c843c7ed68ef7be323ba (patch)
tree1a442e6095abf160e36baa31a319858774cd1178 /lib/imgui-1.90.7/backends/imgui_impl_glut.cpp
parent6af7e785890a322f60c21a51e3d41cd9015e6773 (diff)
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more vks, stupid mutlistep build, and imgui
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+// dear imgui: Platform Backend for GLUT/FreeGLUT
+// This needs to be used along with a Renderer (e.g. OpenGL2)
+
+// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
+// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
+// !!! Nowadays, prefer using GLFW or SDL instead!
+
+// Implemented features:
+// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
+// Issues:
+// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
+// [ ] Platform: Missing horizontal mouse wheel support.
+// [ ] Platform: Missing mouse cursor shape/visibility support.
+// [ ] Platform: Missing clipboard support (not supported by Glut).
+// [ ] Platform: Missing gamepad support.
+
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
+// Learn about Dear ImGui:
+// - FAQ https://dearimgui.com/faq
+// - Getting Started https://dearimgui.com/getting-started
+// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+// CHANGELOG
+// (minor and older changes stripped away, please see git history for details)
+// 2023-04-17: BREAKING: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). Needs to be called from the main application loop, like with every other backends.
+// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
+// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
+// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
+// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
+// 2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h.
+// 2019-03-25: Misc: Made io.DeltaTime always above zero.
+// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
+// 2018-03-22: Added GLUT Platform binding.
+
+#include "imgui.h"
+#ifndef IMGUI_DISABLE
+#include "imgui_impl_glut.h"
+#define GL_SILENCE_DEPRECATION
+#ifdef __APPLE__
+#include <GLUT/glut.h>
+#else
+#include <GL/freeglut.h>
+#endif
+
+#ifdef _MSC_VER
+#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
+#endif
+
+static int g_Time = 0; // Current time, in milliseconds
+
+// Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above.
+static ImGuiKey ImGui_ImplGLUT_KeyToImGuiKey(int key)
+{
+ switch (key)
+ {
+ case '\t': return ImGuiKey_Tab;
+ case 256 + GLUT_KEY_LEFT: return ImGuiKey_LeftArrow;
+ case 256 + GLUT_KEY_RIGHT: return ImGuiKey_RightArrow;
+ case 256 + GLUT_KEY_UP: return ImGuiKey_UpArrow;
+ case 256 + GLUT_KEY_DOWN: return ImGuiKey_DownArrow;
+ case 256 + GLUT_KEY_PAGE_UP: return ImGuiKey_PageUp;
+ case 256 + GLUT_KEY_PAGE_DOWN: return ImGuiKey_PageDown;
+ case 256 + GLUT_KEY_HOME: return ImGuiKey_Home;
+ case 256 + GLUT_KEY_END: return ImGuiKey_End;
+ case 256 + GLUT_KEY_INSERT: return ImGuiKey_Insert;
+ case 127: return ImGuiKey_Delete;
+ case 8: return ImGuiKey_Backspace;
+ case ' ': return ImGuiKey_Space;
+ case 13: return ImGuiKey_Enter;
+ case 27: return ImGuiKey_Escape;
+ case 39: return ImGuiKey_Apostrophe;
+ case 44: return ImGuiKey_Comma;
+ case 45: return ImGuiKey_Minus;
+ case 46: return ImGuiKey_Period;
+ case 47: return ImGuiKey_Slash;
+ case 59: return ImGuiKey_Semicolon;
+ case 61: return ImGuiKey_Equal;
+ case 91: return ImGuiKey_LeftBracket;
+ case 92: return ImGuiKey_Backslash;
+ case 93: return ImGuiKey_RightBracket;
+ case 96: return ImGuiKey_GraveAccent;
+ //case 0: return ImGuiKey_CapsLock;
+ //case 0: return ImGuiKey_ScrollLock;
+ case 256 + 0x006D: return ImGuiKey_NumLock;
+ //case 0: return ImGuiKey_PrintScreen;
+ //case 0: return ImGuiKey_Pause;
+ //case '0': return ImGuiKey_Keypad0;
+ //case '1': return ImGuiKey_Keypad1;
+ //case '2': return ImGuiKey_Keypad2;
+ //case '3': return ImGuiKey_Keypad3;
+ //case '4': return ImGuiKey_Keypad4;
+ //case '5': return ImGuiKey_Keypad5;
+ //case '6': return ImGuiKey_Keypad6;
+ //case '7': return ImGuiKey_Keypad7;
+ //case '8': return ImGuiKey_Keypad8;
+ //case '9': return ImGuiKey_Keypad9;
+ //case 46: return ImGuiKey_KeypadDecimal;
+ //case 47: return ImGuiKey_KeypadDivide;
+ case 42: return ImGuiKey_KeypadMultiply;
+ //case 45: return ImGuiKey_KeypadSubtract;
+ case 43: return ImGuiKey_KeypadAdd;
+ //case 13: return ImGuiKey_KeypadEnter;
+ //case 0: return ImGuiKey_KeypadEqual;
+ case 256 + 0x0072: return ImGuiKey_LeftCtrl;
+ case 256 + 0x0070: return ImGuiKey_LeftShift;
+ case 256 + 0x0074: return ImGuiKey_LeftAlt;
+ //case 0: return ImGuiKey_LeftSuper;
+ case 256 + 0x0073: return ImGuiKey_RightCtrl;
+ case 256 + 0x0071: return ImGuiKey_RightShift;
+ case 256 + 0x0075: return ImGuiKey_RightAlt;
+ //case 0: return ImGuiKey_RightSuper;
+ //case 0: return ImGuiKey_Menu;
+ case '0': return ImGuiKey_0;
+ case '1': return ImGuiKey_1;
+ case '2': return ImGuiKey_2;
+ case '3': return ImGuiKey_3;
+ case '4': return ImGuiKey_4;
+ case '5': return ImGuiKey_5;
+ case '6': return ImGuiKey_6;
+ case '7': return ImGuiKey_7;
+ case '8': return ImGuiKey_8;
+ case '9': return ImGuiKey_9;
+ case 'A': case 'a': return ImGuiKey_A;
+ case 'B': case 'b': return ImGuiKey_B;
+ case 'C': case 'c': return ImGuiKey_C;
+ case 'D': case 'd': return ImGuiKey_D;
+ case 'E': case 'e': return ImGuiKey_E;
+ case 'F': case 'f': return ImGuiKey_F;
+ case 'G': case 'g': return ImGuiKey_G;
+ case 'H': case 'h': return ImGuiKey_H;
+ case 'I': case 'i': return ImGuiKey_I;
+ case 'J': case 'j': return ImGuiKey_J;
+ case 'K': case 'k': return ImGuiKey_K;
+ case 'L': case 'l': return ImGuiKey_L;
+ case 'M': case 'm': return ImGuiKey_M;
+ case 'N': case 'n': return ImGuiKey_N;
+ case 'O': case 'o': return ImGuiKey_O;
+ case 'P': case 'p': return ImGuiKey_P;
+ case 'Q': case 'q': return ImGuiKey_Q;
+ case 'R': case 'r': return ImGuiKey_R;
+ case 'S': case 's': return ImGuiKey_S;
+ case 'T': case 't': return ImGuiKey_T;
+ case 'U': case 'u': return ImGuiKey_U;
+ case 'V': case 'v': return ImGuiKey_V;
+ case 'W': case 'w': return ImGuiKey_W;
+ case 'X': case 'x': return ImGuiKey_X;
+ case 'Y': case 'y': return ImGuiKey_Y;
+ case 'Z': case 'z': return ImGuiKey_Z;
+ case 256 + GLUT_KEY_F1: return ImGuiKey_F1;
+ case 256 + GLUT_KEY_F2: return ImGuiKey_F2;
+ case 256 + GLUT_KEY_F3: return ImGuiKey_F3;
+ case 256 + GLUT_KEY_F4: return ImGuiKey_F4;
+ case 256 + GLUT_KEY_F5: return ImGuiKey_F5;
+ case 256 + GLUT_KEY_F6: return ImGuiKey_F6;
+ case 256 + GLUT_KEY_F7: return ImGuiKey_F7;
+ case 256 + GLUT_KEY_F8: return ImGuiKey_F8;
+ case 256 + GLUT_KEY_F9: return ImGuiKey_F9;
+ case 256 + GLUT_KEY_F10: return ImGuiKey_F10;
+ case 256 + GLUT_KEY_F11: return ImGuiKey_F11;
+ case 256 + GLUT_KEY_F12: return ImGuiKey_F12;
+ default: return ImGuiKey_None;
+ }
+}
+
+bool ImGui_ImplGLUT_Init()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ IMGUI_CHECKVERSION();
+
+#ifdef FREEGLUT
+ io.BackendPlatformName = "imgui_impl_glut (freeglut)";
+#else
+ io.BackendPlatformName = "imgui_impl_glut";
+#endif
+ g_Time = 0;
+
+ return true;
+}
+
+void ImGui_ImplGLUT_InstallFuncs()
+{
+ glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc);
+ glutMotionFunc(ImGui_ImplGLUT_MotionFunc);
+ glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc);
+ glutMouseFunc(ImGui_ImplGLUT_MouseFunc);
+#ifdef __FREEGLUT_EXT_H__
+ glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc);
+#endif
+ glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc);
+ glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc);
+ glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc);
+ glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc);
+}
+
+void ImGui_ImplGLUT_Shutdown()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ io.BackendPlatformName = nullptr;
+}
+
+void ImGui_ImplGLUT_NewFrame()
+{
+ // Setup time step
+ ImGuiIO& io = ImGui::GetIO();
+ int current_time = glutGet(GLUT_ELAPSED_TIME);
+ int delta_time_ms = (current_time - g_Time);
+ if (delta_time_ms <= 0)
+ delta_time_ms = 1;
+ io.DeltaTime = delta_time_ms / 1000.0f;
+ g_Time = current_time;
+}
+
+static void ImGui_ImplGLUT_UpdateKeyModifiers()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ int glut_key_mods = glutGetModifiers();
+ io.AddKeyEvent(ImGuiMod_Ctrl, (glut_key_mods & GLUT_ACTIVE_CTRL) != 0);
+ io.AddKeyEvent(ImGuiMod_Shift, (glut_key_mods & GLUT_ACTIVE_SHIFT) != 0);
+ io.AddKeyEvent(ImGuiMod_Alt, (glut_key_mods & GLUT_ACTIVE_ALT) != 0);
+}
+
+static void ImGui_ImplGLUT_AddKeyEvent(ImGuiKey key, bool down, int native_keycode)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddKeyEvent(key, down);
+ io.SetKeyEventNativeData(key, native_keycode, -1); // To support legacy indexing (<1.87 user code)
+}
+
+void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y)
+{
+ // Send character to imgui
+ //printf("char_down_func %d '%c'\n", c, c);
+ ImGuiIO& io = ImGui::GetIO();
+ if (c >= 32)
+ io.AddInputCharacter((unsigned int)c);
+
+ ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c);
+ ImGui_ImplGLUT_AddKeyEvent(key, true, c);
+ ImGui_ImplGLUT_UpdateKeyModifiers();
+ (void)x; (void)y; // Unused
+}
+
+void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
+{
+ //printf("char_up_func %d '%c'\n", c, c);
+ ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c);
+ ImGui_ImplGLUT_AddKeyEvent(key, false, c);
+ ImGui_ImplGLUT_UpdateKeyModifiers();
+ (void)x; (void)y; // Unused
+}
+
+void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y)
+{
+ //printf("key_down_func %d\n", key);
+ ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256);
+ ImGui_ImplGLUT_AddKeyEvent(imgui_key, true, key + 256);
+ ImGui_ImplGLUT_UpdateKeyModifiers();
+ (void)x; (void)y; // Unused
+}
+
+void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y)
+{
+ //printf("key_up_func %d\n", key);
+ ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256);
+ ImGui_ImplGLUT_AddKeyEvent(imgui_key, false, key + 256);
+ ImGui_ImplGLUT_UpdateKeyModifiers();
+ (void)x; (void)y; // Unused
+}
+
+void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddMousePosEvent((float)x, (float)y);
+ int button = -1;
+ if (glut_button == GLUT_LEFT_BUTTON) button = 0;
+ if (glut_button == GLUT_RIGHT_BUTTON) button = 1;
+ if (glut_button == GLUT_MIDDLE_BUTTON) button = 2;
+ if (button != -1 && (state == GLUT_DOWN || state == GLUT_UP))
+ io.AddMouseButtonEvent(button, state == GLUT_DOWN);
+}
+
+#ifdef __FREEGLUT_EXT_H__
+void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddMousePosEvent((float)x, (float)y);
+ if (dir != 0)
+ io.AddMouseWheelEvent(0.0f, dir > 0 ? 1.0f : -1.0f);
+ (void)button; // Unused
+}
+#endif
+
+void ImGui_ImplGLUT_ReshapeFunc(int w, int h)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ io.DisplaySize = ImVec2((float)w, (float)h);
+}
+
+void ImGui_ImplGLUT_MotionFunc(int x, int y)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddMousePosEvent((float)x, (float)y);
+}
+
+//-----------------------------------------------------------------------------
+
+#endif // #ifndef IMGUI_DISABLE