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| author | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
|---|---|---|
| committer | grm <grm@eyesin.space> | 2026-03-14 02:29:15 +0200 |
| commit | 650e5afde271d22b3653832daf339e1bd09a10d6 (patch) | |
| tree | cc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.90.7/backends/imgui_impl_dx9.h | |
| parent | 20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff) | |
| download | cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2 cgame-650e5afde271d22b3653832daf339e1bd09a10d6.zip | |
Diffstat (limited to 'lib/imgui-1.90.7/backends/imgui_impl_dx9.h')
| -rw-r--r-- | lib/imgui-1.90.7/backends/imgui_impl_dx9.h | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/lib/imgui-1.90.7/backends/imgui_impl_dx9.h b/lib/imgui-1.90.7/backends/imgui_impl_dx9.h deleted file mode 100644 index 3965583..0000000 --- a/lib/imgui-1.90.7/backends/imgui_impl_dx9.h +++ /dev/null @@ -1,31 +0,0 @@ -// dear imgui: Renderer Backend for DirectX9 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -struct IDirect3DDevice9; - -IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); -IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); - -#endif // #ifndef IMGUI_DISABLE |
